geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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LCSYS ask again(undercover asker here hiiiiiaufhghghgn)thank you for responding!!!! ilovfe seeing your ideas theyre such good fuel in between trials❤️❤️
i was wondering how th prisoners would react to es’ usage of violence, like some of the younger prisoners complaining about it while the older are concerned because Hello Where did that stem from???? you cant tell me es’ “phew, i feel so much better” after hitting shidou didn’t send his mind racing a million miles per minute
ALSO curious about YONAH………… similar to how red’s violence towards es was scripted, was kotoko’s monologue about es being imperfect Also scripted, or was it on her own? yonah is probably my favourite voice drama of all time and I’m curious about how it would be interpreted in this au 🫶
Ah hello again! Thank you so much for reaching out -- every time I think I've covered everything you guys hit me with a new insane detail that makes my brain go brrrrr >:3
Because OMG I spent so much time thinking of the faked violence, I don't know why I never put as much attention on the flipside! I love the idea of Jackalope assuring them, "there will be no physical punishments. We'll talk about restraints but that's all fake. We'll make up injuries between trials but that's all fake. You don't have to worry about any real pain." And then this 15yo strolls up, interrogation one, ready to smack someone😅😅😅
Seriously though, I think it would come as a pretty big surprise to the group. They knew it was a possibility, but didn't think Es was that likely to attack, since they've made a few comments about being against violent punishments. Haruka comes back to mention the slap, and Yuno follows their instructions and says she also suffered violence, and the group is Shocked. I think it would just kill Fuuta that he wasn't allowed to hit back and avenge the others. He probably has the most complaints about the situation (and is insanely relieved that he get by in his own interrogation.) In a feeble attempt to get back at Es and make them feel bad, he encourages Muu to cry and make a big show about being afraid of them. Muu is frightened enough that it doesn't take much persuasion... I think Kotoko and unfortunately Amane wouldn't mind the threat, they both have lives in which authority showing power isn't out of place (and maybe Haruka?). Mahiru, too, thinks it's just the way a prison guard can run their prison if they want, though she's determined her charm will keep things running pleasantly.
Kazui reaches out asap* to question the legality of the experiment, since they're allowing children to get hit, even if by other children. There's a tangle of signatures and consent from everyone involved so it's okay, but the whole thing still rubs him the wrong way. He knew the experiment was a bit shady, but he(Though, this does make his first vd kind of funny -- instead of actually talking through his theories on the prison, now it feels like he's just egging Es on to see if they'll actually hit him...)
And I really like that idea that Shidou's dad instincts kick in (or maybe it's doctor instincts)! He'd understand if it was a child trying to play the role of an intimidating adult, but the way Es is doing things, the things they're saying, it all points to something deeper going on in Es' head. I can see him sitting down with the others and Jackalope to discuss. Of course Milgram gives him very little to work with, but this still kickstarts everyone's efforts to make sure Es is also taken care of post-Milgram.
*I just realized I'm still a bit fuzzy on communication during the trials. Jackalope can definitely get information to the prisoners (most commonly the 'voices' they're supposed to be hearing based on Es' notes, but also in case of emergency changes or things). I was picturing the prisoners unable to communicate outward until the trial ends, as it builds up the feeling of isolation and imprisonment. The issue is, I feel like Jackalope would want to keep that line open in case the prisoners had questions/issues with the experiment that affected their acting. So idk if the prisoners voice these concerns about Es mid-trial or they're forced to wait. I'll get back to you on that, hm
And Yonah!!
I wasn't avoiding spoilers, I actively looked for snippets here and there, but it was this ask that finally motivated me to sit down and watch it through -- and I'm SO GLAD I DID 👀 It's really well-written and wonderfully acted!! I'm floored with the whole thing omg
I really like the idea that the Milgram team instructed Kotoko to mention Es' imperfection to rattle them a bit, but left the specifics to her. Jackalope thought she'd just make some quick comment, and does a double take when he listens in on the interrogation and realizes she has a lot to say on Es and the way Milgram is run.
Jacklope told her to be harsh with Es, and she thought that was no problem at all. She felt those opinions strongly and wasn't going to go easy on the criticism just because they were a kid. She goes into the interrogation ready to stay completely put-together... and then surprises everyone and herself when Es' distress moves her to pull them into a tight hug and tell them everything's going to be alright ;---;
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