the perfect cover for the aery would be a redesign/reference of the tower tarot card, like. its a story abt abuse and violence and change and the main setting itself is A Tower--a group of towers i guess, but Towers Are Integral. idk what exactly it would look like and i rlly dont know much abt tarot in general but. ugh. might see abt comming it as a bday present for meself
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2023 was not just a great year for indie video games, it was also a year where several amazing and delightful indie comics were published. Here is a list of some of those comics that may have slipped past everyone's radars.
Featuring comics created by:
@4threset, @haridraws, @mapurl, @hakobore, @turndecassette2, @laweyd, @nekobungi, @saltysalmonella, @hirosemaryhello, @aluhnim, @bethfuller
and many more!
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Meet the Artist: @bethfuller
Beth Fuller is an Ireland-based digital illustrator fresh out of university in Scotland. Interested in fantasy, horror, and anything mysterious or haunting, she tries hard to create a strong sense of atmosphere in her art. She is available for work in visual development and can usually be found lost somewhere on a hillside.
Great to meet you, Beth! She has chosen several illustrations to feature below.
For more of Beth’s work, check out her Tumblr @bethfuller!
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This week's spotlight is on Beth Fuller and her comic Witching Hour. Beth is an illustrator and concept artist from Dublin, Ireland. She’s considering putting down the stylus pen and heading off into the wilderness to live as a hermit, but likes hot showers and horror films just enough to keep her in civilisation. For now, anyway. (@bethfuller | website | instagram | twitter)
"Witching Hour is about a young girl sent on a mysterious journey by her father. Two pale trees with intertwined branches form a strange gate at the edge of 12-year-old Esio’s town, and beyond it lies an old, ruined land. Over their pints, as dusk falls, the villagers say it’s where lost things - and people - eventually end up. She’s got sandwiches, an apple, plasters, a bottle of Tipperary Kidz water and a Horrible Histories book in her rucksack and she’s heading off into the unknown, with only a talisman to guide her. There’s no telling who she might meet along the way."
Read the spotlight below the cut!
"That’s the initial rundown, anyway. Speaking more subjectively, I wanted to create a setting where two totally different characters - as different from each other as you can get - are forced to work together and end up changing each other’s lives. I really do think you can get on and find common ground with almost anyone, in the right circumstances."
Witching Hour took several years to incubate. "I’d been working on a comic slowly and haltingly since I was 18. There are pages kept deep, deep in my computer with old, badly drawn versions of Esio in a radically different setting, but it never really made sense as a story. I don’t think I made it past page three! Still, the fantasy atmosphere and character of Esio stuck with me over the years. Plus I really like to mix the dull, routine and mundane aspects of everyday life with things that are otherworldly and strange."
"Eventually we had a visual narrative module as part of my degree, and while recalling my old comic pages (I was mulling over it in the shower, which is where I think many of us do our most important thinking) an idea came to me that would form the basis of Witching Hour. Adding this to the embers of my previous project gave me more than enough fuel to sit down and start drawing.
"I have plenty of ideas for what I want to get up to next. I’ll work on a tarot set, keep working on freelance concept art and illustrations, design some tattoos, maybe try my hand at another comic at some stage. As always, feel free to get in touch and let me know if there’s anything you’d like to see from me!"
Beth draws inspiration from many sources: "The landscapes of south-west Ireland. Horror films, foreign language films, fantasy films, anything animated. The writing of Michelle Paver, Neil Gaiman and Ursula LeGuin.
"For me, though, it’s primarily the work of other illustrators that has inspired me the most, and it’s often only through seeing and evaluating lots of different brilliant styles that you can start to discern your own tastes. As a child, the obligatory Ghibli film catalogue. Then the work of Chris Riddell, Max Prentis and Ian McQue were enough inspiration to foster an interest in art school. I went, studied Illustration at DJCAD, and discovered Jake Wyatt, Celia Lowenthal, Juliette Brocal, Linnea Sterte, Jack T. Cole, Evan Cagle, Alphonse Mucha and (of course) Moebius. Seeing their work is like taking the creative spark and making it into a deodorant flamethrower."
Beth's work often centres around fantastical worlds and sweeping landscapes. "I think somehow you always come back to what you know. Sometimes you don’t even notice you have a fascination with something until you start to create and it keeps returning.
"My family and I spent a lot of time around Irish coastlines growing up, especially during the warmer months. Kerry, in the south-west, has mountains that turn brown in winter, then when summer comes are carpeted with a haze of purple heather, not unlike the hills of Scotland. There are crumbling ringforts and monastic ruins on isolated hilltops. I could be in the most beautiful place in the world but still miss the coconut scent of Kerry gorse. The fantasy aspect is fun to play with, and it adds a nice sense of mystery, but fundamentally I think the landscapes I draw are an attempt to capture, and return to, the shores I kicked about on as a kid."
For aspiring comic creators, Beth has this advice: "This is a common one, but I think it’s still worth saying: if you have a story, get it down. You don’t need to consider yourself a comic artist to make a comic. You also don’t need to wait around for the right time, or enough expertise - nobody is going to give you a nametag with ‘comic artist’ on it. If you can draw, and you need to say something, just start drawing boxes and see where it goes. Also, ‘Necropolis’ by Jake Wyatt is really good."
You can pick up Witching Hour, alongside the other three comics in our 2023 collection, right here on Kickstarter!
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👋 Bye 2020 👋
A spiral-bound lined notebook showing a young woman holding a fire extinguisher, apparently having crashed a car into a glacier.
Follow @bethfuller on Tumblr! Find more of their work available for purchase right here on Artist Alley.
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this question is very cruel, i could never make a comprehensive list without leaving out many beloved friends and inspirations, but here are some that are remarkable, wonderful, useful, or otherwise close to my heart
@transphenomenality
@brotherstonefish
@numinousobject
@saoirseronanswife
@11-9n
@doidaredisturbtheuniverse
@golmac
@bigsmilenobitterness
@aliceavizandum
@canmom
@reallyreallyreallytrying
@person918x
@screencasted
@post-futurism
@twinegardening
@bethfuller
@manuel-cornelius
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It's been a long long time since my last private eye/client commission but when I got a chance to get one by @bethfuller I couldn't resist. The idea of this series of commissions is to get two portrait pieces which combined together, like a wraparound cover or two interlocking covers, depict the interior of a private eye's office. The P.I.'s on the left, at his desk, and the client on the right, looking through window blinds. The classic, iconic scene.
So who are the P.I. and the client this time around? For the P.I. Beth was inspired by Fables/The Wolf Among Us's Bigby, and for the client this piece by Brian Stelfreeze I've been obsessed with since I first saw it in Noir Magazine way back in 1995. And as a special treat, Beth agreed to do three different colorings: greyscale, "her" colors (and oh boy, do I love the color schemes she uses in her own art), and "my" neon noir colors (as seen on that poor Brian Stelfreeze piece that deserved better).
I absolutely love this commission and Beth has been a pleasure to deal with. Thank you so much Beth!
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