BEFORE I FORGET FOREVER: this was my first attack for art fight!! love this formaldehyde catguy. character belongs to @surfclown =D
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standing under a boiling hot shower last night talking to myself about how odd it is that people still think “the duffers wouldn’t do something that deep/complex/intricate and hide so much information because the general audience wouldn’t be able to pick up on it” is a valid argument as if the show wasn’t immediately massively popular to the point that they probably could’ve ignored the general audience this whole time and as long as they had a coherent story it would’ve continued to gain traction. it’s their show, they’re gonna do whatever they want with it and hide as many secrets as they can and they will get away with it. why should they "dumb down" their work when they want to live up to their own standards. i think i'd rather die than only do surface level shit to "appeal to the most people."
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I did eventually fix my Mac copy of AssCreed and it was a problem of needing a file to go in a folder it wasn't in for whatever reason, and like two lines of code had to be added, and don't get me wrong I have a degree in programming so I know how to do that. HOWEVER I think it's ridiculous to charge someone 60 dollars for a completely broken copy of the game and even more ridiculous to tell someone to get fucked when they're mad their 60 dollar purchase doesn't work and when the fix took maybe 30 seconds once I figured out what was wrong.
Like. Yeah I knew how to fix it. But also you shouldn't need a literal degree in programming in order to boot up a game in this day and age. It should be as simple as clicking a button.
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Want Jamil as Princess Zelda?
Too bad I already made it
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something a little silly
(he's not actually angry at the "drugs" thing, just busy trying not to die)
oh i almost forgot
transcript of my bad handwriting:
Page 1 Panel 1: 2013, 1:38 pm (sfx: DING DING DING)
Panel 2: 9th period, 1:40 pm
Peter's internal thought bubble: "Oh shit my meds"
Panel 3:
Student 1: Hi, Mr. Parker!
Peter: mm-hm
Panel 4:
Student 1: Mr. Parker? Hello?
(Student 2: Huh?)
Panel 5:
Peter: Hm?
Student 1: What are those, tic tacs?
Student 2: No, he's doing drugs!!! (In class!)
Text pointing to Peter's hand holding his pills says "PTSD medication"
Peter: HKFGH (choking noise)
Page 2:
Panel 1:
Student 1: Are you okay?!
(Student 2: oh fuck)
Peter: COUGH COUGH
Panel 2:
(sfx: WHEEZE)
Peter: It's not DRUGS!
Panel 3, Peter cont.: Well, I mean, it is drugs, but it's prescription—it's medication. OK?
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Hey! I finished up another little resource I've been slowly putting together.
I've put together a turnaround reference of every character in the game, with every alternate appearance, both full bodies and profile views.
The full body views include a hatless young Graham for scale. There is a bit of an issue regarding characters with armor- I'm not very savvy with blender admittedly, and all of the metal comes out really dark. It isn't too bad, save for Manny, who doesn't even have his green feather. I'd like to fix those once I can. Also, capes are omitted. I think that only applies to Graham and Whisper though.
I'll be finishing up doing the same for the animals at some point, and I'm planning on making a few references for certain character's weapons, or other interesting items.
Also- along with the profile views, I included some of Graham's head at every angle by 10 degrees, from head on, lower, and upper angles. Thought it would be helpful to see how his hat works from any direction. The images are huge, here's a gif of them all together.
Hope these will come of use! I've been working on it for a while.
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