its so funny how casually phil just says "oh, he's a busy boy" after hearing that dream is MIA and probably isn't in the space to talk about the dsmp... basically showing how EASY it is to be publicly kind and gracious to someone you're collaborating with
have never understood why squatting is considered a crime. loitering too. sir you have been arrested for the crime of....chilling. and hanging out. and taking a little nap
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
No, but this is definitely my most controversial opinion, but the whole thing with Buck and Eddie being the same age comes back to the fact that they are mirrors of each other. Down to the tattoos with mirrored placement, yes, but like, narratively speaking too. They've been running parallel to each other their whole lives and them being the same age makes that even more intense. Eddie had to grow up too fast and Buck didn't have to grow up at all. Eddie was forced to take care of more than he could and Buck was never allowed to care as much as he wanted. Both of them ran because their lives were overwhelming. Buck gives Eddie the tools to slow down for the first time in years while Eddie gives Buck something he's allowed to care about. They're two sides of the same coin. They complement each other. They're each other's missing piece. And that's so much better when they're the same age.
will when he told the police that el hitting angela with a roller skate was an accident and also when he defended her and max spying on them last summer
btw talking about character reactions to bkg dying (i wrote the deku post several hours ago but shh) Aizawa :
The absolute disbelief on his face. And then the widening eyes. Horikoshi really had fun with that close up like my mans was really like nuh uh you are not ignoring Aizawa. The eyebrows? The wrinkles? The absolute panic and despair in this man's eyes? When he sees his student (one of the most promising and one of the best and one of the most reckless) dead on the floor?
And then the anger? The handhold, the grip on that other student that very much should not be here, that should be safe and not in the middle of a warzone with him, the panic and the sweat and the clenched jaw? I'm still and forever going insane
wish house was a real doctor so i could be his mystery insomniac patient and after giving me horse tranquilizers and still not falling asleep he just hits me in the head with his cane and im out like a light
ummmmmm. something something normal being the only one to actually empathize with the doodler before they were dood and teenshaped and being the only one to empathize with hermie when hermie was alive. that's it that's the thought.
I started replaying fire emblem: path of radiance earlier this week after recently really only playing modern (awakening onward) FE for the past 5 years and it's really hitting home for me how much of modern fe's script is taken up by useless minutiae. camp conversations in por are the thing really hitting it for me. In more recent fe games, there's a lot of little bits of dialogue in the between-level hub but it rarely ever adds to our understanding of a character or interact with the story. It's just there because the characters are in the hub and therefore they need a sentence or two to say to the protag.
meanwhile path of radiance has these wonderful little conversations in the camp. they're not all like, peak fiction or anything but they almost always deliver on short nuggets of story that let you know how specific characters are reacting to what's going on in the story, or otherwise just something about them. I can count on my hands the amount of moments in three houses and engage where characters outside of the "main cast" of those games actually react to story events but they're doing it left and right in path of radiance.
this, along with the fact that most characters only have 3-5 supports means that the characters all feel sharper, more present, and like they're a part of the story. I'm not gonna pretend that every character in por is a masterful study or anything but even the weak characters in por feel less annoying than some of the strongest characters in three houses or engage because they're just inserted into the world more elegantly.
so much of the dialogue in the newer games just feels superfluous by comparison. xander doesn't have checks notes 12 romantic supports because the devs/writers felt that he as a character needed that much fleshing out. he has them because they needed him to have that many girls to kiss for the eugenics mechanics to work! part of the reason why characters in the newer games feel significantly more one note in comparison is that they're stretched thin. there's so much pointless shit they have to say, decided by quota before the writers even got their hands on the characters and it all builds up into a weaker end product
anyway this has been one elitist whinging about the new games that I like less
The first Heron design I showed off was from before Confidential Casefiles, so I thought I’d show you guys her look after she gets her new arm. Plus a few changes I made to her character for this AU! Just realised the way I placed my signature makes it look like I’M her worst enemy, whoops.
one of the oddest arguments i've ever gotten into was like. i had agreed to give a dude a chance. we were on a first date. and he got. just. so mad. because i had told him i read about 2-5 books a week.
but he found out it was actually that i listen to 2-5 audiobooks. he was dead set on the idea - that's not reading, it's just listening. that i was lying, somehow, by implying i'd "read" the book.
language has a beautiful ability to adapt over time, particularly in the face of technology. when i "connect to the internet" i'm referencing the oldschool method of literally plugging into the internet - which i very rarely physically do. i roll down my window, which is a reference to the circular mechanical action it used to take. hell - the floppy disc remains our resolute save file icon. when i say i "ran to the store," nobody expects me to actually run - and what my version of running to the store looks like and your version are probably pretty different.
i told the guy, baffled: i look at things through glasses, that's still seeing. nobody complains i'm filtering the image.
he says: that's not the same and you know it.
i use audiobooks because i have adhd, and it makes it so i can actually focus. i am using it to help a medically diagnosed condition.
language also has a really cool ability: when we read something, our brains look at a word and make an image. when we hear a story, our brains hear a word and make an image. whether we hear it or read it - the word means the same thing, written or spoken. there is no quantifiable difference in the knowledge-encoding experience - i still happily hallucinate while i'm listening.
and i just kind of stared at him while he was telling me that "claiming" i had "actually read" a book that i had actually-listened-to was lying
and my only baffled response was like: "... are you gatekeeping the experience of... reading?"
All I'm saying is that when Scooby Doo becomes public domain, I don't wanna see any low budget slashers. I wanna see the gang as immoral people who only hunt monsters for pay. I wanna see Scooby Doo in the style of Supernatural. Or Until Dawn. We already have series like Scoob and Shag and Mystery Inc (the fan series, not the official one) to show how to properly adapt a franchise in a cool new way. Now we must merely wait until you can do that, like, legally or whtv.