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#dungeons and dragons fifth edition
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Could you make a statement block for the Etruscan Shrew? They are the smallest mammals, the size of and almond, and I think they would make great familiars!
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Well howdy-do! I sure can make a shrew! These little guys are known for being swift and hardy, hunting enough bugs to equal 1.5-2x their body weight. They can also hide pretty well.
They are known for being clever so I gave a (relatively) high wisdom and put intelligence a bit below that. Charisma 10 because their baseline cute, and strength of 1 because they could not lift anything bigger than themselves. I mighta coulda put it at 2 but it's not going to make much of a difference.
Anyways I hope I got it right with the 20 minutes of googling I did. Enjoy!
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emiko-matsui · 1 year
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god gives his bravest soldiers his hardest battles (being the only person that plays dnd correctly)
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raeynbowboi · 2 years
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How to Play as Bugs Bunny in DnD 5e
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That’s right, today we’re building the epic icon of Bugs Bunny. As the star of Looney Tunes, I could think of nobody better to start with than Bugs Bunny. Now, Bugs has a lot of tricks up his sleeve. He’s a master of disguise, misdirection, manipulation, he can pull items out of the hammerspace behind his back, and defy the laws of physics. So, clearly Bugs is some kind of all-powerful trickster. But how do we build him?
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For his race, Bugs is a Harengon, a type of rabbitfolk from the feywild. We’ll give him +2 CHA, +1 DEX. As a Harengon, Bugs is a Fey type creature immune to the effects of spells like Charm Person and Hold Person that specify a humanoid target. He also gains proficiency with Perception, adds his proficiency bonus to his initiative rolls, add a d4 to a failed DEX saving throw, and jump five feet times his proficiency bonus.
 For his background, Bugs is most famous for his ability to pull things over on unsuspecting maroons. We’ll label him as a Charlatan. Now, why is he not a Performer? Because Charlatans get automatic proficiency with the Disguise Kit. If there’s anything he’s known for, it’s his disguises.
 In terms of Alignment, Bugs tap dances on the border between Chaotic Good and Chaotic Neutral.
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BARD COLLEGE OF CREATION
Bugs is undeniably a Bard. He has a long history as a Vaudeville type performer, even canonically being a famous performer in numerous cartoons. In one, his gags with Elmer Fudd even began as a comedy routine they performed on stage, and later evolved to make them a famous comedy duo. In others, he’s a famous celebrity famed for his career in show business. So, he’s definitely a Bard. But, what College? Well, that would be the college of creation. They can create musical notes that attack people, they can pull items out of nowhere, which by 14th level can be Huge items,  they can animate objects around them like some old black-and-white cartoon from the 20s or 30s, and by late game, he can make multiple items at once. As a Bard, we get any three skills, and we’ll take Performance, Persuasion, and Stealth.
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Name: Bugs Bunny Race: Harengon Background: Charlatan Alignment: Chaotic Neutral
STATS STR 8 DEX 20 CON 12 INT 12 WIS 14 CHA 20
SAVING THROWS STR -1 DEX +11 CON +1 INT +1 WIS +2 CHA +11
HP: 123 AC: 15 PB: +6 SDC: 19 SAB: +11 PP: 24 Initiative: +11 Bardic Inspiration: (5) 1d12
SKILLS Deception (+17) Perception (+14) Performance (+11) Persuasion (+17) Sleight of Hand (+17) Stealth (+11)
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SPELLS
C Friends, Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery 1 Charm Person, Command, Disguise Self, Silvery Barbs, Tasha’s Hideous Laughter 2 Mirror Image, Enthrall, Gift of Gab, Suggestion 3 Antagonize (UA), Dispel Magic 4 Charm Monster, Confusion, Polymorph 5 Dream, Geas, Mislead 6 Mass Suggestion, Otto’s Irresistible Dance 7 Teleport (how he often ends up in the wrong place) 8 Glibness 9 True Polymorph
BARDIC MAGICAL SECRETS 10th Counterspell, Fly 14th Fabricate, Creation 18th Contingency, Reverse Gravity
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WHY NOT ROGUE?
Some may wonder why I didn’t even consider the Rogue for Bugs Bunny. After all, Rogue does have some useful features. Uncanny Dodge and Evasion go a long way to make Bugs as slippery as he is, and that’s a good point. They also get another skill, giving him the chance to pick up Insight proficiency. Sneak Attack bonus also lets Bugs capitalize on his sneaky underhanded tactics. But, there’s a good reason why I chose Bard. Firstly, Arcane Trickster Rogues work off Intelligence, and Bugs is not book smart. He’s a wise guy and a charmer, but one of his common running gags is mispronouncing common sayings, like saying maroon instead of moron. Arcane Tricksters are also cut off at the 4th level, cutting Bugs off from great spells like Creation and Mislead, which go so well with his tactics. Any other type of rogue doesn’t get any spells, which deviates from where Bugs Bunny shines as a DnD Character.
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Bugs is a character I’ve wanted to build for a while. I was going to do him when the Harengon came out, and then I just kind of forgot and left him sitting on a backburner. But he can do everything I would hope for. He’s clever, charming, and most importantly of all, great at manipulating people without outright brainwashing them. Just exploiting their stupidity. And since the Bard of Creation can create just about anything out of thin air, it really lets the player let their imagination run wild. Let’s see how intimidating Strahd is after he’s had an anvil dropped on his head.
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haorev · 1 year
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Something in reading more of the Pathfinder 2e rules: I can see why Matt does some stuff he does, particularly regarding crafting in campaign 1 (the most still affected by Pathfinder tho I’m sure it was 1e) and when he has them role initiative and when asked if it’s combat replies with “we’re in initiative order” instead of a yes or no, implying it may or not be combat
Hell even if reading the pathfinder books, I’m finding ways to think about dnd 5e in ways I hadn’t before and it’s actually making planning stuff easier. The Gamemastery Guide with its “here’s how to make a Nation or Settlement stat block” and “here’s guides to do certain things like crafting and making up items and various NPCs” is so lovely and like the DMG does fine with what it does but I really like this.
Also: Pathfinder 2e proficiency system continues to be one of my favorite things.
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baboon-87 · 2 years
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literally everyone who plays dnd, dm or player character, should go check out openai's playground. this thing is amazing
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practicallysilver · 6 months
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Today in DnD my character had a sex change and then got an alternate personality that requires me to make a new character with the same race but different class from the original character.
The lesson for today is pull from the Deck of Many Things.
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ineptbrotherhood · 2 years
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This is our broody man Ludovan, who really doesn’t like vampires and might be a very good airship pilot. He’s recently been of great assistance getting them through the Feywilds.
-N
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homebrewbydek · 9 months
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Hey I did a thing and remembered!
Okay, so, here we stand at the first Artificer subclass that I did. This one is all about becoming a cyborg.
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This was a fun one to build, and I absolutely had John Silver in mind while I wrote it, as well as some other cyborg/android inspirations, like Android 16 and Mercy Graves.
I also threw in a few Artificer infusions that I felt were fitting for the subclass.
As usual, the homebrewery link to this subclass can be found here and I welcome any feedback, especially if you play it!
Stay fresh, cheesebags!
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Planescape Concept Art by Terraform Studios
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dungeonofthedragon · 4 days
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Title of the Day: Cosy Wilds
Cosy Wilds is a Dungeons and Dragons supplement inspired by my experiences playing Breath of the Wild. There are tables of fun, non-combat encounters, as well as mechanical bonuses for bonding around a campfire or over a nice cup of tea!
Get it for a very special deal below:
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thelikingsofty · 8 months
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My first alternate to “Magic Missile”
Feel free to use or edit my stuff if you want for your worlds.
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Do you think a silkworm would be similar to the earthworm?
I'd say you sure could. If you were going to run it, I'd give it a climbing speed for plants rather than a burrow speed since they seem to eat leaves and plant their eggs in them.
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emiko-matsui · 2 years
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you may live recklessly and everything but me (dm) shows up no thoughts head empty to our dnd sessions and write the material for today while people are showing up and making snacks
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raeynbowboi · 2 months
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HOW TO PLAY AS THE BELCHERS IN DND 5E
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Today, we're going to explore how to build the Belchers as a DnD Party. Plus Teddy. We're not really going to touch on stats. Let's be honest, the Belchers aren't really great at anything. If we were building them accurately, they'd all be super low level and/or with terrible stats. But it's your character and your campaign, so you can make them more or less optimized as you see fit. They're also all basic Humans, so we're pretty much just focusing on their classes and subclasses.
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BOB BELCHER
PALADIN OATH OF DEVOTION
Bob is largely defined by his principles and values. As Tina puts it, Bob is a good business owner, but a bad businessman. He cares more about providing a quality service and succeeding his way than making money. And in Little Hard Dad, he's shown to say "It's the principle of it" way too often. This to me reads as a Paladin. Given his belief in quality service and moral principles, I label him as an Oath of Devotion Paladin.
VARIANT BUILD
FIGHTER SAMURAI ARCHETYPE
Bob is pretty boring and straightforward, which makes Fighter really fitting for his personality. If he was going to model himself after anyone, he'd choose Shinji Kojima/Hawk. Thus, the Samurai archetype. However, if we're leaning purely into the boring practicality and straightforwardness of Bob, I might suggest Champion instead. It's the most Fighter-y Fighter you can build.
Regardless of his class, make sure to pick up proficiency with Cook's Utensils or the Chef Feat.
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LINDA BELCHER
BARD COLLEGE OF DANCE
Telling Linda Belcher not to sing or dance is like telling Tina not to talk about horses or telling Bob not to cook. It's just not going to happen. She loves the theater, she sings all the time, and she was once in an amateur garage band. All the makings of a classic bard. Given her love of dancing, I went with the College of Dance.
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TINA BELCHER
CLERIC LIFE DOMAIN
Tina is the family member who puts the most stock in things like fate, true love, karma, and damnation. She is also one of the characters that mentions religion more than anyone else. More specifically, she strikes me as a Cleric of Sune, the Faerunian Goddess of Love and Beauty. Sune's virtues include following your heart wherever it leads, championing love and romance at all costs, taking any risk in pursuit of love, being true to your heart and your passions without shame, and trying to make the world a more beautiful place. As such, Tina is the perfect candidate for a Cleric of Sune. Sune has two domains: Life and Light. Given that Tina has at least some interest in nursing, the Life Domain seems more in-line with Tina's values as a follower of Sune.
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GENE BELCHER
SORCERER WILD MAGIC ORIGIN
I know, I know. It's a sin that he's not a Bard. But Gene and Linda are very similar characters, and both work as Bards. The best thing for a party is diversity. So, I looked at Gene's personality beyond just his music. And the core of Gene is whacky nonsense. Usually, when Gene tells stories, it's an excuse for weird imagery. The Banana-fullo, Fart School, radioactive pizza sauce. Thus, the Wild Magic origin for Sorcerers spoke to me. Gene loves whacky randomness, so he would be drawn to Wild Magic. Plus, he's not really a good bard. He hates practicing, he's unfamiliar with the concept of a workbook, and kind of just expects a music career to be handed to him. Hell, when he got cast in a play and had all of two lines, he didn't memorize them, and wanted to ad lib every take. Gene's a sorcerer with the Entertainer background, but he is NOT a bard. He doesn't take his craft seriously the way Linda does.
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LOUISE BELCHER
ROGUE ASSASSIN ARCHETYPE
One of Louise's main skills is her ability to pick locks. Bob is literally afraid to go into her room as he expects boobie traps to hurt him. She's a clever tactician, masterminding several heists and revenge schemes. She's good at tricking people and lying to their faces to get what she wants. As for why she's an assassin, in the episode where Louise is uncertain of her future, one vignette paints as a John Wick style Wedgie-Sassin. She's also a fan of Francine, a Special Girl doll that spied on the Russians during the Cold War. She's not typically a fan of girly things, but she does like the one that's a spy. She's definitely the family member who would be the outlaw punk of the group.
RANGER GLOOMSTALKER CONCLAVE
In more recent seasons, we've seen a newfound interest in archery, with Louise even making a zombie movie centered around her blossoming hobby. The Gloomstalker/Assassin multiclass is also a very good multiclass in combat, which is why I felt it was the most fitting for Louise. She's also pretty accurate with other ranged combat like spitballs and throwing things at people.
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TEDDY THE HANDYMAN
ARTIFICER BATTLE SMITH
This one pretty much goes without saying. He's a mechanic and handyman, he's used to moving and hauling heavy objects, plus he's burly, making him a great fit for the party's tank. The Battle Smith is an artificer built for the front line, and they get to be joined by a mechanical ally. Teddy would absolutely take a hit for any of the Belchers. The guy also fell off a roof and walked it off, so he's definitely got the highest Constitution score of the group.
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I think this party turned out alright. Bob and Teddy are on the frontlines, Linda and Tina are the primary support, Gene is a ball of pure chaos and uncontrolled energy, and Louise is sniping people from the shadows. Everyone's doing what they should be doing to work as a unit, and also happen to be a fairly well-balanced party as well. This is an especially good party for low stakes and silly campaigns, but probably not the kind of party you want to bring to Barovia or Avernus.
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zerohitpoints · 5 months
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(via *PLANESCAPE*)
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The Creation of snakes to sticks
wizard 1: my friend, my friend good news! wizard 2: what is it trusted associate? wiz 1: I've finally developed another fantastic spell, its got the ability to transmute any long thin pieces of wood into a serpent of the same or similar size! isn't it clever? wiz 2: so you mean to tell me this spell you've concocted has the power to turn some ones spear shaft or rake handle into a beast that would attack them for accosting it? wiz 1: yes, exactly! wiz 2: or you could turn a set of chair legs into a quartet of venomous vipers? wiz 1: of course! wiz 2: or simply just throw a handful of twigs and watch as the reptiles do your dirty work? wiz 1: precisely!!! wiz 2: ... wiz 1: ... wiz 2: Its like you don't even know i have ophidiophobia wiz 1: well excuuuuse me, Cragulon, but my arcane research doesn't revolve around your phobias Cragulon: well at least a little heads up before unleashing a world of snakes would have been sufficient, Balthazar! real dick move. Balthazar: yea well its done, so what are you gonna do about it?
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