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#if they dont make shroomlight noises what is even the point
risingsunresistance · 2 years
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here it is, an extremely messy and incomplete word dump of nether headcanons. some points are explained in detail, some aren’t, and some might accidentally be repeated bc i made this over the course of Many Weeks inbetween classes n stuff
***just a heads up, this is like 70% fortress/bastion life just because i think it’s the most interesting. also i like piglins bc their update was cool and made me think about them a lot***
-winds are strong near lava lakes and they tend to blow towards the center of the lakes. wind can also be felt more strongly at some biome borders, like the borders between crimson forests and soul sand valleys or warped forests. this is all due to a difference in heat. crimson forests are hot, warped forests have no distinct feeling of temperature (very unsettling), soul sand valleys are cold even to human standards, wastes are pretty warm, the insides of fortresses are hotter than the air around them due to the presence of blazes and the closed walls no matter what biome they're in. basalt deltas are unbearably hot, even to some of the nether creatures
-the particles that settle in the biomes are blown around due to this wind. they fall as the hot air settles in to the colder environment. sometimes "clouds" can form when a lot gathers, and they'll settle in like dust or snow later in a "storm" (also the particles in basalt deltas that we see in-game are too heavy to float around as expected. they aren’t embers like those in the crimson forest, they’re literally just bits of rock. you’ll walk out of the basalt deltas looking very dusty and crusty KJHFDKJSG)
-earthquakes are devastating, being felt in every direction due to the cave-like systems. collapses are common because netherrack isn't very strong
-the nether is so echoey, it's a giant cave with lava lakes to help carry that sound even further. it sounds so eerie aaaaaaaaaaa. there are lots of noises that might unsettle you if you listen for too long. common sounds to hear are ghast cries, the sound of something collapsing (most likely an abandoned structure or some netherrack), and occasionally a strange chiming in the distance. some find the noises of the nether comforting [all of these are based on things i hear in the bg of nether music btw lmao]
-netherrack is just ever so slightly wet to the touch. there's lots of lava seeping through the cracks and settling in "moisture" from the heavy air
-wither blackens bones at the site of impact. piglins can sometimes be seen with one or both tusks black because of this, hoglins will be seen with them too, although it's less common
-zombie piglins can often be seen with overgrown tusks going into their skulls. if they arent knocked out of them early on, they'll just continue to grow. the zombie piglins are too mindless to bother trimming or breaking them, and they dont notice them growing in anyways
-striders walk on lava with surface tension, like water spiders
-baby ghasts sit in nests at the bottom of lava lakes :]
-baby ghasts are squishy. if you can get to them in the lava lakes without being hunted by the mother, they're a very popular delicacy lmao
-ghasts store hotter air in their bodies, which is what makes them rise. they have an easier time floating in colder climates since it requires less heat from them, which is why they're found so often in soul sand valleys
-blazes do NOT spawn from spawners, they are born out of lava by an unknown method. no one, including the blazes, has seen this happen and it is believed to happen below the netherrack where they likely emerge and float up to the surface. magma cubes also originate in lava, again through unknown means
-PIGLINS DONT BURN IN LAVA, YOU'RE ALL WRONG. EVEN YOU MOJANG
-crimson fungus hot and juicy. very good. warped fungus smells bad and feels pasty, but it can make for some neat desserts if you aren't a hoglin :D
-CRIMSON VINES HAVE BERRIES ON THEM SCREW YOU YOU'RE WRONG
-shroomlights can be eaten although it is not advised
-tea can be brewed from the crimson and warped vines :]  warped tea is very bitter and leaves your mouth feeling oddly cold, crimson tea tastes very uhh "earthy" idk the word i hate tea actually KJFHDSKJG. savory?? that's how you describe meat. uh. someone has to know what i mean, please tell me someone gets what i'm going for *$&#@(&%*($@&
-bastions and fortresses are fighting a war lost to time. neither side remembers what started this, but they want to see it through to the end
-piglin children like to steal bricks from fortresses to make the wither skeletons mad. this is why you can get bricks from trades sometimes JKFSHDKG
-piglins actually have pretty advanced technology despite the lack of redstone. this is hard to grasp for overworld travelers because redstone is the main source of anything technological, but piglins are capable of building complex lever and gear systems without it. my soul reasoning for this headcanon comes from a screenshot in minecraft dungeons, a game i have yet to play. but i will die on this hill regardless
-PIGLIN ALCHEMY, MY BRAIN IS MASSIVE
-the wither is an old legend, the stories circulate a lot around fortresses but creatures living on the outskirts likely havent heard about it. some view it almost religiously while others doubt the creature is real. piglins dont want anything to do with it because of the soul sand and wither skeletons arent willing to sacrifice their own numbers to create one
-rumor has it there is at least one nether star that exists somewhere in the nether being passed down in a family. the creature was rumored to be summoned ages ago, and the star has traded hands many times, sometimes violently. depending on who you ask, some will tell you it's a piglin who currently holds it while others insist it's a wither skeleton
-the nether has never heard of or interacted with the end, but some studying ancient culture may have heard a thing or two about it. they dont understand anything about it though. the endermen are of no help because nether endermen have not been to the end in a *really* long time (how old are they? haha well um they're Very Old), and only a few creatures know how to communicate with them anyways
-BASTION. COMMUNAL. SOUP POT.
-baby piglins are raised by the entire community, but their birth parents are still the designated "parent figures" and are expected to have slightly more responsibility than the others. however, if something happens to the young, it's taken as a community loss rather than a family loss. likewise, achievements are celebrated by all and usually result in a fun evening :]
-scholars or scientists from the overworld have a hard time getting information from bastions and fortresses because the fortresses aren’t willing to communicate with them at all and all the residents try to kill on sight. bastions are a bit more cooperative, but they’re tightly knit communities and they’ve very wary of overworlders because they tend to cause problems
-piglins are terrified of soul items in part due to superstitions, but also because they interact with the spiritual realm different than most creatures do. they are able to hear and see the trapped souls and often they are deeply disturbed by the movement of soul sand and the burning of soul-related items. you will very rarely see piglins out in soul-sand valleys. rumor has it this is where ancient wars were raged as well, so who knows what they may be seeing/hearing
-zombification is believed to be a disease transmissible to both piglins and hoglins. in hoglins it makes them violent towards any movement while in piglins it has an opposite effect, making them unaware of their surroundings entirely unless provoked. this has not been tested because they have no idea how to test it, but this is why piglins will run from zombie piglins. they are worried about "catching it" even though this has never been witnessed
-piglins have really dense bones. they're extremely hard to break, so breaking one is often seen as a death sentence. a piglin will hardly ever survive a broken bone due to the constant fighting in the nether (they will be unable to properly defend themselves), and the ones that do survive are celebrated
-because of the constant fighting, piglins often expect to die young :(  elder piglins are a bit of a rare sight
-piglins swim in lava, they are dense but not as dense as molten rock!
-wither skeletons do not age, and no skeleton children have ever been seen. even the wither skeletons themselves are unsure of where their numbers come from, but they are thankful for new warriors when they arrive
-there is no concept of time, seasons, day or night in the nether, as there is no sky. bastions have a sense of before/after, and they experience age and the passage of time in that sense, but they have no words for it. they have the young and the grown, new and old, future and past, but no specific "time" words
-fortresses have even less than this, since both skeletons and blazes do not experience age. they know past as in history, present as in what happens now, and future for what they have planned, but again there is no type of time in this language
-PIGLIN WRITING!!! it is largely picture based and appears very geometric/sharp! they often write on blackstone tablets with motlen gold ink etched in, but on rarer occasions they'll use strider string to weave "paper" and stitch in gold threads for the writing. this method is lava-proof and less prone to cracking, but it is prone to tearing, weathering, and it is very tedious
-wither skeleton writing is a derivative of the language of magic, galactic (the name is different but for simplicity this is what WE call it). this amazes scholars, because they can't figure out how a language believed to come from the end and a common nether-language both came to develop so similarly. those  familiar with enchanting or alchemy will find their documents very easy to read. they carve their writing into stone and may sometimes enhance the carvings with glowstone dust or even blaze powder from fallen members
-i got inspired by tumblr for these next few but anyways. piglin naming conventions are odd for overworlders. they do not have "names" when they are young, piglin names are actually more akin to titles for overworlders. a piglin who develops a skill young may keep that title for a while, or if something else significant happens later in life, they may become known for that instead. piglins with no title are referred to with common names (like how churches here call everyone brother) or they may be handed a title by a friend, usually something sweet/endearing or embarrassing JKFHDKG
-these titles translate horribly by the way *(&#$%&($&%^* this is why piglins usually have very strange two-worded names, or their names wont translate at all. yes this applies to techno if you were wondering for any mcyt ppl who read this far :P
-piglins like to dance :D  it's very for-fun, not exactly choreographed, and relies heavily on their hooves keeping beat on the blackstone of the bastions. young piglins will try to mimic them by simply jumping up and down and they usually fall over jkfdhskjg
-wither skeletons and blazes do not use names for eachother at all! wither skeletons tie that convention to the overworlders as well as piglins and do not want to associate with them, and both wither skeletons and blazes see no need for it since they never raise young.
-common dyes in the nether include the mushrooms for color, crushed wither skeleton bones for black, and a handful of the plant materials like the vines. gold is sometimes woven into important fabrics and used for accessory items, but quartz is also common to see as a more "laid-back" accessory
-MINERAL WOOL!! this is a real thing look it up JFKHDK it's pretty neat. it is made from basalt and it is EXTREMELY heat resistant! this is where most of the piglins wool clothing comes from. strider string isnt good for making large amounts of fabric, so it isnt used often
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***these are just junk headcanons/theories that i like to mess around with, they dont have too much basis in the game or in the real world, they’re just fun***
-hoglin/piglin hybrids, or anthro hoglins, exist. or they at least COULD exist. my reasoning is that pigs can be struck by lightning and be converted into piglins, so there's no real reason to believe that some similar process couldn't happen to a hoglin (probably not the same method, but ya know)
-h. hey consider this. anthro hoglins come about when hoglins spend too long in the soul sand valleys. they aren't avoidant of the souls, but they're unaware of the impact those creatures can have on their body and mind. this is part of the superstition surrounding souls in piglin culture; souls are transformative and can deeply impact the course of your life if allowed to enter your body. the rumored hoglin-piglins are a terrifying concept to piglins, and they have a lot of legends about them. piglins are a bit worried that the reverse could happen, making them hoglin-like, and suddenly they would become prey to their own people
-speaking of that, pigs seem to have some strange significance in the minecraft world. pigs and creepers are closely related (phylogenetically) [this headcanon is based on the fact that creepers are literally just messed up pigs in the game's code], and pigs are one of the leading cultures in the nether as well as a food source. i would suggest there could be worship of pigs seen in some cultures, but more than likely not because most people view pigs, hoglins, and piglins as VERY separate creatures despite their scientific relations
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***everything below is headcanons that i’ve added after posting. i’ll randomly update it when i feel like it. everything will be added to the bottom, so there’s no particular order, and nothing above the line will be edited***
-piglins like to sniff! they sniff for a lot of reasons, but one very common one reason is as a greeting. it looks very funny to watch them greet someone who has been away from the bastion for a while or greeting a newcomer. it’s even funnier for them to greet travelers who are unaware of the sniffing
-since the nether is pretty dark compared to the overworld, if you were to take a nether creature and put them in the overworld, it would be pretty blinding. their eyes aren’t built for that environment at all
-piglin and hoglin eyes shine in the dark. the shine is an orange/red color
-blue fire is normally MUCH hotter than red fire, but soul fire is not a naturally blue fire. it is only blue because of the souls and has nothing to do with the temperature. it burns relatively cold and won’t hurt you
-it’s very strange to see a piglin off on their own. hunting and traveling groups always consist of at least a pair, and piglins like to stick to community so they dont normally live alone. a lone piglin is usually alone for a reason, and it’s probably not a very good reason
-snout block. this guy
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it's made from young piglins pressing their snouts into freshly cooling stone, the same way humans press their hands into things like concrete :]
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just makes the place look lived in and homely, and it keeps a memory of the young who have lived there throughout the generations
-while they have a lot of things in common, culture varies A LOT from bastion to bastion because of how spaced out they are (travel between bastions is not common unless the home bastion has been completely destroyed). everything from the style of clothing they use, the way they cook their foods, their dialect, their slang, and little changes in the way certain words are written can all be completely different. a piglin traveling too far from home might run into trouble communicating or fitting into a new home
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