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#also one of illu's skins would 100% be a dragon hybrid
venmotif · 3 years
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I have video game brainrot
I think in terms of moba characters illumina would be a tank that does damage with skills that scale with his hp. he'd be a hero that scales well in every stage of the game, but after building cd reduction and hp items he'd be super durable and could decently dps squishy heroes in a 1v1. not your main damage dealer but probably a reliable utility top/offlaner. his basic attack is melee and he has a dash that has an i frame. his s2 is a burst mode where his hp goes up by a lot and so does his lifesteal. ult creates a circular area where enemies are slowed and all allied teammates and himself get a movement speed increase when in the area. s2 gives an even bigger hp increase here and also increased cd reduction on his s1; maybe passive hp regen of some kind as well. s1 is damage, can poke or waveclear, with a follow up dash if he uses it again. has a passive that converts crit chance to movement speed bc it's cool and I'd like to think it's a nod to both speedrunning and no f3. oh and he does magic dmg
fruit would 100% be an assassin. physical melee burst, take all your jungle buffs, turtle and lord etc. very greedy farmer but the faster he gets his items the harder he snowballs. first skill marks enemies to decrease their def and allow chase, second stuns and adds a mark and third consumes all marks to do massive damage. (first is a skill shot though, miss it and your entire combo aka damage output is fucked until its cd resets). buy him crit dmg items and he'll be good to go in a teamfight. very squishy, can one-shot or be one shotted. but two shots tanks if played properly(2-1-2-3 combo and 1 crit basic attack followup). will camp and gank squishies(bc trapper lol), gets all the aces etc. no one is surprised when he has the best kda(or most gold earned). mechanically difficult but just does more damage overall, and that's his most defining characteristic fruitninja together works well. in early game illumina’s probably in top lane, cutting waves, pushing towers if he can etc, but rotates to mid and top half jungle if he needs to help with teamfights. after he gets his tower he’ll be more active in rotating. you usually don’t see him bot lane unless his lane is pushed all the way to the inhibitor towers. fruit will be roaming all around the map, jungling, stealing waves, killing epics, whatever lets him build his items the fastest. in a teamfight since they both have different types of damage, chances are that the opponent won’t be able to build res against both. phys def to mitigate fruit’s burst? illumina does magic dps, get fucked. also crit res won’t help either bc illu’s kit doesn’t rely on crits at all. probably illu activates his s2, then s1 to dash in, then s3 and generally does damage, fruit does his combo and reaps/bursts whoever’s left. fruit should end with more kills/gold/damage dealt to heroes and illu should end with more assists/damage taken/damage dealt to towers(bc fruit’s too busy killing to push lol). their kits are very complementary. ofc as always in their tourneys there’s also the potential that they throw/things just go wrong for whatever reason, and this happens surprisingly more often than people think it would which is why they’re not too op
if they aren’t working together, they both slot in very well to other teams. illu is super versatile and can be the offlaner or mid laner(since magic damage = mage by technicality lmao). you can even jungle with him or have him go bot and protect the mm in limited situations if you want to be funny and have a good build/lineup for it. fruit is a standard damage dealer but he’s very good at what he does, and isn’t too reliant on specialized team comps.
kind of feel like designing their skins at a later date. illumina either uses one katana or duel wields them. fruit has a double bladed ax or daggers and I can’t decide on which
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