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#it's like second most complex weapon in the game after balrog I think? i love it so much
prototypelq · 5 months
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Saw your last post, so here goes!
What's your favorite scene from the dmc games? 👀
Hi, my dear mutual, thank you very much for the ask)))
The answer came to me surprisingly easy, though I have two of them because I can't decide - Nero roasting Goliath and King Cerberus weapon intro from 5. I love my plot (you know that), and there are some great emotional beats in dmc, but they are kind-of fanon in a way that, they exist in your head, you have to envision them happening. If it's dmc3 conflict scenes then you have to rely on your vision of what's going on through each twin's head in order to fully get the tragedy that's happening. There is beauty in leaving it to the imagination, and you know I love finding more and more stuff to be sad about interpretations of characters.
But also when you're in-game it's all wacky wahoo demon gore gameplay, keep calm and make them cry, have fun, y'know, so the best feeling cutscenes are the ones that resonate with your feelings as a player. This is also why all Vergil fights are so distinctive, cause with every other enemies you get to have fun and play around, but when it comes down to Vergil - it's now serious (though skilled players bully the hell out of him too). I imagine the same applies to the Nelo fight, and Mundus...if he wasn't a weird shooting gallery, the game does stumble there.
Nero bullying Goliath is just...very sweet in a way? Look at the adorable punk boi go!!! That's also kind the moment that solidifies him as the protagonist, cause if from there the entire game and plot were from his POV I wouldn't have minded at all (but I am very happy to have so many characters to play with). He feels much more self-assured, he grew out of teen angst that made him relatable, but kind of cringe-y to watch, and he just casually bullies a church-sized demon, that's very cool! Even started adapting his uncle's lazy-sleeping tendencies, that's adorable mimicry right there.
And KC weapon introduction is just chef's kiss. It's absolutely perfect. The KC fight itself is all great and fun and crazy, and the weapon intro is the cherry on top.
youtube
Seriously, just listen to the boss fight music. I have no idea who allowed this, but I want to thank them very much. When did the game become a techno-rave??? Why is an elemental dog techno-raver??? I have no idea, but this is so. fun. Also the little smile Dante does in that spin attack kills me, it's adorable (also Dante clearly needed new toys to play with as moral support for 5 plot)
Honourable mention: Nico barely avoiding hitting Nero and Nero going 'perfect timing'. That had me snorting xD
I would love to hear your answer to the question as well!
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thomasroach · 5 years
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Devil May Cry 5 All Weapons Guide
The post Devil May Cry 5 All Weapons Guide appeared first on Fextralife.
All Weapons Guide for Devil May Cry 5, featuring the in-game model images and descriptions by Nico, as well as how to get them and tips. If you want to learn more about DMC5, see our Enemies and Bosses guides as well!
All Weapons in DMC 5
There are 23 unique weapons in the Devil May Cry 5, however, each character will have their own sets of weapons. (Robotic Arms for Nero, Rebellion for Dante and Cane for V.) Some weapons can perform special attacks or can transform into other variations. Learn their features is the key to defeat the horde of demons.
This guide contains weapon unlock spoilers!
Nero’s Weapons Red Queen Blue Rose Overture Helter Skelter Punch Line Gerbera Tomboy Rawhide Ragtime Buster Arm V’s Weapons V’s Cane
Dante’s Weapons Rebellion Devil Sword Sparda Devil Sword Dante Balrog Cavaliere King Cerberus Ebony & Ivory Coyote-A Kalina Ann Kalina Ann II Double Kalina Anna Dr. Faust
Nero’s Red Queen
Unlocked: Default
Main Tip: Pressing L2 at the right time will charge the weapon instantly, giving you better, flashier combo power and hitting harder. Make sure to master this technique!
Useful to Know: A newbie- friendly combo is to press Back on L and hold triangle to launch enemies into the air. Here, you will want to use “Roulette Spin” to toy with your enemy on air without damage danger, before crashing down with a dash. Follow up with Devil Breaker action and any regular on ground combo.
“Sticking a combustion engine on a sword to add some oomph to its blows…pretty slick idea. Seems like Daddy drew up the base design.
You took the design and souped it up to make this here Red Queen. I gotta tell ya, I couldn’t help but laugh the first time I saw it. No one in their right mind would dream up a rig like this.
Without demon blood in your veins, dang thing’d go flyin’ outta your hand instead of into some bad guy”
Nero’s Blue Rose
Unlocked: Default
Main Tip: Charging up your weapon is a great way to stagger enemies. Hold the fire button (square) and watch for the glow to fill up!
Useful to Know: Whilst Blue Rose is not great at dealing damage, it is very useful for keeping your combos going and for assisting you in breaking enemy guard with a barrage. Combine with the Devil Breaker for some flashy action.
“Red Queen and Blue Rose… Lookin’ at these two monsters, I can’t tell if you’re a genius or just freakin’ crazy.
A six-chamber revolver that fires two shots at a time? What kinda whackjob thinks up something like that?
And the may the bottom shell breaks through armor first, only for the top shell to follow up and pierce the target’s body… Who the hell came up with that crazy idea!? …Ahhh, who am I kiddin’? I love it!”
Nero’s Overture
Unlocked: Default
Main Tip: Useful for AOE damage
Useful to Know: The most basic of the devil breakers, but very useful for getting out of sticky situations if you’re surrounded. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“The first arm I made for your sorry ass after you lost your old one.
It’s got a plain-Jane design you can wear just about anywhere without drawing too many glances. Still, if they knew about the electric generator I jammed inside that puppy, they’d be shocked—maybe literally! Still, should be more than enough to take out any scrub demons you come across.
Like the name implies, the Overture is just the prelude to the other beauties I’ve got knocking around the ol’ brain”
Nero’s Helter Skelter
Unlocked: Early Nero Missions
Main Tip: The charge attack is very powerful, transforming you into a drill
Useful to Know: The regular attack is not as good as other devil breakers, but the charge makes up for it. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“There was this weird slide in the park near my house when I was a kid, see? That’s where I got the inspiration for this design.
The simple design concentrates all the power into the tip to really drill the point home to your enemies. It has a kind of beautiful precision, don’t you think?
I made sure it’s able to grab stuff, but just barely…in all honesty, I kinda wanna take out that function. Really streamline the thing, y’know?”
Nero’s Punch Line
Unlocked: Defeat Goliath Boss on Mission 02
Main Tip: Throw it out while you fight and it will deal damage and keep your combo going. Make sure you aren’t hit!
Useful to Know: The regular attack is really good for combo sustaining, the special charged attack can be driven around and knocks enemies into the air in a flashy fashion. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“I analyzed that sample we got from Goliath and used the materials to make this powerhouse.
The propellant injection device is based on the combustion mechanism in that numbskull’s demon tummy.
Its basically a rocket-powered punch, but I bet a show-off like you could go along for the ride if ya like.”
Nero’s Gerbera
Unlocked: Default
Main Tip: Excellent for dodging and staying in the air, use it to keep enemies airborne or to prop yourself up to far-off ledges.
Useful to Know: The regular attack dodges forward, make sure you use this together with nero’s air hike and (later on triple hike) skills to reach all areas of the map. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“I thought up this beauty while gazing at a bed of flowers—African daisies, to be precise. What? Can’t a girl have a little grace in her gear box!?
The petal-shaped parts act as a complex reverberatory furnace. That furnace generates an intense heat that can be shot out as a shockwave.
And that shockwave ain’t no one-trick pony, lemme tell ya. Attack, defense, even movement—this baby can do it all!”
Nero’s Tomboy
Unlocked: ??
Main Tip: Adds a flame sword to your attacks, giving you extra power for each blow. It stacks with Exceed so it can be devastating. Make sure you aren’t hit!
Useful to Know: The regular attack is a fast flame attack. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“Uh, I think I might’ve overdone it this time.
I wanted to craft somethin’ to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.
But hey, what guy doesn’t like a piece that’s a little hard to handle? Treat her right and she’s bound to come around.”
Nero’s Rawhide
Unlocked: Defeat Gilgamesh in Mission 06
Main Tip: Can be used to grapple stronger enemies that are normally not grabbable.
Useful to Know: The regular attack is rather disappointing, creating a wire-net, but it can rack up your combo as it hits multiple enemies. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“That underworld metal we got off of Gilgamesh is known for the shocks it produces. But get this: instead of just using it to shoot more shockwaves, I developed an arm that stretches out into a thin, powerful weapon!
It’s stronger than your wire, too, so I bet some of the enemies you can’t normally pull in won’t pose much of a problem with this one. Course, you could always just wind it around one and slice them to ribbons. Hey, whatever turns your crank.”
Nero’s Ragtime
Unlocked: Defeat Elder the Geryon Knight
Main Tip: This is not only useful for slowing down enemies, but also you can slow down environmental traps! Particularly good in a later mission to get all collectibles.
Useful to Know: ????. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 2000 red orbs
“Bending the laws of time and space is a hell of a feat, even for someone as awesome as me. But thanks to this Geryon chunk V brought back, I’ve done it– I’ve weaponized time itself!
Great, ain’t it? AMAZING, aren’t I??
This’ll stop even the peskiest demon in its tracks…! Until it wears off, anyway.
Man, processing that material takes some fancy handiwork. I can’t make a bunch of these, so use it wisely…and I DO mean WISELY, m’kay?”
Nero’s Buster Arm
Unlocked: ??
Main Tip: ??
Useful to Know: ????. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 3500 red orbs
“I only had one goal in mind with this beast: recreate the demonic arm that bastard stole from you. I bet ya been itching to chuck around baddies again, am I right?
Well, rejoice! I did it! This arm lets you toss around demons like a boss, even slam them into the ground if you have the hankering!
…For a little while, anyway. But that’s as tough as I can make this sucker, dammit! I swear!”
Dante’s Rebellion
Unlocked: Default
Main Tip: Dante’s default sword is very powerful. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: Stinger and million stab are great gap-closers to replace nero’s grapples. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“The sword left to Dante by his legendary demon daddy, the Dark Knight Sparda.
I’ve been slacking off on my devil sword studies, so I can’t say much, but it ain’t no normal weapon, that’s for sure.
I mean, that Yamato sword you had ganked from you has the power to separate man from demon, right? I bet this sword has some crazy powers of its own, too. But as things stand, I can’t quite figure out what they might be.”
Dante’s Devil Sword Sparda
Unlocked: Mission 10: Awaken
Main Tip: Dante’s second sword carries over the combos from the first one. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: Whilst it looks a lot bulkier, the sword feels about the same as rebellion, so don’t worry about its size. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“The sword Sparda bears more than the Dark Knight’s name: it gives off an ominous, but somehow divine, power.
I hear the thing’s brimming with demonic power, but only a few tough hombres can actually wield the dang thing.
I’d love to spend some quality time experimenting on this blade…but naw, better not. I’d only get chewed out.”
Dante’s Devil Sword Dante
Unlocked: Mission 12 Yamato
Main Tip: Dante’s third sword carries over the combos from the first two, and adds the ability to do a powerfun “Sin Devil Trigger” that deals devastating damage. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: The transformation for Sin Devil Trigger can be held before releasing so you can avoid damage or stun a group of enemies. Make sure to unlock the large AOE combos as they pretty much guarantee S rankings. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“A new devil sword born from the fusion of Rebellion and Sparda: the devil sword Dante.
Looks like Dante’s following in his daddy’s footsteps, swinging around a demon blade with his own name.
I dunno if he used his own power to fuse it with Sparda, or if it was Rebellion’s doing… Either way, anyone can see this is one hell of a new weapon.”
Dante’s Balrog
Unlocked: Default
Main Tip: This close range weapon set is very good for getting high combos early on, as it does not deal massive damage but very quick hits instead.
Useful to Know: There are two movesets for this weapon, punching and kicking, and you can swap between them on the fly. As you fight, you get flames that denote a power-up state, this is the time you want to go on the offensive. Dante’s fighting style with gunslinger and royal guard is the best combination for this weapon.
“There’s an area in the underworld called Fire Hell, once ruled over by a big nasty beast named Berial. After he bit the dust, they say this even bigger badass, Balrog, inherited the burning throne.
Bad luck for him, he ran into our boy Dante, who whooped him like a rented mule and added his power to his collection of Devil Arms.
The way this thing builds up heat to unleash powerful attacks—there’s no doubt this is the power of the king of flames. Anyone else would burn to a crisp wielding this beast, but Dante’s a seasoned vet’ when it comes to handling hot stuff.”
Dante’s Cavaliere
Unlocked: Mission 11 Reason
Main Tip: This extremely unusual weapon deals exceptionally high damage in an AOE effect, and ranks up very quickly when connecting the right moves. It is, however, very slow.
Useful to Know: The moveset for this weapon is hard to master due to its slow attacks, that make them unwieldy. You can do a charge attack that rides the bike and knocks enemies into the air, which is a great way to start a fight with an air combo.
“I gotta tell ya, of all Dante’s Devil Arms, this one really butters my biscuit.
This is what happens when you jam together a bunch of demonic armor with a broken down hog. l I tried digging around under the hood myself, but I still have no dang clue how this thing works.
Hell, I even asked the man himself about it, but even Dante couldn’t explain how he threw this friggin’ freak show together.
I mean come on, a chopper turned into a sword!? Heh, make the Red Queen look like standard issue.”
Dante’s King Cerberus
Unlocked: Mission ?? Defeat King Cerberus
Main Tip: Use it to thin our large groups whilst staying mobile, dealing chip damage and doing area projectiles. It combines well with Swordmaster to maximize combos.
Useful to Know: An extremely fast and versatile weapon, does not deal high damage but has a variety of aoe and elemental combos including freezing, ice and lightning. Best used with Swordmaster and Royal Guard styles.
“Dante used to have a Devil Arm called Cerberus way back when. If Dante went and turned that one in for an upgrade, this’s what he’d end up with.
The so-called king of the Cerberus clan wasn’t just whistling Dixie, let me tell ya. This arm changes shape, releasing fire, ice, even lightning as it tears through everything in its path.
As a craftsman, I’m pretty keen to figure out how you could cram all of those powers into this one slick weapon.”
Dante’s Ebony & Ivory
Unlocked: Default
Main Tip: Your default weapons are good for keeping your combo meter up, and can be charged to deal better damage.
Useful to Know: You’ll want to keep your combo meter going by using Gunslinger as you attack with other weapons. It’s not particularly deadly but it is quite fun.
“A pair of gorgeous pistols made by Nell Goldstein, gunsmith and grandma to an equally gorgeous granddaughter.
At first you might think the only difference between the two is their color, but you’d be wrong. Ebony’s all about accuracy, while Ivory’s tweaked for rapid fire.
If I had the chance I’d disassemble the pair and see what makes them tick, but now’s not the time for that.
Still, what an artist grandma was. Can’t help but be proud.”
Dante’s Coyote-A
Unlocked: Default
Main Tip: This shotgun is good when charged to break up enemy guard point blank or deal some aoe damage.
Useful to Know: Situational use when chaining combos can increase your ssstylish rank, but its slower than Ebony & Ivory and not as flashy. Useful in early levels, pair with gunslinger.
“Dante molded this shotgun into an anti-demon weapon.
Compared to the sheer beauty of my grandma’s guns, this thing’s barbaric! Have you SEEN what this thing is like inside!?
It’s like blowing up a dam to put out a campfire.
Don’t get me wrong, I could make something just as gnarly…and pretty to look at, to boot. Doubt Dante would gave two shakes about that, though.”
Dante’s Kalina Ann
Unlocked: Mission 11 Reason
Main Tip: This powerful ranged weapon is a great way to start a fight. Charge it up as soon as enemies start spawning and unleash to get your combo going. It also one shots vines at lower difficulties.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“A multipurpose missile launcher, and Lady’s bosom buddy. She named it after her dear departed momma.
It was designed and built by some other craftsman, but after they passed away I’ve been the one she comes to for tune-ups. Believe you me, she’s real attached to this thing.
Whoever made this, I can tell they knew what they were doing, and then some. Sure wish I’d gotten the chance to meet ’em.”
Dante’s Kalina Ann II
Unlocked: Mission ??
Main Tip: A more powerful, but slower version of Kalina Ann. The charge attack is quite devastating.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“A replica of Lady’s Kalina Ann I fashioned from memory.
Don’t like the “II” fool you, it’s not an upgrade on the original. I made sure it didn’t stray too far from the source material.
Still, this IS me we’re talking about here…so I added a fun little something extra for when the original Kalina Ann surfaces. Might be a bit much for Lady… But Dante? Heh heh…”
Dante’s Double Kalina Anna
Unlocked: Mission ??
Main Tip: A significantly more powerful, but slower version of Kalina Ann. The charge attack is quite devastating and effective even on bosses.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“HA! I knew Dante had it in ‘im! He found the Kalina Ann and brought it back!
Now that coupling mechanism I hid in my Kalina Ann II won’t go to waste…I bet you can guess what that’s for now?
BOOM! Throw the two Kalina Anns together to discharge an insanely high-powered heat ray!
—-Still, a girl needs her secrets, right? So, uh…don’t tell Lady about this, m’kay?”
Dante’s Dr. Faust
Unlocked: Mission 13 Three Warriors (Dante)
Main Tip: This weapon may cost you a lot of red orbs if you use it at the wrong time, it is best to remove from your inventory while you learn how to use it – go to the void!
Useful to Know: Enemies under the effect of this weapon will get a little hat on their heads, attack them to get your Orbs. Mastery of this tool is complex, and it’s advisable that you leave it for when you’re more confident in your skills and moves, and familiar with mission layout and enemy composition.
“I built this here Devil Arm based off Daddy’s old research. Got the name Faust from the demon I based this design concept off of.
It fires crystallized demon blood like bullets…y’know, Red Orbs? I also made sure it causes any demon it hits to cough up a butt-load of blood.
Amazing, ain’t it!? You’d have to be a few beers short of a six-pack to pass up a Devil Arm like this.”
V’s Cane
Unlocked: Default
Main Tip: V’s special DT attack that eliminates enemies in an area is not as useful as it sounds in lower difficulties, prioritize other skills instead.
Useful to Know: When you teleport to an enemy to finish them off, you’re still open to damage – be mindful of this and keep a good look of the battlefield to avoid being hit. Additionally, you can still direct Shadow and Griffon as you perform your executes, so ensure you’re always on the offensive.
“That cane V’s always lugging around. I took the liberty of checking it out once, but didn’t see anything out of the ordinary.
Sure, the metal’s a good conduit for demonic power and all…but there must be more to it than that.
Well, who knows. Maybe he does just use it to get around.”
If you’re enjoying DMC5, make sure to check out our Devil May Cry 5 Review, the DMC5 Walkthrough, and our other DMC5 Guides: 10 Things you Should know,  Skills List, All Secret Mission Guide, All Blue Orb Locations, All Gold Orb Locations, All Purple Orb Locations and All DMC5 Enemies, All DMC5 Bosses.
The post Devil May Cry 5 All Weapons Guide appeared first on Fextralife.
Devil May Cry 5 All Weapons Guide published first on https://juanaframi.tumblr.com/
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thomasroach · 5 years
Text
Devil May Cry 5 All Weapons Guide
The post Devil May Cry 5 All Weapons Guide appeared first on Fextralife.
All Weapons Guide for Devil May Cry 5, featuring the in-game model images and descriptions by Nico, as well as how to get them and tips. If you want to learn more about DMC5, see our Enemies and Bosses guides as well!
All Weapons in DMC 5
There are 23 unique weapons in the Devil May Cry 5, however, each character will have their own sets of weapons. (Robotic Arms for Nero, Rebellion for Dante and Cane for V.) Some weapons can perform special attacks or can transform into other variations. Learn their features is the key to defeat the horde of demons.
This guide contains weapon unlock spoilers!
Nero’s Weapons Red Queen Blue Rose Overture Helter Skelter Punch Line Gerbera Tomboy Rawhide Ragtime Buster Arm V’s Weapons V’s Cane
Dante’s Weapons Rebellion Devil Sword Sparda Devil Sword Dante Balrog Cavaliere King Cerberus Ebony & Ivory Coyote-A Kalina Ann Kalina Ann II Double Kalina Anna Dr. Faust
Nero’s Red Queen
Unlocked: Default
Main Tip: Pressing L2 at the right time will charge the weapon instantly, giving you better, flashier combo power and hitting harder. Make sure to master this technique!
Useful to Know: A newbie- friendly combo is to press Back on L and hold triangle to launch enemies into the air. Here, you will want to use “Roulette Spin” to toy with your enemy on air without damage danger, before crashing down with a dash. Follow up with Devil Breaker action and any regular on ground combo.
“Sticking a combustion engine on a sword to add some oomph to its blows…pretty slick idea. Seems like Daddy drew up the base design.
You took the design and souped it up to make this here Red Queen. I gotta tell ya, I couldn’t help but laugh the first time I saw it. No one in their right mind would dream up a rig like this.
Without demon blood in your veins, dang thing’d go flyin’ outta your hand instead of into some bad guy”
Nero’s Blue Rose
Unlocked: Default
Main Tip: Charging up your weapon is a great way to stagger enemies. Hold the fire button (square) and watch for the glow to fill up!
Useful to Know: Whilst Blue Rose is not great at dealing damage, it is very useful for keeping your combos going and for assisting you in breaking enemy guard with a barrage. Combine with the Devil Breaker for some flashy action.
“Red Queen and Blue Rose… Lookin’ at these two monsters, I can’t tell if you’re a genius or just freakin’ crazy.
A six-chamber revolver that fires two shots at a time? What kinda whackjob thinks up something like that?
And the may the bottom shell breaks through armor first, only for the top shell to follow up and pierce the target’s body… Who the hell came up with that crazy idea!? …Ahhh, who am I kiddin’? I love it!”
Nero’s Overture
Unlocked: Default
Main Tip: Useful for AOE damage
Useful to Know: The most basic of the devil breakers, but very useful for getting out of sticky situations if you’re surrounded. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“The first arm I made for your sorry ass after you lost your old one.
It’s got a plain-Jane design you can wear just about anywhere without drawing too many glances. Still, if they knew about the electric generator I jammed inside that puppy, they’d be shocked—maybe literally! Still, should be more than enough to take out any scrub demons you come across.
Like the name implies, the Overture is just the prelude to the other beauties I’ve got knocking around the ol’ brain”
Nero’s Helter Skelter
Unlocked: Early Nero Missions
Main Tip: The charge attack is very powerful, transforming you into a drill
Useful to Know: The regular attack is not as good as other devil breakers, but the charge makes up for it. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“There was this weird slide in the park near my house when I was a kid, see? That’s where I got the inspiration for this design.
The simple design concentrates all the power into the tip to really drill the point home to your enemies. It has a kind of beautiful precision, don’t you think?
I made sure it’s able to grab stuff, but just barely…in all honesty, I kinda wanna take out that function. Really streamline the thing, y’know?”
Nero’s Punch Line
Unlocked: Defeat Goliath Boss on Mission 02
Main Tip: Throw it out while you fight and it will deal damage and keep your combo going. Make sure you aren’t hit!
Useful to Know: The regular attack is really good for combo sustaining, the special charged attack can be driven around and knocks enemies into the air in a flashy fashion. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“I analyzed that sample we got from Goliath and used the materials to make this powerhouse.
The propellant injection device is based on the combustion mechanism in that numbskull’s demon tummy.
Its basically a rocket-powered punch, but I bet a show-off like you could go along for the ride if ya like.”
Nero’s Gerbera
Unlocked: Default
Main Tip: Excellent for dodging and staying in the air, use it to keep enemies airborne or to prop yourself up to far-off ledges.
Useful to Know: The regular attack dodges forward, make sure you use this together with nero’s air hike and (later on triple hike) skills to reach all areas of the map. Be mindful that taking damage will destroy the breaker.
Price: 500 red orbs
“I thought up this beauty while gazing at a bed of flowers—African daisies, to be precise. What? Can’t a girl have a little grace in her gear box!?
The petal-shaped parts act as a complex reverberatory furnace. That furnace generates an intense heat that can be shot out as a shockwave.
And that shockwave ain’t no one-trick pony, lemme tell ya. Attack, defense, even movement—this baby can do it all!”
Nero’s Tomboy
Unlocked: ??
Main Tip: Adds a flame sword to your attacks, giving you extra power for each blow. It stacks with Exceed so it can be devastating. Make sure you aren’t hit!
Useful to Know: The regular attack is a fast flame attack. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“Uh, I think I might’ve overdone it this time.
I wanted to craft somethin’ to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.
But hey, what guy doesn’t like a piece that’s a little hard to handle? Treat her right and she’s bound to come around.”
Nero’s Rawhide
Unlocked: Defeat Gilgamesh in Mission 06
Main Tip: Can be used to grapple stronger enemies that are normally not grabbable.
Useful to Know: The regular attack is rather disappointing, creating a wire-net, but it can rack up your combo as it hits multiple enemies. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 1000 red orbs
“That underworld metal we got off of Gilgamesh is known for the shocks it produces. But get this: instead of just using it to shoot more shockwaves, I developed an arm that stretches out into a thin, powerful weapon!
It’s stronger than your wire, too, so I bet some of the enemies you can’t normally pull in won’t pose much of a problem with this one. Course, you could always just wind it around one and slice them to ribbons. Hey, whatever turns your crank.”
Nero’s Ragtime
Unlocked: Defeat Elder the Geryon Knight
Main Tip: This is not only useful for slowing down enemies, but also you can slow down environmental traps! Particularly good in a later mission to get all collectibles.
Useful to Know: ????. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 2000 red orbs
“Bending the laws of time and space is a hell of a feat, even for someone as awesome as me. But thanks to this Geryon chunk V brought back, I’ve done it– I’ve weaponized time itself!
Great, ain’t it? AMAZING, aren’t I??
This’ll stop even the peskiest demon in its tracks…! Until it wears off, anyway.
Man, processing that material takes some fancy handiwork. I can’t make a bunch of these, so use it wisely…and I DO mean WISELY, m’kay?”
Nero’s Buster Arm
Unlocked: ??
Main Tip: ??
Useful to Know: ????. Charge it by holding down circle. Be mindful that taking damage will destroy the breaker.
Price: 3500 red orbs
“I only had one goal in mind with this beast: recreate the demonic arm that bastard stole from you. I bet ya been itching to chuck around baddies again, am I right?
Well, rejoice! I did it! This arm lets you toss around demons like a boss, even slam them into the ground if you have the hankering!
…For a little while, anyway. But that’s as tough as I can make this sucker, dammit! I swear!”
Dante’s Rebellion
Unlocked: Default
Main Tip: Dante’s default sword is very powerful. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: Stinger and million stab are great gap-closers to replace nero’s grapples. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“The sword left to Dante by his legendary demon daddy, the Dark Knight Sparda.
I’ve been slacking off on my devil sword studies, so I can’t say much, but it ain’t no normal weapon, that’s for sure.
I mean, that Yamato sword you had ganked from you has the power to separate man from demon, right? I bet this sword has some crazy powers of its own, too. But as things stand, I can’t quite figure out what they might be.”
Dante’s Devil Sword Sparda
Unlocked: Mission 10: Awaken
Main Tip: Dante’s second sword carries over the combos from the first one. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: Whilst it looks a lot bulkier, the sword feels about the same as rebellion, so don’t worry about its size. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“The sword Sparda bears more than the Dark Knight’s name: it gives off an ominous, but somehow divine, power.
I hear the thing’s brimming with demonic power, but only a few tough hombres can actually wield the dang thing.
I’d love to spend some quality time experimenting on this blade…but naw, better not. I’d only get chewed out.”
Dante’s Devil Sword Dante
Unlocked: Mission 12 Yamato
Main Tip: Dante’s third sword carries over the combos from the first two, and adds the ability to do a powerfun “Sin Devil Trigger” that deals devastating damage. Use Swordmaster style and press circle as you do combos to get stronger output.
Useful to Know: The transformation for Sin Devil Trigger can be held before releasing so you can avoid damage or stun a group of enemies. Make sure to unlock the large AOE combos as they pretty much guarantee S rankings. Dante’s fighting style with trickster and swordmaster is the best combination for this sword.
“A new devil sword born from the fusion of Rebellion and Sparda: the devil sword Dante.
Looks like Dante’s following in his daddy’s footsteps, swinging around a demon blade with his own name.
I dunno if he used his own power to fuse it with Sparda, or if it was Rebellion’s doing… Either way, anyone can see this is one hell of a new weapon.”
Dante’s Balrog
Unlocked: Default
Main Tip: This close range weapon set is very good for getting high combos early on, as it does not deal massive damage but very quick hits instead.
Useful to Know: There are two movesets for this weapon, punching and kicking, and you can swap between them on the fly. As you fight, you get flames that denote a power-up state, this is the time you want to go on the offensive. Dante’s fighting style with gunslinger and royal guard is the best combination for this weapon.
“There’s an area in the underworld called Fire Hell, once ruled over by a big nasty beast named Berial. After he bit the dust, they say this even bigger badass, Balrog, inherited the burning throne.
Bad luck for him, he ran into our boy Dante, who whooped him like a rented mule and added his power to his collection of Devil Arms.
The way this thing builds up heat to unleash powerful attacks—there’s no doubt this is the power of the king of flames. Anyone else would burn to a crisp wielding this beast, but Dante’s a seasoned vet’ when it comes to handling hot stuff.”
Dante’s Cavaliere
Unlocked: Mission 11 Reason
Main Tip: This extremely unusual weapon deals exceptionally high damage in an AOE effect, and ranks up very quickly when connecting the right moves. It is, however, very slow.
Useful to Know: The moveset for this weapon is hard to master due to its slow attacks, that make them unwieldy. You can do a charge attack that rides the bike and knocks enemies into the air, which is a great way to start a fight with an air combo.
“I gotta tell ya, of all Dante’s Devil Arms, this one really butters my biscuit.
This is what happens when you jam together a bunch of demonic armor with a broken down hog. l I tried digging around under the hood myself, but I still have no dang clue how this thing works.
Hell, I even asked the man himself about it, but even Dante couldn’t explain how he threw this friggin’ freak show together.
I mean come on, a chopper turned into a sword!? Heh, make the Red Queen look like standard issue.”
Dante’s King Cerberus
Unlocked: Mission ?? Defeat King Cerberus
Main Tip: Use it to thin our large groups whilst staying mobile, dealing chip damage and doing area projectiles. It combines well with Swordmaster to maximize combos.
Useful to Know: An extremely fast and versatile weapon, does not deal high damage but has a variety of aoe and elemental combos including freezing, ice and lightning. Best used with Swordmaster and Royal Guard styles.
“Dante used to have a Devil Arm called Cerberus way back when. If Dante went and turned that one in for an upgrade, this’s what he’d end up with.
The so-called king of the Cerberus clan wasn’t just whistling Dixie, let me tell ya. This arm changes shape, releasing fire, ice, even lightning as it tears through everything in its path.
As a craftsman, I’m pretty keen to figure out how you could cram all of those powers into this one slick weapon.”
Dante’s Ebony & Ivory
Unlocked: Default
Main Tip: Your default weapons are good for keeping your combo meter up, and can be charged to deal better damage.
Useful to Know: You’ll want to keep your combo meter going by using Gunslinger as you attack with other weapons. It’s not particularly deadly but it is quite fun.
“A pair of gorgeous pistols made by Nell Goldstein, gunsmith and grandma to an equally gorgeous granddaughter.
At first you might think the only difference between the two is their color, but you’d be wrong. Ebony’s all about accuracy, while Ivory’s tweaked for rapid fire.
If I had the chance I’d disassemble the pair and see what makes them tick, but now’s not the time for that.
Still, what an artist grandma was. Can’t help but be proud.”
Dante’s Coyote-A
Unlocked: Default
Main Tip: This shotgun is good when charged to break up enemy guard point blank or deal some aoe damage.
Useful to Know: Situational use when chaining combos can increase your ssstylish rank, but its slower than Ebony & Ivory and not as flashy. Useful in early levels, pair with gunslinger.
“Dante molded this shotgun into an anti-demon weapon.
Compared to the sheer beauty of my grandma’s guns, this thing’s barbaric! Have you SEEN what this thing is like inside!?
It’s like blowing up a dam to put out a campfire.
Don’t get me wrong, I could make something just as gnarly…and pretty to look at, to boot. Doubt Dante would gave two shakes about that, though.”
Dante’s Kalina Ann
Unlocked: Mission 11 Reason
Main Tip: This powerful ranged weapon is a great way to start a fight. Charge it up as soon as enemies start spawning and unleash to get your combo going. It also one shots vines at lower difficulties.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“A multipurpose missile launcher, and Lady’s bosom buddy. She named it after her dear departed momma.
It was designed and built by some other craftsman, but after they passed away I’ve been the one she comes to for tune-ups. Believe you me, she’s real attached to this thing.
Whoever made this, I can tell they knew what they were doing, and then some. Sure wish I’d gotten the chance to meet ’em.”
Dante’s Kalina Ann II
Unlocked: Mission ??
Main Tip: A more powerful, but slower version of Kalina Ann. The charge attack is quite devastating.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“A replica of Lady’s Kalina Ann I fashioned from memory.
Don’t like the “II” fool you, it’s not an upgrade on the original. I made sure it didn’t stray too far from the source material.
Still, this IS me we’re talking about here…so I added a fun little something extra for when the original Kalina Ann surfaces. Might be a bit much for Lady… But Dante? Heh heh…”
Dante’s Double Kalina Anna
Unlocked: Mission ??
Main Tip: A significantly more powerful, but slower version of Kalina Ann. The charge attack is quite devastating and effective even on bosses.
Useful to Know: The Gunslinger use of this weapon, and the charged attack, both have significant recovery times that leave you open for attack. Pair with Trickster to get away!
“HA! I knew Dante had it in ‘im! He found the Kalina Ann and brought it back!
Now that coupling mechanism I hid in my Kalina Ann II won’t go to waste…I bet you can guess what that’s for now?
BOOM! Throw the two Kalina Anns together to discharge an insanely high-powered heat ray!
—-Still, a girl needs her secrets, right? So, uh…don’t tell Lady about this, m’kay?”
Dante’s Dr. Faust
Unlocked: Mission 13 Three Warriors (Dante)
Main Tip: This weapon may cost you a lot of red orbs if you use it at the wrong time, it is best to remove from your inventory while you learn how to use it – go to the void!
Useful to Know: Enemies under the effect of this weapon will get a little hat on their heads, attack them to get your Orbs. Mastery of this tool is complex, and it’s advisable that you leave it for when you’re more confident in your skills and moves, and familiar with mission layout and enemy composition.
“I built this here Devil Arm based off Daddy’s old research. Got the name Faust from the demon I based this design concept off of.
It fires crystallized demon blood like bullets…y’know, Red Orbs? I also made sure it causes any demon it hits to cough up a butt-load of blood.
Amazing, ain’t it!? You’d have to be a few beers short of a six-pack to pass up a Devil Arm like this.”
V’s Cane
Unlocked: Default
Main Tip: V’s special DT attack that eliminates enemies in an area is not as useful as it sounds in lower difficulties, prioritize other skills instead.
Useful to Know: When you teleport to an enemy to finish them off, you’re still open to damage – be mindful of this and keep a good look of the battlefield to avoid being hit. Additionally, you can still direct Shadow and Griffon as you perform your executes, so ensure you’re always on the offensive.
“That cane V’s always lugging around. I took the liberty of checking it out once, but didn’t see anything out of the ordinary.
Sure, the metal’s a good conduit for demonic power and all…but there must be more to it than that.
Well, who knows. Maybe he does just use it to get around.”
If you’re enjoying DMC5, make sure to check out our Devil May Cry 5 Review, the DMC5 Walkthrough, and our other DMC5 Guides: 10 Things you Should know,  Skills List, All Secret Mission Guide, All Blue Orb Locations, All Gold Orb Locations, All Purple Orb Locations and All DMC5 Enemies, All DMC5 Bosses.
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