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#foundry
389 · 6 months
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Neue Montreal Mono The workhorse type of Monospace
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silvercompassmaps · 13 days
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Modular Subway | Build your own train station with 20 modular tiles!
Embark on a thrilling race through the subway system in an attempt to find a dangerous device that is set to explode underneath the city's most populous city. Can you find and disarm the bomb in time?
Build your own underground subway system with these 20 modular tiles! These can be rotated and arranged in various ways to make your own customized dungeon.
These tiles come with abandoned and unfurnished variants for even further flexibility and freedom.
You can download the first 8 tiles for free here.
Check out my free map archive here.
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supplyside · 6 months
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furnace
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meriol-lehmann · 23 days
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9e rue, rouyn-noranda
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arkenforge · 1 year
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We're in the middle of our Black Friday sale! Our mapmaking and VTT software is at amazing discounts, to help you make amazing animated maps for use in Arkenforge, your VTT of choice, or print them out to use with minis!
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leidensygdom · 1 year
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IFollowing the OGL 1.2 announcement, FoundryVTT has made a statement about it, which I recommend reading. It is a thorough list of some of the major issues with this new draft, some of which I hadn’t even noticed. They mentioned on Discord they are getting legal counselling, so this information is very reliable. Here’s a summary of the points they have made:
The new OGL applies to people who may continue to publish content they had made based on the 1.0a OGL, which applies to projects that were developed before the new OGL’s announcement.
The license says irrevocable, but they actually have ways to revoke it, including “whether they find a part of the license to be unenforceable”. I thought this meant on an individual basis, but it actually affects to the entirety of the new OGL. Which, yeah, it gives them a way to revoke it.
Any IP infringement means an immediate termination instead of a 30 days period to potentially fix it (which was given in the original OGL). 
I’ll copypaste this one: “ Creators using OGL 1.2 waive all right to participate in class, collective, or joint action. Wizards of the Coast may take legal action against creators individually without the possibility for peers in the industry who would also be affected by such a ruling to participate or aid in that legal action. “
Now, for the VTT policy:
Since it’s separate from the OGL, this one is up to change whenever, revocable: Whatever they want to do.
There’s that whole “animation” segment. I have commented this one already. WOTC wants to ensure they can eliminate competition by deciding what is actually “valid” as a VTT, and animation is one thing they are disallowing. It means WOTC may decide arbitrarily which functions are allowed in a VTT: Is dynamic lighting too much? Up to them.
This was never about NFTs despite how they pulled said buzzword. Again, Hasbro has done NFTs themselves.
The old OGL covered a plethora of formats, which are much more limited under this new OGL. The old OGL was meant to cover a lot of formats. It was explained in their FAQs, too. This is a massive change (for the worst).
Now, WOTC says there is a will to maintain a conversation, but this has not been entirely true. Surveys are the perfect place to channel feedback and use it however you want, without letting affected parties make a point. Even much before the OGL, FVTT’s team has been trying to contact WOTC and obtain a license akin to roll20′s, which WOTC has never even cared to reply. A conversation is something meant to go both ways.
Foundry is my VTT of choice. It was initially developed by a very small amount of people, and now they are a team of ~10, who have done a marvellous job. The VTT itself can be bought with a single payment, which includes the entirety of the software (with no paywalled functions), as well as access to modules. For those unfamiliar, think of videogame mods. FVTT is open for people to code anything they’d like to add, and offer it to the community, which means the possibilities are almost endless. And a vast majority of modules are completely free, which means you can enhance a (really good) software even further. 
Of course, all of that sits badly with WOTC, who is eager to add “recurrent spending, like in videogames” (according to their CEO) to their products. Subscription services, microtransactions. Maybe put ads in there too.
I am bringing this up not because of some sort of sponsor. I legitimately love FVTT and it changed my experience as a player. This is one of the many things affected by this new OGL, and WOTC’s intention is none other than remove competition through dubiously legal methods. 
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viridian-pickle · 5 months
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utaesthetics · 1 month
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Foundry Tarydium Plant Foundry
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undyingmedium · 14 days
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Session night, and the first rolls have been amazing so far!
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demoness-one · 5 months
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EGG
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happywebdesign · 4 months
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Formagari
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kaleenjackson · 1 year
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If you play DND, PATHFINDER, or any table top RPG I beg, please, read and sign this letter. I haven't played in any game that didn't use the Open Game License. Some aspect of every game is unique and would voilate some rule.
If you play anything outside of WotC owned D&D they want to take from the Revenue of those companies. Not the profits but the income of the company BEFORE the people working there are paid. BEFORE THE CREATIVES AND THE PEOPLE WHO MAKE THE GAME GET PAID THEIR PAYCHEQUES. This could make these games unaffordable or cause the companies to close down.
This could make groups that aren't Critical Roll, like Tabletop Champions and Oxventures, lose the ability to publish their YouTube videos and podcasts. This would reduce the visability of different ways to play the game.
For the love of TTRPG please please please sign this to stop Hasboro and Wizards of the Coast from becoming the dragons who we slay or tame (or lay, you bad bards).
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silvercompassmaps · 1 month
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Labyrinth Chase
You have arrived to the heart of the labyrinth. Everyone knows the game - try to find the minotaur and slay it before it finds you.
However, there is a twist. The creature that resides in this labyrinth is too large to sneak up on you. It will charge through doors and knock over walls to get to you...welcome to the chase!
This map comes with 8 phases that depict walls being knocked over as the monster chases the players around the labyrinth.
You can download this map and all 8 phases here.
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supplyside · 11 months
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Rotary kilns under construction at the Vickers-Armstrong Steel Foundry Tynesie, UK (1928)
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meriol-lehmann · 29 days
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avenue portelance, rouyn-noranda
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steelhipdesign · 2 years
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The Foundry
Okay, this is the last one for tonight. Well it's 3.20am here. Another one of my "panels" - the foundry. I found these very cool flexible filaments so I bought them in every colour I could find. This one has a bit of everything - serrated funnel, control panel, tubing, a spring, dangle weight, rivets = lots of details.
The pink light flows through the piece wrapping around the fixed "rollers" (that don't move). It wasn't long enough to flow through the end spring unfortunately - next one. I was watching a particularly famousJapanese animation feature before making this and I'm sure it influenced some of my choices in this design. I can't mention the studio but I'm sure everyone knows the reference.
I left one of the struts with an empty hole. I hope it doesn't look like something has fallen off. I just liked how it looked - like a real machine in flux, being "worked" on or not quite finished. The display stand is quite minimalist - just a bent rod. With so much going on in the panel, the stand doesn't really need it.
Like all the panels, it has a battery module on the back with an on/off switch. You will need some pliers to change the CR2032 battery. It will come with a standard blass chain with clasps to hook through the "O" rings.
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