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kryptronix · 2 years
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BE E-SPORTS READY WITH THE BEST GAMING PC IN INDIA
Esports encompasses the world of competitive, organized video gaming. Competitors from different leagues and teams face off in the same games that are popular with at-home gamers- Fortnite, League of Legends, Counter-strike, Call of duty, and Overwatch, to name a few.
Visit - https://bit.ly/3Ljnw7C
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beepboopreviews · 1 year
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The best gaming monitors
Choosing the best gaming monitor can be challenging, especially when there are so many options available. But, fear not, we've done the hard work for you and tested some of the best monitors out there. In this post, we'll provide you with a detailed analysis of the pros and cons of four gaming monitors that are worth considering, depending on your needs and budget.
First up is the Dell Alienware AW3423DW, which is our top pick for the best gaming monitor we've tested. This ultrawide gaming monitor has remarkable motion handling and picture quality, thanks to its QD-OLED display that combines the perfect black levels of OLEDs with the wide range of colors of quantum dot displays. However, the black levels may raise in a bright room, so it's best to use it in the dark. The Dell Alienware AW3423DW has a 175Hz refresh rate, G-SYNC variable refresh rate (VRR) technology, and a near-instantaneous response time, resulting in an incredibly smooth motion without any blur trail behind fast-moving objects. However, it doesn't have the highest resolution or refresh rate compared to other monitors.
If you're looking for a monitor that can take full advantage of your PS5 or Xbox Series, then the Samsung Odyssey Neo G7 S32BG75 is the perfect option. It has a 32-inch 4k screen with a 16:9 aspect ratio, which is ideal for consoles as they don't support ultrawide gaming. The Neo G7's gaming performance is excellent, thanks to its fast response time, low input lag, and great picture quality. Although it doesn't offer the same perfect black levels as the Dell, it has Mini LED backlighting that lets highlights get brighter in HDR and has a decent local dimming feature.
Next up is the Gigabyte M32U, an excellent option for those who want excellent performance for both consoles and PC gaming but don't want to spend a ton. This 32-inch, 4k screen has wider viewing angles, making it the better choice for co-op gaming. It has low input lag, a 144Hz refresh rate, and fast response time across its entire refresh rate range. Although it doesn't have the same excellent picture quality, especially for dark room gaming or HDR, it has native FreeSync VRR support with G-SYNC compatibility to reduce screen tearing.
Finally, for those on a budget, the ViewSonic XG2431 is a great option. It has a lower resolution than some of the other monitors on this list, but it still boasts a 240Hz refresh rate, providing an extremely fast response time, and low input lag for a responsive feel. It also has an optional backlight strobing feature that helps eliminate motion blur. Although it doesn't deliver the same immersive gaming experience as the other monitors, it's easier for your graphics card to reach its maximum refresh rate, making it a good choice for competitive, uninterrupted play.
The links in this blog are associated with amazon, which means if you use them to purchase something you will be supporting the blog at no extra cost to yourself.
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minervamagicka · 9 months
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[SSO Conversion] TS4 Dressage Saddle
At last! It is nigh! Includes 3 different saddles in 2 different polycounts (~13 swatches), with 1 saddlepad overlay (~14 swatches) that is universal to them all. Full LODs & maps.
If you post anything involving this saddle to tumblr & tag me in it, I'll be reblogging!
Important info, additional previews, TOU and download below the cut!
By myself & Schrodcat @ DA 🖤
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Choosing a Version
First things first; in the download folder there are two different .rar files to choose from. One is labelled Highpoly and the other is labelled Maxispoly. YOU MUST CHOOSE ONE. THEY WILL OVERRIDE EACHOTHER IF YOU INSTALL BOTH HIGHPOLY AND MAXISPOLY TOGETHER.
The Highpoly version of the saddles is the original mesh resolution from Star Stable Online (which is surprisingly high-quality). However, taking into account the 3D pad and whether there are stirrups or not, it pushes the saddle very far out of EA's expected polycount range (the LOD0 on the Highpoly w/ stirrups clocks in at ~6,044 polys) which is why we have labelled this version as Highpoly. We offer it primarily for simmers who plan to be taking screenshots vs actually playing the game for extended periods of time, or for those with stronger PCs.
The Maxispoly version of the saddle is a decimated version of the mesh intended to be more in-line with Maxis polycounts, and therefore be more performance-friendly. It's about 50% less dense in polys than the Highpoly counterpart (LOD0 on the Maxis w/ stirrups clocks in at ~3,021 polys), however it is still higher-poly than the EA saddles, but again this is because it includes additional mesh details like a 3D saddlepad and/or stirrups, just bear that in mind. This version is for simmers who might have weaker PCs or intend to primarily play the game with the saddles.
Once you've chosen between Highpoly and Maxispoly for your saddle, you'll want to grab the saddlepad overlay .package. This saddlepad (it is found in blankets in CAS) acts like an accessory overlay you'd see for Human content, where it will replace the saddlepad texture on your saddle. You can use the saddlepad overlay without the saddle, but it's not exactly designed for that, as it's designed to match the UVs of the 3D saddlepad. It's unlikely it would fit the EA saddle or any other saddles as just as a flat 2D texture.
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All the parts included have custom thumbnails, with the EA fit version having a special identifier.
That concludes all the required reading. Please note that the Realistic Fit of the saddles is not going to line up with EA riding animations and may stretch horribly on them, too. This is because it was rigged and weighted specifically for pose makers. It should look fine when posing. If you want a saddle to fit the EA animations, then the EA Fit version is precisely that, and is meant for gameplay exclusively. The saddlepad overlays are cross-compatible between the Realistic Fit and EA Fit saddles, & any custom saddlepads made by other creators, provided they're intended to fit the UVs, will also be cross-compatible!
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Custom Saddlepad Resources (CC Creators Only)
Disclaimer: If you're not a CC Creator you can skip this section and move on to the TOU & download!
If you're interested in making your own saddlepad overlays, I highly recommend cloning the saddlepad overlay included in this download as a starting point. This saddlepad/blanket actually has a "mesh" attached to it (it's just the part of the horse GEOM where the saddlepad texture is) to allow for full normal maps, allowing for better-detail in your saddlepads. Otherwise, you can clone the EA saddlepads and just replace the diffuses with ones you make to fit this saddle, it just won't have that extra jazz.
Anyways, included the folder is a .psd file which is meant to help streamline making saddlepads to fit this mesh (and any future Dressage Saddle meshes/swatches) - There's a guide in the .psd but in general, just keep your textures within the mask/provided guide UVs in the .psd and you'll be golden!
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Terms of Use
Credit/link to me AND Schrodcat AND note it is a conversion from SSO if you intend to edit, replicate or otherwise use this .package, meshes & textures as a base for your own derivative work. Additionally, at this time, we both ask you do not backport this model or its' textures to TS3.
Do not sell or post behind a paywall, even a timed one. This tumblr is anti-paywall to the extreme. This includes any content that might be created under Rule One. Do not do this. I will think you are an asshole. I have had issues with this in the past and my tolerance for it is absolutely zero. Additionally this asset is exported from a copyrighted game with the intention of it being used transformatively for derivative fanworks; it may be actually illegal to profit from it!
Do not reupload. If you let me know if there's an issue with SFS, I'll reupload it myself. Please link to this post or to the .package on SFS when sharing.
Credits: SSO for the base mesh & textures; Schrodcat with fitting the meshes & testing/screenshots, me for putting it all together into one diabolical package.
Download [SFS]
☕ Buy me a coffee!
☕ Buy SchrodCat a coffee!
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sunshinemakesmesleepy · 3 months
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Something that’s haunted me ever since I realized it: the naddpod crew didn’t start consistently using help actions until Brennan lee mulligan showed up with his custom-rigged undead gunslinger pc, and proceeded to fully min max his way through the rest of the arc, imparting new and even more devious ways to make murph bang his head against the table in frustration.
So anyways, thank you Brennan for your disservice.
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kraviolis · 5 months
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someone liked one of my TOH headcanon posts from earlier this year and it reminded me about the specific headcanons i have for exactly what types of games the hexsquad plays and how they play them.
luz is obv an RPG fantasy fan. anything with a juicy story and a character creator and complex lore she’ll love. she definitely plays series like elder scrolls and baldur’s gate and final fantasy. she also plays final fantasy 14 and has her character as the good witch luzura and she isnt good at playing it like an mmo is supposed to be played but she loves the story. when endwalker came out luz couldnt stop sobbing to the point that camila was actually worried about her. also enjoys roguelikes such as hades or binding of isaac even if she can only play for so long before getting too frustrated. she also 100% plays genshin impact and gets into arguments online with other genshin fans.
amity is a fighting game girl. she is highly competitive and practices combos with her eyes shut. she prefers the tekken series but when luz wants to play with her they play guilty gear bcus luz likes it’s art style the most. she also likes fantasy RPGs but is way more picky about which ones she plays. she likes fire emblem. she also plays ff14 with luz and is actually good at the game (she carries luz sometimes) but isnt a huge fan of MMOs. she also is the one in the friend group with the NASA ass PC rig with a custom case and the most organized wiring you’ve ever seen with the lcd screen on the liquid cooled cpu and the azura figurine inside the case. she also does custom wraps for all her consoles.
hunter likes games that are very much like, micromanagement sims. like civ5 or cities skylines or factorio (i dont know anything about it but ive been assured by my sister that hunter plays modded factorio) but he’s also a fan of like, old school FPS games like doom and half life. i can see him doing speedruns of those games. (also he 100% once got addicted to some game like fuckin. galactic pinball or something to the point where he was staying up all night and not sleeping so he could play more pinball. in order to get him to stop playing so much and actually get some sleep, gus used illusions to make hunter think he was hallucinating about pinball and scared him into not looking at a single screen or monitor for like three weeks.)
gus is a very chill gamer but he likes games that he can sink hours and hours into. instead of playing a wide variety of games he has a select few that he dedicates his time into learning every last mechanic, but there’s also some games he just plays casually. like with pokemon games he’ll put hundreds of hours into them and carefully curate his team and does like nuzlocke runs but when he plays on his and willow’s shared-custody new horizons island he’ll just walk around and catch bugs and shit and not really worry about upgrading his house and make matching fits with his favorite villager.
willow prefers cozy games, like slime rancher or stardew valley or the aforementioned shared new horizons island, but she’s also a fucking menace about them. like she goes HARD on the min-maxing and automation and shit. while gus is wandering around their island catching fish, willow’s busy rearranging her fully upgraded mansion up in the hills and harassing any villagers she doesnt like with nets and deciding what hybrids to plant in front of her bell trees (she only has bell trees for the aesthetic. gus isnt allowed to harvest them) she would also be running the most high profit slime ranch ever but the way she treats her slimes makes hunter upset whenever he sees her just fuckin throwing them off a cliff the second they arent useful to her anymore. (meanwhile hunter names each one of his slimes and always feeds them their favorite foods and cried over casey & beatrix)
vee enjoys survival/strategic horror games, like DBD, resident evil, deadspace, or even FNAF. she’s the type of person to see the goriest most violent death in a video game ever and just go “ew yucky” then carry on. masha and her are often playing DBD together while in a call and are the most annoying pair of suvivors ever. she also likes games such as original katamari and pikmin 1 and chulip. she's also the undefeated DDR champion of the friend group.
and of COURSE they all play video games together. they all have a terraria world they play on together where they all are focused on their own little projects while still working together and are slowly building up their own village/mansion/castle/fort but luz keeps rushing ahead of everyone just bcus she's so excited and she definitely somehow ends up summoning the wall of flesh accidentally
they DID have a modded minecraft world for a few months with both tech mods and magic mods but while hunter, amity, and vee all focused on their factories and computers and technology, gus, willow, and luz fucked around with all the crazy magic and accidentally found out by blowing up a factory. this is where heightened tension between the the warlocks & the scientists began. this spark eventually turned into a full fledged war that lasted two months before it ended in mutually assured destruction to the point where no one could actually load into the server without their game crashing.
bonus: camila isnt much of a gamer with one exception-- when she was in college manny introduced her to WoW and got her hooked. it was Their Game that they played together all the time. they made cosplays of their characters together. they had several dates in game. they optimized their characters to perfect compliment one another when they ran dungeons with their guild. even since manny passed camila still plays every so often and keeps in touch with their guild members. for the longest time luz has 0 idea that camila plays WoW at all and only finds out after the whole secret nerd confession.
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aviyinglet · 2 months
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Pixel Yinglets 0.975 is now out for PC!
Hello, everyone! Hefty update today with a bunch of changes and customization options, getting closer to making this presentable as a cloneable public avatar. The Quest version will be live in the next few hours; you can buy this model for $30 on my fascinating Gumroad page, as early-access pricing before it hits 1.0. Details and changelog after the jump!
I finished 0.96 thinking "Ah, time to relax!" and then it was made clear to me during a meeting with friends that the leg rigging couldn't wait any longer -- so I devoted the entire week of working hours (and then some) to releasing 0.97 -- and the following night of experiences made it clear to me that some bugs needed fixing and more work was needed to improve the new-user experience, so now we're at 0.975. The model now has full digitigrade leg rigging on PC, but also a whole bunch of customization options for character creation, including face/body sliders and separate hue sliders for the body and eyes. In retrospect I'm embarrassed as hell that I waited so long to rig the legs properly, but I like to think I went through my hard knocks fixing it.
Because this is now cloneable, I can confirm that this is very functional in six-point full-body tracking. Putting this in the hands of experienced FBT users (my life-partner and several good friends) was revelatory, and has convinced me to get a set of trackers myself right after Vancoufur. Body language changes a lot!
The next update will probably not come as quickly as this one, but it will feature retopologized hands/feet and toggleable clothing. We aren't done with body customization yet, but I consider this a pretty good start!
The public version of this is currently in the wild, but I'll be waiting till .98 to buy Furhub ad space for it. I'm committed to maintaining feature-parity between the free and paid versions of this, with greater customization through production files as the draw for the paid version. Any questions or concerns, please let me know. <3
CHANGELOG:
02/28/2024 & 03/02/2024
VERSION 0.97: THE "LET'S DIGRESS" UPDATE and VERSION 0.975: THE "LET'S DIGRESS" HOTFIX
(PC-only currently, will have Quest version added in less than 24 hours.)
Feature additions:
Radial menus for body characteristic customization:
Hue sliders! Only visible on PC, since it requires the Poiyomi shader. Body and eye colors can be customized independently.
Shelltooth length.
Snout length.
Snout width.
Snout roundness.
Ear roundness.
Ear length.
Belly size.
Chin height.
Hip width.
Underfluff density.
Digitigrade leg armature on PC version, using constraints. Your hip bones should no longer completely dislocate when you crouch! :D
Front and back fur patterns! In the "Base Fur" layer category in the .psd is a "Patterns" subcategory, with "Front Pattern" and "Back Pattern" subcategories that can be toggled, recolored, and customized as you please.
Credits page, accessible from the main circle menu! Tell all your friends!
"Read this first!" page, which summons a plane containing helpful tips for first-time users.
Geometry tweaks:
Raised feet slightly to prevent them from clipping into the ground.
Adjusted shelltooth angle to prevent it from clipping into the lower lip.
Retopologized legs! Now significantly less boxy, and they stick out less far in front of the body (I used Valsalia's "Anatomy of a Yinglet" as reference).
Retopologized ears. The inner part's concave now!
Added blendshapes for all the customization sliders.
Added a bit more volume to the breast size blendshape.
Tweaked waistline to be more yinglet-y.
Tailtip now tapers more to a point.
UV/texture tweaks:
Added front and back fur-pattern layers, toggleable in the PSD.
Repainted legs and ears.
Repainted the weird transparent pixels bordering the tops of the hard black sections of the legs.
Made eyebrow anti-aliasing pixels actual transparency instead of the default fur color.
Changed credits page to use pixelated fonts.
Condensed color legend on texture.
Added "Read this first!" UI elements to texture. (Will be cleaned up when I expand the texture canvas for clothing.)
Armature tweaks:
Re-weighted feet. Still not ideal, but hands and feet will be retopologized for the next update.
Constrained feet to plantigrade ankles.
Added glasses bone. This and the skirt bones will factor into the next major update.
Added bones for individual whiskers.
Other tweaks:
Assigned default values to most properties between 0 and 1.
Radial menus have been reorganized. All customization sliders are nested in a Customization submenu.
Fixed default lid minimizer not firing in eyelid animations.
Restored eye sparkles on Quest.
Known issues:
Feet rigging is passable but could be better; I'll throw myself at it after feet receive the hand retopology.
Can't yet toggle front and back fur-patterns. (There's an issue with decals that causes them to not retain the hard edges of the rest of the model's pixelated texture.) Will be fixed in a later update.
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veetri-bitcrush · 3 months
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Trying out Rigify custom rigs with this cute mf.
After hours correcting stuff and fixing textures I think I've earned this little IK dance.
This is the first model I've ripped from the Master Collection like ever, up until now, I've only used the old Substance PC port and the PS2 versions of the games.
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The neat thing about working with the newly available CTXR files is that I get way easier access to auxiliary textures such as specular masks and other FX textures. And they're not corrupted!
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blinkpen · 3 months
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basically i operate on a behemoth custom PC tower rig that was cobbled together and blasted with magic from a planetary alignment over a decade ago, it still runs windows 7 like a dream and still faces virtually no issues besides "i'm finally running out of memory for all the fuckton of art n writing i do", use firefox as my default browser (have since moving off IE, i wasn't even aware firefox was uncommon as a pick when its so much better than basically every other option) with ublock and all that good shit so ads and trackers and algorithm data collecting struggles to pierce my grandfather claused digital turtle shell
so whenever i use internet on mobile/my phone i get exposed to The Young(er) People's Internet and try to keep it as expedient as possible. it is SO bad. i'm really feeling the tragedy of "every era has huge issues but people barely even a decade younger than me never even got to experience the internet before it become objectively enshittened down to its bones of design by the capitalisms" and it suuuuucks
mobile design overtaking to the point of infecting/breaking PC browser design is high on my Don't Like It list
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sakura-fraust · 6 months
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Its just occurred to me that I can put a custom gift/goal on my Throne wishlist, and so I did just that
While most of my Throne are items for Eve, I've put one desperate thing on there for myself;
Crowdfunding for a new PC... cause mine is on the verge of death :')
I can no longer stream anymore, it can barely run any games, and it crashes regularly. If y'all would like to see more of my dumb gay face, more streams and content in general, then please consider helping me get a new PC rig ;w;
https://throne.com/sakurafraust
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amongussexgif · 3 months
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The post about computer-building resources was SUPER helpful!!!! thank you so much!!!
I know that the way to go for desktops tends to be to build your own- but I've always been a bit preferential to laptops!
AFAIK, there aren't really a ton of resources for how to build your own laptop... would you happen to know of any? Is building a custom laptop something you would recommend, or not really?
I dont know much about vuilding a custom laptop, sorry! I do know that you'll need entirely different parts, like a mobile gpu and ram, but beyond that, Im about as lost as you. If you ask me, though, laptops are only good for business if you need important work to be portable, as they tend to overheat (especially ones from Apple, Dell, and HP). If you want a gaming rig or other and you want it to be small or convenient, I'd consider also looking at Mini-ITX from PCs! They're just ubder a cubic foot and can be just about as powerful as you want (unless you're rich enough to want a Threadripper build)
TLDR, sorry, I got bothing about laptops.
I did hear that there are a few cool nodular gaming laptops, though. Might want to check those out.
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kryptronix · 2 years
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Buying Pre-Built Gaming PC In India | Kryptronix
Fulfill your dream of buying Pre-built gaming PC in India at the best prices from Kryptronix today. They offer the best-in-class gaming technology that is best suited for the gamer in you. experience high adrenaline rush today with Kryptronix custom rig PC and gaming PC in Delhi.
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lesbx · 2 years
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Palpakin looks like a tiktok boy who got a tv show deal that got cancelled because he couldn’t stop biting crew members and going “i’m sowwyyyyy” afterward in a baby voice and his apology video for it only served to implicate him in more crimes than he was even accused of because he couldn’t stop admitting to progressively worse things. Anatine looks like a transfem baddie with a little bit of milf energy despite the fact she’s only 29, she just hasn’t slept a full 8 hours since the bush administration . she has 2tb of pirated media on her hard drive that she’ll gladly share with you if you can stand being in proximity to the incredible heat of her custom built overclocked PC rig
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chipped-chimera · 9 months
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Okay since I'm actually awake now, (proper) HAIR UPDATE! ❤️🖤❤️
I wanted to add this onto my post from last night but tumblr hates reblog photosets. Anyways I was very aware that posting my V in the darkest corner of an apartment with black hair wasn't really ... showing anything - but it was very much her vibe and that's been the point of this entire project, buckling down and learning Blender from nothing, reverse-engineering mods and systems I was only NEW to about a month or so ago so I could figure out how to bring 'back' her hair, but like ... even more how I wished it was.
And it's finally done (well ... structurally).
More development rambles beloooow ~
I'm not releasing this (yet) as I'd now put myself in 'polish' phase, where I'll be tweaking some physics and other stuff like the vertex painting which influences the shine - brighter hair colours look a bit too blown out at the moment, and I'm not sure if this is because it's too shiny or because of my custom normals (may have to tone them down a bit, idk). You can see what I mean below -
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Shadows are also behaving oddly at certain angles, and I wasn't sure if it was a harsh lighting situation but upon changing the lighting up ... no. Something weird is going on. So that'll need troubleshooting (for lighter colours at least). Also some textures just are acting weird on certain parts when I don't think they should look that way so yeah ... more ... troubleshooting ahead. :V
I'm also going to look into if there's something I can do for the 'efficiency' of this mesh because I noticed some pretty severe frame slowdowns taking close up shots - though only sometimes?? Not sure what that was about at all. I'm assuming it's my gpu being pushed harder as I get closer to the hair, but upon changing the hair in the character creator to another and then back it just went away again? So no idea what the hell was going on there. It felt a bit almost like a memory leak, but I didn't do a check to see what my system was doing so I'll have another look if it happens again.
Possible (hypothetical) causes:
Could be texture size, these hair cards have 2k textures apart from the alpha (4k) which is double vanilla textures so that is also a possibility as a fix (though I'd be loathe to do it).
Double rigs. I noticed last night when in my rigging phase with UUH4V that reducing it from three meshes and rigs to TWO meshes and two rigs significantly improved framerate lag (I mean it was minor but noticeable enough) in the character creation screen, so it could hypothetically be something to do with calculations of running two rigs at the same time. If that is the case, I could probably just rig this to the Alt hair rig. Currently I'm using Alt's for the back and left side of the hair, whereas the fringe at the front and the curl over the shoulder is rigged to Old Rogue. I'll probably still keep using UUH4V just … one rig only.
Last in the list? Hair cards. There are a lot. Maybe too many. They're also of a higher poly than last time. That said I've looked at other mods with heavier polycounts than mine (what gave me the courage to push further in the first place after my very low poly attempt 1.0) that caused more obvious frame slowdown in just the character creator alone. I feel there is still a minor slowdown currently but it's on the edge of noticeable (like, 30fps vs 60fps). As it goes though, this is still pretty insanely efficient (thank YOU Hair Tools for Blender).
BONUS: Mods. Other mods. The thing I use to hook in a DLL for pose control. Could always be that?
So uh, guess that's what I'll be working on. I don't know how much time I should be spending on getting this 'frame efficient' considering anyone using this would be primarily be for screenshots, and given the specs I'm currently running (AMD Ryzen 5 CPU and an RTX 2060) are being re-classed as the 'bare minimum' with Phantom Liberty coming out, and I am planning on upgrades to my PC anyway.
We'll see? (Though in my heart of hearts, I have have had potato PCs for years and I want to support the lowest specs I possibly can). I dunno let me know what you think about that one as a possible mod user (and someone who actually reads these, wow).
Anyways all that matters is jesus christ I finally did this. I taught myself hair. From scratch.
Promised tutorial ... soon. After I maybe do nothing for a few days lol.
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inqilabi · 9 months
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Anyone switch from PCs to macbook? Did you like it? I have a custom gaming rig that I built myself
I need a new laptop and thinking macbook for ecosystem compatibility between my iPad and the macbook..I want to code a bit as well
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satoshi-mochida · 1 month
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Exoprimal x Mega Man collaboration announced, Title Update 4 launches April 17
From Gematsu
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Capcom has announced a Mega Man collaboration for Exoprimal as part of its fourth season, as well as revealed that Title Update 4 will launch on April 17.
Get the latest details below.
The dino-blasting action game‘s latest free content expansion—Title Update 4—is summoning two new game modes and six additional Exosuit variants to wield in the wargames. The coming season will also include a collaboration with the Mega Man series, which will roll out a rockin’ new boss battle and Blue Bomber-themed cosmetics. The fresh modes debuting in Title Update 4 include:
“Time Loop Rebellion” – In this co-op challenge mode, 10 players take on the game’s final boss, the Behemoth, in an even more powerful form. By achieving certain feats in this high-difficulty mode, Exofighters can earn rewards, including golden “first class” Exosuit skins to display their combat mastery.
“Custom Match” – Players can create their own lobbies in this mode and select exactly which map and mission type they wish to play. These custom rooms can also be shared with players on different platforms, so friends can progress through the story in Dino Survival mode together and team up to take on Savage Gauntlet and Time Loop Rebellion. Custom Match also offers a new setting called “Quick Brawl,” which allows Exofighters to choose and jump straight into their favorite final missions—including those that are more player-versus-player-focused.
Exoprimal Title Update 4 also introduces six shiny new Beta variant Exosuits, boosting the game’s playable roster to a total of 30, plus more modules and a mortar rig for further customization.
Zephyr Beta: Boost Claws
Vigilant Beta: Bowhunter
Krieger Beta: Blitz Cannon
Murasame Beta: Windcaller
Witchdoctor Beta: Plasma Shot
Nimbus Beta: Wild Bomb
Exoprimal is available now for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam. It is also available via Xbox Game Pass.
Watch a new trailer below. View a new set of screenshots at the gallery.
Season 4 Overview Trailer
English
youtube
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