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#i'm not sure how new people would adjust to side order's gameplay tbh some of the floors felt difficult for me-
crescentfool · 3 months
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"completed" side order (got the credits roll and currently have four developer logs), some thoughts about the gameplay + lore under the cut 👍
i really enjoyed playing side order! i felt that a lot of my experiences in salmon run carried over with having to assess situations and maneuver around large mobs of enemy. so it's not much of a surprise to me that the gameplay structure really scratches an itch in my brain...!
i've played side order for around 10 hours so far (5 hour sessions each)... it wasn't intentional, but i really felt that each run taught me something about the chips/specials and i couldn't help but want to give another try again... (and i do appreciate that the game does allow for breaks between runs, even if i didn't utilize it this time around!)
the only thing i didn't like gameplay-wise (so far) was the weighted rates for certain chips depending on palette, i didn't particularly enjoy my run with charger (even though it's my favorite weapon class), but it could've just been bad rng giving me chips that weren't that fun/interesting...? there's some modifications that i want to explore, but it can be hard to do that with the weighted rates.
that said, i personally think the developers did an excellent job of blending together splatoon's mechanics/objectives with the rougelike style of games! i definitely want to play more sometime, there's still a lot of lore, chips, and palettes i've yet to see. i think it's a breath of fresh air from the other singleplayer parts, but i also recognize that it might not be for everyone (the structure of side order inherently requires a lot of patience and endurance).
as for the story and lore bits, i really liked the framework of the memverse! i do think that some of my affection for it stems from the fact that it has some parallels to persona games (i legit messaged a friend saying "omg it's like apathy syndrome but for splatoon"). but i think side order's a pretty fun follow up to octo expansion, i like that there's potential closure for sanitized octolings and whatever happens to the deepsea metro afterwards. i think it's a pretty cool basis for ocs which is nice!
the bits of character interaction were nice too, pearl and marina are endearing and lovely as always (they are so in love)! deep cut reporting on the side order things before/after the campaign was really funny too, i really liked it (especially after watching the nintendo live 2024 concert).
i think i found the story more satisfying than rotm- the stakes made... more sense to me, but also the setup was just, really interesting to me (persona fan moment). i'll need to check more of the dev logs when i unlock them and reread some things, but, overall, really enjoyable!
anyway, the short of it: side order was fun for me because the gameplay scratches the grinding itch in my brain (salmon run player moment), and also i just like the premise of the memverse because i'm a persona fan and it reminds me of that. LOL.
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