Somebody should write one of those goofy self-help manuals that tries to derive a universal life philosophy by overanalysing The Art of War, except instead of The Art of War, it's overanalysing entry-level gameplay advice for bullet hell shooters. I bet you could make "don't aim for where your target is – aim for where it's going to be" and "we're drawn to the focus of our attention; centre your gaze not on the obstacles to your progress, but on the spaces between" sound real deep with the right spin.
The game Ive been working on for 3 whole years is almost here ACTUALLY HERE!!!! I learned a lot making it, so I hope you enjoy it!!
Its a Touhou-inspired bullet hell where you can try to get daringly close to enemies to "scan" them, gaining you more lives and even journal pages to read! Coming very soon AVAILABLE RIGHT NOW!!…And if you'd like, try the free demo!!!
Itch page
Steam store (It may take a bit for it to be available on the steam store as they need to review it first and such)
Bullet hell inspired tabletop RPG which emulates its source material by giving you a maximum of ten seconds to make all of your decisions each turn while the GM blasts poppy French techno and pelts you in the face with origami frogs.
tonight!!! i sent the very first build to a group of friends to test.
first build is extremely rushed in terms of graphics and dialogue, but i sorta meant it to be so, in order to get bugs and the like out of the way. it should be enough to display what the gameplay of the whole future thing.
overall, the demo and the full game still have a long way to go, but at least tonight i can sleep well, knowing many doors are now opened for my workflow to go easier. i am stronger than ever now 😌
I got this far by making every combination of the game's boss mechanics that I can think of. This one has the unique trait of always attacking from behind you, so you usually have to attack the vines she makes in front of you, unless you happen to have something that can shoot backwards. She is the first of a set of 7 heart themed monsters that combines the treasure bullets from the shiny battles with various other types of bosses. They are like score bonus rounds that can actually hurt you!
Wow there really wasn't supposed to be this many bosses when I started this "tiny little baby side project," but here we are. I can finally say it has OVER 100 BOSSES, because the latest update also added boss number 101!
The girl on the left is Chana! She's a demon with anger issues and military expertise. The girl next to her is Toara who is a cheerful girl with nature powers who is quite deer to Chana. They're a couple!
You'll battle them both in my bullet hell project! Just not at the same time, because there's no way you can beat their tag-team spirit.