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#cardgameanime
arkadiaasks · 1 year
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And what would be card game anime with less cliches?
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Battle Spirits Heroes Battle Spirits Burning Soul Cardfight!! Vanguard (2010) Season 1 Cardfight!! Vanguard overDress Cardfight!! Vanguard will+Dress Yu-Gi-Oh! SEVENS
But cliches aren't bad.
Probably some of the best card game anime I've ever seen is Battle Spirits Brave and Battle Spirits Sword Eyes, and those are bloated to the gills with cliches, because they use their cliches well and effectively.
Cliches and Tropes are tools.
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overtakeranking · 4 years
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#cardgames #androidgames #bestandroidgames #topandroidgames #top #ranking #overtakeranking
#cardgamedownload #cardgameonline #cardgamespeed #cardgames #cardgamestoplay #cardgamestoplayyourself, #cardgamewar #cardgameandroid #cardgamespit #cardgame29 #cardgamehearts #cardgameanime #cardrules, #Playingcardgames #listofcardgames
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dorunasch · 5 years
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#cardgameanime
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arkadiaasks · 1 year
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What are the most common cliches in card game anime?
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Finding magic cards in shrines.
Refusing to show buying packs (to avoid getting in trouble with TV Standards & Practices)
One or two of the rivals jobbing against the big bad.
Somehow these cards are tied into the Apocalypse
Card Game Giga Satan
Summer training mini-arc in swimsuits
Time Travel
Literally attacking and dethroning God.
Dramatic tragic backstories.
10,000 Year Old Conspiracies
Refusing to explain where cards come from.
Card Gaming makes you SWOLE and puts on 5 inches below the belt or makes your cup size go up by like 2 to 3 letter sizes.
Card Game School or Similar.
The very sketchy big good with dubious intentions or really strange roundabout methods.
Card Game has been around for decades to centuries
Monster World
Weird shadow conspiracy gang that needs the card game to enact their centuries old plot.
A Wizard Did It
Ninjas
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arkadiaasks · 2 years
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How come none of the duelists in ZEXAL used any generic tech options in their Extra Deck? Adreus or Tiras would have been more effective in getting rid of Numbers than the anime version of that Ninja Number, Zenmaines would have been defense and destruction all in one, and I’m sure the rest of the tech options of the era would have been welcomed in the decks of some of the non-Numbers duelists in the series, and maybe even a few of the decks of the Numbers duelists for their utility.
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Decks in Yu-Gi-Oh! are not Decks, they are symbolic Jungian metaphor fields, meant to represent the character, their ideas, ideals, hopes, dreams and fears.
Meant to express the characters in a martial arts contest via playing cards.
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arkadiaasks · 2 years
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Did we ever get any insight into why Durbe's character was given basically nothing to work with?
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Not as a far as I know of.
I can think WHY we didn't and it's basically they didn't do anything with him for the first two cours of Zexal II, which gave the other four Barians anything to work with (Girag being an oaf, Alito a himbo, Mizael PROUD, and Vector being a goblin).
He ultimately became a shitpost due to his VA overperforming "Holy Lightning BOOKS", they failed to establish anything of value with that Duel either, and by the time they chose to address him, we got [loyal to his best friends], and ultimately due to pacing choices, that's all we got for him, as other things became priorities for Mr. Go and Mr. Yoshida and the director.
I think it's just they failed to do anything early on that would help define him, even if it was like, reading books, and by the time it became of import to draw him into the bigger plot, they decided to laser focus on him being Rio and Shark's bestie in a past life.
That and vaguely generic noble honorable knight.
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arkadiaasks · 2 years
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Why did Kaiba apply such a high risk strategy for dealing with Yugi when he could have just beat him down with his vanilla Blue eyes over the course of the duel? At most, Yugi could take care of 2 of his Blue Eyes with some fortunate card combos and maybe a monster reborn, leaving Kaiba to either wipe the floor with him or Stalling Yugi out until he quits in the worst case scenario. Why would any duelist use a high-investment strategy in the first place if it can backfire so easily?
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Because Seto Kaiba is an Egotist, Anon, and will generally flex harder than necessary to prove he's the best, and frankly, Blue-Eyes Ultimate Dragon is a way to go for a quicker bigger kill since Yugi would be pinned at this point with the Crush Combo breathing down his neck.
He's twice fought Yugi at this point, who has himself fought Kaiba's Deck three times, and knows giving Yugi an inch is asking himself to get fucked raw and deep. (Which Yugi proceeded to do anyways, despite a major disadvantage!)
Also, not sure if you caught this, the Gen 1 Duel Disk only allow 1 monster to be in play, proper, on the Main Stage. (The Kuribohs were basically at this point, another game state rather than monsters when Yugi summons Celtic Guardian, while BEUD was a Game State imposing on his Main Stage and 2 of his Sub Stage Cards).
Please stop applying the OCG/TCG's game play logic when discussing Duelist Kingdom. They're not the same game. They really really aren't. And the Gen 1 Duel of Kaiba vs Yugi on the tower was using an even more convoluted rule set, that rewarded scheming and big combo plays.
Also, as I discussed with a friend on this topic, there's something of an unspoken or at least very vague rule during the Early Volume to Duelist Kingdom era that you nebulously "have to be doing things".
No never mind, Kaiba's always been a meathead player, relying on raw numbers and Black Lotus grade power cards, and BEUD was the zenith of his play style's logic, with Yugi being the tactician player who compensates with technical plays since he can't win on raw numbers.
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arkadiaasks · 2 years
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What card game anime/manga are a must watch?
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Thank you for asking!
Let's see... These are things I do think have value, but keep in mind I'm not all knowing, and I try to avoid listing things I am in progress with, and I am trying to keep
Yu-Gi-Oh!, the original story, as a manga, is entirely worth reading as a manga and is arguably part of the reason the card game manga/anime industry is the way it is. Much owes its success to Yu-Gi-Oh! finding its success as an elder statesman in the industry that paved the road forward for the rest of its niche in the industry.
It has a strong narrative construction, is fairly laser focused on its characters once it really gets going, and after the first few volumes, little feels wasted.
Cardfight!! Vanguard, or at least its first season, strikes a chord with many, and is arguably a good showing of what you can do trying to remain *more* grounded compared to many entries that go for the more supernatural route, focusing on training, tournaments, and a plot that takes, IMO, too long to get going, but serves as a good magical realism metaphor for drug addiction.
The first half of Yu-Gi-Oh! 5D's is arguably some of the best serialized dark cardgame cyberpunk fantasy you'll run into. Now arguably it half bakes in the back end of the Dark Signer arc for various real world reasons, but is a satisfying full story all on its own.
Wizard's Soul - Koi no Jihad is probably one of the most grounded work you'd ever read based on cardgames, focusing on one girl's goals and personal trauma and her issues playing anything other than a very specific Deck Style, as she tries to work her way through a Best of 3 Swiss Style Tournament.
Future Card Buddyfight Hundred I'd argue is the strongest and most worthwhile entry in Buddyfight, and shows what you can do with a fairly well organized attempt at a second season, with a darker storyline, a willingness to try and address an overly unflawed hero, and trying to tie back its first season into a more interesting and coherent mythology.
selector infected WIXOSS and selector spread WIXOSS while I don't think they're particularly as good as many do, takes a very interesting complete story of its two season that asks "What if teenage girls found themselves caught in what are ostensibly Dark Games from Yu-Gi-Oh!" and actually touched on people having long term consequences as a result. And may have value to many.
Battle Spirits Shonen Gekiha Dan while a somewhat ridiculous name, follows a fairly heavy storyline that leads into its stronger sequel Battle Spirits Brave, which form a 100 or so episode saga that touches on what a lot of people wanted from Yu-Gi-Oh! 5D's: Race/Class Warfare, PTSD, Climate Disaster, Extremism, and a generally heavier story concerned about its characters.
Battle Spirits Sword Eyes is a series that takes a fairly generic JRPG plot, and much like Gekiha Dan/Brave, asks, to what lengths, to what efforts, are you willing to go to try to make a better world. Would you take down your brother? Would you defy God themself?
Yu-Gi-Oh! SEVENS, what if a long running franchise had to reinvent itself with the demands of a new card game and a new much younger cast... but it did this by questioning why would a new game exist, discuss, even if in a somewhat milquetoast argument, the rights of consumers and the creative commons, with a heavy usage of a recurring cast, and having prior events and jokes keep building up on a narrative that isn't too impenetrable, but rewards you for watching.
I'd also like to note the anime of Yu-Gi-Oh! 5D's, Yu-Gi-Oh! ZEXAL, and Yu-Gi-Oh! GX all have extremely worthwhile endgames, and Judai from GX is a fascinating character study of watchin a character start happy go lucky and is entirely willing to slowly but surely break them down, give them severe trauma, and slowly rebuild them as a person. I would list it but I... let's list it anyways, GX is worth watching if you want to see how a light hearted series can become a worthwhile moody character study and touches on the fears of growing up and changing.
Oh! One last one! Cardfight!! Vanguard overDress, a show that goes strictly 'what if there is no supernatural plot', 'what if it's all character driven story' and is approachable for those not too heavy into card games, but is willing to compensate by giving lush beautiful battle sequences.
Edit:
Oh right, on the recommended card game anime/manga, Yu-Gi-Oh! Official Card Game Structures is definitely worth reading if you're a card game fan who wants a strictly grounded story and real cards.
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arkadiaasks · 2 years
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Why is it up to the readers to apply suspension of disbelief when the authors could simply make their works not require it? A bit of research here and there, maybe a bit of alterations to the story to focus on the more exciting side of believability and bravo! The readers won’t have to put away their disbelief in order to enjoy the story.
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Because most authors don't want to be restrained by the frail, childish, dull placid limitations of reality, Anon that rigidly. Like Detective Stories are one thing, but a Shonen Jump Supernatural Horror Action Mystery Thriller like Yu-Gi-Oh!, reality is more of a vague guideline at best.
A fair number do the research, then throw it in a rubbish bin if it doesn't suit their purposes, or simply decide to amp the story up to more absurd levels (often times to legally protect themselves). Plus a lot of people LOVE larger than life stories, and want to shoot believability in the head. They don't come to media for that al the time.
And most people are normal healthy human beings who don't hype fixate on technical minutiae or economic models when reading or watching stuff because they understand the caveats.
Like for example, Kazuki was FAR well aware what he was writing about because he was a Magic: The Gathering player. Seto Kaiba was a lampoon, a parody of a guy, he knew who had deep pockets and a lot of rare overpowered, undercosted cards, who of what I know he was on good to decent terms with but was kind of a cheeky dick.
Magic & Wizards, Duelist Kingdom, Battle City, were drawing off of his life experience as a card gamer who played Magic: The Gathering, except he was turbocharging it and simplifying the game for a 20 page weekly comic.
And readers at the time who read Yu-Gi-Oh! in the 1990s would know exactly what he's writing about. This was the era of the overpriced first edition comic book market, of the heavily overpriced, impossible to get collectibles, of the Beanie Babies being able to get you a small fortune.
Kazuki was entirely writing something that while not 100% grounded, his geekier fans within the CCG market could point to things and go:
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Like an entire house? 4 copies of a card in the world? Parody, but Kazuki was making a point of the difficulty at the time of getting The Power Nine, the over inflated market of collectibles, and the lengths to which collectors would go. He was speaking to a lived experience.
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arkadiaasks · 2 years
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To be fair to Vanguard, the show USED TO use technology and magic to show the monsters fighting. There are the VF Gloves/Motion Figure System throughout the original series, the Reverse floating tables in Link Joker, the Quatre Knights fight fields in Legion Mate and later GIRS during Vanguard G, and finally the climax of Stride Gate has the monsters manifest in the real world.
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Oh right, I just remember them adoring those fucking tables so it kinda ghosted on me all the non-table versions. My defeat on this point.
But this kind of proves my point.
Vanguard was a kid's show, and it followed kid conventions for the same usual reasons, it's for kids to go Poggers at big kewl monsters. And for more adult shows, the fans are just grown up kid as are most adults.
But it's basically industry standard for card game anime.
Yu-Gi-Oh! does it. Duel Masters does it. Cardfight!! Vanguard does it. Future Card Buddyfight did it. Battle Spirits does it. Wixoss sorta did it. Shadowverse does it.
overDress doesn't have a holographic system (yet, and wouldn't be shocked if Deluxe had one), but it's made up by Kinema Citrus' amazing battle work. But it's an exception.
And keep in mind overDress has been basically relegated to a very small viewership and narrow focus.
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arkadiaasks · 2 years
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Weren’t the courses of a good number of duels skipped over in ARC-V? Also, they probably don’t have to mumble out the entire effect, just say they’re activating an effect and show the card text clearly so the audience will know the effect, then resolving it.
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I said 'generally'. Don't be a smartass and look for technicalities.
The Producers have said speaking out effects via dialogue, demonstrating what they do clearly, and showing the entire Duel for most Duels is highly important to Yu-Gi-Oh!'s image, something established when Kazuki wrote the comic, and is what differentiates the IP from Duel Masters, Battle Spirits, et al.
(Also ARC-V was a bad show, lmao, and I'm surprised Kamishiro was allowed to do so much skipping around when they stated this belief at the start of ARC-V in interviews.)
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arkadiaasks · 7 months
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But why would Hikokubo choose the LAST DUEL OF THE ARC to phone it in? Isn’t that exactly the opposite of what you’re supposed to do when there’s a final arc?
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Those are almost always were they get phoned in.
I noticed this from nearly any CCG anime:
They start inventing utter clownshit cards and frank bullshit because these kind of Duels almost always turn into spectacle over quality.
I hate to explain this, but honestly people really don't care about how they get cool bosses as long as they get them.
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arkadiaasks · 11 months
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Card game anime without tournament arcs focusing on the card game
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Battle Spirits Shonen Gekiha Dan
Battle Spirits Brave
Battle Spirits Sword Eyes
Battle Spirits Double Drive
Future Card Buddyfight 100
Future Card Buddyfight X
Yu-Gi-Oh! VRAINS
Cardfight!! Vanguard overDress Season 1
Cardfight!! Vanguard will+Dress Season 2
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arkadiaasks · 11 months
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Are creatures in card game anime usually IA/hologram or something mystical?
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I think it's essentially a 50/50 split between Mystic Bullshit and High Technology.
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arkadiaasks · 1 year
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What are your favorites card game anime couples?
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I don't really have any.
I'm not huge on romance and I'm not the type to do favorites.
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arkadiaasks · 1 year
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Which children's anime have a strong presence of adult characters in the plot?
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Yu-Gi-Oh! 5D's is basically an adult cast (or at least practically adult).
Battle Spirits Brave is practically an adult cast/story, sans some characters being teenagers but it's a mostly adult energy story about war and climate change.
Yu-Gi-Oh! Duel Monsters had a pretty good presence of adults through its plot, and much of Yu-Gi-Oh! R was basically interacting with adults.
I think Cardfight!! Vanguard G had adults being a heavy presence in its story recurrently, even if the core cast was a bunch of teens, but adults did show up regularly.
I hope those are decent suggestions.
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