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#and creates some funky tension between 'blow a spell slot to fix you for real' and 'give you a potion knowing it's just a band-aid fix'
theworldbrewery · 2 years
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just realized that healing potions are the only potion where the effects are “permanent,” insofar as they don’t wear off after a minute or an hour or whatever, they just stay.
i would be so fascinated by a mechanic for healing potions where yes, you regain X number of hit points, but after one minute the effects wear off, and you’re back where you were before you downed that potion.
imagine a character goes unconscious, so their ally forces a healing potion down their throat to get them on their feet again. they charge back into battle, finish off the last enemies, and then they sway and collapse, their friends frantically calling their name.
or better still, taking a potion to regain some quick HP just before a big fight, charging into the front lines, and feeling the wooziness that means you’re about to lose the effects and go down next round.
what about ending a battle and scrambling to bandage up your allies in the last seconds before the healing potion wears off?
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