I joined a dnd campaign, and this is my silly guy
…it’s Cy again. But he’s different cuz dnd <<33 more info about him under the cut <3
K, so he’s a Dhampyr. He’s my special little man who eats bugs, is repulsed by the taste of blood despite his cravings, and he really likes weapons.
Cy is a monk that comes from a, get this… monastic background 😮🤯. He grew up in a martial arts based monetary run by his father.
the monastery is called Abalone Mountain, and it specializes in jewel crafting.
Anyways, what’s Cy’s Dhampyr heritage about? When a hot lady vampire and a cringe fail monastery head both need an heir, and also both of them are denying their feelings for one another, what are the results?
a half vampire man with loving parents and a really goofy yah family curse (said curse is his great great great grand uncle, but this isn’t about him)
Cy tends to use his fathers last name, though his actual name does include both his father’s and his mother’s.
Cy is a way of the long death monk who uses a quarterstaff, and enjoys playing the viol and jewel crafting in his free time.
he’s also smitten for a rouge Illithid who he met on his first journey outside the monastery <3
also being Chaotic Neutral helps him stay goofy.
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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The Anti-Ecto Acts... could literally start WW3
I am sitting here, contemplating China. The country. Literally one of THE OLDEST countries. With a truely massive population. And... I will admit my ignorance. But from what I have heard? They are big on honoring the Dead.
Their Dead.
The Dead of China. Hundreds of millions of souls. Which, statistically, would mean the average human ghost has a good chance to come from the region. And they are not alone.
Again, my ignorance curses me, but if my general knowledge is to be believed? It is a common practice in Asianic Countries. Oh sure, they won't argue there might be BAD ghosts. But that's to be expected! There are bad PEOPLE! They die.
They have monks and priests for such things. Specialists. Ancient problem, tried and true solutions. They move on and have lunch, consider what options there are for dinner. Business of the day and all that.
But THEN.
Fanatics from the West. Painting themselves as Men Of Science, not only dare to play god, but tear open a hole to THE AFTERLIFE? And start ATTACKING indiscriminately? They stand before an international stage and spew clearly bigoted pseudoscience, to justify their genocide, while ALSO letting God's and demons run roughshod over the WORLD, just so they can try to convince everyone they have the right to MURDER YOUR ANCESTORS?
They OPENED THAT GATE! They LET THEM OUT! There is a difference, culturally, for many of your countries between the soul of a dead man (powers be damned) and a SPIRIT OF LIVING STORMS.
You are not IDIOTS. Tigers are dangerous. Wolves are dangerous. But someone walking into a crowded mall and releasing frightened wild animals DOES NOT mean we go into the wilds and start killing! We charge the madmen you attacked innocent people!
The fact that tigers and wolves are dangerous IS NOT NEW. The fact that the souls of the dead are dangerous is ALSO not new! It is not malicious. It is INHERENT. A state of being. That is why they are not encouraged to linger! We love them, but this world is not built for them. It is fragile and barren, built for the living.
But dear sweet FUCK, the WROTH.
How? Many countries EXACTLY. How many religions? SPECIFICALLY honor and protect the dead. Declare in no uncertain terms, the SANCTITY of the soul?
How many people have LOST somebody? A friend, a lover, a CHILD.
And in one breath you give them hope then THREATEN it? "They may still be out there... we are going to brutally torture them to death. Because your loved ones are animals to us."
The UN would have the SINGLE most ugly, barely contained, riot imaginable. Spiritual Leaders would be tearing CHUNKS out of the US. The Pope, the Dalai Lama, you name it. You can NOT invade THE AFTERLIFE and not have it IMMEDIATELY become a religious concern.
Not to mention the international SAFETY concern. One countries actions? Unleashing beings that can effect the GLOBAL ECOSYSTEM? The ENTIRE planets weather? Plunged EVERYONE into Eternal Sleep??! How can that not be considered DILBERATE after the first one!
Your grand idea is to ANTAGONIZE them? Make MORE of them come through??
"Kill death itself". You fanatical NUTJOBS! That's not even a NEW hypothetical! That ends HORRIFICLY for literally EVERYONE. Eternal starvation, suffocation, crushing, and worse! We suck the planet dry, over populate so horrifically we end up BURIED UNDER OUR OWN CHILDREN, and suffer FOREVER without the release of death!
You fucking MORONS! Eternal life is a well known CURSE!
Their science is shaky at best, hardly peer reviewed. DEEPLY unethical. And clearly dangerous! Radioactive!!! In a population center?! How many innocent people have been exposed!?
And if the Ghost are reaching OUT? Imagine meeting long dead countrymen, who come to you fearing for their very SOULS. Who have lived in peace. Unknown to you, for CENTURIES. Who beg you, in YOUR native tounge, to help. Talks of people disappearing. Fear and desperation.
This is not to say world leaders are great and benevolent figures, free of greed or sin. Nor their governments. But it is quite another thing entirely, when they talk... and all you can think is "you are talking about my dead father. My late wife. My deceased son."
When they spew their HATE. And back hand your loved ones by doing so.
What powerful person has not lost SOMEBODY.
All this? And I have not even TOUCHED on the shit storm DC would add on top. The Drama? The IMMEDIATE near certain SMITING? You want to MURDER Superman's FAMILY??? I'd say pick a god and pray, but you've already made enemy of ALL of them.
So... good luck and get fucked?
@hdgnj @the-witchhunter @stealingyourbones @nerdpoe
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