Tumgik
#lootdrop
mxdam · 6 months
Note
‘ i’ve been gettin’ off, thinkin’ about what you’re gonna do to me. ‘ and i oop-
"Have you?" Her hand at his jaw, her thumb brushing his cheek. The boyfriend or husband or whatever he is is out; it's just her and Leo now, as it should be, and with her eyes half shut and her thighs spread across his lap, she leans down to brush their noses together, herald of a kiss.
He tastes good. The frame of the couch creaks as she adjusts her weight and settles herself fully against him, her skirt stretched taut, rucked up nearly to her hips. He could, if he so chose, slide a hand up to find the panties she's worn for him, so negligible they barely exist. The hand not cradling his face drives into his thick, dark hair, releasing the oaky scent of his pomade.
She rocks her hips. He's casual tonight in soft designer joggers, Moncler pour l'homme, eight hundred dollars if they're a cent, and she's going to make him come in them.
"Tell me," she murmurs with their faces close, letting him feel the heat of her breath behind the words. She rolls herself languidly against him as his cock begins to harden for her. She licks her lips. The thought of him flushed and sticky and soft and spent makes her cunt flutter. "Tell me just..." She hitches her breath, closes her eyes, as though he's just pushed inside her. "Just what you imagined."
feed the beast :^)
2 notes · View notes
semiauto03-blog · 2 months
Text
BitRivals AAA Game Integration Strategy
How can we connect with AAA games?
For most AAA games, player data and match history are publicly available. Game developers often offer this data, along with tools for processing it, to platforms that can help expand their player base. Thus, partnerships are not required to integrate games into the Bit Rivals platform.Typically, data processing is done through APIs that connect with third-party software. Popular sites and apps like Overwolf, Porofessor, and Tracker.gg utilize these APIs.
Tumblr media
Similarly, any blockchain Play-to-Earn game can be integrated as long as player data is accessible, such as Axie Infinity or Thetan Arena.For instance, a player connects their Steam account to Bit Rivals and plays Apex Legends. Using Apex Legend's API, Bit Rivals can gather data on the player's performance and reward them for in-game achievements like takedowns and assists.
How do you earn?
RIVAL ID: THE ULTIMATE GAMER PROFILEThe Rival ID serves as a player's ultimate gamer profile and access point to earning Rival Rewards. As players progress, they earn badges, achievements, and unique NFT backgrounds, collectibles, and titles to personalize their profile and showcase their skills to the community.Players can link their Rival ID with their blockchain wallet or get a free wallet through the platform if they don't have one. They can also add their in-game tags, favorite roles, and characters to their profile.
Also, Jump into our epic @QuestN_com showdown & snag your piece of the 2000 #USDT loot! 🎮Gear up, squad up, and let's crush this quest. Your epic loot awaits! Click to join the raid ➡️ Join the Quest: shorturl.at/fkmuV
Tumblr media
0 notes
frowningfox · 2 months
Note
(Yunuen) favorite: Does your OC have a favorite article of clothing or accessory? What is it? What's the meaning behind it? Do they wear it all the time or do they wear it sparingly to keep it safe?
Fantastic! This is the absolute best character to ask this question.
His lizard-leather coat. He ALWAYS wears it. He found it in a leather shop and immediately fell in love. It reminds him of home, or rather what vague impressions he has of what home is supposed to be like. He's been in the overbright for most of his existence and lizard leather isn't common up-top, it's more of an underdark staple. He has a severe longing for the underdark and traditional dairau culture.
The only time he isn't wearing the jacket is if he's performing completely armorless and shirtless
Tumblr media
2. NOT PICTURED HERE BECAUSE THIS WAS A REDRAW FROM BEFORE IT EXISTED (WHEN HE AND ASIM WERE THE SAME PERSON) AND WANTED TO KEEP IT SOMEWHAT THE SAME
HIS MASK. He wears a mask over the right side of his face so all people can see on that side is his mouth and a glowing turquise and gold eye.
It's a gnoll mask, looted from a Big Bad who I beat way too early on account of a technicality. He cut the mask in half and now it's his and is slowly altering through fey magic to represent Prince Daoinrai, who Yunuen is the herald of.
He only ever takes it off to uh. Give people a closer look at his eye :). Totally normal not at all suspicious or scary thing to do. Don't worry about it.
He is also very fond of the beads and such in his braid and each piece has deep cultural significance but I don't know if you want to sit through reading all of THAT.
He always wears the armor in that picture too but the armor itself has no significance and was a random lootdrop, BUT the star on its chest is a Zajah, a star of the underdark. It's not really a piece of clothing or accessory but I guess it counts. Normally it upcasts and unlocks new heritage spells for dairau, but this particular Zajah is tethered to the soul of a loved one.
Yunuen keeps the Zajah very close to him at all times and would not give it up for the world even though he was tricked into owning his loved one's soul. It is also fused with a religious talisman that he sacrificed to save the loved one and bind them to this world at their own request - the talisman was very dear to him and was given to him by his uncle who passed away. It was a Stone of Kas'ha(Unknown), a god lost to time but still worshipped by travelers though they don't know why. Yunuen had always hoped to join his uncle's caravan and the stone was his most cherished possession for much of his life.
Despite the lack of knowledge on Kas'ha... Due to the shenanigans of a PC I'm DMing for... well, in a little crossover episode the PC gave Yunuen the ability to remember who Kas'ha is and holds onto the Stone and in turn the Zajah even closer now.
(Kas'ha is at the center of the campaign I'm DMing and the PC is trying to bring back remembrance of them)
4 notes · View notes
kabutoraiger · 1 year
Photo
Tumblr media Tumblr media
the classic stealing your S-tier lootdrops by saying it’s for the sake of all the world’s children trick
17 notes · View notes
sporeinhalation · 4 months
Text
i hope when jerma retires he lootdrops all of his draft tweets then goes dead silent for 30 years
2 notes · View notes
salaar667 · 2 months
Text
Hey gamers, listen up! It's time to unite for an electrifying @QuestN_com showdown, and we're offering a mind-blowing 2000 #USDT loot! 🎮
Grab your gear, rally your crew, and let's embark on this epic quest together. Your epic rewards are calling! Click now to jump into the action ➡️ Join the Quest: shorturl.at/fkmuV
#BitRivals #LootDrop #GameOn 🚀🔥
0 notes
necromoonstar · 2 months
Text
I'm feeling a little better from how exhausted I got from the shopping trip so I can at least share the three books I was able to get basically is late birthday gifts
I've been trying to get into American comics and American superhero media and it's been tricky I I've had some luck with the Batman Universe with Arrow and with Lucifer and Constantine, though still mostly very little in comparison to the whole
I've been having a lot of trouble with Marvel it's just been really hard for me and part of it feels like it's because I just can't tell who's who half the time to be honest and sometimes it really trips me up that a character happens to be the same character because with Marvel it feels like where they revamp you can't recognize them sometimes or they looked like another character suddenly and you know it's been trouble and then you have all the history trying to catch up and knowing where I want to touch is hard
So with that but out of the way (along with I don't wanna watch the live actions of anything except my childhood Adam West Bat) I got two books to help me out
First I got Avengers Multiverse of Stickers
Tumblr media Tumblr media
The inside has tons of stickers and of different designs of the different characters which is a tactile basic little guide to me to give me a rough idea and stickers are cool. Plus it has pages with all the images so even if you took out every sticker it still has all the pictures which is nice.
The next "book" is actually six of them. "The Mighty World of Marvel Superheroes"
Tumblr media Tumblr media Tumblr media Tumblr media
These have history of the franchises a bit, with direct references to what pages or series, talks of merch even in other countries. It just felt like a really nice way to look through what exists and start finding spots to dive in or to reference for understanding things I see on tumblr better.
Last book is well it was on sale, I larp a lot, and I was curious and already love it. Marvel Multiverse Role-playing Game core rulebook.
Tumblr media Tumblr media
This is a book for both making your own heroes and playing as some canon ones in games. (Example choice picked for a friend) and it has some nice advice from what I've read so far and really fun art. The game set up makes a lot of sense though I haven't really dived into the sheets yet.
But like you don't play to level and get stronger, you play to get better at what you already have in hero abilities and better save people or ya know the villain side.
It's a fun read and I'm really excited to share this book with my usual game master and see if he'd wanna lead some games. (Also love game masters are the Narrator in this. That's perfect 👌)
Hopefully with such a nice lootdrop ill have a better time getting into Marvel : D wish they had a version of that sticker book for DC
0 notes
enquerys · 6 months
Text
no promo yet, but. @lootdrop
0 notes
doujinshi · 2 years
Text
Genshin Impact Twitch Partner Event
Hi all If you play genshin impact you can give my stream a follow because the next few weeks twitch will be running a program that will give my channel lootdrops eligible for your genshin account.
so come by and watch when i'm live later today for a chance at loot!! and come hang out and vibe with me too!!
twitch_live
1 note · View note
dfac-daves-house · 2 years
Note
fruoot gummi
*faceplants and drops bags of fruit gummies like a boss lootdrop*
"-" He just stares at the anon, before silently picking up the fruit gummies.
0 notes
theworldbrewery · 4 years
Text
tips and tricks for doing magic items 
The cleric lifts a shield emblazoned with the crest of their deity, and it glows with a holy firelight. The fighter rushes to the downed barbarian, healing potion in hand. As an arrow sails toward the sorcerer, her gloves glimmer, and she snatches the missile out of midair.
There are three ways magic items usually get to the Player Characters: ‘found items,’ ‘commissioned items,’ and ‘bought items.’
-found items style makes all magic items pretty rare, but is often hard to explain narratively. Did everyone quit making magic stuff? Why can’t you commission a wizard to enchant an object for you? Why haven’t all these standard healing potions been used up? Best used in dungeon-crawl type campaigns, where the PCs are exploring areas that haven’t already been excavated, looted, or inhabited. It makes the questions easier to answer. 
-commissioned items style relies on the PCs choosing to pay exorbitant fees to have items custom-made for them. It’s not as exciting as finding loot in most cases, but if your players are particular about the kind of item they’re interested in, this is a good way to manage that desire. Best for parties with lots of money to spend, because magic items get expensive.
-bought items style suggests that there is an existing business of magic items. I like to use this style because not only can i fold the magic of the world into ordinary tasks like shopping, but then players have to sift through a lot of magical junk to find cool things. This is best for having shops selling ridiculous items with a mildly useful quality, often with a significant drawback. 
In general, it’s best to mix these categories together to suit your campaign. Finding a health potion in an alcove of the dungeon can be clutch when the PCs are about to enter a boss fight, but buying enchanted arrows in advance can help defeat the “immune to piercing, bludgeoning, and slashing damage from nonmagical weapons” boss, too, and at some point finding everything you’ll need for success within the dungeon stretches credibility too far. 
I imagine the way we find magical items to influence what kind of item it is. If it’s a loot-drop off a dead, low-level enemy or hidden in a niche behind a tapestry, keep the rarity to common or uncommon; the more difficult to get or find, the greater the rarity. Items that can be bought anywhere shouldn’t go above uncommon rarity, or you risk having businesspeople with insanely powerful magic gifts (although of course you can do that if you want to! Just be aware, great power and great responsibility, etc.). I recommend that commissioned items can go up to rare or very rare. Nobody should be able to commission a legendary item, and furthermore, a legendary item costs more than a small town.
There’s one last thing: certain spellcasters can craft their own magic items; the DMG has mechanics for how to run that which can be found under Downtime. That list also includes the cost of crafting such an item, which can give you a baseline not only for the cost for a PC to make an item, but also for the price tag if the PCs want to buy or commission such an item. I’ve reproduced it below: 
Common items cost around 100 gp to craft, and you typically must be 3rd level or higher to be able to make one. 
Uncommon items cost 500 gp to craft, and you should also be at least 3rd level to craft it. 
Rare items cost about 5,000 gp to craft, and you must be 6th level or higher to craft them.
Very Rare items cost roughly 50,000 gp to make, and require an 11th-level caster to do this.
Legendary items cost 500,000 gp to make, and require a caster of 17th level or higher. 
If the item can be used up, like a potion or a scroll, you can halve the cost (so a common healing potion would cost 50 gp to craft). In an 8-hr day of crafting, you can progress in 25-gp increments, so that 50gp potion of healing takes 2 full 8-hr days to craft, or longer in smaller chunks of time. 
If the PCs buy these items from a dealer or enchanter, consider the time that the item takes to craft, the cost of crafting, and the skill level of the creator in totaling the final price. If they’re selling such an item, you can calculate the “going rate” in a similar fashion.
You can find a list of standard DMG magic items here. Some “dumb D&D items” that are perfect for a shopkeeper selling quirky junk can be found here, crafted by @sockablock.
50 notes · View notes
mxdam · 6 months
Note
§ so many blogs, so many options. how could anyone resist, really
Tumblr media
so, does leo give face rides? or
1 note · View note
leaderfuzzy · 4 years
Photo
Tumblr media
The loot that drops if you kill me
3 notes · View notes
grassy-gnoll · 3 years
Photo
Tumblr media
What? We’re you guys going to harvest these? Posted @withregram • @dnddads What? They weren't using it! - - - #DnD #dndmemes #tabletop #dungeonsanddragons #dnd5e #pathfinder #dungeonmaster #dungeonsanddragonsmemes #nerd #geek #tabletopgames #charactersheets #rpg #tabletoprpg #d20 #themummy #themummyreturns #mummy #loot #lootdrop #meme #memes (at ᴺᵉᶜʳᵒᵐᵃⁿᶜʸ) https://www.instagram.com/p/CNOdKPtBZDl/?igshid=1ob03p1aq0wel
0 notes
Note
Do you have any insight on how to make the identify spell less boring?
Tumblr media
Drafting the Adventure: Making items more Interesting
I love magic items, I love the feeling of adding to my character’s toolbox, and the childlike thrill of discovery when cracking open a treasure chest to pull out some new toy or gismo.  I think coming across a powerful “signature” magical item can be one of the most meaningful parts of a hero’s arc, a physical representation of their progress through the narrative and their actualization as an individual. 
Now, if you’re asking if d&d captures that magic... eh? A good DM can work wonders with 5e’s iffy system, turning a random lootdrop into a loveletter to their players, but that doesn’t chance the fact that the base system of how magic items are handled doesn’t do much heavy lifting when it comes to focusing in on that feeling of wonder and discovery the game in part sells itself on. 
Put succinctly, the reason the “identify” spell seems to fall flat is because it’s a vestigial remnant of a gameplay cycle that’s slowly gone the way of encumbrance and alignment: systems that existed to in some way constrain the players that most groups disregarded more and more over successive editions until they barely existed at all.   Back in the day, when you found a magic item in a dungeon, you had no idea if the item was magic or what it did, and had to get someone to cast identify on it. Identify used to take 8 hours to cast, cost 100gp per casting, and only identify a single item at a time, but unless you payed that fee, your shiny new magic wand or enchanted shield was just going to take up space in your inventory. Paying this price was also worthwhile because there were a fuck ton of cursed items that would do things like peel your skin off, throw you into a berserk rage, or just kill you instantly if you interacted with them. 
This style of play wasn’t exactly what you would call fun, so more merciful dms just started handwaving the step of identifying items and just telling their players what the items did. Identifying items got included in 5e along with the “all items are instantly identified on a short rest” rules from 4e, which is how we get to the current state where identify seems both superfluous and lack luster: The spell itself is an extra step between the party and their new toys, and there’s little that can be gained from the identify itself that can’t be learned over a short rest. 
Below the cut I’m going to go into detail on how we can fix identify by simplifying how magic items are handled in our games, as well as how to use it to generate amazing quest hooks that’ll have your party getting invested in the lore of your world. 
To make Identify more interesting, we need to play into the fantasy of what the spell is supposed to do in the first place: reveal hidden secrets about items, making those characters that can cast it valuable sources of knowledge for the party. At the same time, we don’t want to bog our games down with having to play out a weighty exposition scene for every new trinket we encounter, so we need to be selective. 
The solution is to have 90% of the items the party encounters instantly identify themselves to the party. Most magic items WANT to be used, and give those that interact with them an intrinsic understanding of what they’re all about, some over a short/long rest, while others all but shout their names and use instructions as soon as they’re picked up.  
Other items however resist identification, usually the ones that seem the most overtly magical/powerful, instead giving off odd feelings or glimpses of potential while denying their true nature. In comes the identify spell, which now functions like this:
When identifying an item, the caster gets glimpses of significant moments during the item’s history, including the feelings or ideas that inspired it, its creation, a significant moment when it was used, or how it ended up in a dungeon. (This can just be flavor, or it can be hints about where to go to unlock the item’s true power). 
When identifying an already revealed item, the caster may make an arcana check (dc10 for common items, 15 for uncommon etc) to uncover hidden features, including unlockable abilities and/or curses. subsequent checks may be made with successive castings, but the dc goes up by 5 each time. Some items will reveal themselves, but have only hidden abilities, necessitating a use of identify. 
Some items will not reveal themselves or allow attunement until certain prerequisites have been met. The identify spell can tell you these prerequisites and gives a hint to fulfil them. 
Identifying a sentient item gives you a sense of the item’s personality, though it is under no obligations to actually make contact with you. 
Though this, we retain the “solving the mystery” aspect of finding magic items, without denying our party the majority of their rewards. Likewise, by putting questhooks into our loot drops, we end up turning the culmination of one adventure into the beginnings of another, conserving the momentum of our narrative and keeping the adventurers always on the mood. 
An attunement based addendum based on the D&D Movie: Perhaps the best “ oh I’m totally going to steal this” moment came from Simon’s attempt to attune to the helm of disjunction. Turning what was otherwise a rote game mechanic into an opportunity for character growth was genius on behalf of the writers, though one I’d only really employ with items that were as necessary for my plots as the helm was for the heist. Just like Simon’s major flaw was self doubt, I could easily see delicious storytelling potential in throwing up other emotional hurdles depending on the situation: A hero’s sword refusing to attune to the haunted survivor until they’ve come to terms with what they’ve done, an otherwise altruistic character being forced to admit their sin and self interest by an evil-aligned artifact. it would be best to reserve these sorts of hurdles for story/character defining items.
 Art
586 notes · View notes
nerfwire · 4 years
Text
Thank God Giant Spider Dropped These Pants
Tumblr media
Read the full article
0 notes