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#i love bees
liberate-te · 10 months
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The truth about fireworks
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mspaint-flower · 2 months
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bee fowelr? Ity bity bee
tknny even
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beeflower
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bog-bitch · 8 months
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Male Valley Carpenter Bee (Xylocopa sonorina), which is in my totally unbiased opinion one of the most underrated insects.
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happyfoxx-art · 5 months
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The big shopping weekend is here! Got a bee lover in your life? This is for YOU! Head on over to happyfoxxcreations.com to get your bee bag!
Shares massively appreciated! Small Businesses unite :D
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afemwolfboy · 10 months
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𝐎𝐡𝐥𝐬𝐝𝐨𝐫𝐟 𝐂𝐞𝐦𝐞𝐭𝐚𝐫𝐲 | 𝐇𝐚𝐦𝐛𝐮𝐫𝐠, 𝐆𝐞𝐫𝐦𝐚𝐧𝐲
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shelovesplants · 2 years
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Bees love sunflowers 🌻
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safiru · 9 months
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Another weekend with bees, helping with harvesting honey.
Unfortunately this time the weather wasn't the best (windy and not very sunny) so the bees were not that calm as before but we managed to finish 12 from 19 beehives 🐝.
And I'm so happy that I got a few jars of this honey, it feels somehow special to me ☺️.
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graveyardgremlins · 9 months
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Do you think that duke can see shrimp colors if he wants to?
That would be so fucking funny. so yes, he can
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classicwoodie · 2 years
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y-rhywbeth2 · 3 months
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Lore: Dwarven Magic
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Overview | Culture | Specific Cultures | Magic | Religion | History -- WIP
I got irritated trying to build one large compilation, so I figured I'd start posting things in smaller chunks.
Anyway: That dwarven tendency towards having sudden premonitions of the future, and a focus on the forms of magic other than that practiced by proper dwarven society (ie divine magic), like those kids and their new-fangled arcane magic, and dwarven bee keepers, also known as druids (bees, bees, bees, GIANT BEES). God I love the dwarves for that alone.
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Dwarves have an uncanny knack for foretelling future events; a dwarf feels their death approaching when their time draws near, and some experience brief flashes of events in their future (good or bad). Dwarves put a lot of stock in the concept of fate, and it's firmly believed that these premonitions are sent to them by the gods, "to ensure that each dwarf knows when an encounter, decision, or deed is especially important to the Folk as a whole, so he might act accordingly."
The dwarven gods "serve their steadfast worshippers diligently" and their people respond to this with devotion - they are an extremely religious peoples. They're firm in their belief that as long as they follow their deities' dogmas faithfully that the gods will aid them in their time of need. As their gods place a strong emphasis on hierarchy and honour, the dwarves follow suit, and a good dwarf will always honour their vows. As a result of this emphasis on religion, dwarven magical tradition is predominantly divine magic, with a minority of druidry. Arcane magic has only seen use amongst dwarves in recent history (in the decades following 1306 DR).
Dwarven clerics have a tighter relationship than most do with their gods, as their dwarven gods are more likely to aid their followers directly than any other pantheon. This direct connection to the divine gives a cleric great standing in their society, and also means that dwarven religion is less likely to be corrupted and more likely to be accurate to what the deity believes than how the priesthood "reinterprets" it (Moradin is watching and will slap you over the back of the head).
That said, the gods do play favourites and are more likely to respond to those favourites.
The aid they ask must also be for the sake of bettering the lot of dwarves as a whole in order to be given.
Those who become priests often feel an affinity from a young age. They hear their deity's voice in their mind, experience an impression of their emotion or witness visions of them.
Amongst non-dwarves clerics will usually hide their status, and are loathe to allow outsiders to witness them in worship or casting spells (these are sacred, holy and private things not to be witnessed by undwarven eyes).
Traditionally, only men were allowed to become clerics of male deities, and vice versa.
The most powerful clerics are known as the High Old Ones (level seven and higher, mechanically). Theirs is the most direct line to the divine; they are the direct servants of the dwarven gods, and their very voices on Toril. If a High Old One reports news of a nearby potential threat to their god, they can expect divine intervention of some sort (even if it's just the deity tracking the threat's movements and reporting back to the dwarves so that they can protect themselves).
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Prior to the Thunder Blessing in 1306 DR, dwarves were incapable of arcane magic. Spells fizzled in their hands, or else went horribly awry in a manner akin to wild magic. It was the generation born afterwards that brought arcane magic into dwarven society.
Dwarves with an interest in arcane magic generally favour the god Durgmaren Brightmantle, the god of knowledge and discovery and often join his clergy.
In terms of arcane spellcasters, dwarves respect wizards more than sorcerers. A wizard studies and perfects their craft through skill, where a sorcerer simply inherits theirs through sheer luck of winning the genetic lottery. Many dwarven wizards are specialists.
Abjuration is often practiced by the religious - many multiclass as clerics of Berronar Truesilver and Dumathoin, and due to the school's popularity amongst the former's followers, many dwarven abjurers are women. -
Illusion is gnomish business (perhaps their only flaw), and such spells should never be used by respectable dwarves unless it's in defence of their homes (in which case it's used to improve traps and such). -
There are no laws against necromancy, but the fact that the school is inherently tied to the darker parts of existence means it's shunned by almost everybody and few seek to specialise in it. -
Divination is primarily the domain of clerics, but some mages have found a niche for themselves as advisors to those in power. -
Conjurers are uncommon, but when found will usually be seen amongst patrols defending dwarven settlements. Evokers can also be found amongst the ranks of dwarven warriors. -
Dwarves shun enchantment... unless they're dealing with trade partners and competitors that prove themselves untrustworthy, in which case, cast all the charm spells you like! -
Transmutation is primarily seen amongst shield dwarves, and the spells are not seen as useful for much aside from personal gain.
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Druidry was shunned, historically. It's too tied to that baffling foreign concept of leaving nature as it is; imperfect. Druidry is seen as a thing for humans and elves, it's strange fey stuff. Even now it's not a popular choice, and dwarven druids are rare. The dur Authalar, also known as jungle dwarves, made an exception to this rule.
Nevertheless, at some point "generations ago" a group of dwarves formed between two clans called the Earth and Stone Conclave, where members of each dwarven subrace (save the duergar) could come together and discuss dwarven culture and issues. The druids of the dur Authalar introduced their cousins to the concept of apiculture.
The other dwarves discovered that "holy shit we love honey" and decided that learning this tree-hugging fey stuff was an acceptable sacrifice to better understand the bees and make better honey.
Dwarves having a philosophy of "everything can and should be improved upon" they also improved the bees by engineering giant bees.
Giant bees are large enough to be ridden on, and often serve as animal companions and steeds to dwarven druids. Their druids also tend to style their warpaint after bee stripes. When going into battle, the druid will usually fly in astride the giant bee, with swarms of regular bees serving as shock troops under their command. They don't generally fight to the death, but usually use their tiny troops to irritate a foe into retreating. Their favoured weapons tend to be crafted from the lost stingers of said giant bees (spears, for example)
Due to this combat role, dwarven druids often multiclass as fighters, rangers and barbarians. They're walking apothecaries who can provide alleviation from bee-stings and complications, and always have summoning spells prepared to call on the hive if needed.
Most of their time is spent tending to the hives and working with honey.
The dur Authalar do not keep hives the way shield and gold dwarves do; they simply keep track of naturally established hives in the wild that they take care of and establish a rapport with.
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backyardentomologist · 9 months
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Nevada Bumblebee!!
These fuzzy fellows are native to North America, and can be found all along the west coast (from Alaska to California) as far east as Wisconsin, and as far south as New Mexico and Arizona, as well as some parts of Mexico.
They are very large bees, easily twice as big as the average honeybee, and somewhat noisy too—I heard this guy buzzing from several feet away.
In the third picture, you can see their tongue, which they use to drink the nectar from flowers. Only two of the seven bee families have long tongues—the rest have, well, short tongues.
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kkdas · 1 year
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I love bees 🐝
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primepalindrome · 7 months
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Bee brave. Artwork for a friend
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pan-perkozeq · 1 year
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"Amongst all of the worthy one, you spared me..."
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I like Hive presence in the game. Sad thing we know so little about it...
Another concept for my AU - male bees usually have to fight to death as a part of ceremony to crown a new queen so the last one alive becomes the Hive Knight
I added Vespa wings cause why not, plus the bee without wings - especially the monarch - feels like a... Idk... Boiled water without tea?
You got the point
(Based from my family experience. My parents a few hives by themselves so they obviously share their knowledge with the rest of the family)
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fiomeras · 9 months
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