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#i wonder what the others would say...
italoniponic · 1 year
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I'm slowly realizing one of the motives I love Jack is because maybe I'm don't have that much of a moral compass like I think I have...
But I would kill for you, darling. You just need to ask
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killjoy-prince · 16 days
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House M.D. but it's when Wilson says House's name
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gummi-ships · 3 months
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Kingdom Hearts Dream Drop Distance - Braig / Xigbar
#kingdom hearts dream drop distance#khddd#braig#xigbar#my gif#his pointy shoulders deflated with age#...do you ever wonder about his scarf?#radiant garden took pride in its beauty and ansem the wise was a ruler who was beloved and admired by his people (despite... yknow)#so is it safe to assume that being a guard of this world being tasked with protecting the castle/its ruler/and the townspeople-#would be considered a prestigious occupation?#yet we see braig wearing an old tattered scarf#it's a curious addition to his uniform that looks out of place among other guards#i dont think it was added to his design to help him stand out because cmon it's not like he's competing for relevance with dilan and aeleus#braig fights from afar with his guns it's not like he's some scrappy guy that might have messy clothes from battle#i wouldn't be surprised if this was ephemer's scarf that he somehow came into possession of#and is holding onto it with the possibly of it being used as some kind of medium/waypoint#who's to say he's not still wearing it under his organization coat? just because we can't see it anymore doesn't mean it's gone#riku had an entirely different outfit under his own organization coat so who knows what xigbar has under there#i like to think braig used to be scolded for wearing the scarf because it covers up the uniform's emblem#and wearing old ripped articles of clothing isn't part of the image the guards would presumably have to uphold#but eventually they gave up on making him take it off because he just does whatever he wants#just something i think about from time to time#xigbar has always been so mysterious and cryptic i can't help but keep an extra close eye on him#especially since he's been revealed to be so much more than what he seems. who knows what tricks he has up his sleeve#i don't think it's outside the realm of possibility
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Dp x Dc crossover promt
What if GIW was created by Justice League
to answer the never ending calls for help?
I mean, it would be more believable then JL just ignoring it, right? (Black out, blocked off and isolated Amity park - no complaints, you’re doing great sweetie)
Maybe they’re different than what is seen in the show, but what if? They’d definitely hide their actual goals, and try to set the narrative, benefiting them. Maybe while they were formed, the government somehow affected the recruitment and its legal purpose (idk how to word it any other way, bear with me here), so GIW doesn’t turn out how JL expected?
Like, the main thing is the League knows about the problem and thinks it’s being handled, completely blinded by the GIW doing everything to JL from paying more than a glance towards Amity park. Possibly even gently swayed by the GIW , who’re being careful to give just enough info to make JL to draw their own conclusions, but not too much to alert the League of their less then moral goals and methods
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saturnaous · 8 days
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Accidently cooked up a silly little au the other day that I am very much enjoying gonna. talk about it under the cut because4 the FUCKING WORMS
OKAY so basically. literally everythign is the same except for the fact that. Ed got entirely yoinked instead of Alphonse. I dunno why that happens but. It does because I say so. Anyways. So this basically mean that Ed gets bonded to an armor instead of Al, and because I desperately wanted the secondary set of Armor to see some light I thought it would be funny to bond Ed to that instead. I haven't fleshed everything out, but as I'm working on that I wanna add a few of the different things in here just because. And I still might tweak things if I think it doesn't make sense. - Al lost his arm first, then traded his tongue and his eye to bond Ed to the armor, making him effectively mute. He's learned ASL and Ed has to translate for him a lot. Although in my hcs Al is a foodie so like. major bummer for taste buds. He likes fun textures and stuff though. I gotta figure out what problems this poses though so we'll figure that out. - Al most likely is going to go into being a state alchemist just for the fact of staying somewhat close to the storyline and stuff. and I don't know, insert random reasoning in here. Yeah - just a little design note. uhmmmmm I thought the cross thing on Ed's head/helm was cool and I had the bright idea of like "hey what if I put the emblem like. through the cross yk" and I might not do that. But at the moment it looks cool to me. so yeah. I'M STILL TOYING WITH THINGS. . . I have to figure out what happens and designs and stuff. but yeah. I think that covers. what I have for now. p sick. scuttles away
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fromtheseventhhell · 7 days
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I have a question for people who fervently argue that Arya has no potential for politics but think that Sansa will be one of the main political characters, and I'm asking this seriously.
If Arya learning multiple languages, how to tell + detect lies, how to rule her face so she doesn't reveal her emotions, being able to blend into different situations, thinking quick on her feet, knowing the importance of gathering information, being someone who makes friends wherever she goes, convincing a FM to help free Northern prisoners and participating in a coup, etc. don't make Arya capable of participating in politics...what exactly is it that you think Sansa will be doing as a political figure?
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puppetmaster13u · 7 months
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As voted on, have a Tim from @phoenixcatch7 's Possessed Doll Au
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davidsvest · 11 days
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Valentine cards from 2017 and 2019
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hotnerdywizard · 3 months
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On Gale and fatherhood
Ok, I know I’m venturing into dangerous territory here and I will probably regret it 🙈
Please don’t come for my throat. You know I value all headcanons/metas (unless they condone Mystra’s abuse) and I choose to live my life as peacefully as possible, so this is not an attack on anyone. I’m also not trying to school anyone, just sharing my two cents (which are in no way, shape or form law - you are totally entitled to agree or disagree, such is life).
Let me preface this with a bit of my own personal backstory:
1. I always imagined myself having children. Even when I got married a few years ago, I was still adamant I would
2. Over the past 12 months, I have realised that this is no longer what I want (and I’m very lucky that my husband went through exactly the same thought process so we are on the same page)
3. Although I am sure I would try my hardest to be a very good mother if I had a child, I have realised I could never be the BEST possible version of me for them (due to past trauma, anxiety, etc - I won’t delve into it) so I chose to break the cycle
So it’s fair to say that I should technically be all out, guns blazing, in favour of a childless Gale, right? Because it suits my circumstances and it’s nice to see my own life choices represented in a video game.
This said, do I headcanon Gale as a father? Yes. And, at the same time, no.
Why? It all goes back to this post.
We have no way of knowing for sure what happens to Gale, or to any of the companions, once we stop playing the game. We are not supposed to know.
Unless Larian tells us specifically and it becomes canon, anything can happen. As long as they don’t approach it with the same tact as they did with the whole “sacrifice is the right ending” debacle. And even then, we are still talking about a game where Gale can canonically end up as a professor, an adventurer, a God, or even dead, depending on the choices we made in-game. Choices that suited the narrative we wanted to pursue. That’s quite the varied menu, right?
So why can’t the same be applied to fatherhood? Just because he’s made passing references to not being father material or not wanting a kid he bested in a hide-and-seek game? (or any other short quip he may have made on the subject) He has also made clear references to wanting to live, and yet some of you exploded him anyway. Because you could. And there is nothing wrong with that, if it suited your narrative.
The few snippets we have been given are not enough information to go by. There are myriad reasons why Gale might have said those words: some of them circumstantial, some of them performative, and yes, some of them even factual. But we don’t really know the whole story, do we?
Much like the different endings, I believe it is not unreasonable to have:
1. A future where Gale doesn’t have kids and he is happy for it
2. A future where he does, and he is still happy for it
3. A future where he regrets his choice (whether he chose to have/not to have kids)
None of these is wrong, none of these is right. They are all equally valid realities. If fatherhood suits your narrative, go for it (in the same way as you are free to detonate the orb or ascend Gale to godhood). If it doesn’t, then don’t.
It’s as simple as that.
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benveydraws · 7 months
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i can't love you in this skin
#twittering birds never fly#saezuru tori wa habatakanai#suggestive#<- jic#interpret this as you will#there's A Lot about gender and yashiro's relationship with gender and heteronormativity especially in relation to doumeki#he asks him what type of Women he likes. they only watch m/f stuff together. “i wonder if he's gentle with women”.#the anger and disappointment when he realizes that doumeki is actually attracted to him#unless he's remembering something that happened he only fantasises about doumeki with a woman and not with himself#(same was with kageyama iirc)#except for that kiss in the elevator but that's a whole other conversation. and even then there was a woman present#he even tells kamiya that doumeki is basically straight and he's just a rare exception#yashiro's is so so desperate to push doumeki towards a “normal” life#aka not in yakuza. not with him. in a normal (straight) relationship#just. a lot of self hatred and internalized homophobia#all that being said. i think regardless of the author's intent reading yashiro as a closeted trans person is also valid#the “i could never afford myself to reflect on this and i also don't care enough about living to even bother atp” type of closet#would it contradict some of the things yashiro says? sure. but he contradicts himself all the time#am i projecting as someone who will live and die in the closet? sure#i think it's interesting that the only person who genuinely asks him about gender is ryuzaki#in the same conversation where he asks him about falling in love#and yashiro's response is basically “it wouldn't change much” and “i'm fine with what i have”. are you tho#there's a lot i can say about yashiro and aoi and yashiro and ryuzaki's girlfriend but i can't articulate it well rn so whatever#the way dumeki's lie about dating a woman affects yashiro is also interesting regardless of which interpretation you go with#which is also why i'm using post time-skip for the art. the topic keeps popping up#but yeah uh. take it as you will i just have a lot of feelings about. This#art tag
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puppyeared · 3 months
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i wrote this as a joke because I wanted to strangle a guy watching tiktoks without headphones on the bus, but im genuinely disturbed that we've gotten to a point where convenience comes first. and it depresses me even more that its used to justify and monetize greed
#like we have so many ways of doing things that could help us in the long run but because we're told it requires more work we just cant#its too resource intensive. or maybe its too much to maintain. we have to overlook benefits so money can go into more important things#we teach each other to do things a certain way so it works for everyone but who was it convenient for first? what abt who it might hurt?#i have to wonder if the rules our current system uses is worth listening to or following if it doesnt have our best interests in mind. u an#me and the ppl around us.. would we be better off if i ate my meals knowing the person who grew it wanted to feed others the way they could#feed themselves? and that isnt to say we're going to be happy doing it but i guess satisfied that its helping someone instead of quietly#accepting that itll eventually go in the dumpster behind a grocery store because it stopped looking appetizing or it wasnt on sale anymore#what about building homes so we can shelter each other? what if we were satisfied with what we did because we knew it would be paid back#with kindness? isnt that what we evolved to do?? heal each others bones and tell stories and help each other??#why dont houses come with solar panels or generators unless we find a way to make people pay to use the sun? why is our pooled money used#to fund genocides instead of education and hospitals? whose interests and convenience came first when we started this??#i wont pretend to know the answer because i dont. but we all know we're miserable and im sorry to say that i cant see myself fighting#for a world that wont fight for me too. why do we work if we cant live from it?? why did they stop us from plucking more teeth from our#bosses until they could build more walls around themselves and then go back to underpaying us??#im so tired. i cant even imagine making it to age 70#yapping#vent
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presiding · 3 months
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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brxsm · 5 months
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So beyond frustrated with women who "ironically" embrace and lend legitimacy to the word 'TERF'. It's not easy to make the argument that the category of 'TERF' has no salience when you've got so many women online and irl going around calling themselves 'TERFs' and 'terven' and other deeply silly variations on the acronym. It's like running around calling yourself a "feminazi" just because a bunch of idiots whose goal is to destroy feminist consciousness said that's what you are. If the feminist movement you embrace necessarily involves an understanding of sexual politics, then it must also involve an analysis of sex-roles, or 'gender', and included in this analysis of gender will be an analysis of 'transgenderism' (though not, ofc, to the exclusion - and certainly not to the complete absence 😜 - of an analysis of the heterosexualising concepts of 'masculinity' and 'femininity', which, as we know, the concept of transgenderism was designed to naturalise and legitimate). Ergo, you are not a "trans-exclusionary radical feminist". And, if you take feminism seriously, you're obviously (surely) interested in female liberation across the board - including (involving) women and girls who formerly or currently or might in the future embrace transgenderism (or other forms of gender 'queerness') as a way to navigate their experience of femaleness under patriarchy. Which means you are not a "trans-exclusionary radical feminist". And, in committing to the liberation of women and girls from male hegemony, you certainly don't want your "ironic" embrace of an acronym to lead to the actual exclusion and alienation of many women and girls who might otherwise find community with you. Right? I'm sure this is all correct. Yeah?
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freenarnian · 4 months
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#hey here's my unasked-for nuanced opinion in the motherhood being a woman's highest calling discussion! don't hate me! etc.#anyway yes of course women have many callings other than motherhood!#and a woman without children is not failing to achieve her highest calling!#(her chief end is to glorify God and enjoy Him forever btw)#however (and this is where I perhaps get a little spicy)#I do believe that once a woman has a child that child does for a certain amount of time become her highest priority as far as labor and#investment of time and energy goes#doesn't mean it will be her only job ever or the only one that matters#and what the job of motherhood looks like will vary somewhat depending on each family's needs (spiritual pride dni)#and this isn't just a woman thing because it applies to fatherhood too okay#I know plenty of good men who have back-burnered other dreams and sacrificed other desires in order to answer the calling of being a dad#and that's a wonderful and blessed thing#so in that sense I'd say motherhood (and fatherhood) IS a higher calling once you have children#I once heard a woman (after choosing to have 4 kids close together) complain that the church wasn't doing enough#to provide child care so she could get back to the ministry and missionary work she wanted to do#and the pastor very gently but firmly reminded her that her children WERE her ministry and her mission field#while they were young and entrusted to her by god (he also reminded her that it was a season of her life that would pass)#she was not happy but I was singing a silent hallelujah in the back pew#to be clear the church DID provide free babysitting for moms who needed time for bible studies and fellowship with other adults#but it was not anyone else's job to raise her kids for her so she could do the other stuff she deemed more important/interesting#so in summary: you are not required to have kids#but once you do you have responsibilities before god and your fellow man
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carnivalcarrion · 20 days
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I am asking this to take my mind off of the update because the anticipation is killing me
where do you get your art inspo from? As in the art style :3
yk this is kind of a question i've been dreading! because a lot of people can answer definitively - they'll give names, urls, blogs.
but uh.. I really don't know? I mean there were some deviantart blogs in elementary/middle school that inspired me then, but since? I couldn't say! My style has evolved from me doing my own thing, I suppose. I'd take little bits from other people's tutorials/advice and then stitch it into my own Frankenstein's Style.
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freya-faust · 5 months
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what if i cried forever and ever.
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