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#bc i actually enjoy this concept
quaranmine · 1 year
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jimmy and grian are both the same guys in each series
it's just one keeps dying and getting reincarnated and the other dodges death like it's no ones business
SEE THIS THOUGHT OCURRED TO ME TOO
like what if the universe's response to jimmy being cursed with dying all the time is to just reincarnate him constantly. like a save point. or maybe reuploading data from one computer to the next. all his memories are in the cloud so they transfer. i'm not even trying to say he's a robot i'm just using it as a metaphor but...
jimmy dies and the universe was like UGH WHY CANT THIS GUY JUST STAY ALIVE, well, guess we'll reincarnate him again....
this does suggest there is like. a reason that he keeps getting brought back to life which is an interesting concept to chew on 👀
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friendlyengie · 1 year
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For some reason we are scoutposting. Drawing him with his stupid Tom jones tattoo because it is forever funny to me, and some recycled scout ocs that I’ve been wanting to draw .
tried to transcript my writing and the text screenshots in the alt text bc I keep writing so much shit on my sketches and it’s probably not very easy to read !!!
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swordspider-fr · 8 days
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okay want to preface this that the new ancient breed I genuinely like so much more than the other recently released ones (the sandshark guys + the moth alien ones, edit: completely forgot about grass snakes bc they were so mid to me). The design feels very cohesive/strong to me AND weird in a way we haven't super had yet with the headshape (BALD!!!) + limbshape (those huge+few claws <3). like this isn't just Tundra2 but bigger or coatl2 but it's more snake-y.
HOWEVER............ they literally coulda been moderns. like pllllsssssss no more ancients with the 2-wing 4-leg format bc I'm just gonna look at them and wish they are moderns so I could dress them. Like design coulda been vastly improved IMO if they got isopoded-up and just slapped 4 more legs on that thing, imagine legs on the tail section that woulda be great. think they also coulda made it fatter bc we haven't got a fat breed in so damn long but that's also my bias.
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sweetest-honeybee · 1 year
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I think the funny part about the grey Wally au is like…I mean I think I did it in a slightly different way but all things considered, I’m very much not the first person to do it. Wally turning grey was the execution but why it happened definitely isn’t a new concept 😂
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ryctone · 4 months
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Please, please hear me out... Helck x Cookie Run Kingdom AU.
Madeleine as Helck and Espresso as Vermilion/Anne
(Taking suggestions for who can be what characters)
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callixton · 3 months
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i need to rewatch His onib brb
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starlooove · 4 months
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Never gonna forgive season 1-3 bloom haters
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bloomfish · 1 month
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Once more with feeling is really the pinnacle and best of all musical episodes. I'm basing that on nothing because I don't think I've ever seen any other musical episodes. But I'm also saying this as someone who generally dislikes musicals (OMWF and O Brother Where Art Thou being notable exceptions) and yet this is one of my favourite episodes of Buffy. Even as a cynical teen I was obsessed with it, it's probably the episode of... anything that I've seen the most times. And it's not just because the musical element is actually explained in the lore by a demon that curses everyone to sing and dance, but because of the way the musical numbers are used to further character development and the relationships between the characters.
Similarly to Hush (also a masterpiece), the entire point of the episode is that dialogue/conversation sometimes isn't enough to express what needs to be expressed; it's just a use of music as a narrative device in such a masterful and conscious way. Honestly it makes me think that I would actually like musicals if I didn't find the... Music itself generally off-putting and cringey (as well as Musical Theatre Voice. Like the way that they sing.)
and I am sure there are other examples of musicals like this that I simply havent given a chance yet. Things like sound of music/west side story I find unbearably twee and I could not get through Les mis it was Too Much Drama. But there is truly nothing wrong with musical numbers themselves as a concept and in fact they can do so much beyond simple dialogue– I think it just needs to be a balance between not taking itself too seriously but also having, I guess, an honest respect for the possibilities of the medium itself.
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user1286 · 1 year
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Uh I’m stuck at a wedding with boring music I can’t dance to so I’m impulsively deciding to drop my Magni and Modi redesigns for my au so I can just get it done with bc 1.I’m shy and embarrassed and I keep putting it off, and 2.uh fuck you💕
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OOOOOOOOOO SPOOKY REDESIGNSSSS
(Things will be a bit vague and out of context bc… spoilers for my fic lmao)
Considering the fact that the Thor family is now in Midgard In Fimbulwinter, these bitches did not get the spell they’d need to “stay toasty” in the cold, so… they’re just freezing lol. Magni and Modi’s weapons were also revoked after being considered total failures in the eyes of Odin, and now they just use weapons they stole from the armory before escaping Midgard. Another note, they now have different fighting styles in case it wasn’t obvious. I decided to take inspiration from the Warlord and Raider from For Honor bc… they’re cool, and also bc my brother is a nerd and he’s helping me “choreograph” some fight scenes lmao.
Uh on elaboration on Modi, uhh after fully recovering from death, let’s just say he doubles down on his pathetic ass and in the process, morphs into a form of his father. Also his haircut was smthn forced by Thrud, he didn’t want it but was quick to give up fighting lmao. Oh yeah I also wanted to make him look more like his part: loser who hides in his blanky/j
On Magni, obvsly, no differences are drastic or whatever, but one thing I will say is that Magni now has a scar of the wound he died of. Same applies to Modi. Also also, just pretend I drew his face tats, I I literally hate drawing them I’m barely bothering at all anymore 😭. Uhhh other thing, Magni fucking hates shirts. He just hates shirts. He refuses to put them on LMAO. That’s why he just wears a pelt around his waist. Yes, he is cold he just never wants to admit it OSJDKSJ. Smol edit: I FORGOR TO ADD HIS HAND WRAPS IN THE DRAWING EKDJJD he wears hand wraps idk if that’s what they’re called I’m just gonna hope u know what I’m talking abt, you’ll see them in future drawings LMAO
Ok and uh sketch dump now except they’re all pr old, and I was still practicing drawing these ugly mfs. (I still am but I’m a bit more confident in it now)
1 and 2 will stay out of context bc I think it’s funny
3: young Magni
4 and 5 are just…. Yeah.
(Also Magni was originally gonna have some more scars from Kratos’ axe, but I just simplified it to just one on his face.)
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doppelgangerschezo · 2 years
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10/18/22
majorly unfinished but figured i’d put it here anyway
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redrobin-detective · 1 year
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I think one of my problems as an AU fanfic writer is that I have a hard time deviating from canon with my ‘soft AUs’. I can and do come up with all sorts of wild scenarios and spin out from there but I like keeping the facts of canon as close as possible.
I think of the constraints as a challenge, to tell a story within my self imposed limitations. If I change ONE thing, how will events change and in many cases the answer is, not much at all on a story level while I focus on the emotional. But as much as I have adhered to canon and my only personal beliefs, it does tend to make the story a little predictable, a bit boring.
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byanyan · 17 hours
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tonight's one of those nights where i'm thinking about fledgling verse again....... but this time i'm just laughing at the concept of byan being trapped with eternal babyface
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handgiven · 13 days
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sometimes i think abt the way emmanuel reacts to people assigning him to one religion or another -- abt the way his very existence stands for a certain world creation theory, but then he meets the whole pantheon and he's just fine with that. the way he acknowledges the power of the human faith and creation, the way he has been around it for ages, to the point where if he actually prodded around in his mind he might find that he is not sure what the true creation has been anymore. even if he was an idea born in a head of a hopeful human rather than an act of god, that really does not matter. his loyalty is to his god as much as it is to the world, to its things, to its inhabitants. a bit of an everything, everywhere, all at once message that he has -- 'i have seen all of time and space, and the one universal truth remains that treating others with kindness always helps make sense of everything.'
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waywardsalt · 1 year
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my grievances with botw
Breath of the Wild is... undeniably a fantastic game, but it is very genuinely not the kind of game I like, and since I started playing it I’ve been enjoying it less and less so... I have a pair of problems with it that I’d figure I’d go into, as well as some stuff that, while weak in botw, were executed better in past loz games.
(small shoutout to @zeldanamikaze for encouraging this and having some points that i agree with and had some examples that i hadn’t thought about much initially)
Again, Breath of the Wild is an objectively impressive game, and I’m not trying to sit here and convince you that it’s a bad game. I’m just trying to point out things that detracted from my enjoyment of it, especially compared to my enjoyment of other Zelda games.
Before I get into the big stuff, I’ll just shoot off some quick little things that I think could’ve been improved:
- The dungeons generally felt like glorified shrines, and while they had cool mechanics and ways to access them, they were short and more or less pretty simple and all have similar visual and musical identities.
- Side quests and their rewards didn’t feel worth doing half of the time. I barely remember any notable ones off the top of my head and the longer ones just gave mostly generic rewards, which I suppose makes sense considering the limited amount of truly unique items in botw.
- Seeing the same enemies over and over again made the combat feel more like a chore than something to really engage with, not to mention that there is hardly any difficulty scaling beyond just making the enemies more durable.
- The story is fine, but in my experience, even seeing people go into more detail about the meanings of events, I never really cared for the events or the characters presented, since you don’t actually have to directly interact with any of that to play the game. Hell, you don’t even need to interact with the story at all to beat it, so the focus certainly doesn’t feel like it’s on the story.
- It would be a lie to call the soundtrack bad, but it’s sparse usage makes it hard to truly appreciate and the fact that most of it is meant to be more atmospheric generally makes them a bit less interesting to listen to on their own, though I will admit there are some fantastic tracks in botw, usually being some of the boss themes.
- While the Sheikah slate runes are cool, they feel very bland after a while, especially compared to the varied items seen in previous games. They’re good tools for an open world, but not much fun otherwise (the bombs were good though, since they had a variety of uses).
And that’s the quick stuff- again, mostly courtesy of @zeldanamikaze, since these are the examples I’ve seen her mention.
I have two big points that kind of encapsulate why I dislike this game and still adore the older games, that being: the minigames and the items and their relationships to dungeons.
Breath of the Wild is a very different game than what came past it, and I am very aware that it is a vast departure from those other games for a reason. However, this leads me to view it not only simply as a game not up my alley, but also as kind of inferior in some aspect to those previous Zelda games. Breath of the World is first and foremost an open world game, seemingly putting a focus on gameplay enjoyment above all else (not to imply that the ‘else’ is bad because of this, but I do think that the ‘else’ suffers in comparison to other Zelda titles.)
It may also be worth mentioning that the other Zelda games I have played is the following: LoZ NES, Link’s Awakening (Original and Remake), Ocarina of Time, Majora’s Mask, Phantom Hourlgass, Skyward Sword, A Link Between Worlds, and Triforce Heroes. I have also played both hyrule warriors games as well as loz 2, wind waker, and minish cap, none of the latter 3 i have finished or currently have access to.
1: The Minigames
Minigames are common in Zelda games, so of course botw has a few scattered around it’s world. Botw’s minigames are very different than the minigames seen in past Zelda games, mostly due in part to the limited array of items and unique gameplay gimmicks available in botw. Botw’s minigames usually focus on different forms of archery, gliding, or rune usage: all things integral to normal gameplay. At best you get rupees or cosmetic items from most minigames.
Botw’s minigames are just slightly altered situations of normal gameplay. The bowling is just using stasis except this time the game has a special little arena for it. Pretty much all of the archery games are either just counting how many deer you can kill or if you can just hit some targets on horseback. There’s one race I can think of and one gliding activity I can think of.
This makes sense, considering that there are a handful of other non-minigame activities to engage in, but these minigames feel... hollow. None of the minigames feature gameplay exclusive to those minigames or feature gameplay only used in certain parts of the game. They all make use of readily available mechanics in botw, so they’re like tests of skill- but otherwise not really any worth giving a second-thought unless you want to see how good of a glider or archer you are or grab some extra rupees.
But they aren’t very... worth it or generally fun within the context of botw. It’s just another way to do something that is available to you pretty much all game. They don’t feel unique, they just feel like a task.
Previous Zelda games (obviously) have archery minigames and allow you to use archery when you get the bow and from that point onward. And yet the archery minigames are made unique from the rest of the archery in the game; ocarina of time’s archery minigame is simply just shooting at targets, but the possible rewards and the simple fact that not often are you going to be continuously shooting arrows at enemies make it a bit of a novel experience within oot. The minigames in past zelda games take advantage of the items and area-specific mechanics: they usually include item-exclusive mechanics like bombchu games, or take advantage of more specific mechanics, like the minecarts in skyward sword, the masks in majora’s mask, or being able to control gongoron in phantom hourglass.
They also gave genuine rewards- empty bottles, quest items, ship parts, new masks, heart containers or pieces, kinds of stuff that are hard to get and very valuable. They’re worth doing for reasons outside of just a little activity. The minigames in other Zelda games do really enhance the experience by taking advantage of situational mechanics or giving a unique usage for some items.
You can probably get every item in botw without playing all of the minigames. They have little actual purpose. But in other zelda games, they have a purpose in the greater game and provide novel experiences within the game.
2: Items and their relationships with the dungeons
Obviously, compared to past games, botw’s ‘dungeons’ kind of sucked. They’re fine in a vacuum, with interesting gimmicks and the like, but they’re really little more than glorified shrines with four different-but-similar bosses at the end.
In my opinion, one of reasons why the divine beasts just... fell flat compared to other zelda dungeons is the lack of unique items in general. The runes in botw are cool and useful but you get them at the start of the game and never get anything new. You are give every tool you need to beat all of the dungeons the moment you finish the tutorial.
Older zelda games’ dungeons being tied to their respective items is a big part- to me- of what makes those dungeons so good.
Obviously, the theming, musical themes, and larger layouts and more varied puzzles make them objectively better experiences, but the way they interact with item acquisition makes the whole thing even better. 
Even in a link between worlds, where you can get every item whenever you want from Ravio, each dungeon is still tied to one of those items, and one of those items is needed to successfully complete that dungeon.
The dungeons in past Zelda games are practically complex tutorials on how you can use your new items. They are where those items shine and they are designed so that those items are used to their fullest potential within. And then you must then use that item to defeat that dungeon’s boss, and you usually have no chance of beating that boss if you don’t make use of the dungeon’s associated item. It’s like a final test for the item, seeing if you know how it works enough to complete the dungeon and use it against a boss’s weaknesses.
The most recent example, and probably one of the best, is needing to use the whip to tear off koloktos’ arms in the ancient cistern, but the classic scenario of the bombs for king dodongo works well enough, and the bosses of majora’s mask requiring you to understand how the transformation masks work. There are definitely some bosses that require no use of dungeon items (moldorm in the tower of hera, either ghirahim fights), but the item’s usage is still showcased prominently in their dungeons.
Outside of the dungeons, too, the progressive acquisition of items makes more areas and secrets available to you, giving a much more palpable sense of progression through those games��� worlds.
In botw, you get every tool the moment you are released into the rest of hyrule, so while figuring out what to do with those tools can be fun, the sense of progression is dampened by having every item from the start and nothing you gain beyond that being needed for anything aside from a nice little ability to make things easier.
I’m not really too sure exactly why I never found botw fun the way everyone else does, but I think lackluster minigames and the general lack of items that aid a sense of progression are parts of it.
#loz#legend of zelda#botw#salty talks#i feel like im swinging at a hornets nest by suggesting that this game isn't perfect#cuz everywhere you look this game is praised incessantly while its like. i think its fine at best tbh#because it's really not to my tastes#i highly prefer the experience that the other loz games provide and botw dropped off for me while i still enjoy those games#like. open world games arent really my thing and a game packed to the gills with just as much shit as possible is a major turn off for me#this was going to have three points but playing totk exhausted me mentally and i dont really care any more. i dont find these games fun#the tutorial islands felt tedious after a bit and like. idk. good game but i have yet to find myself actually having fun with it#it kinda feels like its fun in concept but the fact that it doesnt necessarily feel got to play to me and progress is slow and based on#like. slow exploration? its fine but its not something i actually enjoy. its not teh difficulty bc i like elden ring and hades n stuff#like. i have more fun with ph than totk. idk. playing totk was like. entertaining? but it kinda ust felt hollow to me#granted i just like. unlocked the first tower and did some shrines but like. idk. good game. i don't think i actually like it too much#i really think these two points kind of maybe explain why these games just fail to click with me#things in older zelda games have specific purposes and can be more situational than pretty much anything in botw/totk so far#it feels. better. to find an item that fits a specific purpose in older loz games. they're more gimmicky.#i feel that open world games (similar to botw/totk) are dragged down by the sheer freedom they allow to me at least#there's too much to do and you're allowed to do whatever so it all feels kind of. standard theres not much purpose to it#the tedium of botw/totk is much more grating than the tedium i experience in skyward sword's lanayru desert#because you HAVE to go through and figure out lanayru desert to continue the story get new items find new dungeons#botw/totk you kinda just get some items and maybe a lackluster quest or some fucking environment thing#long post#idk. im not too far into totk while writing this but rn in a weird way it and botw feel empty to me in a way i cant express#i enjoyed botw at first but after beating it and all it just felt kinda boring and unsatisfying to replay
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horrorknife · 20 days
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what makes a good horror story for you?
ooh ummm...i love it when horror can take me by surprise (NOT jumpscares. i mean unconventional stuff or the subversion of tropes/expectations.) and when there's good emotional and psychological horror. i prefer horror to at least scare me a little bit if i enjoy it so i end up being incredibly picky about what does and doesnt work for me sometimes. there's usually a good story and bad horror or vice versa and that sucks too :-(
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yardsards · 1 year
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amity and boscha are sorta foils, in a way
there's the obvious bit where they're both former mean girls and amity improved herself while bosha didn't
but there's also like
boscha's clearly got SOME sort of abandonment issues goin on in this episode
and amity's also had some abandonment issues of her own (probably originating a lot from her own father slowly fading from her life with absolutely no explanation when she was a child). we see these come to a head in eclipse lake when she is so easily convinced that luz will abandon her if she is not perfect
but whereas boscha acts Like That because of her issues, amity handles them relatively healthily, seeking love from good people who she knows will give it to her unconditionally and communicating with honesty and understanding when she feels like she is being pushed away by luz
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