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#mechanics
nicopossum · 2 months
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they're fixing your car!!
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wikipediapictures · 6 months
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Escalator
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53v3nfrn5 · 4 months
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Heiko Hellwig: Silicon Cities (2017)
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mermazeablaze · 7 months
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This video is doing numbers on TikTok, but I wanted to share it here because I am so proud. The man being featured is my uncle Steve Smith.
Steve has been building drag racers & custom cars his entire life.
My grandma before passing away would tell the story of how when he was 10 or 11 years old - she came home to him taking apart the engine in her secondary vehicle (reserved for fancy outings).
She asked him why & he said he wanted to know how it worked outside of a schematic. & she told him that as long as he put it back together the way he found it, it was fine by her. & what's more - he put it back together from memory without even looking at a diagram!
If anything went wrong with the car, my grandma had him fix the car & it was that way until my grandma passed away. She never paid for a mechanic in her life again.
When Steve was a teenager he spent most of his time at the OKC Racetrack & raced with drag racers he built himself.
Also, as a teen he won the Bethany, OK wheelie championship by riding over a mile nonstop on his motorcycle on a single wheelie position.
All throughout my childhood he always had cars around in various stages of fixing up.
The city of Bethany refused to sell him the property next to his house to open his own auto garage. He had worked for Diffee Motors most of my life up until then. So he moved out in the country & opened his own garage.
Steve has been on several mainstream auto shows being featured for his custom work. He also built a custom car for one of the guys on Duck Dynasty. He was also offered a permanent role on an auto TV show, but he turned it down because it required moving out of state.
My uncle Steve is one of the sweetest, kindest & most generous people you will ever meet in your lifetime. He's as smart as a whip, has never met a stranger & gives the best hugs!
It just makes me so happy to see him getting the recognition he deserves.
The picture below is of him at a family function sitting next to his wife, Nancy.
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gushism · 20 days
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kitty city
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secondwheel · 2 months
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Now it is our turn to study statistical mechanics...
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dailyadventureprompts · 3 months
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Homebrew Mechanic: Fixing D&D’s Gameplay Loop with Item Degradation
Normally I have snappy titles for these, but in this case I wanted to be super upfront with what I was getting you all into. 
Some people are not going to like the idea of introducing item degradation into the game, and they’re ABSOLUTELY right to be hesitant. Just about every attempt I’ve seen (includig both RAW versions from previous editions, examples from videogames, and those I’ve put together myself in the past) have been horribly clunky exercises in beancounting that only ever existed to needlessly slow down gameplay for the sake of joyless realism. 
I’ve come at it from another angle however, but to explain we’re going to need to get into some game design talk. 
The basic gameplay loop of D&D is supposed to be: 
Seeking adventure leads you to face challenges
Overcoming challenges leads you to rewards
Rewards Help you get stronger 
Getting stronger allows you to seek tougher adventures
After a while this system starts to break down specifically with regards to gold as a method of reward. Even if you’re the smart sort of DM who flouts the rules and gives their party access to a magic item shop, there’s an increasingly limited number of things to spend gold on, leading to parties acquiring sizable hordes of riches early on in their adventuring career, completely eliminating the desire to accept quests that pay out in gold in one form or another. This is a pretty significant flaw because adventures that centre around acquisition of riches ( treasure hunts, bounty missions, busywork for rich patrons that will inevitably betray you) are foundational to storytelling within the game, especially early on in a campaign before the party has gotten emotionally invested.  Most advice you can find online attempting  to solve this problem tends to dissolve down to “let them pour money into a home base”,  but that can only really happen once per campaign as a party is unlikely to want more than one secret clubhouse. 
TLDR:  What I propose is the implantation of a lightweight system that forces the party to periodically drop small amounts of wealth into maintaining their weapons/armour/foci. The players will be motivated to seek out gold in order to keep using their best stuff,  giving value to treasure drops that previously lacked it.  Not only does this system act as an insulation against powercreep at higher levels, it also encourages a party to engage with the world as they seek out workshops and crafters capable of repairing their gear. 
The System: 
Weapons, armour, shields, and caster foci (staves, holy symbols etc) can accumulate “ticks” of damage, represented by a dot or X drawn next to their item entry on the character sheet. Because you get better at handling your gear as you level up, an item that exceeds a total number of ticks equal to its bearer’s proficiency bonus breaks, and is considered unusable until it is repaired. 
Weapons and Foci gain a tick of damage when you roll a natural 1 on an attack made with them, or if they are specifically targeted by an enemy’s attack.
Armour and shields gain a tick of damage when you roll a nat 1 on a saving throw or when an enemy beats your ac by 5 or more. A character equipped with both can decide which of the two items receives the tick
Creatures with the “siege” (or any “does double damage to objects” ability) deal an extra tick when attacking gear. 
A character with a crafting proficiency  and access to tools can repair a number of ticks of damage equal to their proficiency on a four hour work period. This rate is doubled if they have access to a properly equipped workshop.  A character with access to the mending cantrip can repair ticks on any kind of item, but is limited to their proficiency bonus per work period.  
Having an item repaired by an NPC crafter removes all ticks, but costs vary depending on the rarity of the item:    5g for a mundane item, 10g for a common item, 50g for uncommon, 250 for a rare, 1250 for a very rare, 6250 for a legendary.  The DM decides the limit on what each crafter can repair, as it’s likely small towns have access to artisans of only common or uncommon skill, requiring the party to venture to new lands or even across planes if they wish to repair end game gear.
As you can see, degradation in this system is easy to keep track of and quite gradual, leading players into a position where they can ignore obvious damage to their kit for the sake of saving their now precious gold.  It likewise encourages them to seek out NPC crafters (and potential questhooks) for skills they do not possess, and encourages the use of secondary weapons either as backups or to save the more potent items in the arsenal for a real challenge. 
Consumables
Everyone knows the old joke about players hoarding consumables from the first adventure past the final bossfight, it transcends genre and platform, and speaks to a nature of loss aversion within our shared humanity.  However, giving players items they’re never going to use amounts to wasted time, resources, and potential when looking at things from a game design perspective, so lets work on fixing that. 
My inspiration came from witcher 3, which encourages players to make frequent use of consumables by refreshing them whenever the character had downtime. The darksouls series has a similar feature with the signature estus flask, which provides a limited number of heals before it must be refreshed at one of the game’s checkpoints.  When the designers removed the risk of permanent loss and the anxiety it creatures, players were able to think tactically about the use of their consumables confident in the knowledge that any mistakes were just a resupply away from being fixed.  
My proposal is that while the party is in town they can refill the majority of their consumable items for a small per item fee. Just like with gear degradation, this encourages them to seek out crafters and do quests for the hope of discounts, while at the same time encouraging them to explore new realms in the hope of discovering higher level artisans. 
The price for refills is set at: 5g for common, 25g for an uncommon, 125g for a rare, 625g for a very rare, 3125g for  legendary.  I encourage my own players to keep a  “shopping list” in their inventory with prices tabulated so they can hand out a lump sum of gold and have their kit entirely refreshed. 
Characters with a relevant skill and access to their tools can refill a number of items equal to their proficiency bonus during a four hour work period. With access to a proper workshop, this rate doubles.   ( At last, proficiency with brewers supplies, carpenters tools etc become useful) 
I encourage you as a DM to check out this potion flasks system, which I’ve found adds a delicious factor of uncertainty back into the mix.  Attached is also my super lightweight rules for tracking gear and supplies, which I absolutely refuse to shut up about.
Artist
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nobylu · 3 months
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When I was first building my Balor in Lancer, a big thing I was contending with was HOW SLOW THESE BEES ARE. Balors are so dang slow, but I was really struggling with fitting movement into my build because it disrupted many of my other plans.
Then my good good friend, our medic character's player, defended from the heavens with a note that said "I'm running Lancaster" and freed me from my worries so I could focus on being a big painful bee-ful lump of awful. Thank space mech God for Lancasters and the permanent umbilical cord that is the winch system. I point on the map and say "mother I wish to play with them over there" and she says "buckle up baby bee boy" AND LAUNCHES ME 7-8 HEXES ACROSS THE MAP YIPPEE.
But that's not all. My good friend and I came to a realization, after she picked up Fomorian, that we could give back to our community. Through the power of Houseguard 2 and Bonded 1, so long as we are winched together we give each other +2 to our saves and checks and are a max 11 hex wall of hard cover. Needless to say our Calliban, tiny fierce son, will never be messed with. No bullying allowed.
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infamous-if · 4 months
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I didn't get a selfie from orion now I'm :( and I'm not even romancing him lol
Aw...he hates you /j
in reality you need above 55% with him so it's not too hard since you start at 50 with every character aside from seven lolol though I do think orion would be more resistant to sending a selfie so I might just raise that requirement oops
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wizstim · 1 month
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miscellaneous mechanics : source.
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spacejax · 4 months
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Resources that have helped me in my classes!
(will add to this list as I find/remember more)
Classes I've used these in so far:
Honors Mechanics
Honors Thermodynamics & Optics
Relativity & Quantum Mechanics
Calculus I, II, III
Differential Equations
Introduction to Astronomy
Fundamentals of Astronomy
- - - - Youtube Channels - - - -
Physics
Michel van Biezen - oh my god I love him. I think he uses Sears and Zemansky's University Physics for example problems. His channel has 10k videos (!!!) and is very well-organized. He also lectures on math (from 5th grade to linear algebra), chem & organic chemistry, and astronomy.
Calculus
The Organic Chemistry Tutor - I mostly watch his videos on Calculus I-III and Differential Equations, but he also covers physics and chemistry.
Nancypi - Precalculus, Calculus I, and some of Calculus II. I barely showed up to calc lectures my first semester so she was a great help. also i have a crush on her
Michel van Biezen - I usually don't watch his math videos because his notation and techniques are different from what my prof makes us use
Astronomy
Urknall, Weltall, und das Leben - my literal dream channel. perfect levels of dryness, and videos are usually at least 45 minutes long. It's entirely in German though lmao
Michel van Biezen - covers important topics in introductory astronomy, and also does example problems (although I think they're all algebra-based)
- - - - Textbooks - - - -
Introduction to Cosmology - Barbara Ryden
Foundations of Astrophysics - Ryden & Peterson
University Physics - Sears and Zemansky
Calculus - James Stewart
Modern Physics - Kenneth Krane
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escuerzoresucitado · 1 year
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one-time-i-dreamt · 1 year
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I was watching a movie and the audience in the movie theater could control the movie via DnD mechanics. Then one guy in the audience rolled a one and the protagonist died and the movie ended.
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aviationgeek71 · 9 months
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Ode to the men who kept them flying... Vought F4U Corsair, Bougainville, 1943.
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leatherdefender · 6 months
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nestedneons · 2 months
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By syccreation
Music on
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