No but like every time I think about Splinter and what he had to go through just to keep the boys alive, my heart hurts for him so badly. Is he perfect? No not at all, but none of them are and by god does he love his sons.
The fact that all of them are alive, and grew to thrive despite the circumstances surrounding them is a testament of how much Splinter loves his boys. He raised four babies following the most traumatic time of his life, all alone with nothing but the sewers to house them (to hide them.) I feel like he’s not given the credit he deserves for all he’s done.
And I get that it’s easy to hold up his flaws and faults when it comes to parenting, I myself like looking into them because flawed characters are super interesting and said flaws make them more realistic and engaging, but he tries, and again, so many others would have given up on the boys or failed along the way but Splinter didn’t.
He’s their father, for all his faults he did his damndest to make sure they survived.
Happy to report I have finally started listening to Malevolent and to no one's surprise I am already obsessed (I'm almost done with s2 atm please don't send me spoilers yet sdlkfj)
I'll skip over my usual formality of having one normal art post before diving into shitposts let's not waste anyone's time here
Look. I skim through episodes for Ran references. I skip through minutes worth of stuff if I'm confident Ran's not about to change outfit. But I am also only focused on Ran all the time. Which means I'm sorry animator who thought nobody would notice this single second frame of Ran missing her foot. I found it while trying to work out what shoes she was wearing. I was not expecting no feet at all but fair game you caught me out.
About the accents: if someone has a very "proper" Italian they are either foreigners or politicians/dignitaries/etc. So that fits perfectly for Machete, but I think it would be so funny if he sometimes slipped up and used a Nepalese word bc he forgot one in "proper" Italian lol
(Funny to me cause Naples has its own language in addition to accent, and most people don't actually know those words)
Fixed a major bug that was popping up in the new 'The Hunt' game type for today's Bloodborne Kart dev post!
I'll explain the bug in further detail below the cut, but now that the bug is fixed we have a fully playable game type, so check out a match!
The bug went like this: Randomly during gameplay during this game type, I found that some kart racers would seemingly forget how to drive and just ram into the nearest wall. Using a lot of debugging, I was able to narrow it down to 'the enemy I am targeting does not exist'
Loong story short I was able to detect when this 'brain dead' state happens & direct them to a new enemy target
This doesn't fix the source problem, (which is 'why are they targeting a null reference in the first place?') but it does address the issue, which is good enough for me!
every time i see art with line quality i even vaguely enjoy i immediately become the embodiment of the "man walking w girlfriend turning to look at other woman" meme and begin questioning everything
something i just realized about the sages (ignoring how frustrating to use i find the sages abilities overall) when they get their enigma stone they are like wow look at how much stronger i am now!! when its really just a ... clone of them, without the parts that make them interesting- the personality, and they "give" it to you (it doesnt feel like its really yours tho bc, unlike botw, its not intergrated into your moveset- which could have been solved by just adding them to another ability wheel- so it doesnt even feel like they are really yours) but ok i can see why its stronger even if i find it boring to just duplicate the character isntead of actually making their ability be more-
but then at the very end, they join you in the battle and .. dont even make use of it? what where the engima stones even for then? i guess you could bend over backwards and say well its bc their powers cant reach you all the way down there so they have to physical join you- BUT .. when they are right next to you .. shouldnt the connection to them be back anyway? so their clones should return shouldnt they? or is the entire arena just so surpressive of that power that it wouldnt work either way? then again ... what was its use then to get them to have those stones? like how ultra hand is supposedly the focus of the game but doesnt matter to the narrative at all?
(can you unsummon them when they are there?? i havent tried it but i dont think so ..)
like obviously it would be wayy too chaotic if all sages where there twice, especially together with all the ganondorf clones too- but it kinda .. once again... makes it feel meaningless that you even got them the stones? sure they only get to you when you do it but its really just again another check box with no substance, isnt it?
(... actually .. did anyone actually need the stones? aside from ganondorf getting that huge powerup somehow- like even the original sages and sonia and stuff, are you telling me she couldnt rewind ..................................... a tea cup, on her own? or i guess the only time sonia does anythign with her stone is when she gives its power to raurus laserbeam attack he never does again ... and the other sages arent shown to gain anything from it either?? are they?? what even would minerus ability have been bc she wasnt a -utterly useless- mech back then ... the shield she does doesnt seem unique to her either bc rauru literally does it too after sonia gets falcon-punched to death to block ganondorfs .. goo beam .... i mean i guess it doesnt matter anyway bc all we see them actually do is .. stand around and talk, sometimes "hurt" (dirty) sometimes not ... so whatever i guess?)