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#kobold scout
sheppi-isometrics · 2 years
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Kobold Scout Token on Patreon
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nichtalisman · 9 months
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Kilduff Glodian the Kobold Scout
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cerealboxlore · 6 months
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Billy Batson related question, as always! How do you think the League would react to Black Adam knowing who the Captain is, especially when they don’t even know? (The relationship between Billy and Teth doesn’t matter, they could be allies or enemies).
Billy Batson related questions are my personal favorites!
The idea of the Justice League not knowing who Captain Marvel's secret identity is always makes me giggle :D it's the layer of mystery and unknown danger that presents itself behind not knowing who the Big Red Cheese is that keeps them on edge sometimes. They admire their friend, but sometimes they do wonder, are they his friend? What is he? An alien? A human? A monster beneath the disguise of a man? Three kobolds in a trenchcoat? Nobody knows... They do wish to get to know their friend better.
Normally, most league members have their secret identities kept, you know, a secret. With the exception that Batman knows, of course. However, even he remains stumped on this mystery. He doesn't enjoy not knowing who Captain Marvel is behind the boy scout smile he often shines, but Batman is determined to find out one day. There's almost some respect for how well the Captain manages to hide his identity and tracks.
Meanwhile, Billy is surprised he's lasted this long with a secret identity. He's working with a braincell, half an oreo cookie, and a dream.
I got sidetracked, ack! Okay, so the relationship (depending on which version of Captain Marvel and Black Adam you are familiar with) is almost always going to be personal. There's their shared relationship with the wizard Shazam, but the one I'm most familiar with and enjoy is Black Adam being the one to have killed Billy's parents. (Also, I appreciate you separating the identity of Black Adam and Teth!)
It would be absolutely amazing and gutwrenching to see Captain Marvel shake hands with a "reformed" Black Adam, possibly during a public setting with the JL in attendance, fully knowing the truth behind his parents murders and still going through with the painful decision to let him go unpunished.
For Billy, this hurts. On a deep level that scars his heart and soul for allowing his parents deaths to go unavenged. For the years of pain, he spent alone on the streets homeless and separated from his twin sister, none of it can be fully healed no matter how hard he tries to forget. Scars fade over time, but to Billy, time is eternity. This pain will follow him for eternity.
However, as Captain Marvel, he understands that there's more to the situation that he can't control, and fighting Black Adam would only make things worse. With the wisdom of Solomon, he knows he can't justify a fight against the ruler of a nation, no matter what. So he just smiles for the camera and shakes the hand of the man who orphaned him.
It is through holding Black Adam's hand that the thought passes through his mind: the hand he's holding right now was once stained with the blood of his parents.
Then, the heroes are given a moment of privacy to be around each other without the public's eyes or ears to interfere, and that's when **** hits the fan.
Captain Marvel is avoiding Black Adam, understandably, but when Black Adam loudly calls out his name among the other heroes, Billy can't help but feel rage boil inside his divine blood.
"William. I thought you knew better than to ignore others when they're trying to talk to you. Such rudeness, I am most glad your parents were not the ones to raise such behavior in you."
Whispers among the league ensues. Was that the Captain's name? Did Black Adam know Captain Marvel on a personal level rather than just a regular hero and nemesis level? Despite the eyes watching them, waiting and prepared to step in case of a fight, the Captain grits his teeth and, through miserable eyes of a broken man, chooses to smile.
"Yeah, they really were good people, Adam. I may not live up to their expectations, but I do live for them. Every day. I suppose I have you to thank for that."
"Your gratitude is most welcome, William. May one day come where you live for Mary and Frederick, as well. They would appreciate you honoring them."
Through a wicked smile, Black Adam chuckles, turning his back to take his leave back to Khandak. Leaving Captain Marvel still smiling all alone, his fists at his side curled with rage, drawing his own divine blood from the intensity of his own strength.
After that, the league would be in all rumors and whispers about Captain Marvel. From the past, they knew that Black Adam was fond of taunting the Captain with strange and mean words during their harrowing battles, but had it all been a personal dig at him all this time? Did Black Adam have a hand in accidentally giving Captain Marvel the motivation to become a hero?
Superheroes like Batman would immediately be looking into any information they learned from this and try to decipher what is the truth behind the Captain. Or should he say, "William," now having a name to the face of the hero of Fawcett. He would also be investigating Black Adam far more closely now, should the reformed man ever step out of line. If he heard right and Black Adam had indeed killed the Captain's parents, then he needed to keep an eye on Captain Marvel, too. In case of a breakdown or instability in emotions.
On the other hand, heroes like the Flash and Superman would take the time to visit the Captain in his city and check on him. They'd be concerned after seeing how pained Captain Marvel was. If a villain like Black Adam knew who the Captain was and specifically chose not to reveal his true identity to the public and just the Justice League, then perhaps there was more to it. Superman knew as well how painful it was to let a guilty man go free because he was deemed "reformed" in the eyes of the public (Lex Luthor, ew).
Overall, there would be a whole range of emotions after finding out Black Adam knows who Captain Marvel is. And I am here for it!
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soylent-crocodile · 22 days
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Faller (Monster)
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(ISOPOD by Anastasia Berseneva)
CR9 TN Medium Monstrous Humanoid HD12
(As the name may suggest, these were built from the ground up as an terrestrial whalefall specialists, with the various giant beasties of pathfinder substituting for whales. I actually used fallers as a placeholder name but got attached to it, so here they are! They're up there in CR so that a caravan of five of them puts up a genuine threat for someone who might fight an Adult Red Dragon.
Also I don't love this art for fallers, but it was the most buggy of the bipedal isopods i could find.)
Fallers are wandering nomads who specialize in feeding on the carcasses of great beasts, such as giants, dragons, and large dinosaurs. They live in family groups of up to a dozen individuals and have no leader, employing an anarchic decision making process that may see these groups splitting and reforming as different individuals take different paths. A faller caravan’s lifestyle consists of divining the location to various monster falls and then traveling, possibly hundreds of miles, to such a banquet. Upon reaching such a corpse, they will claim it, defend it, and slowly harvest and feed off it until such a time as it grows thin and they must move on to fresher falls. It’s noteworthy that, due to their powerful innate divination magic, a group of fallers may set camp for a death before it occurs. Generally, these divinations hold true, and fallers find a warm corpse at their destination, but twists of fate are not unheard of, and fallers are generally prepared for battle if need be. Fallers are frequently seen ushering giant flies, which serve as a combination of pet and mount, enabling them to engage flying enemies and scout high-up or hard to reach places. These flys are surprisingly docile and loyal in a faller’s hands. 
Fallers are known to come into conflict with adventuring parties over the spoils of the latter’s conflicts; adventurers regularly stake claim to the loot and parts of a particularly dangerous foe, but fallers consider themselves owed the rewards of such a struggle, and practically speaking, are often unable to relocate to a new corpse before the threat of starvation looms. Unfortunately for many adventurers, fallers are trained combatants, and a particularly undiplomatic group of them may spell doom for an adventuring party soon after a proud triumph. Finally, fallers have been known to come into conflict with the cultures dragons and similar great beings surround themselves with; claiming the corpse of a lone dinosaur is one thing, but disassembling and eating a corpse may be less welcome when it’s the corpse of an important leader or respected member of a community. For this reason, cultures led by dragons frequently adopt a kill-on-sight principle for fallers, and kobolds in particular are known to litter a faller’s anticipated path with the most lethal and cruel traps they can manage. 
Despite this, faller’s oracular abilities are also known to a few peoples, and some cultures seek out such beings to ask questions, sometimes deliberately luring them by killing a large animal. Fallers are a practical and isolationist type, however, and must be provided some benefit to expend their divining abilities; especially since such abilities are necessary for their way of life.
Fallers' endonym is a series of rasps and hisses unpronounceable to the average mammal or reptile.
This hunched over biped has a hard, segmented shell on its back, a number of segmented limbs, and large black eyes.
Misc- CR9 TN Medium Monstrous Humanoid HD12 Init:+4 Senses: Perception:+22 Scent, Darkvision 60ft Stats- Str:22(+6) Dex:19(+4) Con:23(+6) Int:15(+2) Wis:24(+7) Cha:16(+3) BAB:+12/+7/+2 Space:5ft Reach:5ft Defense- HP:138(12d10+54) AC:24(+4 Dex, +2 Armor, +8 Natural) Fort:+12 Ref:+12 Will:+15 CMD:38 Resist: Acid 10, Cold 10 Immunity: Disease Special Defenses: DR2/Bludgeoning Offense- mwk Glaive +19/+14/+9(1d10+9/x3) or Net +18(Entangle, 10ft) or 2 Claw +16(1d6+6 plus trip) CMB:+18 (+2 Racial bonus to trip) Speed:30ft Special Attacks: Studied Target +3 (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival; Move or Swift Action) Feats- Great Fortitude, Endurance, Point-Blank Shot, Vital Strike, Power Attack (-4/+8), Quick Draw Skills- Climb +15, Knowledge (Dungeoneering) +14, Knowledge (Geography) +14, Knowledge (Nature) +14, Perception +22, Ride +13, Survival +22 Spell-like Abilities- (Caster Level 11, Concentration +14) Augury, Invisibility Purge, Sanctify Corpse 3/day Dispel Magic, Find the Path 1/day Divination 1/week Special Qualities- Ferocity Ecology- Environment- Any Languages- Faller Organization- Pair (2), Caravan (4-6 Fallers, 0-3 Giant Horseflies) Treasure- Standard Special Abilities- Studied Target (Ex)- A faller may use the Studied Target ability as a 10th level Slayer.
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vexwerewolf · 7 months
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Hi Vex! First time Lancer GM planning the start of our campaign. I've recently learned that all of my players plan on piloting HORUS mechs, and you seemed like a good person to ask: how scared should I be, and do you know any good ways to mess with them as payback (narratively or mechanically)?
First of all: thank you so much for buying my campaign and running it! You have no idea how gratifying it is to see people enjoying something that I made.
Second, a disclaimer: remember that as a GM, you are here to challenge your players and provide them with a fun experience, not to actually fuck them up or kill their mechs and stuff.
With that disclaimer out of the way, here's how you fuck with an-all HORUS team.
Heat. With the exception of the Manticore and the Pegasus, HORUS mechs tend to have low heat cap, which they compensate for by having above-average E-Def to protect them from invades. But Invade isn't the only way to spike a player's heat. The Aegis' Ring of Fire, the Cataphract's Capacitor Discharge, the Hornet's HEX Missiles, the Mirage's Manifest False Idols, the Pyro's Explosive Vent and Napalm Launcher, the Rainmaker's Hades Missiles and the Scout's System Flayer all deal Heat that doesn't interact with E-Def.
Low Armor. With the exception of the Manticore, no HORUS mech has more than 1 Armor, and most have 0. This means that they can't ignore Reliable damage as easily, and low-damage attacks are more meaningful.
Melee. With the exception of the Balor, HORUS mechs prefer to engage at range: the Gorgon and Manticore at CQB range, the Lich, Kobold and Minotaur at mid range, and the Hydra, Goblin and Pegasus at long range. While some of these mechs can easily be fitted for melee combat, none of them have equipment packages or traits that spec for it like IPS-N and SSC mechs do.
High E-Def. There are a lot of HORUS mechs that like to Invade, and several weapons in their equipment packages that have the Smart tag, meaning they roll against E-Def instead of Evasion. Enemies with high E-Def include the Bombard, Hive, Mirage, Priest, Scout and Witch.
Hope this helps!
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TF2 Kobold Scout be like
"Ya' listenin'? OK. Gems glow, gold shines, flames burn, and brotha'- [pokes the camera] I bite people."
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kragggon · 10 months
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"So! I was out and about in the mountains near my home city, looking for interesting creatures to take pictures of. I got stopped by a wildling kobold-- much taller, beefier, and more uh... 'traditional'? Cousins to us cityling kobolds. He told me in Scalespeak (thank Sahvriyol I speak it) that I wasn't welcome in their territory, and I may've listened to him and the pike he was whirling around if he wasn't riding a Silver Monster!!
I'd never seen one before, not even in the Phonan zoos, so I begged him for a chance to get some pictures, maybe give it a pet or two? He thought it was funny, and said as long as I turn around and leave right after, he'd allow it. Needless to say, that was the best experience I had that day! His name was Kirasir (the Silver Monster I mean) and he was very friendly and surprisingly photogenic! I don't think I got a single bad picture of him.
Silver Monsters in general are pretty friendly monsters-- they'll only attack if you have 'food' on you. They're a species of Insectoid Arcfauna, and a very close cousin of Rust Monsters who eat tarnish instead of rust: despite the name, they don't eat just silver. Wannabe pathmakers, don't forget to memorize all the metals that tarnish: steel is one of them!
They are social pack monsters, who live as part of a hive in a biiiiig underground network of tunnels that they carve from the earth. They communicate by rubbing their antennae with each other's: certain patterns mean certain things to them. Kirasir tickled my arms quite a few times with his, I'm not sure what he was saying but I hope it was something happy! Due to tarnishable metals being a little rarer than rusting ones, they're a bit smaller than their Rust Monster cousins, so they can eat less. Their carapace is also a bit smoother, since they prefer to run away when threatened: they're incredible burrowers, and they can dig a hole and hide in less than 15 seconds, even in solid stone! Still, it's probably not a good idea to go out and pester them. Silver Monsters will fight back when they have numbers or are cornered, and even if you're not wearing tarnishable armor, their bite is designed to pierce rock, so it'll certainly take a chunk out of you. However, they don't usually fight to kill, and once you back off or can't chase them anymore, they'll probably run away.
Unlike Rust Monsters, which are a bit more aggressive, Silver Monsters make great pets! They're very friendly and they have a surprising amount of personality-- they're even great with kids! However, I implore you to do a ton of research before you go get one. You don't want to be one of the people that has their houses fall down when the braces to your support beams get eaten! However, it's certainly possible if you're wealthy enough to keep them well-fed and you have a large enclosure made out of non-tarnishable, sturdy metal. I hate having to say this so often, but when you're getting a pet, especially an exotic one, do. Your. Homework. However, the groups who have the most unanimous success with Silver Monsters are the wildling kobolds.
I guess I should probably talk about them too, huh? Wildling kobolds live in tribes out in the wilderness-- they would make great insight for all kinds of beasts if they weren't so territorial. They make great smiths, combatants, and beastmasters, making Silver Monsters perfect companions to them: not only can the wildlings feed them well, but they're small enough to ride the Silver Monsters as mounts! Wildling scouts like the ones I met patrol the crags with hooked pikes, designed to grab and pull to make up for their height disadvantage. Coupled with the facts that Silver Monsters can climb on walls and up trees, a skilled wildling kobold rider is an amazing fighter, able to use their environment to gain all kinds of advantages over their opponent.
I'm glad that guy (I forget his name, sorry) thought I was funny, because I admit I was pretty intimidated to see him! He was a pretty relaxed guy once the initial tension died down. I will say, DO NOT DO WHAT I DID. I am a kobold, and even if I am a cityling, wildling kobolds still somewhat see us as 'kin'. They are extremely territorial as I said, and they will not give a non-kobold a second chance. You've been warned! "
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Written by @pyyakelp, slightly edited by me. In case y'all didn't know, we share lore with our stuff.
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jojotier · 15 days
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so you have half foot TZ, but what about the rest of Karkat's party? what are they?
lemme also add in their roles too-
Aradia: Tallman, originally from the East along with Equius and Nepeta. She acts as the party's exorcist, monster expert, and a secondary healer! +
Sollux: Gnome, from the Island itself and thus having a heightened sensitivity to the whispers of the dead. He's a battle mage, with the majority of his spells being incredibly destructive.
Tavros: Gnome, from a neighboring country to the west. He's the elemental whisperer and animal handler of the group, helping Aradia charm and handle less intelligent monsters and calming spiritual monsters like undines.
Nepeta: Beastman, specifically spliced with the soul of a Giant Cat. She's the party's fighter and, later on, becomes an excellent monster hunter when the party starts running out of food!
Vriska: Tallman, a native to the island known for being a thief and notorious gambling addict. She's been trying to amend her ways so that she isn't permanently banished to the dungeon by working as a lockpick and fighter for hire, and now stays on with the Vantas party
Equius: Ogre, acting as the party's tank and close-range fighter, able to deal massive damage in one hit.
Gamzee: Kobold, a clown and a bard. While his capricious nature can sometimes cause trouble, his nose is particularly sensitive to magic, making him an ideal scout for monsters on the horizon.
Eridan: Beastman, specially spliced with the soul of a mermaid. A native to the island along with Feferi. He acts as the party's ranger, manning crossbows and minor offensive spells.
Feferi: Beastman, specifically spliced with the soul of a mermaid. A native to the island who acts as the party's third magic user and main healer, having a varied array of spells, as well as the more practical spells like water walk. She's also the one responsible for reviving someone if they die in the dungeon
Kanaya: Elf, and the newest member of the party. While she can use magic, she prefers to use her own hands to dispatch enemies instead. She's the party's resident scholar and current benefactor, as she approached Karkat and Terezi to escort her so that she could investigate the writings of a mysterious magic user known only as RL...
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cat-boots · 6 months
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My next character is going to be a sorcerer! This is the first time Im playing one. ^^
His name is Tripp and hes a Tiefling that looks like a satyr. ^^
Do you play ttrpgs a lot?
yessss, I hope you get up to a lot of mischief!
I used to play them but as I (and friends) got older it got harder and harder for people's schedules to line up for it. the usual thing that happens with ttrpgs I guess! the last one I remember I had a little kobold named Perthro who was a Scout, dnd 3.5. he was a hyperactive little bastard who would talk and run fast and spent most of his combat turns sprinting around the battlefield to get skirmish attack damage buffs.
the DM had all sorts of stuff planned for him. meeting his clan, meeting kobolds from rival clans, probably even meeting a dragon at some point I'd bet. never came to pass, but I'm glad for the few sessions I did get to do at least.
another character I had was called Thresher Jacobssen, who I think was some kind of viking-looking human swashbuckler fighter? his whole thing was to just get on with it, so he'd sprint forward and kick doors down while the party was stood around discussing how we should progress. I think I might have been a bit annoying playing as him. I clearly love an annoying character. Thresher got caught in a spider web eventually and the rest of the party finally had the time to stand around and discuss something - whether they wanted to actually get him out of it or let the spider eat him.
I've always loved cRPGs too, and baldur's gate 3 coming out has given me renewed hope that I'll still be playing em for years and years. I'm gagging for Larian's BG3 engine to be used to make a more combat focused adventure - kind of like Icewind Dale was to the original Baldur's Gate. I love the characters and story and plot and all that but sometimes I just want to jump in and fight my way through a fortress with a custom party I built, light on the talking and big on the tactics
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ariesgamesandminis · 6 months
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Restocks are up from Iron Wind Metals!
20-181 Liberator Cruiser 20-250 Anubis ABS-3L 20-264 Marauder MAD-9S / MAD-5R 20-278 Heavy Hover APC (Standard) (2) 20-289 Daimyo DMO-1K 20-300 Odin Scout Tank (Standard) (2) 20-309 Blizzard Hover Transport (Standard) (2) 20-332 Behemoth "Stone Rhino" 2 20-346 Crimson Hawk 20-396 Avatar AV1-O Prime 20-418 Huron Warrior HUR-WO-R4L 20-440 Fireball ALM-7D / ALM-8D 20-474 Peregrine Attack VTOL 20-5010 Koschei KSC-3I 20-5030 Onager 20-5054 Mjolnir MLR-B2 20-5082 Gyrfalcon (Standard) 20-5093 Lament LMT-2R 20-5094 Jackalope JLP-BD 20-5096 Dragon II DRG-11K 20-5130 Kheper KHP-7R 20-5168 Vixen 6 20-5207 Black Knight BL-9KNT 20-5214 Jade Phoenix Prime 20-628 Athena Combat Vehicle (Standard) (2) 20-655 Fire Scorpion 20-690 Owens OW-1 20-723 Warrior Helicopter H-7 20-752 Canis (Standard) 20-756 Akuma AKU-1X 20-793 Hollander BZK-F3 20-800 Hex Bases (4) 20-818 Drillson Heavy Hover Tank (2) 20-854 Hunchback HBK-4G 20-913 Perseus P1 Prime 20-941 Men Shen MS1-O Prime 20-977 Cestus CTS-6Y 20-9122 Battleforce Hex Base 99-201 Large Flat Top Hex Base #1 99-202 Large Flat Top Hex Base #2 AC-010 Large Cast Stem BT-007 Rottweiler Battle Armor BT-028 Cavalier Battle Armor BT-029 Sloth Battle Armor BT-031 Infiltrator MK 2 BT-063 Track Bike BT-067 Golem Battle Armor BT-120 Sabutai Mech Scale Fighter BT-134 Gray Death Legion Battle Armor BT-164 Tracker Surveillance BT-189 Kobold Battle Armor BT-199 Asura Md. Battle Armor BT-224 Heavy Jump Infantry BT-231 Ironhold Battle Armor BT-237 Recon Infantry BT-238 VTOL Infantry BT-239 Jump Support Infantry BT-256 Branth Aerial Beast Infantry - In Fight BT-276 Maxim Hover Tank (3058) BT-303 Vulture Mk III Prime BT-315 Chimera CMA-1S BT-319 Wheeled APC BT-320 Tracked APC BT-346 Griffin GRF-1A BT-350 Doloire DLR-OD BT-364 Gabriel Hovercraft BT-368 Cecerops Protomech BT-371 Davion Infantry (3) BT-372 Savannah Master Hovercraft BT-373 Centaur Protomech BT-375 Gorgon Protomech BT-381 Basic Inner Sphere Battle Armor (3) BT-383 Longinus Battle Armor (3) BT-385 Grey Death Legion Battle Armor (3) BT-386 Undine Battle Armor (3) BT-387 Gnome Battle Armor (3) BT-388 Salamander Battle Armor (3) BT-389 Purifier Battle Armor (3) BT-390 Fa-Shih Battle Armor (3) BT-391 Fenrir Battle Armor (1) BT-412 Amazon Battle Armor BT-436 Buraq (Standard) Battle Armor BT-466 Wheeled Scout (2) Closed & Open Top BT-476 Ares ARS-V1E Apollo FT-025 Samurai Mech Scale Fighter OP-013 Thor E ATM Pod OP-067 Puma E Pod OP-093 Fenris "Ice Ferret" D Left Arm RFLIICLTD-11 Limited Edition Rifleman IIC 8 20-208D Wolverine Antenna 20-393F Gladiator "Executioner" Prime Small Jump Jet Sprue 20-5182C Catapult CPLT-C1 Arm Sprue 20-5182D Catapult CPLT-K2 Arm Sprue 20-685C Bandit Hovercraft Gun Sprue 20-741H J-27 Thumper Tow Vehicle Gun 20-770B Axman AXM-1N Arms / Head Sprue 20-983MSR Mad Cat MK II Missile Rack 20-994D Marauder Bent Leg 20-994I Marauder Small Gun Sprue 20-994I Marauder Small Gun Sprue
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cyanogen-miasma · 2 months
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so Sky: Children of the Light has been filling a very Fer.al - shaped hole in my heart (granted there's probably a time gap of about a year between fer.al's shutdown and finding skycotl...when did fer.al shut down again?) but I just realised that Sparks and Sky Kids are actually quite similar
They're both beings of light with a crystal on their forehead, who come into the world formless, and can change their forms to reflect their individuality (a lot more flexibility in fer.al than in skycotl, but I digress)
so a fun idea would be to mash up the two worlds
Spark: Children of the Light
so the way that this may go is:
more similar to fer.al universe -> apocalypse -> more similar to skycotl universe
I think an interesting way to tie in an apocalypse with the fer.al universe (and skycotl's Shard Eruptions) is the real-life apocalypse of Cinder.
A massive Spark with malicious intent crashes into planet Feral (is that what it was called) and corrupts the planet. A wipeout similar to the Eden Diamond occurs and dark creatures run amok. side note, I think Light creatures would be called Sparks, and Dark creatures would be called Cinders.
Now we enter the era in which the Sky Kids find themselves in canon skycotl
the Sparks (which would need a more specific name if 'spark' applies to all light creatures - let's just say Spark Kids for now) would go around and relive spirit memories to gain new cosmetics and emotes, but they would also be able to relive the memories of dead Sparks and gain the forms of the different mythical creatures in fer.al. there would be a Spark Senri, Spark Kitsune, etc
and I think the realms could be combined with each other too
Isle of Dawn + Shattered Bay (both beach environments, and rather small)
Daylight Prairie + Lakeroot Valley (both nice, happy grassland areas)
Hidden Forest + Mugmyre Marsh (both atmospheric forested areas)
Valley of Triumph + City Fera (both canonically big important cities for the native peoples)
Golden Wasteland + Blood Tundra (both spooky and bones everywhere)
Vault of Knowledge + Sunken Thicket (honestly, these two are just the last ones left...but...the tree had multiple levels, I guess???)
the ancestors are all different species that you could find in fer.al, like Valkyries, komodori, kobolds, etc
for example, I envision Fainting Warrior as a Kobold and Lookout Scout as a Komodori
the Watcher is a Krill
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sheppi-isometrics · 1 year
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Kobold Scout Chromas on Patreon
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thearomancer · 2 months
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*you are enjoying a cup of coffee/tea/other enjoyable beverage, looking out the window and enjoying the view, when you see what you can only presume to be a kobold scouting party orderly walking by. they notice your hut, and make a simultaneous turn, rearranging their order. they start heading towards your cottage, skillfully avoiding the mines in the minefield with high synchronicity. they approach your front door.*
What do you lot want then?
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feudalismoffire · 3 months
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Throdigasyx‎‎: Status: Alive Gender: Female Race: Red Dragon Alignment: Chaotic Evil Personality Traits: - Cruel: One's ability to be alive depends on their capacity to prevent me from killing them... Though, always leave one alive, the tale of my feats got to be spread around, of course. - Deceitful: I love to bargain. I also love to kill the bargainers and take their stuff too.
- Egocentric: All must bow to me. ALL! The smallest, most insignificant trace of disloyalty will be punished with the uttermost brutality. - Irresponsible: With great powers, comes great responsabilities... Unless I have little concern for the fate of all those beneath me. Background: Through the southern mountains of the Sword Coast, lies Throdigasyx's lair‎‎, whom for decades built a name for herself, for her unimaginable cruelty and lack of concern for life. She is the mother of Launairk and his siblings, though they were not her fist clutch, and yet have been her latest disappointment, especially the seconds-youngest Launairk. Throdigasyx ruled in a reign of terror within her territory, raiding and destroying villages and forest alike, until the place grow into vast grass plains. When her latest clutch from her new mate (she considers him a strong braindead individual) hatched, around her lair was one of the few places that still held a considerable vegetation, her small oasis in the sea destruction and desertification she caused.  As her clutch hatched and grew up, Throdigasyx grew bored on the sight of her unimaginative and underperfoming wyrmlings and decided to create some fun for herself, by challenging them to dangerous yet reward tasks (one of the few times she was not fully deceitful). Go there and here, start fires across villages, receive a small reward, that was the deal and so they performed well, with the exception of Launairk, who grew too sympathetidc to the bipedals as he watched them instead of grew uncaring. Despite this, she was actually proactive in caring for her son, and decided he could show his true nature in other ways than this, any thing that would make him gain her respect to stay under her wings. On the fateful day, Throdigasyx, after several failed attempts, grew angrier at Launairk and decided that he would show her cruelty or die. She raided the local villages and brought a bunch of bipedal children, one for each of her hatchlings, and their goal was simple, kill them. Launairk watched and grew so uneasy and traumatized he just couldn't do it, and in an outburst of rage, she devoured the kid and expelled him from her lair, with the warning that should she see him again, she would kill him, that, if he doesn't kill himself in the wirld. After the exile of Launairk, she continue to tend for her wyrmlings as if nothing happened, despite going around in a few scouting missions searching for if Launairk was around, but after weeks, she didn't find him and thus considered the job done. As decades passed, the day she expelled all her children come as they were nearing adulthood and she wished no rivals for territory. Her lair became a quiet place, if not for the yip and yap of kobolds and whatever sounds elementals do. Through those decades, Throdigasyx went on many battles against other dragons and bipedals alike, she sometimes barely survived, causing lasting scars and a horn broke. She even attacked a temple to an old god of bipedals, whom sent a curse on her, causing her scales to slowly fall away and she grow ever more tired and skelectical. She tried to find a cure for so long and despite having no results, she still on the search, not known one of her sons out there is also searching on solutions, who knows how long until their paths crosses once again...
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92kronus · 4 months
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Random D&D Character Generator on R
I have been doing a lot of work on R for my research and decided to give it a go and write the script for a random D&D character generator.
It is a very simplified version and there is definitely room for improvement and expansion, but I wanted to share it with everyone for those who want to tinker with it:
#Install Packages#
install.packages("randomNames") library("randomNames")
#Function to generate a random character sheet#
generate_random_character <- function() {
# Sample races, classes, and backgrounds# races <- c( "Dwarf", "Elf", "Halfling", "Human", "Dragonborn", "Gnome", "Half-Elf", "Half-Orc", "Tiefling", "Aasimar", "Firbolg", "Genasi", "Goliath", "Hobgoblin", "Kenku", "Kobold", "Lizardfolk", "Tabaxi", "Triton", "Bugbear", "Goblin", "Hobgoblin", "Orc", "Fairy", "Satyr", "Yuan-ti Pureblood", "Aarakocra", "Aasimar", "Changeling", "Kalashtar", "Shifter", "Warforged", "Centaur", "Loxodon", "Minotaur", "Simic Hybrid", "Vedalken", "Gith (Githyanki, Githzerai)" ) classes <- c( "Barbarian", "Bard", "Cleric", "Druid", "Fighter", "Monk", "Paladin", "Ranger", "Rogue", "Sorcerer", "Warlock", "Wizard", "Artificer", "Blood Hunter" ) subclass_Barbarian <- c( "Path of the Berserker", "Path of the Totem Warrior", "Path of the Ancestral Guardian", "Path of the Storm Herald", "Path of the Zealot" ) subclass_Bard <- c( "College of Lore", "College of Valor", "College of Glamour", "College of Swords", "College of Whispers", "College of Eloquence" ) subclass_Cleric <- c( "Knowledge Domain", "Life Domain", "Light Domain", "Nature Domain", "Tempest Domain", "Trickery Domain", "War Domain", "Forge Domain", "Grave Domain", "Order Domain", "Peace Domain", "Twilight Domain" ) subclass_Druid <- c( "Circle of the Land", "Circle of the Moon", "Circle of Dreams", "Circle of the Shepherd", "Circle of Twilight" ) subclass_Fighter <- c( "Champion", "Battle Master", "Eldritch Knight", "Arcane Archer", "Cavalier", "Samurai" ) subclass_Monk <- c( "Way of the Open Hand", "Way of Shadow", "Way of the Four Elements", "Way of the Drunken Master", "Way of the Kensei", "Way of the Sun Soul" ) subclass_Paladin <- c( "Oath of Devotion", "Oath of the Ancients", "Oath of Vengeance", "Oath of the Crown", "Oath of Conquest", "Oath of Redemption", "Oath of the Watchers" ) subclass_Ranger <- c( "Hunter", "Beast Master", "Gloom Stalker", "Horizon Walker", "Monster Slayer" ) subclass_Rogue <- c( "Thief", "Assassin", "Arcane Trickster", "Mastermind", "Swashbuckler", "Inquisitive", "Scout" ) subclass_Sorcerer <- c( "Draconic Bloodline", "Wild Magic", "Divine Soul", "Shadow Magic", "Storm Sorcery", "Aberrant Mind" ) subclass_Warlock <- c( "The Archfey", "The Fiend", "The Great Old One", "The Undying", "The Celestial", "The Hexblade", "The Raven Queen" ) subclass_Wizard <- c( "School of Abjuration", "School of Conjuration", "School of Divination", "School of Enchantment", "School of Evocation", "School of Illusion", "School of Necromancy", "School of Transmutation", "War Magic", "Bladesinging" ) subclass_Artificer <- c( "Alchemist", "Artillerist", "Battle Smith", "Armorer" ) subclass_BloodHunter <- c( "Order of the Ghostslayer", "Order of the Lycan", "Order of the Profane Soul" ) backgrounds <- c( "Acolyte", "Charlatan", "Criminal", "Entertainer", "Folk Hero", "Guild Artisan", "Hermit", "Noble", "Outlander", "Sage", "Sailor", "Soldier", "Urchin", "City Watch", "Clan Crafter", "Cloistered Scholar", "Courtier", "Far Traveler", "Inheritor", "Knight", "Knight of the Order", "Mercenary Veteran", "Urban Bounty Hunter", "Uthgardt Tribe Member", "Waterdhavian Noble", "Haunted One", "Anthropologist", "Archaeologist", "Azorius Functionary", "Boros Legionnaire", "Dimir Operative", "Izzet Engineer", "Rakdos Cultist", "Selesnya Initiate", "Simic Scientist", "Criminal (Spy)", "Gladiator", "Knight (Free Agent)" ) gender <- c("Male", "Female")
# Randomly select a race, class, subclass, gender, name and background# race <- sample(races, 1) character_class <- sample(classes, 1) # Select subclass based on the character class subclass <- character_class switch(character_class, "Barbarian" = subclass <- sample(subclass_Barbarian, 1), "Bard" = subclass <- sample(subclass_Bard, 1), "Cleric" = subclass <- sample(subclass_Cleric, 1), "Druid" = subclass <- sample(subclass_Druid,1), "Fighter" = subclass <- sample(subclass_Fighter,1), "Monk" = subclass <- sample(subclass_Monk, 1), "Paladin" = subclass <- sample(subclass_Paladin, 1), "Ranger" = subclass <- sample(subclass_Ranger,1), "Rogue" = subclass <- sample(subclass_Rogue,1), "Sorcerer" = subclass <- sample(subclass_Sorcerer,1), "Warlock" = subclass <- sample(subclass_Warlock,1), "Wizard" = subclass <- sample(subclass_Wizard,1), "Blood Hunter" = subclass <- sample(subclass_BloodHunter,1) ) background <- sample(backgrounds, 1) gender <- sample(gender, 1) name <- gender switch(gender, "Male" = name <- randomNames(gender = 0,ethnicity = 5,name.order = "first.last", name.sep = " "), "Female" = name <- randomNames(gender = 1,ethnicity = 5,name.order = "first.last", name.sep = " ") ) # Generate random ability scores# ability_scores <- sample(6:18, 6, replace = TRUE)
# Create a character sheet data frame# character_sheet <- data.frame( Name = name, Race = race, Class = character_class, Subclass = subclass, Background = background, Gender = gender, Strength = ability_scores[1], Dexterity = ability_scores[2], Constitution = ability_scores[3], Intelligence = ability_scores[4], Wisdom = ability_scores[5], Charisma = ability_scores[6] )
return(character_sheet) }
#Generate a random character sheet#
random_character_sheet <- generate_random_character()
#Print the character sheet#
print(random_character_sheet)
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proteanderg · 3 months
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Bubble Kobolds (Backlog)
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One more thing of backlog I found today, some bubble kobolds! Made these funny bois for a pathfinder campaign~ They're stored in a teapot and can be used as scouts or distractions. They're very silly and reform in the teapot after popping~
Backlog art from sometime in 21'
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