Tumgik
#matt is good at differentiation between say nobles and common folk
aeruthien · 1 year
Text
Now we've seen Whitestone, I want to comment on Culture in Critical Role, and how there are some fundamental aspects of DnD which make it unsuitable for exploring cultural differences.
I've seen some very valid posts about how Marquet in C3 isn't used to its full potential as a cultural setting, among others because most of the PCs are not native to Marquet. But while I fully agree, I want to broaden the argument even further: neither were Wildemount, Xhorhas or Tal'dorei.
I believe that Dungeons and Dragons is ill equipped to explore cultural differences, because there are key aspects of culture that it actively ignores: language, food and weather.
To start with language. In almost all versions of DnD or fantasy, everyone speaks common. This solves one of the main issues in world building, because it allows the players to travel the world without the issues that stem from not speaking a language. However, language is one of the main tools people use to distinguish themselves from others. Language, accent, tone, vocabulary and even grammar change based on who you are, where you come from and whom you're speaking to. But because everyone in Exandria speaks English like the cast do, they have a uniform culture, whether they are from Wildemount, Tal'dorei or Marquet. Even Caleb, who comes closest to breaking this pattern, is not truly Zemnian, because Liam (and Matt) doesn't actually speak German. Apart from the German accent and some German words, he doesn't speak like a non native German English speaker would.
Next up, food. Apart from some quick mentions of breakfast or dinner, food is almost always an afterthought. The Bell's Hells do not stop for lunch, and rations are almost never a problem. However, food is intrinsically linked to culture. What food is served, when food is served, and with whom food is eaten differs from place to place and from class to class. Is the food imported or is it grown locally? Is food served at 6PM sharp or much later? Do you eat with the whole family and is there always a surplus or do you have to fight for the scraps? What is the street food like? What spices are used? How does Xhorhas' cuisine differ from Wildemount, given that they live in perpetual night? But ultimately, the pie in Marquet is no different from the pie in Byroden, because again, the default will be the casts' default.
Finally, weather. While it might seem arbitrary, weather influences almost all aspects of our lives, from our homes, to our clothes, to our relationships. Is it warm enough to sit outside during the evening? This will encourage parties and late bedtimes. It is cold and rainy? People will sit inside pubs to stay warm. Colder and warmer climates, hot and dry climates, each of these influence when people are active and how they behave. Apart from the extremes, like the snow in Eiselcross, or the heat in the Fire Plane, the characters never have to deal with rain, or mist, or cold. They don't have to take shelter, they don't wake up cold, they don't need to keep a fire going or set up tents. And as such, there is no difference between a warm and hot jungle surrounding Jrusar or a high mountain trail in Zephrah, nor are the people who live there different.
There can be much more said about each of these three aspects of culture, and there are probably more examples to be given. And this is not intended as a excuse, or a reason for Matt not to try better. But sadly, DnD as a system glosses over most of the day-to-day interactions that make a city a particular city, or a culture a particular culture. And the default will always be the players' default.
49 notes · View notes