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stereo-91 · 1 month
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CHATEAU DE VERSAILLES CC SET
NOW AVAILABLE ON PATREON!
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Everyones favourite Chateau is finally here!!!!
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After a lot of hard work, we have finally finished making our Versailles CC set.
Ever since the Sims 4 first came out me and Anna have always wanted a Versailles CC build set in the game. After learning many new CC creation techniques together over the last few months, we decided to attempt a Versailles set of our own.
Now simmers can build an accurate Version of this very popular and beautiful palace.
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This set includes
* Stone Balcony and Gilded balconies with their platforms ( separated )
* Huge Sculpture with the Clock in the middle
* Full Columns in 2 different sizes
* 2 different Wall Columns in 2 sizes
* 2 Types of Shelves for your walls
* 2 Types of stone benches with their pedestals
* Stone Vase decor
* Rooftop railing and pedestal
* Friezes, ornaments, keystone as you see in the pictures
* Front Door with multiple swatches to choose
* 6 Different windows in different sizes and shapes
* Arch in marble
* 2 Types of Niches for the walls
* Marble and stone floor tiles set for the entrance
* Rooftop Windows ( both )
* 3 types of golden chains railing for the rooftop
* Roof tiles matching Versailles
ALL BASE GAME compatible, except for the golden entrance gate that requires Vampires EP 
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Se hope everyone enjoys building using these new CC items to create their dream house or palace
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We will be creating the back facade in set 2 in the future.
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We really hope you enjoy this set
LINK BELOW:
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Deception & Reunion
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In the short time since King Edward ascended to the throne, his actions have left a profound impact on Windenburg. With the skies clearing of smoke and homes being rebuilt, the kingdom began to flourish once more. One of Edward's earliest acts as King was to restore his sister Augusta's rightful titles. In a grand ceremony held at Windenburg Castle, King Edward crowned Augusta as Princess once again, reinstating her household and all the privileges that had been taken from her years ago. Additionally, Edward orchestrated the exhumation of late Queen Fiona's remains from the Tower, granting her a proper burial in the vault beneath Westsimster Abbey. This gesture held immense significance for Augusta, who had long yearned for the opportunity to know her mother and was previously forbidden from speaking of her.
Despite the renewed hope and progress in Windenburg, darkness still persisted. Within the confines of Windenburg Castle, on a chilling Autumn night, Queen Cordelia lay nestled in her chambers, the warmth of the hearth casting gentle flickers of light across the room. Suddenly, she was jolted awake by a thunderous banging on her chamber door, echoing through the stillness of the castle.
Intrigued yet cautious, Cordelia rose from her bed, she approached the heavy oak door, the rhythmic pounding growing louder with each step. With a deep breath, she unlocked the latch and pulled the door open, only to be greeted by an empty corridor. Confusion knitted her brow as she glanced around, expecting to see her guards stationed nearby, but they were nowhere to be found.
A sense of unease crept over her, prompting Cordelia to step into the corridor, she moved cautiously, her footsteps echoing softly against the walls. As she rounded a corner, another noise pierced the silence, causing her to halt in her tracks. Her heart raced as she turned, her candlestick trembling slightly in her grasp.
There, hiding in the shadows, stood a figure clad in dark attire, the glint of steel catching her eye. Cordelia's breath caught in her throat, her mind racing with a mix of fear and disbelief. She had stumbled upon an armed intruder, a threat lurking within the very halls of her castle. Time seemed to slow as she struggled to comprehend the danger before her.
In a moment of terror, Cordelia's grip faltered, and the candlestick slipped from her fingers, clattering to the floor with a resounding thud. The sound echoed through the corridor, a stark reminder of the perilous situation unfolding around her.
As the first light of dawn painted the sky over Windenburg, a sense of unease settled over the castle. Queen Cordelia's continued absence was unusual, her presence normally a steadfast pillar within the fortress walls. In his chambers, King Edward lay in a peaceful slumber, the gentle morning sun filtering through the ornate windows.
Lady Philippa, a trusted advisor known for her composed demeanor, entered the chamber with purpose. Her voice, though calm, carried an undertone of concern as she called out to rouse Edward from his sleep. The news of a Tartosan-flagged ship's sighting added a layer of intrigue to the morning. Edward's awakening was met with a humble smirk, a blend of curiosity and anticipation evident in his expression. He sought clarification from Philippa regarding his mother's possible return, her response tinged with a subtle hint of doubt.
That morning, a bustling scene unfolded along the Windenburg coastline. Tents were meticulously pitched, and the diligent servants ensured an abundance of food was prepared for the anticipated guests' arrival. King Edward, amidst the festivity, gazed out toward the sea where the Tartosan-flagged ship approached, its arrival met with cheers and jubilation from the gathered crowd. Despite the celebratory atmosphere, Edward's mind was consumed with concern for his missing mother. He struggled to push aside the nagging feeling of uncertainty, focusing instead on the tasks at hand.
Standing next to Edward, Lord Richard, who had taken on the roles of Lord Protector and Regent, provided comforting words, assuring the king that everything would be fine. He ventured to speculate that Cordelia could possibly be visiting relatives in Bagley. As Richard moved away, Edward's mind wandered, grappling with the uncertainty of his mother's whereabouts and the perplexing circumstances surrounding her sudden disappearance.
As the ship finally docked at the shore, a flurry of activity ensued. The Dowager Queen Margaery and Empress Mary, accompanied by their entourage, disembarked from the vessel. Among the welcoming throng, Lady Jane rushed forward to greet her long-absent mother. It had been 21 years since their parting, and Jane's joy at seeing Margaery again was palpable. Emotions ran high as Lady Dorethea embraced Margaery warmly, tears of disbelief streaming down her cheeks. Years of uncertainty and doubt had led them to believe that Margaery would never return to Windenburg, adding to the emotional weight of this reunion.
In a dark, stone room, Cordelia lay sprawled on a rough straw mattress. The cold, damp air clawed at her skin, permeating every breath with a musty stench that hung heavy in her lungs. The rhythmic drip of water echoed ominously, a constant reminder of her captivity in this dismal abyss.
As her consciousness reluctantly resurfaced, Cordelia's senses were assaulted by the oppressive atmosphere. With a pained groan, she struggled to sit up, her mind reeling with disorientation and fear.
"Where am I?" Her voice quivered, lost in the suffocating darkness. "How did I end up here?" The questions lingered in the air, unanswered echoes that only intensified the sense of foreboding that enveloped her.
As the haze of confusion slowly dissipated, Cordelia pieced together the grim sequence of events that had led her to this desolate place. She had been snatched, taken hostage by an unknown assailant. But why had this happened? And where was her captor now?
Unbeknownst to Cordelia, the Jacoban Clergy had struck a dark bargain with the newly appointed Lord Lorus Landgraab. They tempted him with a substantial sum to utilize his castle, situated on the Isle near Aarbyville, as the ideal site for Cordelia's secretive imprisonment. Lorus, barely 18 and naive to the clergy's ulterior motives, accepted the offer.
After a failed attempt to break free, Cordelia's desperate cries for help echoed fruitlessly in the sealed chamber. The solid door stood as an impenetrable barrier, leaving her trapped in a state of utter despair. She sank to her knees, hands gripping her face, questioning her fate with a heavy heart.
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southernsimlish · 3 months
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Lately
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wewantmods · 10 months
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30+ Sims 4 Medieval CC: Embark On An Epic Journey
Thanks to creators: @shimydim @Kennetha_v @Nemesis_im @plumbobsnfries @sifix @simbishy @oydis @melancholymaiden96 @remussirion @bluecravingcc @simmiev2 @historicalsimslife @lhonna @dissiasims @soloriya @philo @msqsimsofficial @kiolometro @arltos @nolcanol @simsbylinea @lady-moriel
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Old Willow Creek, 1882, Lady in Green
dress by @linzlu 
hat by @simverses 
fan by @janesimsten (pose is a part of the Regency mod, don’t ask just download it already)
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Barcelo Palace
Hi Guys! I'm sharing the Barcelo Palace. 
Once a lavish household, it was converted into a highschool. 
It is located in Avellaneda, Buenos Aires, Argentina. 
The interior space is almost according to floorplan but I made some changes to make it more playable. 
The spaces are decorated for you to know what it is each space meant for, but you can modify to your own taste. 
You  will need lots of CC for it to work properly, mostly from Felixandre, TheJim, SYB, Aggresivve Kitty, among others.
Please let me know if you like it :)
Enjoy!
https://www.patreon.com/posts/81619315?pr=true
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chateausims · 2 years
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WIP - Louis XV Boudoir Chair and Clutter
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I'm done with the chair! Now I'm working on some clutter for the dressing table. So far I created these porcelain items and I might add another pot and a hairbrush. It's supposed to look like some 18th century lady just finished applying her makeup :)
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vuokkosims · 1 year
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Images persos - Characters’s pics
Bidonjour ! 
 Les screens de Hildegarde sont dispo gratuitement sur mon Patreon ! ;-)
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Hildegarde's screenshots are available for free on my Patreon ! ;-)
https://www.patreon.com/posts/77447681?pr=true
Kises !
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summerr-the-simmer · 2 years
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Prince Henry of England and La Baronesa Juanita Cortés of Spain are married.
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sims4utopia · 7 months
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Meet Loretta Henning
Aspiration: Big Happy Family Traits: artistic, open-minded and elegant Career: Stay-at-home woman
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stereo-91 · 4 months
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NEW! GOTHIC WINDOWS FOR SIMS 4
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Let's get the new year started going gothic !!!!
After a little break over Christmas me and Anna are now working on new ideas for the new year. This is a little set of Gothic windows that we have decided to release early for early access Patreons.
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The windows shown are based on Windsor Castle. Each window has multiple swatches. Exterior and Interior are different colours.
We hope you enjoy.
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At the Castle of Amorosa, nestled within the idyllic realm of Tartosa, the dowager Queen Margaery occupied her chambers, engaged in the solemn task of perusing documents that had arrived that very morning. Among the collection, a letter bore the seal of Windenburg, and Margaery's heart quickened with a mix of apprehension and curiosity. As her eyes scanned the content penned by Lady Dorthea, Margaery's expression transformed from curiosity to sheer disbelief. The contents painted a grim tableau—a vivid account of the execution of Advorton's royal family, an unthinkable act orchestrated by none other than her own son, King Wilhelm V.
Shocked to her core, Margaery's trembling hand released the letter, letting it flutter to the floor like a leaf cast adrift by the wind. A guttural cry of agony and frustration tore from her lips, echoing the turmoil that churned within her. How could her own flesh and blood, her own son, commit such an unfathomable atrocity against his own family?
In the courtyard below, Empress Mary reveled in a precious moment of maternal respite, watching with a fond smile as her young son Fernando honed his swordsmanship skills. The peaceful scene shattered when Margaery, her countenance contorted with distress, burst through the doors with an urgency that left no room for pretense.
Margaery, her voice strained and quivering, recounted the grim tale to her daughter. The weight of the revelation bore down upon them both, a heavy burden they now shared. Empress Mary's radiant expression dimmed as the news settled upon her heart like a leaden weight. Margaery's sobs intertwined with the sorrow that enveloped them, for this was not merely the loss of a royal family, but the shattering of bonds that once held the promise of unity and shared blood.
In the hallowed chambers of Emperor Alonzo, a somber ambiance hung in the air as he busied himself with official matters of state. The sudden intrusion of his wife and mother-in-law, their faces etched with desperation and heartache, momentarily caught his attention. As Empress Mary conveyed the dire circumstances, Alonzo's gaze shifted from his work to meet hers, his own eyes reflecting a deep empathy.
Mary's plea was impassioned, a plea for aid in rescuing Princess Fiona from the clutches of her ruthless brother. But Alonzo's response was one laced with sorrowful realism. He met his wife's eyes with a mixture of regret and compassion, explaining that the window for intervention had long since closed. The impending wedding and its binding implications seemed insurmountable from their distant vantage point, a harsh reality that weighed heavily upon them all.
With a sorrowful gaze, Empress Mary withdrew from her husband's private quarters. Margaery found herself collapsing into her daughter's embrace, her heart heavy with guilt and regret. In this poignant moment, mother and daughter clung to one another, two souls united by sorrow, grappling with the harsh truth that their actions had perhaps set in motion a tragic series of events they could scarcely have foreseen.
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southernsimlish · 10 months
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Communal Square
A new world means a new town square for your 1850s sims! Complete with restaurants, bars, lounges, card halls, and a daycare! On the gallery this afternoon!
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nonsensical-pixels · 3 months
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i've been on a historical challenges binge recently, so have the fruits of that! starting off with: 3 new, long gowns for your stuck-in-the-past sims! they are each meant for different periods of history 🥰
i do plan to add on to this collection, as i've seen a lot of very cute hairs, accessories, etc. that ts2 doesn't have yet 👀 so keep an eye out! more info on all 3 dresses under the cut 👇
DOWNLOAD: SFS | MF ⌛
credits go to @my-historical-sims, @teanmoon, @clepysdra, and @zx-ta for the original ts4 creations! and to ea/maxis for the original mesh of the swan dress, which is technically a sims medieval to sims 4 to sims 2 conversion 🥰
ITEMS INCLUDED
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4T2 MY-HISTORICALSIMS' MEDIEVAL BELTED DRESS (SFS | MF) - made as a late birthday present for @spell-bloom 😍 - mesh is yf-af only, but elder-enabled - everyday, formal, outerwear - 12 swatches - 5769 polys! 4T2 TEANMOON'S MINOAN MAIDEN DRESS (SFS | MF) - a redux of a dress i posted to the simscord literally a year ago and should never have posted tbh, the original was so bad - paired with 4t2 @clepysdra's gladiator sandals by me - meshes for tf-af, but again, elder enabled - everyday & formal - 6 swatches - 7190 polys! 4T2 ZXTA'S SIMS MEDIEVAL SWAN DRESS (SFS | MF) - expect some gaps between the cross-fabric at the back and the actual back, since they're painted on - mesh is yf-af only, but elder enabled - everyday & formal - 6 swatches - 3028 polys
SWATCHES
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MEDIEVAL BELTED, MINOAN MAIDEN, AND LASTLY SWAN
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if there are any issues that you find with this set, please don't be afraid to let me know! part 2 will come whenever i have the energy honestly, so don't get too excited. happy simming though, and when you download this, do keep in mind,
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jenplayssims · 9 months
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Sims 4 “Oregon Trail” Challenge (BACC)
Inspired by playing Oregon Trail on the Switch recently with my family as well as the Homestead Challenge for Sims 2 by child_of_air, I wanted to create a historical build a community challenge (BACC) with references to the Oregon Trail game (ie, river crossings, death by illness, new pioneers arriving by wagon train, etc). The below are guidelines for play, many adapted from the Sims 2 challenge for use in Sims 4. Please consider these guidelines flexible and tweak them as you wish to fit your gameplay. This challenge was written with all packs in mind but can be played without them.
HUGE thanks to @antiquatedplumbobs for providing me valuable feedback and helping my idea really come to life! Also thanks to @cowplant-snacks​ for being a sounding board and providing feedback. This challenge wouldn’t be the same without either of their input and I am so grateful!
The Basic Rules 
1. There is no electricity, no running water, and no access to technology that wasn’t invented prior to the 1850s. You may wish to utilize the lot trait “off the grid” to aid with this, but this is not essential. As long as the home, decor, and most behaviors of the sims matches the time period, how restrictive you choose to be in your gameplay is up to you. “Close enough” is ok for this challenge.
2. Each member of your wagon party has a backstory to their lives, and many of them are trying to escape from the confines of the restrictive social order or begin a new life. However, the items they take with them will be restricted to what their social rank was when they left. Space on the wagon is limited, and only the most precious items would be taken along. (More on items below)
3. At the start you will play your aspiring pioneer household as they journey by wagon to their destination, facing obstacles along the way. Once your pioneers arrive at their destination, they will all move into a boarding house with a host sim. Only the host household (which includes your first set of pioneers) will be played at this point. Once sims move out and begin their own homesteads, the neighborhood will be played in rotation. Each house will be played for 1 week (length of rotation of your choosing. 1 week is my recommendation).
4. Only the host or hostess at your destination will be able to have a job at first, which will be in politics. Everyone else will have to focus on developing their skills, adding to their hope chests, and preparing for their own homesteads. Sims cannot marry or move out of the boarding house until they have produced enough goods to begin their own homesteads.
5. Please note that your end destination does not have to resemble Oregon. The Oregon Trail game was simply an inspiration for this challenge.
Time 
The concept of time passing is up to you. You may want to let the seasons dictate the years, or you may want to base your year around a biological marker, such as the sim age spans. Some may want to make their own metric for years (ie, 4 days = 1 year). You may choose to not bother with the passage of time at all. If you choose to advance the passage of time, you will need to keep track of advancing technology (I recommend Decades Challenge for inspiration). This challenge could be played as a prequel to the Decades Challenge.
Getting Started
1. Create your wagon train lot for your pioneers to live on as they travel to their new home. You can build this yourself or pull a lot from the gallery (my recommendation is Oregon Trail Camp by HistoricalSim). If building your own, this functional tent looks like a covered wagon - http://simfileshare.net/folder/183978/ kindly hosted by @cowplant-snacks, amazingly made functional by @superflare, original by inabadromance.
2. Host Sims and House - Before the pioneers’ journey is complete, you will need to create a host house and a host/hostess sim. (Note: This step can be done right at the start or can wait till their journey is almost over.) Create a host sim of your choosing. This will be the only sim in the initial household able to hold a job, which should be in politics. The host will be the one to hand out homestead deeds (though not literally). The wagon load of pioneers will begin their new life here as they gather supplies and build up their skills to qualify for a homestead of their own. Consider it a boarding house of sorts and build accordingly. You’ll want space for many sims as well as skilling/crafting items available for use. 
3. Townies - Your game should have as few townies as possible to begin with as your first pioneers should be part of the town’s founding. You may use mods to prevent the game from spawning townies or you may create your own and use mods to make them fill the roles the game would normally spawn new sims for (mailperson, bartender, etc). You can also allow the game to spawn as it needs to and either ignore those sims or make them over to fit the historical context. (Note: The Sims 2 Homestead Challenge mentions creating Native people to serve as existing townies. This is up to the player)
4. Create your first wagon of settlers
a. Roll a dice to see how many are on the wagon (1-7, unless you use mods to increase the household sim limit). They can be teens-adults. If you want to roll for gender, age, traits, etc you may. You can start with a married couple or single sim if you wish, but keep in mind that not all sims are guaranteed to survive the journey so more sims may be better for this challenge.
b. For each sim, roll their socioeconomic background: This determines the quality and quantity of items each sim may have brought with them to begin their new life/homestead. Note: Sims 4 furniture is stored in the shared household inventory, so may want to roll and make note of this somewhere but not actually choose the items until the sim has moved to their own homestead. 
1-2: Indentured Servant or Former Slave (2 Items, poor quality) 
3-4: Lower Class (5 Items, poor quality)  
5: Lower Middle Class (6 Items of poor quality and 3 items of medium quality)  
6: Middle Class (10 items medium quality)
c. Likewise with animals - it stands to reason that some would have brought livestock or perhaps a pet with them, but as these won’t really come into play until the sim moves to their own land, you can decide what they have now and then add them later.
5. Move them into your wagon train lot and begin their journey!
Optional: You can use my save file as a starting point for this challenge. It contains a wagon camp (Oregon Trail Camp by HistoricalSim) placed in Willow Creek. It also has the calendar already set up to include events on the journey and holidays (more on the journey and calendar below). Host house and sims are not included. http://www.simfileshare.net/download/4024989/
The Journey:
Your wagon of pioneer sims will begin their journey in spring. Their goal is to reach their end destination before winter begins. The length of this stage is up to the player - you may want to drag out the survival struggle or you may want to zip through it quickly. The average time of travel was 150 days. I’ve included a sample calendar below from my save file. The Oregon Trail begins in Missouri and ends in Oregon, and typically took months to complete with many hardships along the way. Any sim who becomes sick while on the journey will need to have a dice rolled for their survival odds (even - they live, odd - they succumb to their illness and die along the trail unless they are within a day of a Fort where they can purchase medicine). Also along the way are 4 river crossings (Kansas, Big Blue, Green, Snake) as well as passage through the Blue Mountains near the end. There are also 4 random events in the spirit of the original Oregon Trail game. For each of the 5 major events (spaced however the player chooses), roll a dice for their odds of success. 
1-3 unsuccessful attempt at crossing - roll to see which sim doesn’t make it
4-6 successful crossing - continue on
For the 4 random events on the calendar, roll a dice to determine which sim will be affected by the event. Roll the dice again for survival odds - if a 3 is rolled, your sim dies. 
Once the events are completed, the wagon arrives at the boarding house and moves in temporarily until their own homestead can be secured.
The sample calendar below from my save file includes all 5 events spaced out as well as a couple of stops at Forts where supplies can be purchased (medicine, food if you’re playing using the Simple Living lot challenge). I also included 4 random events and a few holiday celebrations.
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Optional: If you’d like to further simulate pioneers journeying across the country, you can move your pioneer sim household to wagon camps in different worlds with each river/mountain crossing. If you’re using my save file, use the numbered wagon train lots as listed below.
Recommended worlds to use:
Kansas/Big Blue River Crossings - #1 stay on original lot in Willow Creek
Green River Crossing - #2 Henford
Snake River Crossing - #3 Oasis Springs
Blue Mountains Crossing - #4 Copperdale
Homesteads:
In order to qualify for a homestead, sims must gain 4 skill points in 3 different skills (Baking, Cooking, Cross Stitch, Fishing, Fitness, Flower Arranging, Gardening, Gourmet Cooking, Guitar, Handiness, Herbalism, Horse Riding, Juice Fizzing, Knitting, Nectar Making, Painting, Piano, Pipe Organ, Violin, Writing) as well as meet the qualifications for homesteads below:
Basic Homestead: all skills obtained, $100 starting fund, 10 household wares
2 Bedroom Homestead: all skills obtained, $200 starting fund, 12 household wares
3 Bedroom Homestead: all skills obtained, $300 starting fund, 20 household wares
Middle Class Homestead: all skills obtained, $400 starting fund, 30 household wares
If sims decide to marry, they must each obtain the skills individually but can pool household wares and money to qualify for a homestead. 
Since work is not allowed for the pioneers until they move out, they will need to grow and sell produce or create and sell crafted items to earn money. Items can be sold through their inventory for ease if desired. If using Chestnut Ridge as their town, items can also be sold at the General Store.
Household wares include what they rolled from earlier based on their socioeconomic backgrounds as well as anything they create while in the host house.
Note: if you choose to play with the Simple Living lot challenge turned on, you will also want your sims to bring some produce, canned goods, and possibly seeds with them to their homestead.
Once in their own homesteads, they can expand as they have funds and need or can move to a new lot.
Optional: When two homesteads have been established, you can build a Trading Post. This is where your sims can sell their wares through the sales tables available in Sims 4. A grocery stall from Cottage Living may also be placed. They can also sell items at the General Store in Chestnut Ridge.
If you prefer a lot from the Gallery, I highly recommend Old Western Township built by antiqueplumbobs (antiquated plumbobs : Western Township - Simblreen Gift #1 A CC-Free... (tumblr.com) It is perfect as a community lot for this challenge.
When all pioneer sims from the initial wagon have moved into their own homesteads, a second wagon of pioneers can be created and start their journey. As your initial sims have families of their own, you may choose to create families to journey to your town rather than individual sims. The second (and any future) wagon train households created will be played in rotation with the homestead households established by your original pioneers.
Careers:
Once on their own established homesteads, your sims can begin careers. 
At home careers: farmer, orchard owner, florist, woodworker, dairy farm, llama farm, chicken farm, horse breeder, goat herder, sheep farmer, nectar maker, juice fizzer, herbalist
Careers in game: fisherman, manual laborer, gardener, painter, politician, writer, lawyer, doctor, teacher, criminal, entertainer (Note: I would suggest creating a specific sim to be the doctor to unlock medicine, creating a teacher to be part of a wagon train once your town begins to have infants/toddlers, etc - add the careers as it makes sense for your town, as most making this journey initially would have been farmers).
Optional careers:
Create a clergyman to perform marriage ceremonies among the settlers. Can add a fee to their household funds for each marriage performed, etc.
Add in custom careers, such as Fur Trader ( Peebs : Fur Trade Career | Original Career This career... (tumblr.com) )
That’s it! See how far your town can grow and advance as new settlers arrive but most importantly, have fun!
PDF link to rules
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