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#idk if i'm going to write anything with trinidad but i like thinking abt what she'd be like if i actually. y'know. did something with her
oldmanatom · 4 years
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Fallout OC seven day S.P.E.C.I.A.L.
so i saw this post cross my dash with a bunch of questions based on S.P.E.C.I.A.L stats, and i thought it was neat so i filled it out! and also stole the idea from @quickscribe to just do all the prompts at once and put it in a single post, so thank you for that. check it out below the cut:
this is all for Trinidad, my F4 PC who i haven’t talked about since 2016 so if you’re like “who the fuck is that” that’s 100% valid.
Day 1 - Strength
How physically strong is your OC? strong enough to haul her smallish pack of stuff around the wasteland, but not much stronger. she’d be able to pull herself up off a ledge, depending on how far off it she was and the angle she was hanging at, but she’s not doing pullups on the reg.
How good are they in melee or hand to hand combat? she’s competent enough to be able to defend herself if pressed, but typically prefers working with guns, not her hands. even CQC with pistols is preferable to a knife fight.
Do they just punch things or are they trained in martial arts? lord knows the Shady Pre-War Paramilitary Organization that she ran with threw just about every martial art form at her they could, but nothing’s been able to break her of the brawler fighting style she learned from her younger days. there’s little finesse but a lot of fast, hard punches and dirty fighting.
Can they carry very heavy guns around easily or carry loads of supplies, or are they not that strong? she only carries two guns—a pistol and a hunting rifle, to give her some flexibility with range—plus a fairly straightforward set of gear: food, water, whatever limited medical supplies she can scrape up, bedding, miscellaneous light survival tools (flint/steel, etc.). she’s not a pack mule, but her pre-War days gave her enough experience trekking around geared up to where she can handle her relatively light loadout with some flexibility if she finds something worth taking with her.
Day 2 - Perception
How good is your OC’s eyesight? Can they see well in low light conditions? very good. low light can be touchy, depending on the situation, but she’s got stellar eyesight overall.
How quickly or slowly do they notice anything suspicious?  if something weird is happening, chances are she already knows about it. she’s been around the block enough to know to keep her eyes open always, not to mention the times that her perceptiveness and paranoia has been the only thing that made certain bad situations turn out in her favor.
How good is their aim? with a gun, very good. not surprising, since her pre-War job was being good at shooting, but while it’s something she’s been extensively trained on she also has something of a natural proficiency for it. (this combined with her eyesight made her pre-War employer try and tap her for their sniper training/positions, but she doesn’t quite have the patience or head for numbers that snipers need.)
How do they see the world around them? suspiciously at best. she was very-shellshocked once she came out of stasis, then disappointed once she started to get her feet under her and saw how much things have changed, and how much they haven’t. she holds things at a distance from her and tries to look at things objectively, though the line between “objective” and “dissociating to avoid having emotions” is a blurry one for her.
Day 3 - Endurance
What is your OC’s overall fitness level? is anyone really “fit” in a wasteland...? she’s fed, though not well most of the time, and with enough rest and resource management she’s generally able to do the physically demanding things that her journey through Boston demands of her.
How long can they exert themselves before tiring? depends on the activity. regular walking and traversing through ruins she can do for a good chunk of the day, though not at a breakneck pace and with some breaks. her age + extended sleep are starting to wear down on how well she can handle short bursts of frenzied activity and how long she needs to recover after them. she’s not pulling all-nighters except when absolutely necessary, and even then she’s feeling the effects far more than she remembers feeling them before the freeze.
Are they good at swimming, sprinting, running or climbing? aerobic exercise is Trinidad’s mortal enemy.
How well can they adapt to environmental pressures? she can grit her teeth and bear a lot of things, to an extent, but the toll they take on her once she’s through it is high. she’s not getting through a blizzard, sleeping for the night, and popping up the next day right as rain. the radiation also hits her harder than it does for the folks who were born post-War, and any higher-than-(post-War)-normal exposure to it tends to make her sick for days. (her initial days out of stasis actually were mostly spent dealing with lowish-grade radiation sickness until she finally adjusted, but even now she generally feels worse than normal if she spends too long in Boston proper.)
Day 4 - Charisma
How persuasive is your OC? about as persuasive as a brick wall. she’s never been particularly charismatic, and her line of work relied on her ability to be tough, quick, accurate, and quiet, not charming. to say her persuasion skills are rusty would be generous. outside of that, she’s blunt as a bat and hates verbal subterfuge—she just wants to ask a question and get a straightforward answer, not get run around in circles.
How easily can they obtain information that others may be less willing or inclined to share? well, if threats, intimidation, and a moderate amount of physical violence are on the table, than somewhat easily. otherwise, not easily at all.
How much verbal charm do they have? zippo. she makes up for it by not talking much.
Can they carry themselves with confidence? now this? she can absolutely do. partially it’s because she doesn’t talk much and had good posture drilled into her from said Shady Paramilitary Org, but she also has the air of someone who can’t be fucked with, because, well, she’s spent a lot of her life becoming someone who can’t be fucked with, for better and worse.
Day 5 - Intelligence
Can your OC read, write and do basic math? yes, though she’s never been a big math person. reading and writing are kind of whatever for her—she wasn’t much into reading before the War, but now that there’s precious little else to do to relax, she’s gotten more into it, and writing letters is about the only writing she really does much of.
What was the basis of their education i.e. were they formally educated or did they have to learn as they went? she dropped out of high school her senior year, though the two to three years preceding that she wasn’t exactly going very often, doing very well, or participating in the process much when she did show up. most of the knowledge she uses day-to-day has come from her growing up mostly unsupervised in the rougher areas of her neighborhood, training through Shady Paramilitary Org, and experience going to sketchy places and doing dangerous things.
Do they favour brains over brawn? a mix of both, with a little more emphasis on brawn, or at least on physical skills. she’s learned better than to go in firing, and typically likes to hang back and gather intel before acting, but she’s the kind of person where, if tasked with finding out about some illicit cover up, would break in and steal documents about it, not try and trick the target into giving info up. she likes the informed-but-straightforward solution to a situation, even if it’s not the one that looks the prettiest at the end of the day.
How good are they with technology? she’s good at figuring out how things work, as well as general repairs, especially things that are mechanical (versus electronics). as for using technology, she has basic knowledge of enough tech to get a sense for how something works and how to use it, but doesn’t necessarily rely on it much in her day-to-day life. the Pip-Boy she’s kept from Vault 111 is about the most advanced thing she uses daily, and even then, she mostly uses it for the map and the built-in Geiger counter.
Day 6 - Agility
How fast can your OC react to sudden changes? she’s quick to react to them physically—her life has very often depended on her reacting first to something—but her mind and emotions typically take a bit to catch up.
How good are they in combat situations where they are constantly moving? good enough to have survived 15 years worth of combat situations where she has to move quickly.
Are they quick on the draw with their weapons or not? very quick. though she’s more experienced with longer range weapons that can’t exactly be “stowed” quickly or easily, her time in Boston is really refining her CQC skills, quick-drawing being one of them.
Can they manoeuvre quickly around a slower assailant? for the most part! but she’s not particularly well-versed in judo-like movement redirection—she’s the kind of person that would likely try to deflect a blow or take it in a way that doesn’t stagger/hurt as much versus try to use the striker’s momentum against them. (she’s not the largest, most physically sturdy person, either, so this instinct has fucked her over more than once.) she’s not the fastest footed fighter, but she knows how to use what speed she might have to her advantage, and she’s perceptive and quick enough on her feet to use the environment against her attacker as well.
Day 7 - Luck
How fortunate (or not) overall is your OC? middle of the road. she’s not blessed, but not cursed, either.
Do they seem to stumble upon necessary supplies easily or never seem to find what they need? kind of a crapshoot, but middle of the road as well, for the most part.
Have they survived an injury that, had it been someone else, would have been fatal? not yet...
Do good things or bad things happen more around them? i would say she tends to find herself in bad situations and dealing with bad things more often than not, but i don’t know if it’s a matter of luck, necessarily—before the War, it was because that was just the kind of life she lived, and post-War she’s not exactly keeping herself out of the way of bad situations, though she’s not getting sent straight into them anymore, either.
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