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#his little avatar would be so cute too!!!! and his village would have only dogs and wolves and maybe like one deer
grahamcore · 2 years
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rip will graham you would have loved animal crossing
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who-talks-first · 3 years
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Okay I'm having trouble finding everyone's posts from Friday. But I just watched chapter 9 and I have some thoughts.
Opening the episode with Din saying he doesn't gamble then ending it with him making a massive gamble was interesting. Although I genuinely don't think he ever does anything he doesn't believe he can do.
The fights in this episode are amazing. Just stunning:
The fight at the arena. The Child ducking when he sees the Birds activate. "I'm not." Really. Din, stop being so goddamn fucking hot, I'm trying to watch the damn show! The whole dangling the gangster part. "You won't die by my hand." (one of the best parts of the character Din Djarin is he is both viciously ruthless and honorable to a fault. I love it!)
The fighting at the end. Both men flying in sync to kill the beast. The Raiders and townsfolk grudgingly working together. But it would have worked better just leaving the loaded bantha in the valley, luring the best out, and detonating it. Fewer civilian deaths but what do I know, I wasn't raised in the fighting corps. And god at the end when Din soars out of the monster's mouth! I that was how the episode would end as soon as I saw the explosives. But still so fucking cool! Is there a name for that trope? I call it the Hercules.
Can we talk for a second about how Din looks in this ep? The strides, the poses and posture. He exudes so much bde that it physically hurts me. Clearly a lot of that is Mandalorian in nature, if those images of Boba Fett from the comics tell us anything (Fett sitting spread in his ship and Din doing it on the wagon at Sorgan have p much the same energy). Just looking fine as hell through the whole thing, even covered in deadly dragon stomach acid.
And can we talk about how much he says this episode? He explains the Tuskens' behavior, translates, plans, barters, smooches doggies, etc. He talks a lot. And I think that's interesting. Din has this reputation as being awkward in social situations and quiet. And like, it's one thing feeling shy around the beautiful widow who's hitting on you. But he says what he means clearly and more or less concisely, including some one-liners and sarcasm. I think he could be described as "laconic" (my character does describe him as such in the thing I'm writing), which means they use as few words as possible to get their point across. Din has no hesitation in speaking, he just prefers to only speak when he has something to say, if that makes sense.
So happy to see Aunt Peli! And Din being like "eh let them work" That's what we call growth.
The casting. I nearly lost my shit when Timothy Olyphant was under the helmet, looking like a whole ass meal. Like that is the most flattering haircut and beard combo I've ever seen on him. Don't @me but he could get it. And poor typecast Leguizamo. Still great tho. He was fun little asshole.
I love when this show doubles down on the western themes:
Vanth's name, accent, role, and general appearance all line up with a small town wild west sheriff. Just showing up and saving the town, so they're like, you're the Lone Ranger now! Olyphant has played western roles before, including voicing The Spirit of the West (an avatar of the legends and ideals of the wild west modeled on Clint Eastwood's western characters) in the animated film Rango (a lot of the Mandalorian's aesthetic comes from Eastwood's movies).
The Mandalorian theme but softly strummed on a Spanish (nylon string) guitar is very evocative of a border town.
The tuskens represent an Indian tribe. The abandoned mining town. The mysterious stranger who comes to town and saves it. Vanth and Din nearly have a quickdraw shootout! The child is hiding in a spittoon for chrissakes!
It really echoes the 7 Samurai theme of chapter 4. I know it's an overlapping, repeating theme in western film. I guess I was surprised to see it again so quickly.
I don't know how I feel about Din speaking Tusken. Signing was one thing. But I just giggled uncomfortably the whole time feeling it was kinda silly (and I had assumed the reason he signed was because humans couldn't speak Tusken). Was that our big hero, heartthrob, and favorite actor Mr. Pascal sitting in the studio making those noises? Rrrhehh rheh rrhehh! I dunno I'm just. Reeling.
Isn't interesting that Din would annihilate the entire populace of Jawas without batting an eye, but he would do almost anything to protect the Sand People? I know there's something to that, about marginalized/eugenicized groups versus like colonialism and whatever vulture like construct you would attribute to the Jawas. But I'm not smart enough to articulate it.
Okay, so the obvious: Boba Fett. Really shocked to see his armor on someone else. I'd already seen the casting of Morrison, so I wasn't like, "is he dead?" and I knew right away this hick didn't take it off him. I wonder if the Jawas stunned him and removed it. Either way, there's going to be hell to pay. I can't wait to see Din and Boba interact; I wonder how they'll respond to each other. And even though Fett should be in his early 40s (I think) he really looks like hell. I mean, I know he's seen some shit. But I wonder what's been up with him in the last decade or so.
Some stuff I thought I noticed, but I need y'all to help me confirm:
Was that Anakin's podracer engine?
Was that C-3PO graffitied on the wall in the dirty city?
Were we supposed to recognize R5?
There's a couple others but I forgot em. I gotta watch it again.
Some questions:
What was the spherical thing the Tusken Raiders recovered from the beast's remains? The scene mirrored the Jawas and the mudhorn's TSUGA! Tsuga tsuga! Tsuuuga! But that didn't look like an egg. If I didn't know better I would swear it was a pearl. (which almost makes sense if you take into account that this guy eats dirt for a living and could have an organ or extra stomach in there like those gross hard balls they used to pull out of ox bellies) Or was it mentioned earlier and I didn't catch it? There was a lot going on.
What are the sand doggies? They're so cute! And that totally establishes our mans as a dog person. Writers, start your fics!
I'm a bit confused about the town's history. How have the people survived for so long with the beast there? Was it the Krayt dragon that wiped it literally off the map? How does the slaving mining guild fit in there?
It really looks in chapter 4 that those krill are native (it's not explicitly stated tho). If no one even knows where Sorgan is and it doesn't have a big export economy, how do these people in the middle of buttfuck nowhere have spotchka?
On that note, how did that city gangster hear about Fett/Vanth? I mean, I dig that he's a collector of beskar'gam, but like, that's still way out there.
The jingling spurs sound in chapter 5 is deliberately obvious when that mysterious figure comes upon Fennec Shand. Can we assume that's Cobb Vanth there? Because clearly, Fett has been without his armor for a while. If it was Vanth, what did he do with her? I don't believe for a second that she's dead. He's not a bounty hunter and he wouldn't have any idea she was valuable since the Guild had abandoned Tatooine. Barter for help/transportation /goods/labor /etc? Also, if it was Vanth, did he witness the whole thing? If so, he knows who Din is. Maybe knows Toro. I dunno. Lots of thoughts. Did he just stumble upon her while traveling back to his village? I forgot the name already lol Mos Pelegrino?
Okay it's nearly 4 am. I genuinely can't remember if I had anything else to say. Please continue to tag your spoilers cuz I will again not get to view the episode until after y'all do next week. But until then, please come yell at me about our favorite show and space boyfriend. I like crazy theories too.
Love y'all. 😘😘😘
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campfireescapist · 4 years
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Escapism in video games I play
Animal Crossing: When people think about video games and Escapism, Animal Crossing is probably the first thing to cross your mind. The same obviously goes for me, which is why it’s at the very top of the list, even when these aren’t really in a specific order. The first time I played Animal Crossing I was in first grade playing on the gamecube. My avatar I named after a friend and had accidently made it a boy, but I loved it regardless. When I was little there wasn’t a time I wasn’t playing the game or talking to the villagers. It was something that seemed natural, at times I still remember laying on my cousins large bed (she lived with us at the time) and playing while the sun illuminated the screen through the blinds. I can only look back on those times fondly, and honestly miss the carefreeness of my childhood where as I grew and my insomnia grew worse I could play until well past three in the morning. Tom Nook kept me busy, Rolf even with his gruffness never failed to make me smile, and K.K’s songs where something I watched with a floaty an oddly melancholy feeling, likely because I knew eventually the song would end and I’d have to wait another week to see that white dog again. In the real world I still scoff at the thought of community because it always seemed like everyone at school or just people in general promised their affection and support but were incredibly quick to contradict that promise, it always felt like the saying, guilty before proven innocent, and when playing Animal Crossing I didn’t feel that. Sure at times the villagers were grumpy but I never took it to heart. My gameplay always seemed to be few and far inbetween, but there was never a moment I didn’t feel absolutely despair when the villagers cried about how long I’ve been gone. It only made sense because it's hard for me to recall pure moments of happiness in my life but can recall many many times I’ve smiled widely hearing the nonsense gibberish of the villagers and asking them how their day went. Lately I’ve engrossed myself in trying to complete the fossils in the museum, a slightly tedious task but it was a task nonetheless that I know I needed with my real life constantly pummeling with a lack of purpose. The collecting, fishing, catching, and payments were all little accomplishments in themselves and they continue to be, and I hear often it’s those things that bring those with depression to the game because taking care of their village is something they actually want to do. It’s an effort in its own right and a commitment that doesn’t feel like a chore. Commitment is often a struggle on my behalf, and at times as I grew older when my life was hectic and I tried to play, that feeling of tediousness did nag me but I’ve heard before with Animal Crossing, the experience is highly affected by your mood. With the new Animal Crossing coming out, I know I’ll be playing on days when the world is too much or when my mind needs to fixate on something. The game has always been exceptionally good at being something you can play not just with your full attention, but also when you simply need something to zone out to. It’s made easy with the soft tones and minute details that make your town not just a place but a home. A home that you recount in your dreams, a home that makes you feel homesick when you’re not playing. Animal Crossing gives you an experience, an experience they were actually first to give in all of gaming. They let you build a life, a better life then you have, or just a life you wished you could live without overwhelming responsibility and harmful people. It gives you a second chance when no one else does making it the perfect and ideal game to escape to.
Minecraft: To be able to escape I believe, at least from my own experience, one must have a strong or vivid imagination. A game about building is and was something of a creative release. I play minecraft more than any other game I think I’ve ever played, not only because I could be mindless but I could begin a narrative in my head, acting it out with my character. Something I need to do often as my head always seems to need a constant stream of something, and building a life and home where I’d need not only to gather materials but fight monsters. It becomes an expected but still surprising world, where there's really no end. You can walk a thousand miles and still be finding new shapes and structures that leave you with a sense of wonderment. It’s a game that offers two different ways of playing making it ideal for whatever mood you’re in, peaceful or hardcore. There’s never a bad time to play, and there’s never a way you’re doing it wrong. The main reason minecraft calls to me though, is it’s multiplayer option and the mods. I started playing Minecraft because I first saw many people on youtube playing and I wanted those experiences for myself. I’d ended up downloading that multiplayer for minecraft app and played with so many people, one person who I’m still in contact (even when we shouldn’t but that’s a different story) but the memories where always fond. Nowadays I still play survival mode with my friend back home. I’ve just moved away and my best friend is now states away and we’ve been using Minecraft as a way to bond, and I’m grateful we did because even if I’m just looking at her avatar it still feels like we’re together. When it comes to mods, we both value the new experience and immerse ourselves further into the world we get to make together. The same feeling is also accomplished on single player. But regardless of mods or how many people are playing, Minecraft is an immersive fulfilling experience that only gets dry when you run out of creativity, or used just a little too much for the time being. It’s a game for everyone that is hard not to come back too.
Animal Jam: This is an online game I discovered on a lonely summer, with Club Penguin there was a hole of online games for people to talk with and do missions gone. Animal Jam made up for that with features and experiences that Club Penguin itself lacked. You can be a number of animals with customizable patterns, it also has a lot to offer even without a membership. You can make art and hang it in your home, add friends and talk freely. (It’s still a kids website, but currently they have a new game called Feral coming out for older audiences so you can have more adult conversations on there.) Seasonal tasks appear and role playing with other members is a common occurrence. If you want a free roam game where you can be yourself in a friendly world, that’s sponsored by Animal Planet. A special thing about this website/game though, what also makes it an easy escape is the learning features. There’s videos and facts about animals everywhere, even a live camera in the ocean you can watch! Maybe it’s just me but watching cute little geckos and fish swim are a pretty good distraction while filling your brain!
Pokemon: Pokemon is a game about bonding and trusting the bonds you make along your journey. Unlike the games I’ve listed before, Pokemon is not only a free roaming game but also Story oriented. It’s a clear path to follow that’s enthralling, everytime I play I normally beat the game in exactly twenty four hours. The characters are so finely written that you grow attached easily, as if they were real, they become your friends the same way your pokemon do. On the top of my head I can say my teams from each game I’ve played. You grow and bond, you get concerned when your pokemon takes a hit. It’s a world you wish was real with it’s magical creatures making life easier. In the real world we have pets, but in Pokemon you have a creature who will fight for you, play with you, they look to you and promise you they will hold on, will hold back tears to make you happy. I think getting to love something that grows to love you back pulls at your heart strings and makes the experience more personal than you expect. Even when the stories are over, there’s something extra, always something to do, and it’s hard to put down. It’s a journey that never ends in a world so well thought out, you know it’s home by the end of the game.
Poptropica: Another story oriented game that strays from others by being purely straight forward. You have to follow along, you have to figure out what comes next to further the story along or no progress will be made. I’ve heard and experienced, some people take longer, or have a little trouble getting into a mindset that they can flow too. Poptropica very quickly sets the tone by starting the story and urging you along, urging you to explore to find the next step, and if not the game lets you stew by basically pausing all action. The islands vary in difficulties, meaning you can choose something easy or hard depending on how long you want to be at what you’re doing, and there's multiple islands, meaning multiple stories you can find yourself living. You’ve probably played this game before and hold it in fond memories. Coming back to it may also be a welcome blast to the past, that can lead you down to hopefully good memories you can lose yourself too.
ABZU: One of the most colorful and beautiful games to ever exist. This game is story oriented and still a free roaming game, with a unique twist. Besides the stunning music, the games otherwise silent, wordless. There’s a concoction of colors and animals to swim with that paint an underwater world that puts the outerworld to shame. It’s serene and peaceful, constantly leaving you with a sense of curiosity and suspense for what’s to come next. Describing how much of an outlet this game is, is actually quite baffling, you can just as easily watch the game and feel positively blessed, but there’s no better feeling than maneuvering your character through the water and perching on a rock to meditate while flipping through the types of fish surrounding you. The visuals absolutely bewitch you, stealing your attention making it hard to look away.
Games are an amazing escape, and I’m sorry if this list is a little redundant but that’s a given. I’ll add more to the list another time, but feel free to let me know what games you escape to and why!
Also, this is just my own personal experience so it may differ from others, but if it helps or if you agree I’d be happy to talk about it.
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