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#anhrathe
nictanova · 4 months
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Corsair Princess Nenime, Shadow of Iybraesil
Commission art
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fromcommorragh · 8 months
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Aeldari corsair by Rotten Mo on twitter
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wh40kgallery · 1 month
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Corsairs vs Chaos Marine
by Lewis Jones
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discoeleutherio · 1 year
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Sword’s Cross
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norkoartstuff · 2 years
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I’m gonna make a bot to post here damn
Corsair Princeling, as arrogant and overconfident as they come
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psychotripiscute · 4 months
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HEY GUYS!
Keep forgetting I have this account! I should probably post my streams here too!
I cant stop playing #RogueTrader ! Its everything I ever wanted from a #warhammer40k RPG!
So much to talk about! Lore! Choices! How much will I abuse my power?
Get in here and let's find out!
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darthcatboy · 1 year
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two models down, only one-hundred-something to go
corsairs of the void dragons fleet!
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starbound-prince · 1 year
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Test warrior for the color scheme of my Abyssal League corsair kill team.
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briganaut · 2 years
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Here’s Fanart / Concept Art of an Aeldari / Anhrathe / Eldar Corsair! (The new figurines look so cool!!!) Comments & constructive critiques are appreciated! Please credit me if you link/reblog my work. -Briganaut, 1st published March 2022  
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Uttaraxia, Mercenary of the Azure Veil Host
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(Done by the talented @thewinddrifter​/https://twitter.com/MusketAnna)
The Sslyth Uttaraxia is one of the primary Lieutenants of the Corsair Prince Arhain. Formerly a mercenary in the employ of Drukhari Kabal, the ambitious Sslyth eventually found her way into the employ of the Azure Veil Host after a joint raid performed by both the Anhrathe and the Drukhari.
Impressed by her capabilities the Prince sought to sway, or bribe, the Sslyth to his side and, eventually, she decided his offer was better than what her former employers could afford, becoming one of the most important members of the Azure Veil and bringing with her a contingent of fellow Sslyth mercenaries who often serve in boarding operations.
Uttaraxia herself is a wild and impulsive being, who has a particular penchant for violence. Within the fighting tourneys held by the Host, during periods of inaction or boredom, the Sslyth has distinguished herself as the reigning champion. 
Like many Sslyth she also serves as a bodyguard to her employer, the imposing sight of the large Sslyth often found behind Arhain when he must meet with those he considers of dubious intentions (which, considering he is a Prince of a Corsair Host, is almost everyone he meets). Uttaraxia is well-liked, in-general, within the host, known for her gregarious, extroverted attitude and love for libations and celebrations, even if her idea of rough-housing can quite literally leave a fortunate, or unfortunate, Aeldari with a broken bone (or two).
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xenosgirlvents · 4 years
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Something nice
Today there were two rather nice things I wanted to share:
1) I bought Inferno Volume 4 today, I’ve been mostly impressed with them, and this one continued that streak. Featuring a Necron construct getting the better of Thousand Sons but, more importantly, a story about Orks, from Orks’s perspective, which was fun and good. It was nice to just read about Orks again as something other than dead meat.
2) Warhammer Community had a short story today on it about some Aeldari Corsairs. In it the Corsairs manage to kill several Chaos Space Marines, Noise Marines to be exact, and manage to destroy their ships and win the battle. 
After how enormously disappointing Phoenix Rising was, and how I’m still struggling to know if I can stand to go on in this fandom, it was nice to read these two short stories today.
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nictanova · 6 months
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Aeldari corsair portrait
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fromcommorragh · 2 years
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Aeldari corsairs by Virlandil on twitter
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a-panoply-of-muses · 5 years
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no promises but I might be in a Kaylira mood tomorrow. Eldar squad prepare.
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🧐
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screamingatthevoid · 6 years
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Battle for the Heresy Train’s Brakes
Played a 2k game of 40k yesterday using some model railway stuff as scenery, so we decided that the Aeldari (a mix of Asuryani, Drukhari, and Anhrathe) were attempting to fit brakes to the Heresy Train, while my Iron Warriors (shamelessly using loyalist rules as Iron Hands and Valhallans) tried to stop them.
Behold our makeshift battlefield and half-painted not-even-close-to-WYSIWYG armies:
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Army lists and a half-remembered battle report below the cut.
Army List: Aeldari (2000)
Index: Xenos 1, Imperial Armour Index: Xenos
Outrider Detachment (+1CP): 753
HQ: 178
Farseer Skyrunner: 178
Farseer Skyrunner (154), Singing Spear (14), Twin Shuriken Catapult (10)
Psychic Powers: Smite, Doom, Guide
Warlord Trait: Tenacious Survivor
Fast Attack
Corsair Cloud Dancer Band: 141
Cloud Dancer x3 (75), Brace of Pistols x3 (6), Dissonance Cannon x3 (60)
Razorwing Jetfighter: 190
Razorwing Jetfighter (115), Disintegrator Cannon x2 (60), Razorwing Missiles (0), Splinter Cannon (15)
Scourges: 150
Solarite (14), Shardcarbine (0)
Scourge x4 (56), Dark Lance x4 (80)
Vyper: 94
Vyper (64), Bright Lance (20), Twin Shuriken Catapult (10)
Battalion Detachment (+3CP): 639
HQ: 197
Lelith Hesperax: 125
Combat Drugs: Painbringer (+1 T)
Succubus: 72
Archite Glaive (0), Splinter Pistol (0)
Combat Drugs: Adrenalight (+1 A)
Troops: 326
Corsair Skyweaver Band: 175
Skyweaver Felarch (19), Brace of Pistols (2), Shardcarbine (0)
Skyreaver x9 (108), Brace of Pistols x9 (18), Splinter Cannon x2 (30)
Kabalite Warriors: 93
Sybarite (7), Splinter Rifle (0)
Kabalite Warrior x9 (63), Shredder (8), Splinter Cannon (15), Splinter Rifle x7 (0)
Wyches: 58
Hekatrix (9), Agoniser (4), Splinter Pistol (0)
Wych x5 (45), Hekatarii Blade x5 (0), Splinter Pistol x5 (0)
Combat Drug: Serpentin (+1 WS)
Dedicated Transport: 116
Raider: 116
Raider (95), Dark Lance (20), Shock Prow (1)
Spearhead Detachment (+1CP): 608
HQ: 106
Autarch with Warp Jump Generator: 106
Autarch with Warp Jump Generator (73), Death Spinner (8), Forceshield (8), Fusion Gun (17), Mandiplasters (0), Shuriken Pistol (0)
Heavy Support: 502
Dark Reapers: 108
Dark Reaper Exarch (5), Reaper Launcher (31)
Dark Reaper x2 (10), Reaper Launcher x2 (62)
Falcon: 211
Falcon (174), Crystal Targeting Matrix (5), Pulse Laser (0), Shuriken Cannon (12), Spirit Stones (10), Twin Shuriken Catapult (10)
Fire Prism: 183
Fire Prism (158), Crystal Targeting Matrix (5), Prism Cannon (0), Spirit Stones (10), Twin Shuriken Catapult (10)
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Army List: Iron Warriors (2000)
Codex: Astra Militarum, Codex: Space Marines, Imperial Armour Index: Forces of the Adeptus Astartes, Imperial Armour Index: Fores of the Astra Militarum
Spearhead Detachment (+1CP): 483
Regimental Doctrine: Valhallan
HQ: 30
Company Commander : 30
Company Commander (30), Chainsword (0), Laspistol (0)
Warlord Trait: Grand Strategist
Heirloom of Conquest: Kurov’s Aquila
Elites: 72
Master of Ordnance: 30
Master of Ordnance (30), Artillery Barrage (0), Laspistol (0)
Tech-Priest Enginseer: 42
Tech-Priest Enginseer (30), Omnissian Axe (0), Servo-Arm (12)
Heavy Support: 381
Armageddon Pattern Basilisk: 127
Armageddon Pattern Basilisk (115), Earthshaker Cannon (0), Heavy Bolter (8), Heavy Stubber (4)
Armageddon Pattern Basilisk: 127
Armageddon Pattern Basilisk (115), Earthshaker Cannon (0), Heavy Bolter (8), Heavy Stubber (4)
Armageddon Pattern Basilisk: 127 
Armageddon Pattern Basilisk (115), Earthshaker Cannon (0), Heavy Bolter (8), Heavy Stubber (4)
Battalion Detachment (+3CP): 456
Chapter Tactics: Iron Hands
HQ: 205
Captain in Terminator Armour: 141
Captain in Terminator Armour (105), Storm Shield (15), Thunder Hammer (21)
Techmarine: 64
Techmarine (45), Chainsword (0), Plasma Pistol (7), Servo-Arm (12)
Troops: 251
Tactical Squad: 92
Space Marine Sergeant (13), Chainsword (0), Storm Bolter (2)
Space Marine x4 (52), Bolt Pistol x4, Boltgun x3, Missile Launcher (25)
Tactical Squad: 92
Space Marine Sergeant (13), Chainsword (0), Storm Bolter (2)
Space Marine x4 (52), Bolt Pistol x4, Boltgun x3, Missile Launcher (25)
Tactical Squad: 67
Space Marine Sergeant (13), Chainsword (0), Storm Bolter (2)
Space Marine x4 (52), Bolt Pistol x4, Boltgun x4
Vanguard Detachment (+1CP): 1061
Chapter Tactics: Iron Hands
HQ: 198
Chaplain Venerable Dreadnought: 120
Chaplain Venerable Dreadnought (), Assault Cannon (21), Dreadnought Combat Weapon (40), Heavy Flamer (17)
Elites: 863
Apothecary: 55
Apothecary (55), Bolt Pistol (0), Chainsword (0)
Company Veterans: 172
Veteran Sergeant (16), Combi-Plasma (15), Storm Shield (5)
Space Marine Veteran x4 (64), Plasma Gun x4 (52), Storm Shield x4 (20)
Ironclad Dreadnought: 152
Ironclad Dreadnought (80), Dreadnought Chainfist (46), Heavy Flamer (17), Hurricane Bolter (4), Ironclad Assault Launchers (5)
Ironclad Dreadnought: 150
Ironclad Dreadnought (80), Dreadnought Chainfist (46), Dreadnought Combat Weapon (0), Heavy Flamer (17), Ironclad Assault Launchers (5), Storm Bolter (2)
Terminator Assault Squad: 260
Terminator Sergeant (31), Thunder Hammer (16), Storm Shield (5)
Terminator x4 (124), Thunder Hammer x4 (64), Storm Shield x4 (20)
Teleport Homer (0)
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The Mission
Maelstrom of War: Contact Lost - 6 Objective Markers are placed on the battlefield. Each player generates 1 Tactical Objective at the start of each turn. Each player may have a maximum of 6 active Tactical Objectives at a time.
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I spent 3CP on Relics of the Chapter to give my Captain the Shield Eternal and my Chaplain Dreadnought the Armour Indomitus, recovering 1CP thanks to my Warlord Trait. Aeldari had the first turn, but the Iron Warriors seized the initiative.
Turn 1 - Iron Warriors: 0, Aeldari: 0
My Tactical Objective was to capture 1 Objective Marker for 1VP, or 3 for d3. I pulled two of my tactical squads back to cap 1 & 2, moved an Ironclad to 3, and advanced the other Ironclad & Chaplain into cover. Basilisks knocked a couple of wounds off the Falcon. Master of Ordnance dropped his one shot artillery barrage on the Cloud Dancers in an attempt to score First Blood but only managed to take out 2 of them.
The Aeldari Tactical Objective was to capture Objective 3, I think? The Skyreavers advanced towards my Rhino  (which had moved forward) on the left flank while the Razorwing, Raider (containing Lelith, Succubus, and Wyches), and last Cloud Dancer moved up the right, shooting up my third tactical squad hiding behind a train, but not killing many, and the Raider charged. The Farseer moved up to my Rhino, cast Smite and got 10+ and caused 6 mortal wounds (there’s a Space Marine stratagem that can give a vehicle a 5+ save against mortal wounds for a turn... but I forgot...). The combined heavy weapons of the Falcon, Fire Prism, and Dark Reapers finished off my Rhino and killed an Ironclad. I rolled three 1s for the units inside the Rhino, which were the Veterans (with storm shields and plasma guns! Agh!), Techmarine, and Apothecary. The Skyreavers (and the lighter weapons on the tanks) finished off the last 2 Veterans and charged the Techmarine and Apothecary, beginning a very slow fight that lasted the next 2 turns or so until everyone was dead except one lonely Skyreaver.
Turn 2 - Iron Warriors: 2, Aeldari: 1
I think I got capture Objective 6, which I used a stratagem to discard and generate a new one, which was capture Objective 3 (1VP). I moved my Ironclad off Objective 3 to move towards the Cloud Dancer & Razorwing, moving my Chaplain in to keep the Objective. Basilisks knocked the Falcon down to 1 wound. Between the Ironclad and a Tactical Squad with missile launcher knocked maybe 5 wounds off the Razorwing. My Terminators and Captain teleported in behind the tanks, Dark Reapers and Kabalites but failed their charge. The Ironclad finished the last Cloud Dancer (although he probably should have charged the Raider instead) and the third Tactical Squad charged the Raider achieving precisely nothing.
Aeldari had to capture Objective 4, which the Farseer did for 1VP. Lelith, the Succubus, and the Wyches got out of the Raider and charged my tactical squad, killing all of them (and leaving too small a gap between the table edge and the Raider for my Ironclad to charge them). The Scourges arrived betwen Objectives 4 & 5 and probably shot my Ironclad, doing nothing. The backfield all turned around to shoot my Terminators, killing two.
Turn 3 - Iron Warriors: 3, Aeldari: 2
Tactical Objective gave me 1VP for a unit in enemy’s deployment zone, d3 for three or more. I already had two units there and it was impossible to get a third, so I used 3CP to generate an additional Tactical Objective, which was take and defend Objective 6 until the end of my next turn. Unfortunately, that was where half the enemy army was. Basilisks finished off the Falcon and I think knocked a few wounds off the Fire Prism? Ironclad shot the Wyches to death before chargeing the raider and putting it down to 2 wounds. Terminators and Captain charged the Vyper (killed), the Fire Prism (wounded), and the Kabalite Warriors. Between the heavy bolters & stubbers on the Basilisks and my last Tactical Squad, the Razorwing was taken down to 1 wound.
The Aeldari had to defend Objective 2 until the end of their next turn? Inconvenient as I had a Tactical Squad on it. They got shot up by the Razorwing while the last Skyreaver from that combat in turn 1 snuck up on Objective 2 behind cover. The Raider jumped out of combat to grab Objective 3 for the Tactical Objective from turn 1. The Fire Prism jumped out of combat to shoot my Chaplain, who died thanks to the combined efforts of the Farseer, Dark Reapers, and Scourges as well. It would have been a great time to activate the Armour Indomitus’ force field for the 1-turn 3+ invulnerable save, if I had remembered.
Turn 4 - Iron Warriors: 4, Aeldari: 3
My Tactical Objective was Priority Orders, which is 3VP if the Warlord completes another Tactical Objective (plus the VP for said objective). Since my Warlord was a 30 point Company Commander hiding behind my Basilisks I assumed he would never manage it, but happily I rolled defend Objective 1 until the end of my next turn (2VP), and I was able to get him to it my moving one Basilisk aside and using the Move, Move, Move! order on himself. My Basilisks finished off the Fire Prism and Razorwing, as well as killing two of the Dark Reapers. My Tactical Squad took out the Raider and the Ironclad caught Lelith and beat her to within an inch of her life.
The Aeldari Tactical Objective was to capture every Objective for d3+3VP, which is a lot of VP but he only had about 8 units left to even attempt it. The Farseer and last Skyreaver charged my last Tactical Squad. The Succubus charged the Basilisk that moved out of formation to allow my Warlord out, doing a couple of wounds, while Lelith got splattered by my Ironclad’s chainfist. The Autarch (who had spent most of the game jumping around with the Fire Prism to buff its shooting) and Dark Reaper Exarch shot one of my Basilisks.
Turn 5 - Iron Warriors: 4, Aeldari: 3
Capture Objective 4? Something like that. Not one I was going to achieve. Basilisks did not a lot as one was in combat being slowly whittled away (but no point falling back as I would be unable to shoot), while the others didn’t have great targets, managing only to kill I think one Scourge. The Ironclad charged the Farseer and killed him for Slay the Warlord (1VP). The Terminators finally finished up the Kabalites this turn, not sure if it was in my assault phase or the Aeldari’s. My Walord stayed on Objective 1 to complete his Priority Orders from Turn 4 for 5VP.
I believe the Aeldari got kill the Warlord for d3VP. My Walord was already planning his escape back to behind the Basilisks. The Succubus carried on chipping away 1 wound or so per assault phase. The Autarch and Dark Reaper Exarch killed one of the other Basilisks.
The game continued to turn 6.
Turn 6 - Iron Warriors: 10, Aeldari: 3
Capture Objective 5, which was close-ish to my Terminators, but they didn’t roll high enough to advance close enough (1″ out!) - instead they grabbed Objective 6, which was a Tactical Objective from way back in turn 3. My Captain crushed the Dark Reaper Exarch into a fine paste, and my Ironclad did the same to the Autarch.
No idea what the Aeldari had to do but they didn’t have much left to do it with anyway. Just one Succubus locked in combat with my Ironclad, four Scourges that had proved not great at killing anything, and one lonely and heroic Felarch who didn’t know when to quit.
The game ended and we both got Linebreaker for 1VP each.
Final Score - Iron Warriors: 11, Aeldari 4
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