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pherenth · 2 years
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Scorn: The Art of The Game
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gebo4482 · 2 years
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Scorn Concept Art
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fancypantsrecords · 4 months
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Lustmord / Aethek - Scorn Original Soundtrack | Ebb Software / Laced Records | 2023 | Black
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hannahgoodall · 2 years
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‘Scorn’ video game and artwork, developed by Ebb Software
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thewoods-have-eyes · 1 year
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Oh btw heres the scorn art wowee two posts in a day babey
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SCORN 
by Ebb Software
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thesmumbo · 1 year
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Smumbo's top 10 games he happened to play in 2022
Not necessarily games that were released in 2022, just my favorites that I played for the first time last year.
10: Night in the Woods (2017)
by Alec Holowka, Scott Benson, and Bethany Hockenberry
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Peak fall vibes game. Night in the Woods features a compelling mystery and some great spooky moments. The setting and characters really resonated with me, so I got a lot out of it.
9: The Pedestrian (2020)
by @skookumarts
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Pleasant puzzle game inspired by the signage that surrounds us in our day-to-day lives. Some of the puzzles were quite difficult, and I kind of dislike the direction the game took in its last act, but it was still a very fun and unique experience.
8: South of South Mountain (2022)
by @colorbomb
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Cute & hilarious visual novel with a fantastic art style. I could not stop laughing throughout the whole experience.
7: Portal Reloaded (2021)
by PORTANIS
From a pure gameplay standpoint, this was a very satisfying sequel to Portal 2, and it's possibly the closest we'll ever get to a Portal 3. Portal Reloaded introduces a third portal which allows you to travel to the same place at a different time, so certain things have been moved/removed. It gets really complicated, and I’m amazed this was able to be created as a free standalone mod for Portal 2.
6: Frog Detective: The Entire Mystery (2022)
by Grace Bruxner and Thomas Bowker
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Approximately 3-4 hours of pure, unadulterated joy and whimsy. I can’t believe it took me this long to play Frog Detective, but I’m so glad I did. Everything about these games resonated with me strongly.
5: OneShot (2016)
by @girakacheezer, @nightmargin, and Eliza Vasquez
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A transcendent experience. Explores the unique ways in which video games can tell stories, and the nature of free will. Features some interesting meta game mechanics which require you to interact with files outside of the game. The visuals and soundtrack are spot-on as well. Weird how there’s so many great RPG Maker games which work so well in spite of the engine.
4: Scorn (2022)
by Ebb Software
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An incredible audiovisual experience. I liked the gameplay too, even though it seems like a lot of people were disappointed by it. I'm amazed that a game like this even exists. Absolutely oozing with atmosphere and symbolic meaning. The story spoke to me on an incredibly deep level despite lacking words, or even any semblance of humanity.
3: What Remains of Edith Finch (2017)
by Giant Sparrow
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One of the greatest games ever made. All of the vignettes and set-pieces throughout the game are flawlessly paced, with a wide variety of gameplay and visual styles. Packed with detail, made with love, and so emotionally resonant. I loved this game.
2: Bloodborne (2015)
by From Software
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For years, I would try to play Bloodborne whenever I had access to a PlayStation 4, but I wasn’t able to do a full playthrough until 2022. It lived up to the hype. This is my favorite From Software game, and it’s already one of my favorite games of all time. I really hope this gets a remaster/PC port some day. It’s a masterpiece.
1: SIGNALIS (2022)
by @rose-engine
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One of the greatest horror games I’ve ever played. Amazing visuals and atmosphere, fascinating world and lore, and a captivating, mind-blowing cosmic horror sci-fi story. I especially loved the evocative UI designs throughout. Highly recommended if you like Silent Hill, Resident Evil, Dead Space, PS1 style games in general, or if you have even a passing interest in survival horror. This is my #1 game of 2022.
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i-gwarth · 2 years
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Scorn: It's about Transcendence... but it's also Saying Something
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Scorn is a 2022 horror game that has released after a long, 6-year development cycle. A lot of people have been looking forward to it, but many seem disappointed at what's been called clunky combat, rudimentary puzzle design and the cryptic meaning of the whole thing. Scorn contains no writing and dialogue, and whatever themes, meanings and plot it has are conveyed exclusively through environmental storytelling.
Full, unmarked spoilers below. This post assumes you know how the game ends, I'm not going to summarize the plot. I wanted to instead write about what it might all mean, and what the devs might be trying to say, since this is clearly a game made to be discussed and interpreted.
Scorn's central theme seems to be transcendence. Definitionally, this means becoming or experiencing something *beyond* what we start out as. That can mean any number of things (i.e. a living being transforming into a corpse could be transcendence, in the strictest sense, since life is experiencing its own end) but the term is generally understood as indicating some sort of progress; we don't become just something *else*, we "transcend" into something better. Like the Tvtropes page, Ascend-to-a-higher-plane-of-existence. I'll get back to this.
Anyway, these words came to me earlier, and I think they sort of encompass what the game's theme is: "we are driven to become anything other than what we are". As in, we're not just choosing to attempt this transcendence; it's inevitable for us to try it, it's an irrepressible instinct.
The Humanoids of Scorn's world seem dedicated to transcendence. The artbook lays it out more plainly, but even in the game it's clear. There's a temple, and elaborate, complicated machines that take apart those that arrive at the temple and connect their brains to a great big brain mass in the ceiling. Thus, in very plain terms one humanoid can control two bodies; transcendence, simply put.
The homunculi we have to kill and juice near the end also grasp towards overcoming transcending their own physical limitations by piloting cyber-bodies. They wanna be anything else.
But that broader, non-progressive interpretation of the word transcendence is also portrayed. Things changing and becoming "lesser". The first protagonist becoming a twisted, animalistic parasite. And the pests in the Crater level, which are born in rope-like collectives joining them together into a greater whole, tear themselves out of that whole and wander aimlessly around the place, then die.
(side-note: If you look at the parasite, in-game and also in the concept art, you will see above what's left of its face, its brain, flanked by two wing-like flaps of skin. In the art book, that same brain-with-wings shape is described as the thing the Humanoids are trying to become, a "pure consciousness" that can fly out of its body and inhabit other, more elaborate bodies called "Shells" - the androids we pilot near the end of Scorn. So, given that the Parasite has that shape on top of itself, you could even surmise that it's a case of a "failed" transcendence, stopped mid-way through, as if the intended process was corrupted and derailed)
Basically what I'm saying that almost everything in Scornworld seems to instinctively grasp towards changing itself, as if unsatisfied with the form it's born into. In-universe, the protagonists we're playing go towards the temple even though nobody told them to do it. Nobody *tells* the protagonist what the machines do or that there's a place beyond the horizon where he might gain the ability to pilot two bodies instead of one. He just heads that way from the moment he's born.
It occurred to me also that "transcendence" can be viewed even more broadly, and in terms of real-life - the drive for acquiring money, reputation, power or even, dare I say, pursuits in artistic or scientific fields can be seen as "trying to become greater than what we start out as", almost like we all have this drive. Like the humanoids being birthed out of a wall and heading towards the temple because, in a way (in a game sense, but maybe also in a narrative sense), it's the only thing they can do.
Trying to be not-who-they-are is a part of who-they-are.
And here's the thing: I feel like Scorn, as an artpiece, has a very derogatory and... scornful view of that impulse. The temple is imposing, yes, but it's also kind of ridiculous and revolting. Genital imagery is openly portrayed and exaggerated, the sense of grandiosity is undercut by the omnipresent rot and decay and collapse, etc. It's as if the game is saying "this ain't it, chief".
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"Reaching for ascendance is morally repugnant" is what I'm getting from this
Even the game's cover art portrays humanoid figures as columns, as the foundation of something grander than them, something we can't see but can only guess at (transcendence again). But they are also rotting and decayed, and the foundation is falling apart; one humanoid-column in the background of the cover art is broken.
I feel like, to the extent this game says anything, it rejects the drive to be more than what we are. Or maybe it rejects this specific process of transcendence, where it's achieved at the expense of other beings who are sacrificed along the way. The moldman in the egg, the giant creature in the crater, the homunculus in its pod, all have to suffer and/or die very violently, just so the protagonist can reach the promised place of rebirth and transformation. Almost like the way how certain people can attain great wealth and power in the real world through the exploitation and at the expense of the working cl-...
oh, wait, no nevermind.
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bizarrobrain · 2 years
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Scorn (2022) - Ebb Software
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11.13.2022 | Scorn
Camera by Frans Bouma. Captured using ReShade.
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chronicsheepdrawing · 5 months
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Sat down and spent a few hours making the Protagonist from Scorn in Minecraft! There's a 'newborn' variant and a variant where the Parasite has latched onto it's prey.
They can be found here and here!
Have fun playing as these meaty guys!
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pherenth · 2 years
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Scorn: The Art of The Game
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gebo4482 · 1 year
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SCORN by Marko Miladinovic #4
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deadbrainart · 1 year
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Finished Scorn (@scorn_game) a while ago and the aesthetic was top-notch to the point it couldn't leave my head until I try to capture at least 1% of it. Can't say I managed but I am glad I finished this piece.
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hackerwrench · 6 months
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thewoods-have-eyes · 1 year
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Hi hello long time no see,
Sneak peaks of scornguy scornily scorning
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