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#and now I'm invested in the Clockers and the TIES and the Bad Boys and all the factions as FACTIONS
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If they keep the “reds aren’t allowed to be friends with yellows/greens” rule on Limited Life I am going to start biting
#Me Talking#StopLife series#limited life smp#Greens and yellows have already been allowed to be friends and green/yellow this time around isn't functionally different from yellow/red#I had trust issues in the beginning of limited life; I couldn't let myself get attached to any group#because I remembered last life where almost none of the first-session factions survived together#and this time it's been different! Inter-faction boogeys haven't been happening and everyone's been being a team#and now I'm invested in the Clockers and the TIES and the Bad Boys and all the factions as FACTIONS#(which side note I think was a big part about why we all went insane about third life)#(and why I didn't enjoy Last Life as much and then enjoyed Double Life with its built-in factions more)#(and was initially worried about limited life because of the bogey mechanic coming back even though the bogey mechanic is cool and fun)#And factions can fall apart in the endgame. Betrayals can happen. That's fun and cool (and both of those happened in third life)#but breaking up a faction because one of the members went red just kinda feels bad#I get why they did it in last life. I get that in third life reds being able to be part of factions changed how being red worked/felt#and everyone on a faction with a red being able to kill made reds vulnerable rather than dangerous#but on limited life reds aren't as vulnerable. They have like 7 more deaths left. And reds also aren't the only ones allowed to do violence#so come on. Let the TIES keep their team. Don't break up the Clocker family. Let the finale keep the factions we're invested in
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