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#lunar lander
sniperct · 1 month
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suaveotter · 1 month
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Hey guess what? Nobody's on the moon
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Montes Apenninus ( 17.02.2024 )
Look at those huge tall mountains
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oldguydoesstuff · 10 months
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This is the kind of Lunar Lander game I remember playing as a kid in the mid 70s, perhaps my first interaction with a real computer. It was running on a PDP-11 (I am guessing) at the Talcott Mountain Science Center in Avon, Connecticut.
This place is a former Nike missile radar station, decommissioned in the late 60s. You drove for several miles through the woods, past the abandoned mounting pads for the radar antennas, to reach the site at the top.
Lunar lander itself is a simplistic game, you enter a fuel burn time each round and adjust it based on your velocity and remaining fuel, and try to reach the surface with as little delta-V as possible. (Usually with an amusing message if you failed)
Although this was text-only and you had only one input to give, the physics being modeled was real, and for me it was quite an immersive experience.
It was only a couple years after people had actually landed on the moon, and getting the chance to drive a lunar landing simulation on a real computer at a science center that was once a missile base, well that was astronaut stuff as far as preteen me was concerned.
I don't know that I have ever had as compelling a gaming experience since.
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beauty-funny-trippy · 7 months
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These before and after photos taken by NASA's moon orbiter reveal the crash site of Vladimir Putin's failed Russian lunar lander. It slammed into the moon Aug.19, 2023, leaving a crater about 33ft (10m) wide. The probe was demolished on impact causing significant injury to Putin's ego.
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lonestarflight · 2 months
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"(Artist's concept of possible exploration programs.)
Earth's Moon, just 3 days away, is a good place to test hardware and operations for a human mission to Mars. A simulated mission, including the landing of an adapted Mars excursion vehicle, could test many relevant Mars systems and technologies."
Artwork by Pat Rawlings, of SAIC.
Date: February 1995
NASA ID: S95-01563
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whirligig-girl · 8 months
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Guz celebrates the Apollo 11's 54th 412th landing anniversary in her own way.
("Wow isn't it so cool that your space program was landing people on a planet that orbits your homeworld just like a decade after starting? Even when Omen's close it's nowhere near as convenient to reach! It took 33 years for Mellanoid Space Program to send a crew to orbit another planet for the first time... oh, you... don't consider Luna a planet?")
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NASA baseline LEM design 
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spaceexp · 10 months
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China’s planned lunar lander
Philippe Coué, expert on China's space program in France, just released pic of Chinese Lunar Lander slated for 2029. Note lander (smaller than Apollo LM) is also ascent vehicle, so entire system would be reusable. Tests in 2-4 yrs. Race is on!
via @pascalleetweets
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n2qfd · 1 month
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Just finished reading 2061. I think Mr. Clark assumed this would be old hat by now!
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lunarlanderdwelling · 3 months
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I just got a go ahead to design the lunar lander village. At Blue Lake resort.
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HISTORIC LANDING: BREAKING NEWS
A private US lunar lander, has successfully landed on the moon. This is the first time since NASA's famed Apollo moonwalkers that the U.S. has been back on the lunar surface
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retrocgads · 1 year
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UK 1985
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minuy600 · 5 months
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The 70s Wrap-Up #11: Lunar Lander (Arcade)
Hmmmm, a title that's more simulation-y than most of what came before it. Based on the 1973 game Moonlander, it's basically that same song and dance again, but expanded and more pleasant to play in an arcade setting. The most notable change, in my opinion, is the addition of a 4th difficulty option.
One of the major positives in my eyes. Having the choice between 4 settings, your rocketship starts behaving more realistically and the pull of gravity starts becoming stronger, requiring you to REALLY stay sharp and keep it all steady as you attempt to... lunarly land.
It's okay at what it does, really. What mostly concerns me is that what I just mentioned is *all* you do. The high score barely comes into play from what i've played, starting with a set amount of fuel that slowly runs out. Usually, you can expect to land upwards of 3, mayyybe 4 times during a round. This ain't a game where you keep going forever untill you lose all your lives or whatever.
If they wanted to make this game a 40/40 for me, they should've retained the McDonald's easter egg from Moonlander. Shame.
The Verdict
Graphics (6): Eh, they work alright. Vector graphics are starting to make their big break around this time, but they're really not that crazy unless you actually buy a Vectrex or stumble upon these games in the arcade. I did not. Still, the smooth framerate and unpixelated sprites are pleasant to look at at times.
Not really relevant, but pretty cool, is the dialogue that appears depending on how well you land. Nice attention to detail, though it's directly taken from Moonlander.
Sound (7): Minimalistic, but cool. Wearing headphones while playing really makes ya feel the engine rumble. It's a refined taste cuz you need to listen closely if you play in the comfort of your own home, to be sure. Still, I like it plenty. I've read a comment on a Youtube video that they could even feel the arcade cabinet shake back in the day, so take that how you will.
The remainder of the noises are a beeping noise when you are low on fuel and explode down on the moon's surface. They're marginally better than prior games, though not enough to make my jaw drop or anything. They fit the engine noise and that's all that was necessary.
Gameplay (7): I liked but didn't LOVE the way this one panned out. Absolutely pretty nice that this one took a step forward in terms of complexity in simulator games, though most of this praise can be directed more towards Moonlander for initialising this process 6 years earlier. Getting the hang of your rocket is a fun if relatively brief process. Besides, who doesn't like trying to go as fast as possible and completely shatter your vehicle into pieces?
Longevity (5): Shallow. Once you master the 4 difficulty options, you are essentially done. Chasing high scores only lasts you very slightly longer and may as well be crammed in the learning process per setting. Kinda disappointing, I expected it to be a bit deeper.
In Conclusion
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minersedgarsart · 1 year
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Lunar Walker
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