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#dungeon dozen
enenkaydoodles · 2 years
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DUNGEON DOZEN by Zack Morrison
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Dungeon Dozen is a compilation of 12 different subclass options for 5th edition made by Zack Morrison!
Includes the Barbarian's Path of Nature's Wrath, the Bard's College of Cacophony, the Cleric's Mischief Domain, the Druid's Circle of Sickles, the Wrestler Fighter, the Monk's Way of the Monkey Fist, the Oath of Elegance Paladin, the Mariner Ranger, the Scoundrel Rogue, the Death Essence Sorcerer, the Warlock's Weapon of Legend Patron, and the Wizard's School of Martial Arcanistry. Each is illustrated!
From Zack:
I'm proud of these and hope you have a lot of fun playing them. Thank you in advance for your support! Money is tight for me right now and I am hoping to chip at a plane ticket for visiting my family on the opposite coast with this release, so anything you can chip in if you're interested would be a huge help. Thanks again so much!
-> Click here to check it out <-
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incorrectpnatquotes · 2 years
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Zack has released another Dungeon Dozen on their itch.io! Go check it out!
Link in the reblog :)
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pyroguesstuff · 7 months
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art is Hard and the yearly taz hyperfixation is Particularly Potent this time around so uh. enjoy the intersection of those two things, i guess
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clockworkdragonffxiv · 5 months
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I started my D&D campaign back in April of 2020 shortly after the COVID Lockdown hit. I was bored out of my skull and stressed, and a friend had expressed his frustration with his own D&D group and I just went "Fuck it."
I hadn't played DnD since college. I had never GM'd a tabletop game. But I had nothing better to do. So I went on to Discord into, like, the three channels I'm active in and rounded up a gaggle of friends from FFXIV and from my old City of Heroes group. For my starter campaign I used the very first Eberron campaign ever published for I think 3e or 3.5e, converted to 5e, "The Forgotten Forge."
And three and a half years, multiple cases of COVID, two rounds of cancer and chemotherapy, four or five moves, three kidney stones, multiple bouts of depression, and a half dozen job changes, we finally finished the campaign at level 16, having convinced the Lord of Blades to devote his talents to building the new Warforged nation and healing the Mournlands using the unique techno-organic warforged plants and animals we'd discovered, instead of his original plan which was to absorb the power of a Creation Engine and a Demon Overlord into himself, achieve apotheosis, and drown the world in a tide of blood.
My original plan for the final battle has in large underlined letters the phrase "Biblically Accurate Chainsaw Angel" and included a speech with lines like "LET THE SEAS BOIL AND THE SKIES FALL! LET THE WORLD BURN!"
Also probably ending up with the players picking the Red, Blue or Green endings from the End-o-Matic 9000.
But that didn't happen.
So instead, the campaign that started with our little group of heroes stumbling onto the murder of a professor with the clues to a hidden workshop, ended with the wedding of Seeker the Warforged Artificer, the man who'd talked the Lord of Blades down (despite having a Charisma of 8) and now holds the title of Maestro Seeker, is an advisor to the national leadership, and is the teacher of a whole new batch of warforged, and the warforged medic Solace, an NPC whose existence began as a joke about Seeker having a whirlwind romance with a medic in the space of about 23 minutes while the rest of the party were running errands.
Hot damn was that a lot of work. Three and a half years, and despite it starting in modules by the second I'd decided I didn't like the story as it was written, threw it out, and told my own story. Featuring friendly little fire elementals named Phil, packs of extremely patriotic and laddish mimics named Jimmy, an eight foot robotic sweetheart named Friend whose primary weapon was an equally massive tower shield and her totally-not-boyfriend warforged druid/allosaurus/swearasaurus Din, a wrestling match with a hobgoblin that nearly turned lethal when an 18 foot tall warforged titan came in with the steel chair, an alligator with a gun, and banishing the elemental dragon powering a flying battleship while A) the team was still on the battleship and B) it was still several hundred feet in the air and C) it was the only thing keeping it there... it's done.
And it was all worth it. God I love these guys. So here's to you, Katie, Jacquie, Mike, Stan, and Will. I'll see you all next week for our next adventure.
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doizy · 14 days
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I love that Cithis/Pattadol from dungeon meshi really fit the Classic Romance Novel Archetype. Pattadol is the Naive but principled privileged young woman going on an adventure for the first time and Cithis is the Scoundrel who hates everything she represents and might bring Pattadol to reconsider her values and upbringing.
I like to think they have a tumultuous whirlwind romance that involve a lot of bodice ripping.
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tenleaguesbeneath · 3 months
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While the mechanics used to express this (absolute classic) joke aren't recognizable to most new players, I think the general theme is timeless across Wizards D&D editions. 5e characters, just like 3e, can have elaborately-planned builds from level 1 (and if you're doing anything complex with your build, you have to), with what they learn and when they learn it already planned out independently of the events of the campaign.
Folding all of those character development decisions into a single class is the culmination of a system where character development and the events of the story are decided in entirely orthogonal sections of gameplay.
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mongo-the-liensis · 5 months
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Carl's personality could be fully explained through love in the different stages of his life.
His love for his mom helped him get through the terrors of his childhood and helped him get rid of his dad. It made him stubborn and resilient and able to love even when everything sucks.
His love for Bea showed how desperate he was for any sort of affection (he literally overheard her and her mom talking about him, saying not the nicest things, and he ignored it). It showed that he was naive and trusting. That he wasn't able to see what was perhaps obvious for everyone else.
His love for Donut shows how he is unfailingly loyal and willing to deal with people's bullshit if he loves them. It shows how good of a person he is, how kind and thoughtful and caring. It shows how he is willing to die for those he loves.
His love for Mordecai showed how he still isn't over his childhood. Mordecai calls him "son" and tries to keep him out of trouble, and chastises him whenever he does something stupid. He cares and tries to protect Carl. Nothing like Carl's real father. Apart from that one time he hit Carl. And Carl immediately drew a connection to his father, and created a huge rift between them to distance himself from that, showing how deep his daddy issues run.
His love for Safehome Yolanda shows that he doesn't need romantic love. His platonic, familial love for his guild holds him up and keeps him going - keeps him fighting. He loves them all, they are his family, and he'd do anything for them. Every loss just makes fuels him more and more. Every loss strengthens him until he is able to take on anyone to avenge those he has lost.
Carl is a person so full of love, a person who loves so deeply, it's heartbreaking to see how the world keeps trying to break that. But he won't let it. They will never break him. He refuses to let them destroy the most essential part of him, the thing that makes him himself at his very core: his love.
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drakeanddice · 6 months
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Someone was asking about sentient magic items, specifically the sort that are haunted or powered by a soul.
I ever tell y’all about Tomb?
Tomb was designed as a weapon of legacy for a game I ran about a million years ago. I can’t remember exactly what rule system we were using (though I’m fairly sure it was a D&D of one kind or another), but I recall very clearly that it was for a proposed one-shot that turned into a decently long campaign. Typical stuff. Hero’s Journey stuff. Young would-be hero doesn’t watch their feet and they get swept up into a whirlwind adventure that blows them far from home and croft. The classic. I’ll be honest, I wasn’t exactly plumbing vast unknown depths here.
The sword, Tomb was supposed to make up for the fact that our hero was alone on this journey for the most part. Random NPC tag alongs occasionally, sure, but not always. Tomb was supposed to be the toolkit that this player had to overcome the stuff that really should have fallen to the other specialists in an adventuring party.
Tomb is short for Tomb of the Unknown Hero. The souls of heroes past, those who had forged the legends this sprat had grown up with, the ones that had made them want to wander in the first place, resided in this sword. It was a conclave of voices—advice, exhortation, expertise. When the hero didn’t know how to move forward as a Fighter, couldn’t pick the lock, couldn’t identify the magic item, couldn’t break the curse, they’d turn to Tomb.
But it was also an amazing lore-delivery device. The Player came to know these characters, trapped ostensibly in this sword at the moment that they died while wielding it, and would turn to them, talk to them, seeking not only their advice, but their perspective. Over the course of the game, we fleshed out about two dozen distinct voices in this sword. Every time the character leveled up, I presented a list of optional powers that the sword would get as it too leveled up.
When finally the campaign reached its end, Tomb and the Hero triumphed in their struggle against…I can’t even remember what dark fate was threatening the world. Whatever BBEG was hellbent on ruining everything for everyone was defeated. And the Hero asked if Tomb was finally at peace, if the souls of the heroes of the ages could now rest.
The answer was no.
They weren’t trapped. They weren’t longing for peace.
Every hero, when struck down in the course of their mission, regardless of whether or not they are holding Tomb, is presented a choice.
“You can let go, hero. Your mission can end here. But another hero is out there. They are alone. They don’t know what you know. They haven’t learned the hard lessons by dint of toil and pain like you have. They are just as young and feel just as invincible as you did when you first set out.” And then it tells them again, “But it can all be over now.”
And some of them choose that. Most of them choose that. The burden is heavy and the road is long. They are happy with the evils they overcame and the lives they’ve changed for the better. The other hero will learn as they did.
But some still have a little more to give.
And that’s Tomb.
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y2ksnowglobe · 5 months
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Pants-watch Update
So...did Normal's pants get burned off? Does this mean he can finally get new, not peed in pants? Or is he just gonna be pantsless like he was for the saving doodleriized Scary through papa johns arc until they find a hot topic again?
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class-1b-bull · 11 days
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Do you do headcannons just for the class 1b characters?
Of so, do you have headcanons for jurota?
Yes i only do headcanons for class 1B and yes I have a few jurota headcanons o7
Not proofread we die like men
You wouldn't expect him to have a 12 step hair (fur?) care routine but he does.
His hair fur stuff quickly gets tangled and matted up so he has to brush it out completely like 3-4 times a day.
Hes on level 1000+ of candy crush and the only reason hes that far in the game is because its the only game he has/ plays
Idk why but he gives me soccer mom, grandpa and stray dog energy all at the same time.
When his fur hair is actually really long but since its so fluffy you can only tell when its wet.
He does morning stretches right when he wakes up and he does the same stretches again right before he goes to bed.
He has a book collection, all different authors and most genres (probably not horror)
I feel like hes really good at cooking pastas specifically but he cant really make anything else unless he follows a recipe.
His dorm room is 90% bed space and that last 10% is a bookshelf and dresser lmao
I think he would prefer doing homework and school projects in public libraries or coffee shops and places like that over doing them at home, theres less distractions that way.
Hes definitely one of the smarter students in his class but not in the gifted kid kind of way. Hes never been able to learn something first try so hes pretty good at studying.
Gif anime - dungeon meshi
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impossible-rat-babies · 3 months
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people on webbed sites be like ohh the seventh dawn title is so hard !! it’s legit just a time sink that’s all it really is. the hardest part is keeping entertained while doing it
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kirbyddd · 3 months
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mlarayoukai · 3 months
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My partner is a treecko and learns giga drain at level 46 but there's just a tm. Thank you wonder mail code generator
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laurenablack · 2 years
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I'm just saying there's a really easy way to solve the Sparrow-Normal angst rn.
Sparrow: I'm not proud of you
Normal: I'm sure Grandpa Henry and Grandma Mercedes would love to hear that *calls Henry*
Sparrow: fuck- fuck-
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timegears-moved · 8 months
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wltcher · 4 months
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finally saw last voyage of the demeter it was mid i didn't like generic creepy cave monster dracula
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