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#haunted ps1
fatum-betula · 8 months
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The Beast — Fatum Betula
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myfriendpokey · 7 months
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youtube
made a trailer for the series so far.. l00k..
https://thecatamites.itch.io/anthology-of-the-killer
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khamelot · 6 months
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Dialogue system rework for TSO is finally done! I can trigger animations, events and sounds now!
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lunarfinch · 7 months
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Darling, I've seen worlds in you Who didn't know how to dream
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rahumyk · 3 months
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Nexpo's recent Petscop videos made me do this. Not sure if I should do more...
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ompuco · 1 year
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Truss, a game by ompuco
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bryce-bucher · 1 year
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Basidia Post #1
Introduction:
The Winds of Basidia is an adventure roleplaying game that I am co-developing alongside Modus Interactive. It's a sequel to his previous game The Snow of Basidia. Our main inspirations for this project include the n64 Zelda games, Fallout: New Vegas, Nausicaa, and Pathologic.
Tha Plot:
The kingdom of Basidia faces an apocalypse in the form of an extremely deadly, infectious basidium storm that is set to hit by the end of the next three days. Luckily, following an assassination of the king, the protagonist (a lowly nobody) chances upon an ancient artifact that was lost during the altercation. With this artifact they can relive the last three days of this beautiful, dying land over and over in order to try and find a way to save it.
Tha Factions & Misc. Basidia Politics:
There are three major factions in Basidia that are all trying to realize their own solution to the storm. Through their actions, the player can aid and join them on their respective quests. These factions include the Basidia Military, the Basidia Church, and the Rebellion (note: these are all working titles). The military and the church are in the process of fighting for primary control over the kingdom following the king's assassination. The military feel as though they have the majority of power and resources, so they should be able to take charge. On the other hand, the church feel as though they were second to the king in terms of closeness to God, so they have a right to be in charge. The military would prefer to just eliminate the church, but they cannot. The church is extremely important to the citizens of Basidia, and the military cannot risk losing that support. Operating in the background of this tension is a relatively small, organized anarchist-rebellion group. They were responsible for the king's assassination as a means to cause infighting in the kingdom. They operate through a horizontal hierarchical structure, and they are made up entirely of any Basidia citizens that believed in the cause. I'll leave it at that for now. Maybe I'll go into more detail with these factions and their motivations another time.
Tha Mechanics:
So this game is taking a while to develop due to how many interworking mechanics we need to build (as it turns out making a whole rpg is a lot of work). We want to emphasize player freedom (shocker ik), so we have to account for things like the player being able to kill whoever they want and go anywhere they want. This game has a timeloop, open-ended world, murder, infected areas, gliding, resource gathering, a weird marble lock system, a bomber's notebook type thing, etc. Maybe I should go into detail about the gliding since the game is kinda named after it. The player is going to be placed in a fairly vast world that takes a while to traverse on foot; however, as the game progresses the player will acquire various different types of gliders that they can equip and use. With these gliders the player can, well, glide freely to get around quicker, access new areas, and generally get more stuff done within the time limit. Sorry this section is poorly structured and rambely, but there are so many details I could go into for each mechanic that its probably best I just save a lot of it for individual development posts.
Conclusion:
There is a lot going on with this project, and I can't wait to share more of it. I'll see you next week when I probably talk about the marble lock system and/or the journal system that I am currently developing. Also go follow Modus and play Snow of Basidia if you haven't.
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warkus · 1 year
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Hello!
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Hey, I'm Warkus! I make games with retro 3D graphics. You can check them out over on my itch page and on Steam.
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heroicvillain · 11 months
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PlayStation 1-style game I’ve been working on... www.coldandafraid.com
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talonzane · 9 months
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this animal is real btw
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fatum-betula · 6 months
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Bones ending — Fatum Betula
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samuraiunicorn · 7 months
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Another area of the Goliath Basements is close to being completed, so it's time for a little glimpse at how the encounter is shaping up. In case you had any doubts about Goliath's lack of ethics, the dead employees hanging from meat hooks should clear that up.
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halo-mango · 7 months
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Cringetober Day 12 - Niche Interest
Take the beast's blood
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quinnkdev · 1 year
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QUINN K'S SIGNAL FIRE
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Hey! Since everyone is pooling from Twitter to other places now, I imagine now would be the time to post a proper little intro post.
I'm Quinn K! I'm a game developer primarily, but do a bunch of other stuff too (music, translation work, poetry). I used to go by RecDra, under which moniker I translated OFF by Mortis Ghost (OFF 3.0 art above by my pal Rosie, @insidecat ).
While strangers on the internet are only ever passing acquaintances, I still want to see if any of the odd 1100 folks that followed my Twitter are around here now. If so: Well, here I am! Here is my little island in this rough sea.
Other important links: itch.io || Patreon || ko-fi
Please boost this! I'd be much obliged :>
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dogtooth44 · 5 months
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Anyone heard of this game?
Haha anyway I got nomad sculpt and wanted to play around in it so here’s ps1 Billy
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alukslice · 6 months
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Old doodles of the demon from WALK
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