Tumgik
#hayato nekketsu
blorbogallery · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Hayato Nekketsu From Rival Schools
3 notes · View notes
ercdouken · 10 months
Text
youtube
Project Justice (Dreamcast) - Zaki/Ran/Hayato Free Mode Playthrough
0 notes
bl-bam-beyond · 2 years
Text
PLUS...ACTORS PROFILES #6
Tumblr media Tumblr media
Name: JUN MATSUMOTO
Nickname: MATSUJUN
Birthdate: August 30, 1983 [VIRGO]
Nationality: Japanese
Born: Toshima, Tokyo Japan
Career: ACTOR ▪︎ SINGER ▪︎ DANCER ▪︎ MODEL ▪︎
RADIO HOST ▪︎ CONCERT DIRECTOR
Tumblr media Tumblr media
Notable Roles:
Debut Role: Teddy in STAND BY ME in 1997
Stage Work:
Bernardo in West Side Story (2004)
Carl Trask in East of Eden (2005) Leading Role
Sasuke Kuhibi in Byakuya no Valkyrie (2006) Lead
Shinji Shinjuku in Aa, Kōya (2011) Lead Role
TV Work:
Shunichi Yoneda in Hoken Chosa-in Shigarami Taro no Jikenbo (1997 TV Special)
Mori in Bokura no Yuki Miman Toshi (1997)
Tōru Kitamura in Another Heart (1997)
Yu in BOYS BE Jr. (1998)
Takuji Ohno in Hitsuyo no Nai Hito (1998)
Retsu Nikaido Kosuke Fukunaga in Nekketsu Ren'ai-do (1999)
S in Kowai Nichiyobi: Furugiya (1999)
Himself in V no Arashi (1999)
Yusuke in Shijo Saiakun no Deto (2000)
Hajime Kindaichi in Kindaichi Shonen no Jikenbo 3 (2001)
Shin Sawada in Gokusen/Gokusen Returns (2002)
Shin Sawada in Yoika no Mikata/Gokusen SP (2003)
Momo/Takeshi Goda in Kimi wa Petto (2003)
Sato Kosuke in Propose (2005)
Domyouji Tsukuba in Hana Yori Dango (2005)
Takada Kazuo in Yonimo Kimyona Monogatari (2006)
Domyouji Tsukuba in Hana Yori Dango Returns (2007)
Shogo Ban in Bambino (2007) Lead Role
Hayato Yamaguchi in Myu no Anyo Papa ni Ageru (2008)
Vito Hayakawa in Smile (2009)Lead Role
Nozomu Goto in Saigo no Yakusoku (2010)
Yoshio Yame in Wegaya no Rekishi (2010)
Kaibutsu-kun Butler in Kaibutsu-kun (2010)
Taiga Kusunoki in Natsu no koi wa Nijiiro ni Kagayaku (2010) Lead Role
Himself in Bartender (2011) Guest Appearance
Shuntaro Tokita in Mou Yuukai Nante Shinai (2012)
in Lucky Seven (2012)
in Lucky Seven SP (2013)
Wataru in Hajimari no Uta SP (2013)
Sota Koyurugi in Shitsuren Chocolatier (2014)
Hiroto Miyama in 99.9 Criminal Lawyer (2016)
Mori Eguchi in Bokura no Yuki: Miman Toshi SP (2017)
Hiroto Miyama in 99.9 Criminal Lawyer Season 2 (2018)
Domyouji Tsukuba in Hana Nochi Hare~Hanadan Next Season (2018) Guest Appearance Episode 1
Takeshiro Matsuura in Eien Nishipa~Hokkaido to Nazuketa Otoko Matsuura Takeshiro Kara (2019)
Chikara Nakagoshi in Tonari no Chikara (2022)
Tokugawa Ieyasu in Dosuru Ieyasu (2023)
Tumblr media Tumblr media Tumblr media
Roles in Films or Movies:
1998 in SHINJUKU SHONEN TANTEIDAN as Kentaro Kanzaki
2002 in PIKANCHI LIFE IS HARD DAKEDO HAPPY as Rentaro Futaba (Bon)
2004 in PIKANCHI LIFE IS HARD DAKARA HAPPY as Rentaro Futaba (Bon)
2005 in TOKYO TOWER as KOJI
2007 in BOKU WA IMOTO NI KOI O SURU as Yori Yuki
2007 in KIIROI NAMIDA as Yuji Katsumada
2008 in KAKUSHI TORIDE NO SAN'AKUNIN: THE LAST PRINCESS
2008 in HANA YORI DANGO FINAL as Domyouji Tsukuba
2013 in GIRL IN A SUNNY PLACE (HIDAMARI NO KANOJO) as Okuda Kosuke
2014 in PIKANCHI LIFE IS HARD TABUN HAPPY as Rentaro Futaba (Bon)
2017 in NARRATAGE as TAKASHI HAYAMA
2021 in 99.9 CRIMINAL LAWYER: THE MOVIE as Hiroto Miyama
Tumblr media
An actor of stage, television as well as movies does not keep this man busy enough he is also in a boy band ARASHI (since 1999) and he serves them as concert production since 2000 as well as other singers but mainly his own group. Also a concert director.
He has done several commercials as well including KFC JAPAN, NINTENDO, KIKKOMAN & HATACHI to name a few.
I came to know of Jun Matsumoto as Domyouji Tsukuba in the Hana Yori Dango Series and Movie Finale. He also took on the role a 4th time in a new generation version of the story called Hana Nochi Hare.
This guy has talent like crazy and very handsome. He doesn't seem to be stopping. Which his fans love I'm sure. And ARASHI is definitely fun to watch. They look like they're having so much fun. Plus the members of the group have also acted with him in movies and series.
@pose4photoml
22 notes · View notes
sendaidivision · 2 years
Text
Kiya Kara - Inspirations
Ryūzō:
Tumblr media
Hideo Shimazu - Rival Schools
Long the Tiger - Bloody Roar
Lugh Tuatha Dé - The World's Finest Assassin Gets Reincarnated in Another World as an Aristocrat
Souei - That Time I Got Reincarnated as a Slime
Jason Bourne - The Bourne Franchise
Jakurai Jinguji - Hypnosis Microphone
Takumi:
Tumblr media
Hayato Nekketsu - Rival Schools
Yugo the Wolf - Bloody Roar
Glenn Radars - Akashic Records Of Bastard Magic Instructor
Dwarf Noble Origin - Dragon Age: Origins
Might Guy - Naruto
Vinsmoke Sanji - One Piece
Kotono:
Tumblr media
Kyoko Minazuki - Rival Schools
Jenny the Bat - Bloody Roar
Tsunade - Naruto
Faye Valentine - Cowboy Bebop
Shura Kirigakure - Blue Exorcist
Hifumi Izanami - Hypnosis Microphone
11 notes · View notes
earluydx · 3 years
Text
Tumblr media
Legion of Heroes
18 notes · View notes
capcomallstars · 3 years
Photo
Tumblr media
Natsu, Vatsu and Hayato fanart by burning_isaka.
2 notes · View notes
thedestinysunknown · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Rival Schools - Hayato Nekketsu:
“Four characters left for me to finish this reviews. Hayato is the coach of the game. He’s the one who’s going to help you out, by teaching you the mechanics of the game. Also, he’s one cool dude. I really like him a lot. I’ve noticed that I’m a big fan of characters that use weapons. Finally, that’s one cool looking finisher.”
PS: the gameplay used for this gifset is not mine. The original video comes from the user: CrystalBlazier ,on Youtube.
19 notes · View notes
lesserknownhusbands · 5 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
76 notes · View notes
docsinistar · 7 years
Photo
Tumblr media
Hayato Nekketsu
15 notes · View notes
sawararei · 7 years
Photo
Tumblr media
【Sketch】Mr.Hayato
1 note · View note
fnlrndcllctv · 3 years
Text
REVIEW: Rival Schools: United By Fate (1997)
The later part of the 1990’s was a busy time for Capcom’s fighting game lineup.
In 1997, not only was the third entry in the Darkstalkers series on the horizon, but a whole bunch of entirely different Street Fighter-related games were scheduled too (such as Marvel Super Heroes vs. Street Fighter, Street Fighter III: 2nd Impact, Super Gem Fighter Mini Mix and Street Fighter EX Plus Alpha).
With the busy calendar that the company was keeping up with, dropping a new fighting game IP that year would surely have been a case of commercial (and critical) suicide, right?
Not exactly.
Released in arcades in November 1997, Rival Schools: United By Fate began development when Hideaki Itsuno from Capcom wanted to make a 60FPS 3D polygon-based fighting game. The previous 3D fighter from the company, Star Gladiator, was set at 30FPS due to the various weapons and effects that the game used, which resulted in the technical limits of an arcade machine not being exceeded at all.
Originally titled “JUSTICE FIST“, Rival Schools: United By Fate was originally going to be based around a tournament where fighters from around the world meet up and try to determine who is the strongest of them all (sound familiar?). After a humble response from his team, Itsuno decided to base the game around a shared experience that everyone could relate to; school.
Gameplay
Rival Schools: United By Fate differs from many other Capcom fighting games in that it opts for a four button fighting system (instead of the standard six buttons that Street Fighter II introduced us to back in 1991) which immediately makes things feel more like an entry in SNK’s fighting game catalogue. Capcom would eventually crossover with SNK a couple of years later, but having this system in place felt quite different to pretty much everything else in the realm of arcade fighting games, especially for a 3D fighter.
The game also employs a tag team system that is similar to Marvel Vs. Capcom (and, weirdly enough, The King Of Fighters games), where players select a team of two fighters each before their fights. The gameplay is still one-on-one, but players can swap out their fighters at the end of a round, or even call in their team-mate during a match for a special move known as a “Team Up” attack (if their special meter at the bottom is full enough!). These attacks vary greatly depending on which combinations of fighters are used, with some synergies working more effectively if the characters are from the same school.
This selection of teams also greatly affects the game’s story mode too, with several different story branches only being available to specific teams.
As is to be expected from a Capcom fighting game by this point, players each have a special meter at the bottom of the screen, known in Rival Schools as “Vigor Meters”. These work just like a normal special meter, as they gradually fill up during fights. A maximum of 9 levels can be stored, but with Team Up attacks using up 2 whole bars and special “Burning Vigor” attacks quickly drinking the meter up too, players must approach this feature with an element of strategy about them.
The game also utilises a couple of new defense techniques too. The first, known as “Tardy Counters”, allows a player to immediately counter an opponent’s attack from a blocking position. The second, known as “Attack Cancels” allows players to cancel out incoming attacks by timing their own hits with the attack. This does require a bar to be filled in the Vigor Meter, while Tardy Counters are free to use.
Story
The story introduces the player to a Japanese city called Aoharu City, where several local schools are the victims of unknown attacks and kidnappings of students and staff.
The various fighters in the game set out to find who is responsible for the attacks on their school, with the cut-scenes and fights portraying their interactions with the other schools and amongst themselves.
Eventually, the story reveals that an elite school in the city, Justice High, is responsible for the attacks. The player's team eventually faces off against Raizo Imawano, the principal of the school, and first boss of the game.
If certain requirements are met during the fight against Raizo - namely hitting him with a “Team Up Technique” as the final blow in the match - the story continues and the players play a last fight against Hyo Imawano, Raizo's nephew and the true mastermind behind the events of the game.
It’s a refreshing take on the fighting game story mode, and utilises the trope of students fighting each other for no other reason than their association with a different school pretty well. The cut scenes and animated sequence are all executed almost perfectly too, even if they’re a bit pixelated.
Roster
There are five high school factions to choose from in Rival Schools: United By Fate, each with their own specific focus;
Taiyo High – “The High School That Loves Freedom” – A private school that focuses on student individuality.
Gorin High – “School Of Advanced Sports” – A private school that aims to produce athletes that can compete at a national level.
Gedo High – “Collecting The Nation’s Worst” – an all-male school that seems to be more like a correctional facility to rehabilitate wayward youth and criminals.
Pacific High – “High-Class American School” – Located near a US military base, this is an exclusive school for foreign exchange students.
Justice High – “Super Elite High School” – A strict school with some shady rumours circulating around its admission process.
The game’s roster consists of 19 playable fighters (21 in the Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 release);
Batsu - The game’s main protagonist; a recent transfer to Taiyo High who is looking for his kidnapped mother.
Hinata - A first-year student at Taiyo. She immediately joins Batsu in the investigation of his mother's disappearance.
Kyosuke - A first-year student and member of the school's morals committee with some interesting family ties to another character in the game. He too joins Batsu in his investigation.
Ran - Appearing only in Nekketsu Seisyun Nikki 2, Ran is a journalist for the Taiyo student newspaper looking for the next scoop on the kidnappings and attacks. It is also suggested that she is related to Dan Hibiki from the Street Fighter series.
Hayato - A PE teacher from Taiyo who seeks out the persons responsible for the attacks in order to help his students and to watch over them. While he does appear in the Arcade version, he’s only playable in the PlayStation version of the game.
Shoma - A baseball player for Gorin High who seeks out the people responsible for injuring his older brother, Shuichi.
Natsu - A volleyball player for Gorin High. Like Shoma, she seeks the people responsible for hurting her junior high pupils.
Roberto - A soccer player for Gorin High. He helps Shoma and Natsu in their pursuit, as well as serving as a mediator for arguments between the two.
Nagare - An exclusive character to Nekketsu Seisyun Nikki 2, a third-year student and swimmer for Gorin High. He investigates the incidents on his own, as well as keeping tabs on Shoma.
Akira - A first-year student and new transfer to Gedo High who claims to be the younger brother of the school's gang leader, Daigo. She is later revealed to actually be his younger sister.
Edge - A student at Gedo and member of the school's gang. He is one student that joins Akira in searching for the gang boss.
Gan - A heavy-set student at Gedo and member of the school's gang. Like Edge, he helps Akira in searching for her brother.
Daigo - The leader of Gedo High student gang, he cares much for his hometown and seeks the persons responsible for the attack to exact vengeance upon them.
Roy - A foreign exchange student from the United States. He is investigating the attacks and kidnapping at the request of his father.
Tiffany - Another American foreign exchange student, and a cheerleader. She follows Roy in his investigation, not only to help solve the case but also impress him.
Boman - A foreign exchange student and preacher-in-training. He joins Roy and Tiffany to help solve the case, although the fighting conflicts with his moral beliefs.
Hideo - A Japanese language teacher. He is recruiting new students for Justice High at the request of the school's principal.
Kyoko - Justice High's school nurse. She is asked to join Hideo in recruiting students to the school.
Raizo - The principal of Justice High. Appears to be the mastermind of the kidnappings and attacks on other schools.
Hyo - A student at Justice High. He is the true mastermind behind the events of the game.
Sakura - From the Street Fighter series. Sakura is childhood friends with Hinata and Natsu, and she helps them in finding the people responsible for the school kidnappings and attacks. Her appearance is set before her debut in Street Fighter Alpha 2.
There’s also an extra 24 unlockable characters were created using the facial expressions from the cut character creation mode. These new characters are meant to resemble random students from each of the game’s high schools.
Graphics
Rival Schools: United By Fate is a prime example of the state of 3D fighting games in the late 90’s, especially the output from Capcom.
The character models themselves are well animated, and are exciting to watch in action, but are incredibly blocky and pretty ugly to look at, which also rings true for games such as Street Fighter EX, Plasma Sword and Star Gladiator.
Games such as Tekken and the Virtua Fighter series were constantly breaking new ground with their graphics, but many Capcom games seemed like they were struggling to keep up.
Rival Schools: United By Fate almost gets a pass due to it’s tongue-in-cheek, anime-like nature, but it isn’t quite enough to ignore here.
It isn’t Capcom’s worst-looking 3D game (we’ll talk about that one soon…), but it’s definitely not the best either.
Stages
There are 11 stages to fight in throughout Rival Schools: United By Fate, and each of them is based on an area from or around each of the game’s respective high schools.
Ranging from a classroom, the gymnasium and the athletic tracks, to some very imposing school gates, a library and a drive-in movie theater, there’s plenty of variety when it comes to the game’s scenery.
These stages utilise a similar graphic style found in the Street Fighter EX series and even the earlier Tekken games, in that the floor of the stage is in 3D, but is surrounded by 2D backgrounds to give an illusion of depth.
The quality here has aged as well as the graphics, and is sadly one of the weaker points of the game.
Replayability
Rival Schools: United By Fate undeniably features the highest amount of extra content in any PlayStation-era fighting game.
Not only does the game contain several unlockable fighters and alternate costumes, but it also collects together every unlocked ending movie and loading screen in an extensive gallery mode. There’s even specific criteria for unlocking a character’s “good” ending too.
The game’s training mode is one of the finest that the era could offer, by grading your training performance much in the same way as a school student taking a PE class, showing players exactly which areas they are performing well in and which areas need improvement.
Then there’s the “extracurricular” game modes that are unlocked on the “EVOLUTION” disc.
Players who complete several playthroughs of the game’s story mode are rewarded with new game modes;
“Target mode” (in which you take control of Roberto as he tries to achieve the highest score possible by aiming and kicking a football towards scoreboards).
“Home Run Derby” mode is a baseball simulation, where players take the role of Shoma, with high scores being determined by how far players can hit a baseball across the field.
“Penalty Shot” mode is similar to “Target” mode, but this adds the ability for a second player to take on the role of a goalkeeper, and goes off the number of goals scored instead of points scored.
“Service Mode” is a volleyball game that sees players take control of Natsu, who must volley a ball toward large “chibi” versions of different characters from the game, each varying in their worth points-wise.
“Kyoko’s Office” is one of the more unusual additions to the game, as it isn’t really a “game” as such. Players press combinations of the controller’s shoulder buttons in order to make the controller vibrate, while Kyoko looks like she’s giving you a massage. Given that the original Dualshock controller was released just a few months before the game’s arrival on PlayStation, it makes sense for this fun little feature to be included.
For the exclusive Japanese release of the game - Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 - even more content was added into the game, offering a school sim mode in the same vein as the Persona series, along with the ability to create your own character in the process. This was scrapped from the western releases, as it would have taken way too long to localise and translate. Many of the assets from the character creation mode did sill find their way overseas in the form of unlockable fighters, so it wasn’t a total loss.
Final thoughts & overall score
Rival Schools: United By Fate is, without a doubt, one of the most criminally underrated fighting games in the genre’s long history, and didn’t get the exposure it truly deserved when it was originally released.
While the graphics are somewhat choppy by today’s standards, the gameplay aspects that it shares with other Capcom games such as the Marvel vs. Capcom series make the game an absolute dream to play through, and throwing in such innovative features such as a Persona-style school sim mode*, character creation* and a plethora of fun bonus content that is bursting with character makes Rival Schools: United By Fate a worthwhile investment of any fighting game fan’s time and attention.
It’s just a shame that some of the extra content was cut from the version I grew up with.
*These modes are exclusive to the Japanese upgrade of the game; Shiritsu Justice Gakuen - Nekketsu Seishun Nikki 2
Do you agree with our review of the original Mortal Kombat?
Let us know in the comments section below!
1 note · View note
franco-ikari · 3 years
Text
Relembrando Rival Schools a franquia de luta 3D da Capcom com cara de anime
A primeira versão
De uma maneira desprentenciosa a Capcom lança em 1997 um arcade que era seu segundo jogo de luta 3D já que era essa a tendência de mercado da época e muitos queriam competir com o Tekken da Namco e com Virtua Fighter da Sega. Um título novo que acabou conquistando muitos fãs mesmo não sendo uma das grandes IPs da empresa. O motivo é que Shiritsu Justice Gakuen(Academia Privada Justice)ou Rival Schools no ocidente se supera em termos de carisma e character design e uma pegada estilo anime inclusive com um modo história repleto de diálogos e rotas diferentes o qie pegou o público em cheio. Mais tarde foi lançada uma incrível conversão pra PlayStation ja época onde a Capcom fazia de tudo pra conversão ser melhor que os arcades. Mas antes de falar dela vamos saber da história. A série se passa no mesmo universo de Street Fighter. O clã Imawano de ninjas vive as margens da sociedade. Raizo é membro do clã e possui uma esposa chamada Shizuko e seu filho Batsu. Raizo queria mudar o Japão e pra isso deu início a um projeto da Academia Justice que mandava alunos de elite nos mais altos cargos do governo através do mais justo método de ensino. Por causa disso o clã Imawano pressionava Raizo pra viver o caminho do ninja e isso fez com que ele abandonasse sua família pra protegê-la e por isso Batsu foi criado a vida toda sem um pai. No entanto a Dark Society que deseja comandar o mundo das sombras não gostou disso e outra pessoa também não. Ele é Hyo Imawano o líder do Conselho Estudantil de Justice. que acha que o Japão só pode ser governado pela mão de ferro. Ele decide criar sua própria agenda fazendo lavagem cerebral em Raizo e com a técnica secreta de controle da mente dos Imawano ele faz o diretor escravizar alunos. Então diversos desaparecimentos ocorrem. A mãe de Batsu é raptada assim que ele entra na escola Tayou. Ele decide investigar por conta própria e faz amizade com Hinata Wakaba e Kyosuke Kagami que decidem ajudá-lo. Alem deles temos os alunos da Gedo que comanda as muitas gangues de deliquentes no país. O líder Daigo Kazama desapareceu e sua irmã Akira Kazama em busca de pistas se disfarça de homem pois Gedo é uma escola apenas pra eles e se torna o novo líder de Gan Isurugi e Eiji “Edge” Yamada. Na Gorin o irmão de Shoma Sawamura foi atacado por estudantes e quebrou o braço e em busca de vingança em quem provocou isso ele se une a seus amigos Natsu Aihara e Roberto Miura. A escola Pacific tem is estrangeiros Roy Brommel,a líder de torcida Tiffany Rose e o Boman Degaldo. Durante o jogo eles são pegos e sofrem lavagem cerebral. Enquanto isso os professores de lingua japonesa da Justice Hideo Shimazu e e de higiene Kyoko Minazuki tentam investigar por conta própria mas sofrem lavagem cerebral também. Sakura Kasugano depois dos eventos de Street Fighter Alpha 2 decide também lutar por sua escola a Tamagawa Minami. Ainda temos o professor de educação física da Tayou Hayato Nekketsu,o nadsdor da Gorin Nagare Kamigawa, a jornalista da escola Tayou Ran Hibiki que é irmã mais nova de Dan Hibiki de Street Fighter.
Sem dúvida o modo história é mais elaborado que jogos da época mas hoje em dia a falta de mais desenvolvimento e diálogos e situações empobrecem o enredo que possui diálogos bem simplistas e até enfadonhos em alguns casos fora que muitos personagens viram amigos rápido demais. Os modos história bem elaborados de hoje em dia fazem falta em Rival Schools. A versão PlayStation ainda adicionou diálogos falados pelos próprios dubladores do game o que dá mais personalidade ao jogo. Graças ao carisma Rival Schools se saiu bem em cativar o público.
Já seu sistema de jogo é meio diferente. Com uma configuração similar a KOF com 2 botões fracos e 2 fortes Rival Schools possui um Partner System meio diferente. Seu parceiro só pode ser trocado após cada Round e usar o Team Up Techinic que dispara um poderoso ataque conjunto gastando 2 barras Guts como é chamado os Super Combos em dupla da série. Essa barra se enche até 9 possibilitando o gasto de 1 pra realizar o Burning Vigor Attack os Super Combos do jogo. Com o sistema de Partner você pode escolher tanto seu personagem main como um conterpick(personagem mais adequado pra enfrentar outro)ou submain(personagem que você usa secundariamente)ou deixar apenas aquele com melhor Team Attack ou as duas coisas. Existem personagens que não atacam mais enchem seu Life ou Guts. A estratégia fica por sua conta. Os combos seguem o estilo Magic da série Marvel vs Capcom e tem combos pré definidos específicos pra cada personagem. É possível realizar um launcher e combo aéreo como na série VS da Capcom mas aqui não tem a possibilidade de combos imensos e absurdos. Após defender e colocar frente mais botão é possível usar o Tardy Counter uma espécie de Parry. É possível esquivar pros planos de frente e fundo e por trás do adversário e o arremesso é feito com dois botões com animação de falha caso erre. O nível competitivo do jogo é até legal,não tanto quanto um Street Fighter mas é bem divertido.
A versão PS1 lancada em 1998 é que brilha pois ele contem dois discos o Evolution e o Arcade. No Arcade tem os modos básicos que vemos nos jogos comuns. No Evolution temos coisas interessantes como novos Burning Vigor Attacks pra alguns personagens ,minigames de esporte,torneios e galeria. E tem um modo Visual Novel onde você minta um personagem e o treina escolhendo a escola,sexo e tipo de personagem. Você passa a viver todo um ano escolar(muitos anos antes de Persona 3) podendo se relacionar com varios personagens e fazer amizades e inimizades participar de eventos e minigames. E customizar seus golpes com os vários personagens. E como o modo história mostra pouco dos personagens aqui você conhece mais a fundo todos eles além de interagir com novos que não são jogáveis. Ima pena qie esse modo foi excluído no ocidente. E não tem Isos traduzidos da versão japonesa. Temos uma apresentação em snime e uma ending ambas cantadas e ótimas te colocando no clima do jogo. No ano seguinte em 1999 foi lançado um upgrade do Evolution Disc chamada Nekketsu Seisyun Nikki 2 onde temos o segundo ano do modo de Visual Novel com mais personagens e mais opções de escolas e novos minigames. Novos golpes foram adcionados no modo de luta pra vários personagens e Ran e Nagare estrearam aqui porém não temos a op e ed em anime e nem um modo história (que no caso é a mesma da primeira versão)
A pouco inspirada sequência
Em 2001 a Capcom lança Moero Justice Gakuen(algo como Queime! Academia Justice) desta vez pra placa Naomi da Sega. No entanto por algum motivo bizarro decidiu batizar o jogo de Project Justice nos EUA. Se algum desavisado não souber que Rival Schools não tem continuação não se sinta mal. Além disso aproveitando a semelhança de hardware com o Dreamcast uma versão rapidamente ficou pronta. E essa velocidade teve seu preço pois todo o capricho da versão PlayStation ficou de fora. Antes de falar dela e do gameplay vamos a história. No final do primeiro jogo descobrimos que Hyo Imawano também sofreu uma lavagem cerebral do próprio pai. Porém só descobririamos como neste jogo já que o mesmo é falecido. A Dark Society com medo de ser exposta envia um assassino pra dar cabo dos Imawano chamado Kurow Kirishima. Porém Kurow tinhasua própria agenda e decide matar a família Imawano e governar o Japão ele mesmo. Pra isso usa uma flauta capaz de controlar a mente das pessoas. Akira Kazama passa a frequentar o colégio feminino Seijyun e conhece Yuruka Kirishima a irmã de Kurow que faz amizade com ela. Depois que seu irmão Daigo foi fazer uma sessão de treino ele voltou bem estranho. Ele começa a liderar gangues pra atacar todas as escolas do país. Durante um evento esportivo conjunto entte a Tayou e Pacific diversos alunos da Pacific ficam fora de controle e atacam outros estudantes. Boman se junta a Ran e a Representante de classe da Tayou pra investigar. Shoma Sawamura encontra Momo Karuizawa que disse ter sido atacada por Batsu. Batsu demonstra estar estranho e começa a atacar vários estudantes. Akira se une a Aoi Himezaki pra investigar o que ocorre. Batsu recebe informações de que estava atacando os alunos e decide provar sua inocência se unindo novamente a Hinata e Kyosuke. Kyoko Minazuki e Hideo Shimazu descobrem qie o diretor Raizo foi atacadove decide investigar. Eles encontram Hayato Nekketsu que se une a eles por ficar irritado ao ver seus alunos machucados. Em um determinado momento Daigo vica fora de controle. Shoma acredita facilmente em Momo e briga com Natsu e Roberto. Tudo era parte do plsno de Kurow que se disfarçou de Batsu e controlou os outros alunos. Sua irmã Yurika e Momo faziam parte do Conselho Estudantil das Trevas. Yurika não queria fazer isso mas não teve coragem de parar o irmão algo que ela consegue com ajuda de Akira. Batsu prova sua inocência e Kurow tenta usar sua carta na manga: Hyo que ele havia controlado. Ou assim pensava pois Hyo fingiu esse tempo todo pra medir a força de Kurow. Os dois lutam em frente a academia Justice e de repente algo estranho ocorre. Quando lutou contra Hyo Kurow notou a presença de uma aura assassina dentro dele. Essa aura se manifestou ao nocautear Hyo. Era o espírito de seu pai que devido ao ódio aos Imawano permameceu na espada. Kurow foi nocauteado e os personagens tiveram que parar Hyo que aparentemente morre(segundo o final da Tayou) fazendo Kyosuke desaparecer da Tayou. Kurow foi hospitalizado e também sumiu e Yurika e Akira ficaram ainda mais amigas e a paz reinou nas escolas.
O gameplay sofreu poucas mudanças. Agora você escolhe um trio inteiro o que aimenta o leque de opções na sua estratégia. Agora a barra de Guts enche até 5. É possível usar os Team Attacks porém são rodos reciclados do primeiro jogo. E agora dá pra cortar o golpe com 1 Barra. O terceiro personagem seu disputa com o terceiro do oponente. Se você atingir o ataque segue porém se ele defender ou atingir você,você perde. E com 5 barras é possível usar o Team Attack triplo. Se estiver com times diferentes o ataque é do personagem que estiver lutando. De rrsto ele continua igual no gameplay.
Já a versão Dreamcast é bem decepcionante. O jogo possui um modo de criação inferior ao original. Ao invés de uma Visual Novel temos o modo que é uma espécie de tabuleiro e se passa duranteo ano inter-escolar. Novamente ficou de fora da versão ocidental. O modo story que é melhor trabalhado nos diálogos e na estrutura que o antecessor não tem os diálogos falados nesta versão. É praticamente uma conversão perfeita do arcade e nada mais. Apesar do visual anime beneficiar o character design os gráficos estão muito abaixo do potencial da Naomi e Dreamcast visto que já tínhamos Soul Calibur e Dead or Alive lançados. Como o Dreamcast morreu naquele ano se esperava ao menos um port pro novíssimo PS2 mas nunca aconteceu e ninguém sabe o porque já que o primeiro fez muito sucesso no console da Sony ainda mais no Japão. Os novos personagens até são legais mais a história repete a idéia de lavagem cerebral. Uma pena que essa foi a última vez que vimos Rival Schools que está no momento em hiato. O antigo diretor do jogo se mostrou animado pra fazer uma sequência mais isso depende da Capcom. Mas nem tudp está perdido. Em 2021 a personagem Akira Kazama estará disponível em Street Fighter 5. Sabemos que ela é amiga da Sakura e terá um estágio próprio o que deixou muitos eufóricos. Será que veremos outros personagens do jogo na história da Akira?e mais jogáveis na franquia?é esperar pra ver.
0 notes
capcomallstars · 4 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Rival Schools fanarts by ldawb.
31 notes · View notes