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#giu art
moniehon · 1 year
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Smooch
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thisisrealy2kok · 9 months
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DJ Gius & Luca Antolini DJ – Technodome 5 – The Ultimate Techno Adventure (2002)
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mwahrails · 11 months
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lazy refs for their human debut
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glassesandswords · 1 year
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As everyone's crying over the trailer, let's all drink copium with this gorgeous post-rumbling, Hange-is-alive-and-well art by @giuliadrawsstuff that I found deep in my levihan gallery :')
oh you can read the fic this is based on here btw (I'm working on a bonus chapter for it too... to heal myself from what i saw yesterday)
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les-larmes-d-eros · 5 months
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Photo par Gius Ra
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termiken · 4 months
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can you tell that he fantasizes of war crimes
YEWAH THATS RIGHT, BABY!!
IM BACK IN MY CARPET ERA !!!!
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stuckinblrjail · 1 year
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Back and front cover for ‘Aventurile maimuței de piatra Sun Vu-Kung’
Storyteller: Li Iu-Giu
Artist: Elena Boariu/Chinschi
1973
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lildoodlecat · 2 years
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If I can drag at least one mutual into my danmei fandoms,,
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kayraycreative · 3 months
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Here's a terrarium made with real flowers, moss, grasses and crystals.
This one has been sold
Made by Kayl
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panicinthestudio · 2 years
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玉葵寶扇之<大鬧梅知府>, <碧蓉探監> (Jade Palm-Leaf Fan)
杜煥 (Dou Wun)
Hong Kong/Guangdong, China (1975)
Deishui Naamyam/Cantonese Folk/Chinese Folk
Tracklist: 
1. 大鬧梅知府 Uproar At Governor Mui's Office (0:00)
2. 碧蓉探監 Visiting the Prison (38:24)
It's our blind master Dou Wun again! These priceless pieces were also recorded live at Fu Loong Tea House in 1975 just like the first one we posted. Jade Palm-Leaf Fan is one of the most well-known repertoires in Cantonese folk music and the tracks included in this album are the most popular songs in the repertoires. Both Cantonese operas and naamyam (in a narrower sense) have their versions of these two tracks but it's extremely difficult to find recordings in Dragonboat style. It's rare.
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絕世遺音:板眼、龍舟、粵謳 (Rare Recordings of Melodies from a Bygone Age) 
杜煥 (Dou Wun)/李銀嬌 (Lee Ngan Giu) 
Hong Kong/ Guangdong, China (release: 2011) 
Deishui Naamyam/Cantonese Folk/Chinese Folk/Field Recordings
Tracklist: 
1. 兩老契嗌交/爛大鼓 Quarrels of the Cousins (0:00) 
2. 武松祭靈 Wu Song (20:53) 
3. 桃花扇 The Peach Blossom Fan (44:50) 
 It's our beloved Dou Wun here again, introducing three more genres of Cantonese music (which can also be called Namyaam in a wider sense) , namely 板眼 Banngaan, 龍舟 Dragonboat [Lungjau] and 粵謳 Yuet Au. Banngaan is vulgar comedies sung for popular entertainment, Dragonboat is a genre derived from promotional busking performance of Cantonese shops in the old times, while Yuet Au is ballads sung by prostitutes or blind women.
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Dou Wun (杜焕; 1910–1979) was a blind virtuoso musician specializing in the Cantonese folk music and storytelling tradition of naamyam (南音, literally Southern sound or tone). Born in Zhaoqing, Guangdong he became nearly completely blind as a child, introduced to the sizeable community of fellow blind musicians and after following a few masters was taught naamyam. This network would eventually lead him to Hong Kong through Macau, where he continued to perform and lead a rather tragic personal life. While he found fame, addiction, and loss, he would also catch the attention of scholars and enthusiasts interested in preserving his live and unscripted public performances as the genre fell into obscurity. Despite the waning popularity he insisted on  
The music has been compared to a lyrical Cantonese bluegrass or blues, using a stringed instrument accompanying a wooden clapper, often played by the singer while performing or as a duo. It would be played in public spaces, at gatherings and local establishments, even hired to play in private households or functions. It was once ubiquitous and extremely popular before being displaced by emerging, mass media-influenced pop music in the mid-20th century.
The songs could vary from short to very long, conveying internal thoughts and a drifting mood incorporating adaptations of and selections from history, fiction such as operas, and popular folklore sung in literary verse. Longer compositions could be broken up, as in Chinese operas, between spoken and sung portions while being rearranged, extended, or reduced by the performer to suit their own style and the constraints of time. Its particular musical flavour was admired by many Cantonese opera performers, who incorporated elements of it into their own performances and teaching newer generations where some influence can still be felt, albeit outside of its original context as a folk performance.
Hong Kong Cantonese pop culture in the mid to late 20th century drew from a foundation in the existing theatric opera and folk tradition: television and theatrical actors, musicians and their work in popularizing theme music and scores, crew and support infrastructure, as well as literary adaptations and reinterpretation of folklore and history and an audience for it all. Even as the character of naamyam and its prominence has faded, there remains a strong taste for storytelling, rolling ballads, and simple but rich melodies.
Further reading:
The Story of A Virtuoso Blind Musician: Dou Wun (1910-1979)
RTHK: 吾土吾情 #5 “南音杳裊”,  October 16, 2021
This particular recording is especially rare because it is done in the Dragon Boat style (龍舟歌, literally Dragon Boat song) using a small gong and drum. Performers would go door to door, especially during the Dragon Boat Festival (端午節) to perform at, promote, and sing well-wishes in front of businesses. As Dou Wun explains in his introduction to his audience, he began in this style early in his career before being taught naamyam.
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快閃香港:龍舟歌, June 15, 2021
龍舟歌這種廣東曲調早於清朝已經流傳,在上世紀八十年代,香港仍有老一輩藝人在端午節的時候,四處上門唱龍舟歌。 
主持:陳健佳
RTHK
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vnsgbs · 7 months
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Fiona and Yuri Spy x Family
Essa arte é um presente para a minha amiga Giu.
Pls do not repost. Não reposte minha arte.
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moniehon · 1 year
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💌🐰,
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thisisrealy2kok · 9 months
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DJ Gius & Luca Antolini DJ – Technodome 6 – The Ultimate Techno Adventure (2002)
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bloodiedpixie · 11 months
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AWTWB Fan Illustrated Edition!!
Heyo! I’m back! With the final (for now) instalment of my makeshift illustrated editions. This one is for the third and my personal favorite book in the Simon Snow Series, Any Way the Wind Blow by the amazing @rainbowrowell!!
Just like last time if you’re tagged, your art is in it!
This is essentially me putting the art pieces to the lines in the book to show the beautiful words and the beautiful art at once.
DISCLAIMER!!! This time, I managed to find out my local library allows me to print pages of colored documents for only 10 cents (woot woot) so the image quality is much better. HOWEVER, if you don’t see an art piece you believe should be on there or have seen before or even made, it is not because I don’t like the art or artist, it’s because I simply missed it when finding art or forgot to put it on a page to print.
This was by far the hardest one to complete, it took a total of 6 and a half months to complete. Two months to find all the art, 3 to glue it all in, 1 month taking photos and labeling, and a half month putting it all in collages and creating the artist credits.
AND IT WAS WORTH IT!! it looks great and it’s amazing to see all the art next to their source material.
Just like the other two times, each piece has a number on it that correlates to the credit page
(Ex. Artist: 1, 2, 3, 4, 5)
(I strongly, strongly, suggest clicking for better quality on everything and zoom in to see all the lines they’re next to)
Thank you to all the amazing artists in this fandom!! I hope you enjoy!!
Part 1
Part 2
Part 3
Part 4
Artist Credits
Artists: @bonappetart @doublebraided @dancingwdinosaurs @nick-eyre @penpanoply @karcutie @banjjakbanjjak @letraspal @mostlymaudlin @babybimge @krisrix @peachpit-gabe @palimpsessed @kindaorangey @dehydratedcherry @dazed-squid @frjsti @springdays-arts @artsyunderstudy @dead-cherry-bitch @death-the-sapphic @ivelovedhimthroughworse @stardustasincocaine @henreyettah @cynopoe Jamie Krost @oyabun-draws Xivz @mara-miranda @styx-x @fromteevee @ottomatonic @generatingwings @kirbybot @subparselkie @irlfrogprince @samalander01 @babbleduck @kidovna @cattocavo @cherryfull @salesart @wunder-kin @toonysart @snootskunk @giu-box @schinkennudelnart @ghosttotheparty @mailjeevas66 @luddlestons @twinkle-twinkle-up-above @dreamingkc
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misscammiedawn · 10 months
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Taking Her Home
Back in the chaos of 2020 during the early days of the lockdown and while I desperately tried to get a therapists to endorse my HRT, I had began writing a visual novel in Ren'Py. Back then I was part of a game studio and had worked upon a number of projects for them. Writing, coding, music and photography.
My desire was to channel the skills that were being polished into a personal little side-project that I had named Taking Her Home.
The story was about essentially a reunion between a child and their estranged father who kicked them out of their family home when they were a teenager. The child has since transitioned and is seeking to gain some form of emotional closure from the encounter.
As written, it had been framed as Sabrina, the protagonist, disguising herself as Danny, her deadname, and interacting as Danny until the final day where she has a choice to reveal herself.
I ended up scrapping the project after starting HRT and allowing my experiences openly living as a woman to shape and change me. Regretfully I came to view the project with discomfort, feeling how unthinkable it would be to pretend to be who I once was for the sake of placating an abuser. Plus I had cut ties with my biofam since starting the project.
Thusly it was scrapped within a year of starting. 40k words, 5 original songs and a fairly competent game mechanic. All down the drain.
Alas
Though I am unlikely to finish it, I have come to appreciate the project in new light recently. Within the past year I was diagnosed with DID. I have a system of 5, though to those who follow me and know me on Tumblr, only 3 of them present openly to the world.
One of the hidden pair is The Kid. Our deadname. Our father's son.
In some way, I feel the writing of this script was an attempt for the emerging female parts who had been repressed to make peace with this male part that was being put away. In that light... well, it seems worth at least examining what we had written, don't you agree?
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Note all screenshots are temporary assets, especially the GIU. They would have been replaced if the game were finished. Some GIU elements are from games I worked on previously and are used without permission of the studio I used to be part of. They would have been replaced before the game was released.
The game starts with a flashback. There's no art of it, but the notes depict a teenage Danny being kicked out by his father with a single cardboard box of possessions.
In the present, Danny and Sabrina are in an airport preparing to fly to England. Their sister, Liz, has died and they had received the news via unexpected contact from their father who they had not seen since they were kicked out all 15 years ago. The father, Rodney, wishes for Danny to come to the funeral and visit him.
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As this scene plays out we hear the first track, Homecoming
As they psyche themselves up for the trip, Danny and Sabrina begin to discuss their childhood and we are given a stealthy character creation segment.
The character creation segment gives some flavor text to Danny/Sabrina's upbringing. We learn the name of their step-mother and the fact that their parents divorced, that they have a biological older brother who lives with their mother and a half-sister, the now dead Liz.
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But as you answer these questions about their childhood the game places a score to your options that lets you pick from 3 variations of who Sabrina grew up to be.
In the code I label them as Fashion Brie, Geeky Brie and Active Brie. One was interested in theatre, learned make-up and starred in many stage performances. Geeky Brie was into anime and manga, did cosplay and Active Brie was into sports and had a lot in common with Rodney.
Then throughout the game there will be comments and baggage related to that backstory. For instance Rodney would have destroyed Geeky Brie's Sailor Moon manga brought in by a friend from France, Fashion Brie would be livid that her father never once attended one of her shows.
The other reason for character creation is to start the stat system.
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During the course of the week Danny/Sabrina will talk with Rodney and get a feel for how much he has changed, if at all, and each interaction gives the opportunity for the stats to increase or decrease.
Frustration - How angry your character is with Rodney. At high levels this will unlock an option for the "burn all bridges" ending.
Confidence - Required to unlock burn all bridges, allows you to interject and stand up for yourself more.
Understanding - Required for the "come out" option, where you can see who Rodney is and why he is the way he is. Can play along with frustration too, if you are frustrated and understand Rodney then you'll "know" he is incapable of change.
Empathy - Connection between parent and child required for the "come out" ending. Grown when you make sincere connections.
Once they arrive in England Sabrina and Danny are picked up by Becky, the friend who housed them after they were kicked out.
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Becky fills in some of the blanks on Sabrina's time when she lived in London prior to moving to the USA. Becky was present during Danny's transition.
As they talk the song Girl From London plays.
During this segment we get to see who Sabrina is in the present. The intro was focused in on the childhood and Danny and Brie's relationship with Rodney. This segment is to show that they turned out alright, even if they are willingly going back to confront a past that should be left to rest.
Day 2 is the first day with Rodney.
Becky drops you off and in if you need her to pick you up you'll need to send a "signal flare" text message which will take a while to be responded to.
On the drive Becky prepares you to talk to Rodney by introducing the "Call Out" function, where you have the option of stopping Rodney's dialogue and interrogate his dialogue for bigoted or untrue remarks (akin to the Hold It! function in Ace Attorney).
She'll also ask what you are looking to get out of the trip, an answer which will impact your stats.
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As Becky speaks Questioning plays.
The "gameplay" then begins as your character, presenting as Danny, arrives at the house and begins to reconnect with their father.
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While "Here With You" plays.
As Rodney and Danny talk, Rodney makes a number of reaching assumptions about Danny's life which show a level of projection, for instance he assumes Danny must spend every Christmas alone in America because he has "no family" there with him.
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and you are given chances to ask or tell him to not use bigoted language. No matter which playstyle you use he will ignore this, though may apologize more often if told off.
For the Call Out function my favorite was always this subtle one, very much based on interactions with my IRL father.
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"you left for London" he says. If you correct him you respond.
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The conversation has ups and downs and you can be prompted to ask about your step-mum and why he's alone now, how his relationship is with your brother, if he still works at the local pub and a number of other bonding questions that can breed empathy, understanding, frustration or confidence.
Towards the middle of the day you can either tour the house or go for a walk. There are some stat bonuses for doing both.
In your childhood bedroom there are a number of options for searching for items from your past and a mechanic which either lets Rodney be in the room with you as you search (he will comment on items and give context as to why they are stored and such) or have you kick him out for either privacy or because he insists on smoking.
I had intended to polish this segment if I finished the game so that some items would only be available with or without Rodney's presence.
There's also a secret scene in the bedroom hunt which can end the game right here and then by having Rodney explode and begin to argue with Danny right there and then on the first day. In this ending you storm out of the house and skip the funeral entirely, opting to stay in London with Becky instead.
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I wanted to make all of the endings valid, but since my diagnosis, the idea of "never think of the name Danny or Rodney Smith" kind of hurts, the idea of a viable ending being to bury poor Danny entirely? That ending came from a dark place, it seems.
Also the bench concept will come up later...
If you succeed through the day you can either leave early or stay for a meal. If you do, Rodney will note that Danny had mentioned wanting to introduce him to someone and wanted to know who it was. No matter how you approach this situation Rodney will think his son is hiding homosexuality.
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Your reaction here will read how well your empathy and frustration points have been stacking up. The script sometimes doing a check for those values rather than asking you outright.
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These options are unlocked based on your interactions, the below is checked to see what you are allowed to say at that point.
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Obviously these are thought, not spoken.
The day ends when Becky arrives to pick you up. You have a debrief which is a stealthy way of seeing if you passed or failed the checks for the stats leading towards unlocking each of the endings.
Day 3 was the funeral and is a segment I never ended up writing. It was going to be more flavor text for Danny's childhood, his relationship with his other birth family and give some connection he had to Liz which brings about the unspoken truth that Sabrina is very much built from his perception of his older sister.
Day 4 is the second visit to Rodney and would take place on neutral ground with distinct paths. Pub, Canal Walk and Cafe are options.
I'd not finished writing this segment, but I had written the conclusion of Day 4.
It ends with an argument that causes Danny to burst out and retreat to The Bench.
The Bench is a park bench much like many others. Every time Danny and Rodney had an argument and Danny stormed out he would go to this spot. Sometimes people found him and had deep conversations on that spot with him.
There's a bench on the South Bank of the River Thames that fills that role in our own life. We think of it and the view it grants often.
The scene begins with a flashback of a time Liz is the one to collect 15 year old Danny and have a conversation comforting him after one of his dad's angry outbursts. As the flashback ends Liz is replaced with Sabrina and then as the scene continues the 15 year old Danny is replaced with the 32 year old one.
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As they talk, Sabrina and Danny discuss their feelings on Rodney. At this point you are given stat checks to see if you can unlock options for the ending. Danny will advocate for the love he has for his father and Sabrina for the hatred she has for Rodney.
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As the conversation goes on, Danny begins to yield to Sabrina and by the end Sabrina is the only one with spoken dialogue and Danny is only appearing as thoughts and choice screen prompts, much the same as Sabrina was during the first portion of the game.
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I again note I wrote this 2/3 years before my DID diagnosis. In the dev notes I even state that Danny is the "kid inside, the one who sits behind every action you make judging you and wishing you were more" with no concept that it may not be a universal experience.
The final day is essentially select your ending.
I believe the ones I had written before abandoning the project were:
"I don't have a plan. I'm just going to go and see what happens." - You go in without a plan presenting as Sabrina. You cannot explain this in any way that satisfies and end up arguing. It is a break but an unclean one. You think back on it and wonder "what if" often.
"I'm going to burn all the bridges once and for all." - You end things on your terms, head held high. You understand he has no power over you and never did.
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"I'm going to call him." - You call to say goodbye, you do not come out as Sabrina to him. You thank him for the week and return to America, satisfied that you got to say goodbye and knowing you do not owe him access or context.
"We're going to meet somewhere on my terms. We'll talk this out. Make it work." - You meet in London and run the conversation, dispel his every fear about your gender and sexuality. He finally gets to see the grown woman you have become and though you are not certain if he accepts or rejects you, he jokes about burying two children in one week after all, you can go back to the USA knowing he *acknowledges* you. Maybe that's enough?
"I'm not going back" - You do not show up to the scheduled Day 5 meeting and stay with Becky instead. You return to America and ignore the growing pile of emails from Rodney, leaving things unresolved but breaking all connection.
"I just want to say goodbye." - Essentially the "call him" ending but with coming out. You do not argue. You tell him your name is Sabrina, that you're going back to America and not to contact anymore. It's benign. You wonder how he is handling the news and realize you don't care.
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And that's the game.
I just felt like putting something of it out into the world. It was a deeply personal project at an integral time of my life when I was on the intersection between past and present, slowly learning just who was hiding under the masks and lies I told myself.
Maybe one day, if the kid ever wants to come back, I'll let him finish this. For himself. For the love he still has for our father and for the game studio that we are no longer part of.
But for now I feel it's a draft that shall forever remain unfinished. And that's okay. It did what it needed to.
Thanks for giving me a platform to just air it out in a form that isn't just a lingering piece of ignored potential.
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casanovatales · 6 months
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character studies.
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A VERY DESCRIPTIVE PROFILE OF YOUR MUSE. Repost with the information of your muse, including headcanons, etc. if you fail to achieve some of the facts, add some other of your own!
NAME: Giulio (Giuliano) Vasciano
NICKNAME: Gio (often misspelled as Giu), Lio, Casanova
TITLE(S): whatever you wish for
AGE: 22 *sings: i just keep dancing like I am 22*
SPECIES: I'm only human after all.
SEX: Male
NATIONALITY: Italian 🤌🏼
INTEREST: art, cuddles, italian food, coffee, italian hot chocolate, hot rough sex, greek mythology, flirting
PROFESSION: Callboy, Porn Actor, Drug Dealer, Artist
BODY TYPE: skinny, kinda feminine
EYES: brown with a greenish undertone
HAIR: short - medium, dark brown
SKIN: tanned, Mediterranean
FACE: heart shaped, big almond eyes
HEIGHT: 5‘7 (175 cm)
MOST WORN OUTFIT: black skinny jeans, striped shirt.
VOICE: soothing but also temperamental from time to time
SIGNIFICANT OTHER: single, homosexual
COMPANIONS: a plush monkey Innocenzo, a grumpy tabby cat (signor lancilotti)
STRENGTH: determined, charismatic, seductive
MENTOR: His Boss.
COMBAT STYLE: make love not war
COLORS: black & red
FRUITS: strawberries
DRINKS: coffee, tea, hot chocolate
ALCOHOLIC BEVERAGES: Scotch
SMOKES: yes.
DRUGS: yes.
I added stuff by myself. (you can also add: drivers license)
TAGGED BY: stolen from @derblauegeist
TAGGING: @auroraelodie & everyone else who likes to do this!, feel tagged)
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