Prompt 247
Danny grumbles, going limp as the Spirit plucked him up, holding him out like some sort of stray cat. Their golden eyes stared across him, white hair shimmering and bloodied feathers rustling as they tilted their head.
“You sure he’s not somehow ours?” Bludhaven asks again, setting him down once more to circle. Amity laughs, wild hair the color of wheat fluttering in a non-existent breeze and portal pulsing like a heart as she rests a hand on his head.
“Well darlin’, I am asking if you would be open to adopting,” the Spirit laughs, the sound as familiar as the birds outside his window in the mornings. “Well, I suppose I could always ask your dear sister Arkham-”
“No no, I would be honored,” Bludhaven smiled a literally sharp grin, something mischievous and violent about it in a way Danny was slowly growing used to. “I’m just- look at the little ghostling! He looks like he could be from ours! My hair, your eyes… he’s just missing markings…”
“Markings he’ll get once you give me an answer darlin’...”
“OH- Yes, of course! Sorry, I got whelmed there.”
“You have been stalking your vigilante a bit too much there Blud.”
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this is sort of pathetic, but when you were younger, you were sort of puzzled by the cartoon representations of fathers: how a kid would be outside with a mitt, waiting to play catch.
it's not that your father never played catch with you, but you also didn't like when he did. something about a hard ball coming quickly towards your face doesn't seem exciting. not that you'd ever say you don't trust him. you trust him, right?
it's not like he never tried to teach you anything. or never tried to parent. on rare days, a strange person would walk in your father's skin. bright, happy, magnificent. this version of your father was so cheerful and charismatic that you would do anything to keep him. and this is the version of your father that would laugh and gently coax you try again. this is the version of your father that would break down the small elements of a problem and point them out so you have an easier time with them.
as a kid, those days happened more often. but somewhere around 11, you started being too much of a person, and he was often cross about it. when he'd try to sit you down to learn something, you spent the whole time with your shoulders around your ears, nervous, uncertain. terrified because you didn't immediately understand how to navigate something. worried you will run out of his goodwill and then you will have the Other Father back, and you will have ruined a good day for your entire family. something about you being visibly afraid - it just made him angry. he would accuse you of not wanting to learn and storm away.
on tv, it's not like there's a lot of versions of men-who-are-mostly-fathers. they can be good dads, but usually their stories are not told in the household. so it's normal that your father is there, but he's never around. you know he was in the house, somewhere, it's just not that you guys ever... "hung out". he just seemed to get kind of bored of you, annoyed you weren't made in his perfect image. frustrated with how much energy it took to raise a kid. over time, you kind of adopt a bittersweet band around your throat - he knows nothing about me. he says at least i never abandoned my family.
and it's technically - technically - true. he was there for you. sometimes he even made an effort and made it to the big moments; the graduations and the dance recitals. he grins and tells everyone that he taught you. it almost erases the days in between, where he complains because you need a ride to school. the weeks that go by where he doesn't actually ever speak to you. the times you say i am struggling and he says figure it out on your own. i can't help you.
and that's fine! that's all fine. you can call him if you are having a problem with your car. or if you need a ride to the hospital. he loves playing hero, he just doesn't like the actual work that comes with being a father. and you've kind of made your peace with that; because you had to, because you don't want to live your life like he does; the whole world at a managed distance, a little rotating and controlled orb he can witness and take credit for but never truly love.
as an adult, you are rewatching some dumb cartoon - and again, the child standing in the rain, with a mitt, waiting for their father to come play catch. as an adult, there's this strange creeping dread - this little thing? this little thing, and their dad can't even show up for that? oh god, holyshit, it's not about the mitt, is it. oh god, holyshit, your father spent most of your life leaving you hanging.
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I'm already know for being very opinionated and having some Hot Takes, but I still usually keep it in line and fairly reasonable. Typical "Unpopular (but still somewhat safe to voice) Opinion" territory, where I might get some blocks and some scowls, but like, nothing major.
However I'm... gonna be posting an uncharacteristically rancid take this time.
I cannot fucking STAND vibes based design. Its become a trend lately to explain game systems by vibes, and it feels EXACTLY like the tropification of romance novels. A thing so many other people have complained about far more than I have, where so many works of fiction are now just being advertise as "Its a queer little slow burn, found family story that features enemies to lovers" OKAY, BUT WHATS THE FUCKING BOOK ABOUT?
And I feel like over the past 15-20 years, the TTRPG industry has been having the exact same issue. I can go through dozens of listings on itch.io for indie games and not see a single fucking game mechanic mentioned, and its frustrating. "This game is about gathering your friends to turn your local farm into a sustainable commune!" WHAT KIND OF FUCKING DICE DOES THE GAME USE? DOES THE GAME EVEN HAVE A GM?
And like, this isn't just about the feel good warm and fuzzy games. OSR is JUST as fucking guilty in this. "This game is a black metal death crawl through your worst nightmares." IS IT A RETROCLONE? IS IT A RULES LITE D6 SYSTEM? HOW THE FUCK DO I RESOLVE AN ACTION? DO ENEMIES USE STATBLOCKS?
If a video game showed absolutely no gameplay in any of its advertisements, only showing concept trailers and cutscenes and talking about its plot, you would probably shy away and think the game isn't worth playing if it can't even stand on the merits of its own gameplay. So why the fuck are we accepting that as the norm in TTRPGs?
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LETS TALK ABOUT BECKY IVES FOR A MINUTE!
when you think about becky, you have to remember that she spent at least four years listening to terry’s “crazy theories” about hawkins lab, and the big bad man taking jane away. she knew terry took part in “hippie crap” and assumed that messed with her head. that those experiences combined with miscarrying in the third trimester had a terrible strain on her mental health, ultimately losing her connection to reality. she spent those years watching terry fight and lose legal battles against brenner and hawkins. she pleaded for her to stop, to get help, as their relationship grew stressed and strained because becky didn’t believe her, and terry hated her for it.
and then when terry’s mind was completely broken, she spent her days and nights caring for her. the show never touched on this. just what did becky think happened to terry? what story was she told? was terry put into a random hospital with doctors from hawkins lab, under a guise of caring for her, just to tell becky there was some kind of accident? maybe a car accident. did they claim the drugs used in the mk ultra testing from all those years ago took affect on her mind? probably not, because then becky would be in an opportunity to sue. i highly doubt there would have been any mention of the lab, opposed to some, "unfortunate accident." it really bugs me that there’s no story about what becky believed made terry catatonic. terry knew becky didn’t believe her, and as such, definitely did not tell her about her plans to break into the lab. so a story could have easily been concocted.
and then, one random day, a kid shows up at her doorstep, claiming to be the daughter she didn’t believe existed. immediately, by jane opening the door with her mind, becky held some kind of belief for she'd heard terry’s rants about her baby being used for experiments, experiments which gave her powers. and in comes jane, demanding to see her mother, able to open a locked door, blood dripping from her nose. all too soon she realises that there has so be some semblance of truth. the girl says her name is jane: she fits all the descriptions. the descriptions of the niece she never had. this child who her sister fought tooth and nail to get back. i can’t even imagine the guilt that would begin to fester for not believing terry, for thinking she was having a mental break, for trying to get her to see therapists and get her some real, serious help.
scared and confused for herself and her sister, and unable to fathom what is happening, what does she do? she comforts jane. there is distance, there’s awkwardness, but this girl is her blood and every moment that passed only proved that she could actually be jane ives. she makes her a sandwich, tries to comfort her, tells her that her mother is in a dream. probably a good dream. she comforts and tells her that terry never stopped believing.
she always believed you were out there. she always believed you’d come home one day.
home?
yeah, home.
she offered her, this strange little girl, a place in her home with her and her mother. she didn’t push, she didn’t need to know everything in that moment; she focused on jane and nothing else. the girl was obviously traumatised judging by the way she spoke, the way she sheltered herself. if everything terry claimed was indeed true, then becky couldn’t even begin to think about what she’d gone through.
i wanna help you, but to really do that, i need you to talk to me, okay? it doesn’t have to be now. it doesn’t have to be today. when you’re ready, okay?
she never moved a single thing in jane’s room. although she didn’t believe terry, she respected and loved her enough to keep it exactly as she’d planned. and at least she could give jane that, the vision her mother had for her, what the first steps of their wonderful life would have been like. becky claimed terry was “stuck” living the “same dream” over and over. where becky, too, was the one who was stuck. terry became 24/7 care, and unless she had helpers (which i highly doubt), becky would have given up her job, her out of home hobbies, her entire life to care for her sister. stuck in an endless routine until jane came along and struck her with the reality of it all.
as soon as jane contacts the void, you can see becky looks on edge and nervous. which, fair enough! she asks if she can sit and watch, but doesn’t interfere or distract jane. she even sits a little further away from her, perhaps out of fear (which would be completely justified. this girl physically moved things with her mind, who knows what else she can do) or just trying to take this all in within her own time and space. but the moment, the second jane departs the void and is in a state of distress, she moves to comfort her. she isn’t sure how, and doesn’t expect it to be returned, but offers it nonetheless. as far as she knows jane just spoke to her sister; she would be dying to know what happened, if she said anything. but remains silent and focuses on the child.
unfortunately we really don’t see much else of their dynamic on screen, but it is very justified that becky contacted hawkins and tried to get a hold of hopper. he and joyce were the only ones who seemed to have some kind of understanding; of course she would want to contact them. she put on a brave face in front of jane, focused on her and her needs. but as soon as she put the bed down and jane wanted some time alone in her room, becky had a moment to breathe. to think about her, her sister, all those wasted years because she didn’t believe. so, weeks later, when she gets a phone call from a weak sounding girl, saying she was sorry, the relief is immense. when recovered from her illness after closing the gate, the first thing jane wanted to do was call her aunt. hopper got on the line after the initial apology and asked if becky would come to hawkins, so they could work things out from there.
i just think becky is such a neat, complex character for the literal twenty minutes (probably less) screen time she gets. i adore the way she treats jane, and think she is such a good influence in her life. imagine all the stories becky could tell her about terry. things no one else could. her relationship with her aunt is one like no other, for both the sake of her mother, and that she is the only true family she has ever known, or as far as she knows, even has. becky never expects anything from jane (unlike a lot of the people in her life), and in that respect, jane does actually open up to her overtime. to becky, jane isn’t a girl who’s saved the world a few times. she’s the niece she didn’t believe in, and would spend the rest of her life making it up to her and terry.
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