This is Akachi, my original character for Baldur's Gate 3! She's an archfey warlock and the daughter of my drow Kalach-Cha Ardul'ylene Farlong and Gann from the game Neverwinter Nights 2 and its expansion Mask of the Betrayer.
Born in West Harbor in 1375 DR, she spent most of her childhood between her home village, Crossroad Keep and Neverwinter, with regular visits to Rashemen.
She moved to Baldur's Gate, opening a shop, when she was around 30 years old in order to escape her mother's overprotectiveness . She opened a potion shop, specifically (one of her happiest memories is spending hours with Sand, helping him running his store in Neverwinter); she really likes making potions, mixing them, creating bombs and other alchemical concoctions. She also loves elegant clothes, jewellery (red, black and blue are her favourite colours) and she wears them every time she can. She also has very long hair which she enjoys taking care of ; she applies make up on her face everyday (unless she's alone) in order to hide the deep dark circles under her eyes.
She loathes people who practice necromancy, the ones who transform themselves into undead; above all, she despises Myrkul's followers for personal reasons.
She has a low opinion of gods and of everything divine related. She thinks that they are just powerful people, but not worthy of worship; if she has the opportunity of screw a deity over, she will take it (unless it causes harm to people she loves).
Impulsive, quick to anger but also quick to calm down. When she is set on doing something, almost nothing will change her mind (she's so stubborn, but usually things work in her favor).
Other facts about her after the read-more because they contain spoilers about Mask of the Betrayer (in particular about the end of act 2 ).
About a year before Akachi's birth, her mother consumed a significant part of Myrkul's soul while she was in the Astral Plane. This caused almost no changes in Ardul'ylene, apart to receiving powers from the death domain (she is able to resist Myrkul's malign influence). But, it will have devastating consequences for her unborn child, Akachi, given that the divine essence of the god latches onto the baby's soul.
Thus, Akachi is born with powers over death and undeath but together with them come terrible nightmares: dreams of revenge, of death, and most of all, of the Wall of the Faithless and of the suffering of all the souls trapped within . Sometimes she hear Myrkul's voice in her head. Also, the god wants his soul back and he's determined to find mother & daughter.
All of this causes her terrible insomnia (and all the symptoms that come with it), mitigated only by use of potions and herbs. A semi-permanent solution came in 1390 DR, when Akachi made a pact with an archfey who contacted her in her sleep: in exchange for power and a stop to nightmares and whispers in her head, they will take the divine essence upon her death (or before, if she manages to divide it from her own soul). They also requestes favors from time to time. The only drawback of the contract is that the protection works fully only if Akachi stays away from Myrkul and his followers: but, at the start of Baldur's Gate 3 her problems worsen again (This because I believe in the theory that Absolute = Dead Three) .
From Akachi's point of view the only advantage of this situation is that Myrkul's essence prolongs her lifespan: by the time of bg3, she's 117 years old, but she looks much younger.
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