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#listen i'm so proud of this
glo-shroom · 2 months
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yes & no by Natalie Wee | Trigun Ultimate Overhaul
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diamondsheep · 5 months
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🌸 But what can i do ? My life's about you 🌸
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keitorinrose · 5 months
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So i have discovered i like trolls
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starrysharks · 9 months
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space city idol 👽
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pixelglam · 10 months
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Somewhere in New England, United States. 🌊
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jaedoesart · 1 day
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reject lines and color; shade a sketch--
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i have to say seeing how popular jem is now, knowing he hasn't always been, is SO reassuring and relieving. not because other characters aren't great or have good values, but because it means jem's standout qualities – things like kindness, compassion, gentleness, being thoughtful – are being appreciated and seen as more important and that's SUCH a good thing. especially knowing ya's history of pushing forward the toxic-cocky-mysterious bad boy agenda… we're finally putting qualities like kindness above that, which is a really positive step forward. i know it's more nuanced than this, and tsc's characters are far more nuanced (jem's sole trait isn't being kind, for instance) but he wasn't always appreciated this much and as a longtime jem fan i truly love to see it. i grew up reading books where the mc always went for the mysterious bad boy character – ruder, testy, provocative – and often these characters were more popular because being kind was seen as 'boring' or meant you could only ever be in the friendzone. jem was one of the first characters i read who had this really horrible backstory, but throughout everything was genuinely just kind. it's really wonderful to see so many people appreciating that :)
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bridgeportbritt · 1 month
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Creeksbrey Ballroom | Umbrage, SimDonia
Here comes the bride all dressed in white! Olivia walks up the aisle unescorted to greet her fiancé. She wears a custom Victoria Becksim column style dress with intricate floral detail along the dress and the lace sleeves. The dress is accessorized by a bowed waist and full length veil that gives her the angelic bridal look. The floral theme continues in her jewelry and hair accessories.
At the alter, Grayson and Olivia exchange vows. Grayson speaks on how their love has persevered and could withstand anything while Olivia gushes about being apart and creating a new family together. Next, the couple exchange rings, and finally go in for the big kiss before walking down the aisle as husband and wife!
Introducing Grayson and Olivia Wu-Ravikumar!
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rainymoodlet · 10 months
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aq2003 · 4 months
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rosamund !! </3
[made for the @d20exchange for @moonpleaser]
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mccallhero · 4 months
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favourite ouat scenes: 29/?
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naffeclipse · 11 months
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Pearl Eye
A Sleuth Jesters MerMay Fic
Movement. A mer swims overhead, speaking to someone, blocking out the starlight. The interloper lays a hand on the rim of the entrance but doesn’t look down just yet, and doesn’t see you, red-handed. Your gut clenches with the urge to flee, your strength already spent in the fight moments earlier, and you heed the warning.
Word Count: 10,800~ Warnings: Blood and injury, violence, weapons, bruises, angst, threats of violence, death, possessive behavior, obsessive behavior, killing, and suggestive themes.
A/N: *shows up late to MerMay with Starbucks and sunglasses* I made it! I'm so excited to share this one shot with you! It's more of the usual for the Sleuth Jesters crew, just shoved into the ocean and fish-ified. The world-building has been tweaked to fit this setting as it's less formal and less organized, but Sun and Moon are still the equivalents of detectives, Eclipse as a mafia boss, and Y/N is doing the usual vigilante shtick.
Eclipse's octo design is based on @xitsensunmoon's art which you should absolutely check out right here! I cooked up some mer designs for Sun and Moon, but they're a lot less tentacle-y (kind of).
There's a lot I ended up not going into for this universe, but if you have questions or want to know more, you can always shoot me a question here!
Merry MerMay! Enjoy ♥
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ineed-to-sleep · 8 months
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I'm watching Berserk and I may or may not have hyped myself up to turn my vampire ocs into dark fantasy characters. mmaybe
#sketch tag#so uh. pepper is kind of a guts basically jdjgkckkc#they're both in an army and they butt heads a lot bc pepper is big and stronk but very impulsive and reckless#but there's no griffith situation or anything like that it's just that vince worries abt her#and he's way more restrained as a fighter and a strategist. maybe a commander or second in command#and just like in vtm he's very paranoid and afraid of change. so he worries abt her and is also unhappy in the army but too scared to leave#so he broods a lot and mopes around and gets on her ass abt her recklessness#and just like in vtm pepper is impulsive and has a lot of pent up frustration and she uses the battlefield to release all of it#sometimes overexerting herself and nearly getting herself killed#she also wants to leave bc she's not sure she believes in what they're fighting for anymore. but then she loses her coping mechanism#things change when they have an argument where he reveals he cares abt her sjfjjfkf YES very cliche I am thriving#and she's dismissive at first but after being alone for a bit his words start sinking in#and when they're on a battlefield again there's a moment where they have to retreat and she's about to absolutely not listen to that#but then she has a change of heart bc she remembers what he said + she cares abt him too so she doesn't want him to be hurt by her actions#neither by him getting worried nor trying to come to her aid and putting his life at risk#so she retreats#and he's very happy abt that he thanks her later for what she did#and then she's like yeah sure I guess I didn't die but also guess what. I'm bored#everything she wanted to release back there she just didn't. so she's still frustrated and especially bc she had to admit defeat#and she's an extremely proud person. she's irritated#and he's like aight. I'm gonna fight you then#and she's like what. and he's like yeah#so he picks up a sword and throws another one to her and there's a *sexual tension play-fight* hell yeah babey#I'm having sm fun w this au can you tell jejfjckckkc#eventually they do desert the army they're in bc things get worse and pepper decides she no longer wants to be a part of it#and in a fight or flight moment she pushes vincent to make a decision and he leaves with her#and like the story is only getting started there bc then there'll be some big misteries in the story they're gonna uncover#which. I haven't figured out what they are yet#but either way akhhdskfha I'm having a lot of fun w this#sleep.txt
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dabiwantsfood · 2 years
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Post-Superfly arc 🗼
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fras-redacted-shapes · 2 months
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Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical. You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti. (Rose's lunchboxes were technically not necessary but she gets a honorable mention.) I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game). But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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the-violet-galaxy · 7 months
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One Monday morning, I got up late, And there were these monkeys outside the gate, The guard tried to stop them, but he had no luck, The monkeys got free and they ran amok! I don't know what to say, the monkeys won't do! Don't know what to say, the monkeys won't do! I don't know what to say, the monkeys won't do! Don't know what to say, the monkeys won't do!
Fanart for one of Animaniac's best songs! The Monkey Song was one of the earliest in the series, but it already had so much of the show's energy and the characters were all shown off perfectly.
A few days late for the 30th anniversary but that's okay! I'm still pretty happy with how they came out.
youtube
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