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#as long as they're not obnoxious about it. i can handle some trigger noises in moderation
pagesofkenna · 1 year
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I just queued a post where I said this in the tags but I wanna say it again as a real post: shout out to the Neverafter production team for both a) including misophonia warnings in the trigger warnings list, and b) keeping the most common misophonia trigger sounds out of the actual episodes
I think everything they'd included a warning for so far has been SFX added in post, and only played for a few seconds. they've been things like fly buzzing and water sounds, things that can bother me (and perhaps did bother other people) but only if prolonged. there have been no prolonged gross mouth sounds, no squelching or chewing
and in a run of episodes with a recurring chewing gum joke!!! they literally faked chewing gum on camera, and the audio was minimized (if there was any sound at all; I don't remember) and the players' visual triggers cut short
(for context, I had to stop listening to one of my favorite actual play podcasts of all time years ago because the GM introduced an NPC who chewed gum. I usually only glance at the screen while watching Critical Role because there's often at least one player chewing something the whole game, and though you can't hear it sometimes the visual trigger is so hard to ignore)
I remember seeing Sam de Leve's name in the credits for ACoFaF, working as the set accessibility coordinator, and they're someone I know is aware of misophonia issues and takes care to limit potential triggers in their actual play work. they might've helped the production staff develop misophonia accommodations, or it could have been someone else, or maybe the team is just more aware of this issue now (I feel like misophonia awareness is at an all-time high)
not that there have been any particularly horrible misophonia triggers in the past (that I can remember), but. I just remember seeing misophonia listed as a potential trigger for the first episode, and being both excited to see it recognized, and nervous to have to need it, and then excited again when the sounds ended up being so minor. love having sound design work that doesn't actively punish me for wanting to watch their show
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