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#changeling the lost
probablybadrpgideas · 7 months
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Changeling: the Lost but you're doing fine.
You're not sure what everyone's so upset about, you've got cool fairy powers and everything's great. Your keeper took you out for ice-cream
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spectrolitha · 4 months
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Fae-changeling dynamics in different ttrpgs (with my OCs as an example) :D
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awakenedsalamander · 4 months
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By the way it’s crazy to me that there’s an online culture that seems to promote a strong niche market for stories about trauma, myth and fantasy, and the wonders and perils of personal identity, AND YET Changeling: The Lost isn’t a smash hit.
Like obviously it’s one of the more popular Chronicles of Darkness games but it should take the world by storm. It’s not even my favorite and I think it should be the most popular, just cause the premise is that appealing.
(If you’re wondering, yes, my blog is largely gonna consist of me being like “Aren’t CofD games good?” for awhile, it’s the mood I’m in.)
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guildwuff2 · 3 months
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hi hello this is not gw2 specific but: i recently joined a changeling: the lost server with a friend and mu fits into the setting pretty well! she's a beast gristlegrinder and acted as an enforcer and executioner for her keeper, before she escaped. she is now living in western washington and just wants to hang out and learn stuff in her freehold with her newfound (and long lost) buddies
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Chronicles propaganda
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leechlovely · 3 months
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Prideful creature
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lillylunala · 22 days
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Wrong kind of hook-up
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paragonrobits · 5 months
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Talk to the people that fight the monsters in the dark, skulking in the alleys no one remembers and hiding behind suits and smiling faces in the expensive buildings, they'll tell you stories. They say there's a city block that doesn't belong to the city anymore.
Don't make trouble for the people there. The unspoken statement is that the people there aren't... exactly human anymore. They used to be. But there's worse things in the dark then men with the hearts of wolves or undying monsters that drink the blood of the living; worse than patchwork men that spread disaster in their wake and don't understand why. Sometimes, a terrible mystery ensnares someone, trapping them in promises and story and lies, and drags them away.
What comes back isn't human anymore. It's still a person, though. They reason and understand things, same as the humans they were, once. You leave them alone, the local Union rep says. They're no harm to no one, as long as you don't bring trouble to them.
Don't rat to them, you get warned. If someone who looks too good to be true comes around sniffing for their addresses, you just smile and nod and say you never heard a damn thing. Don't rat them out. Because the people in that place will know, and they'll find you, and your family. You try to throw them back into hell, they'll return the favor three times over.
But it goes both ways; if you watch out for them, mind your business and keep their secrets, they'll help you out.
The Union rep tells you a short little story; he says that most of the time, the people in that city block look the same as you or me. There might be a few signs; a girl with teeth unnaturally sharp and pointy, or a man who knocks on wood and it makes a noise like HE'S made of wood. But if things are going normal, you won't see what they really look like, just a kind of magical mask that hides them. But they got their fancy tricks, and they know all about escaping bad situations.
So if you do your part in the deal, they'll help you out. Pretty much anything; a single mother went down to them after some bad business with her ex came up and her kids went missing. Well, she talked to Pop Hammerfist, the big ol' dude that looks like someone carved a tree into a man. Her ex was on the news in the hospital a few days after, yelling about the trees following him, and her kids were back home safe and sound, and with the ex having already signed a few agreements to pay his damn alimony already.
Or a little boy with a missing cat came up to them and asked for help. If any of the real hunters or Union folk had heard about it, they would have stopped him, but the people in the city block didn't turn him away. They nodded, and listened, a few hours later came back with the little boy's cat, safe and purring up a storm. You help them out, they help you out; I hear that kid tells 'em stuff he heard. 'Spose there's a lesson in that. We're all in this together, long as we don't tear the boat down with us in it.
Reminds me of a story about the lady who brought the cat in, in fact. A big lady; has to go to special shops to get clothes that fit. Weird shiny teeth, too, with the weirdest damn braces I ever saw, if those are braces. You hear some funny stories about her, that when she comes knocking the whole floor shakes, but she couldn't be a sweeter lady. Nice to kids, loves cats, always help out. If she's got the weird habit of speaking in rhyme before she says anything else, well, we all got our promises, I guess.
Well, a while back, we had a Slasher. Yeah; the thing that happens when a Hunter goes bad, or someone just gets too much of a taste for murder. Killing opens up a soul, and some part of us leaks out, or something else gets in. This particular fellow liked to call himself a real genius; a real nasty piece of work that liked making elaborate death traps and leaving people to die. Well, we worked out he was there when they started finding the bodies, and by that point he'd already gotten the Big Lady.
...Yeah, that's the name of that lady I mentioned. Long story.
Well, we found what was left of him, and his death traps. The whole place was smashed to pieces by something big. Big and helliciously strong, I'd say. It was like the set of those torture horror movies got hit by a storm. And they found the guy, or. What was left of him. Looked like a wild animal had bit him up, or a jaguar.
Well, from what we heard, he got her all right. But she might have been a bit more than he bargained for. I'm not sure exactly what she did to him, but they were cleaning his blood and bone off the wall for weeks. They said his skull looked like something real strong had just slugged him, so hard he sorta splashed. Don't make me draw you a picture, pal.
But, yeah. Funny thing is, they said the fist mark was so big you'd need a person the size of an elephant to throw that kind of punch. And we kept seeing cats around the area. Really, really big cats.
..You remember about promises. You keep 'em with the city block folk, because they got all kinds of things keeping promises to them.
What happened to the Big Lady, you ask? Oh, she's still around. Helps out the local Union cell now and then. Good hand if you need brute force.
She don't much like having to handle anything that's got too much iron in it; steel is fine, but not real iron. She saws its an allergy.
...Yeah, I know how it sounds. But we got our funny ways, and she keeps her promises, so keep your nose out of it, yeah?
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Have you played CHANGELING : The Lost ?
By White Wolf
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Playing a person stolen by faeries and trying to put their life back together while another faerie has taken their place.
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hedgespun · 5 months
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Man they let you put Hedge Gates anywhere these days.
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probablybadrpgideas · 5 months
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*Looks at Goblin Men*
*Takes their fruit*
RIP every Changeling the Lost protagonist but I'm different
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butterflyriv3er · 6 months
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“The Bowerbird / The Hedgedelver”
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awakenedsalamander · 3 months
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This is gonna be a long walk. But I’ll get there. I promise.
In a lot of Chronicles of Darkness games, there are “minor templates” for players to take for their characters. These are basically lesser types of supernatural beings— undeniably marked by magic, but not transformed by it like the main templates are. So instead of being a werewolf, you might be a Wolf-Blooded, i.e., not the monster your stronger cousins are, but still recognizably having a connection to that world.
Again, a bunch of games have these. Mage has Sleepwalkers (and Proximi), Vampire has ghouls, Geist has the Absent, Demon has stigmatics, etc.
In Changeling: The Lost, there are the Fae-Touched. We’ll get to them in a bit. First, more on Lost.
In Lost, like many stories about faeries, oaths and vows are very important. They are, in the form of magical Contracts, the source of many fae powers. Changeling have a neat ability to make any spoken promise binding, invoking the force of the Wyrd to force even minor vows to be taken seriously. And many changelings are taken by the True Fae by getting ensnared in some kind of oath.
See, if you didn’t know, Changeling: The Lost is about humans taken to the home of the True Fae, and then transformed into changelings as the True Fae torment them. The game is very much about the way trauma changes a person, and how even recovering from trauma still doesn’t bring you back to the way you were— you’re healed, but you’re not the same.
And much like trauma changes a person, it isolates them too. Lost represents this in the fiction with fetches— the faerie-forged simulacra left behind in the stolen person’s wake, acting the roles of parent, sibling, friend, and so on while the original person is actually suffering with no escape.
But the Fae-Touched won’t stand for that.
Because while Changeling: The Lost recognizes that many promises aren’t serious, that when people swear, “I’ll always be there for you,” they don’t always live up to that, it also recognizes that some promises are different.
The Fae-Touched are the mortals who remember the words they swore, and will not ignore them. They can tell, in their dreams, through the nagging impulses they get in their waking moments, that the person they promised to help needs them now more than ever. They are lead by the Wyrd into the land of faerie to live up to that promise, and they follow it gladly.
A Fae-Touched is the father who knows the smiling fetch who claims to be his daughter isn’t the real thing, and that somewhere the girl he swore to protect is in mortal danger— and so he delves into a world of dreams and nightmares to bring her back.
A Fae-Touched is the woman who fights off briar wolves in a mad, twisting forest so she can find her wife, because when she said “I will never abandon you,” she meant it.
A Fae-Touched is the young man staring down a Lord of the True Fae and refusing to yield. He and his brother went through hell together years ago when their parents died, and they promised one another then that they’d always stand by each other, and some monster in a crown can’t change that.
Not every changeling is helped by a Fae-Touched, and not all of the Fae-Touched succeed. Sometimes you have to claw your own way back home. But God, what a beautiful concept.
I know that Changeling: The Lost is very dark, and the reason I love the Fae-Touched isn’t really because they’re the light to that darkness— I think that simplifies it too much.
I like the Fae-Touched not because they take away the darkness, but because they remind me we don’t always have to face the darkness alone.
Sometimes, when you think there’s no point going on, when you think it will just be the pain and the fear again and again and again… it’s not true. Because sometimes, maybe even more often than we think, there’s someone out there who knows you need help. And they ready themselves, they set out into the darkness, saying only,
“This is gonna be a long walk. But I’ll get there. I promise.”
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catbatart · 9 months
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WORLD OF DARKNESS/VTM DICE ARE HERE!
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Just uploaded my first ever batch of WoD style sets to ko-fi! (As with all Ko-Fi sets, they'll be moved to Etsy after about a week where the price will increase!)
Each set includes 10d10 dice. I...admittedly made a lot of red and black sets for that sweet sweet vamp aesthetic, but there are a few that would look great for mages, changelings, etc!
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Check them out!
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guildwuff2 · 15 days
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s'more changeling!mu doodles
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popiellart · 5 months
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changeling: the lost Winter Court NPCs from my campaign
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