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#bloodborne psx
b0tster · 6 months
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to celebrate halloween month Bloodborne PSX is now FREE to download!! get it now!!!
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sapphicteaparty · 4 months
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GAME AWARDS 2023 🎉(by me)
good evening gamers. it’s that time of the year when we (I) give awards to the most outstanding games of the year*. so here are the games that the critics (also me) decided should be recognized:
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a special new category this year is the best OST awards which go to these games:
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last and definitely least, i was hoping i didn't have to do a dishonorable mention this year but here we are:
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*-games that i played this year, not games that came out this year. who can keep up???
2022 awards
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nintendumpster · 1 year
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elwar-arts · 11 months
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Some fanart of @b0tster 's OC. Wanted to experiment with giving animated characters more humanesque anatomy, as practice for some of my projects. I also tried experimenting with inking a bit, I hope y'all like it. - Happy trails! :D
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hellwa1ker · 11 months
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My most favorite game is Bloodborne. I spent more than a dozen hours in it and was insanely satisfied. Sometimes I go through it and stay so happy that I want to share everything!!
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bryce-bucher · 1 year
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Midwest Lost Post #1
Introduction:
This is my second time writing this post because I pressed ctrl z on accident at the end of my (very long) first attempt and apparently tumblr doesn't have a redo button. I am going to scream. Anyway, Midwest Lost is a souls-like set in the American Midwest in which you play as an angsty teenage boy with a big fuck off sword. My main inspirations for this project are the mainline souls games (also bloodborne psx), metal gear rising revengeance, and kingdom hearts 358/2 days. The best way I can describe my goal for this project is that I want it to be a fun, earnest, introspective, and emotionally raw teenage drama with a focus on atmosphere, narrative, and cool bossfights. As you can probably tell this project is the most early in development of the three I'm currently working on.
Story:
I'm not going to go into too much detail here because I want to avoid talking about spoilers, and, also, anything is subject to change at this point. The gist of it is that you are playing as an emotionally troubled teenage boy who (figuratively and literally) hides behind his big ol' sword. His ultimate goal is to leave his dead-end home town behind and make a better life for himself. The first obstacle of many in this goal is the protagonist's abusive stepfather who serves as the introductory bossfight of the game. I have a lot of ideas for bossfights that I am extremely excited about, but I'll avoid talking about them here so that I can show them off when they are more developed (one of them I'm excited about is a mom van). The game is likely going to be 50% exploration of a vibin small town and 50% fighting bosses, so most of my effort is going into those two things. The game's story is going to take place in chapters with various time gaps between them. This will allow me to set different chapters in different seasons, and, most importantly, it will let me set a chapter on Halloween night. The last thing I'll talk about in regards to the story is that, as absurd as the subject matter may get, I want to avoid the game feeling irony poisoned at any point. I want the game to feel earnest as that is how I'm feelin' while making it.
Mechanics to Appease a Goopy Goblin Gamer Brain:
I would describe my enjoyment of games as a medium as belonging on a spectrum where the left has experiences that touch me in an more complex emotional sense, and the right has experiences that are pure serotonin injected straight into my soul. The souls games sit comfortably in the middle. This is because the atmosphere, storytelling, and general vibe of the souls games is really harrowing and beautiful, and the gameplay gives me the kind of intense brainworms that lead me to play through it twice a month. Before working on my current three projects, I hadn't really worked on something that I intended to necessarily be fun. In a way, I'm sort of getting out of my comfort zone by making something so mechanically heavy. It's been a nice change of pace to learn that I can focus on atmosphere and gameplay without either of them feeling creatively unsatisfying. Something you must know about me is that I have an immeasurable fixation on dodge rolling, and I think it's one of my favorite mechanics of all time. All this to say I put a dodge roll in my game, and I think it's feelin' really good.
Animation is Hard:
(But if I'm being honest, I'm getting there.)
Souls-likes are sort of unique as a genre in that animation is extra important in them. In something like a platformer you might have a bad jump animation that makes the gamefeel all wonky, but the jump itself will still work the same. In contrast, a 3D-Action game like Dark Souls is very dependent on its animations to control timing, spacing, and telegraphing on top of the gamefeel. Before starting this project I didn't really know if I had the animation chops to pull something like this off, but heading straight into the deep end has, I think, really helped me improve my animation skills quickly. The moment I got the stepfather's "lunge + spin knife around" attack implemented (as pictured above) I got a lot more confident in my ability to probably make this game feel pretty dang fun. Recently, I had to make 8 different strafe animations and it strangely didn't feel like a chore at all. I'll talk about that more next week since it's related to the mechanic I'm currently working on.
Drinkz:
The main healing items in this game are a variety of energy drinks, coffee brands, soda, etc. that each have their own unique effect. In the above gifs you can see the two that I have currently implemented. These are the green and blue varieties of in-world brand "Vlade Energy". The green one is the most basic heal item, and it's the one you start off with. It allows you to take two sips per can with each sip healing a good deal, and you can roll out of the drink animation at anytime; however, cancelling the animation also discards any sips yet taken while still using up the can. The blue one stacks a passive buff on the player that allows them to heal by dodging through enemy attacks. I'm really happy with the presentation of the heal mechanic with the fun particles, the sfx (take my word for it I guess), and the animation of the protagonist throwing the empty can away.
Music:
The game currently has none. I'm looking to commission a bunch of artists to fill up the soundtrack with some banging Midwest Emo or songs that otherwise have an indie feel. If you make music and are interested in doing a song or two please hmu. It'll be a p long while before I'm actually worrying about getting music in the game, but I thought I'd mention it. There is also gonna be some fights that have tracks way outside of the Midwest Emo genre, so don't be afraid to hmu if you are making different types of stuff.
Conclusion:
I wish I could talk more about this project, but I'm gonna have to wait until it's further along. Next week I'll be talking about my strafing / sidestepping mechanic that I'm currently implementing, so I'll see ya then. I'd like to end this post by mentioning that the amazing portrait of the main character seen in the health UI was commissioned from lonesomnia. I cannot stress enough how much I love how that piece came out.
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the-noble-demon · 1 year
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One minute left! Here’s a closer look at the music used in today’s Baby Mergo reveal!!
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lakemojave · 7 months
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BLOODBORNE PSX TONIGHT AT 6PM PACIFIC!!!
I heard some new game came out that people are calling "A poor man's PC Bloodborne." Well that's bullshit, cause this game's been out for more than a year. So we're playing this again since I got bloodborne on the mind! See y'all then!
twitch_live
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hoarfrostarts · 6 months
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The Creator of Bloodborne Herself
(Don’t fact check that)
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Fanart for @b0tster bc I luv Bun’s design, and also bc she’s just iconic n her style is just 🖤🖤🖤
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moonlight--huntress · 10 months
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For anyone who has played the awesome Bloodborne PSX demake which I highly recommend for any BB fan to play,this is pixel art I made for the secret final boss that came as a big surprise to me when I played it awhile back! It was awesome and chilling all at the same time and I loved it plus it felt so much like a fight that Fromsoft themselves would have designed I feel! :D
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msinput · 6 months
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Meowdy folks, looks like there's finally a bloodborne port for PC, just in time for Halloween too! So we're going to be playing that in half an hour! (4 pm MDT)! Come watch!
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b0tster · 6 months
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🫣
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femboty2k · 6 months
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my article on Bloodborne PSX got published :3 thanks so much to @b0tster for letting me interview her for it!
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muchymozzarella · 1 year
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No gamer in the world has ever been cooler than the beautiful goth transwoman furry named Lilith that made Bloodborne PSX demake
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efangamez · 9 months
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Who up Vicaring their Amelia rn?
Anyone up Clericing their Beast?
Someone up Fathering their Gascoigne rn?
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r0zeclawz · 1 year
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TO NIGHT 9 PM EST. COME WITNESS THE HORROR AND CARNAGE OF BLOOBORNE PSX!!! I HAVE NEVER PLAYED THIS NOR THE ORIGINAL BLOODBONE BEFORE.
YOU'RE GONNA WATCH IT! HAPPY HALLOWEEN!!!!!!
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