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#also got inspired to wanting to make more sims gifs and i already had the game still installed on my pc so why not
aharris00britney · 4 years
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ASKS 20
lmao last time i did one of these was February there is a lot
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Anonymous said: What's your collab process when you and other creators make packs? Like how do you decide to do it together and how do you split up the ideas and everything?
I’m going to answer another ask outside of this post that details this but I’ll answer this one here too. The way me and ayoshi do packs is not like a usual collab (in my opinion I don’t think people collab like this). I am good at making meshes. So usually I make a mesh for something and ayoshi makes a base texture that I can use to finish the base of the top/bottom and then we work together to fix any texture issues. Nothing we’ve made has ever been 100% mine or 100% his except for the hairs. Sometimes a mesh is easy but the texture requires a lot of work so it’s more work for him, sometimes I decide I want to try and texture something (like with this AxA I made textures for some of the clothes) and then ayoshi will clean the texture up for me and add some shading for me. So it’s a lot different than what I imagine most collabs are. But I love the way me and him work together and the ability to change something I don’t like because it isn’t just his, it’s ours. 
Anonymous said: I'm so excited for your new AxA collab that female hair is stunning!!
Anonymous said: I s2g if it werent for your cc my sims would just have to walk around naked lmao you literally make the game playable for me, so thank you ❤❤❤❤❤
thank you!!! Assuming the 2nd ask is about AxA too because that’s the only time I make clothes lmao. Excited for you guys to see everything this week. 
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Anonymous said: Do you know anyone who recolours your hairs? They’re so gorgeous I’d love to see them in more colours! Xx
I usually reblog recolors of my hair at @aharris00britneyrecolors​.
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Anonymous said: I'm a sucker for your sim Bella. Every time I see Bella as your hair models, I click and download
Anonymous said: Hi, sorry to bother, are you planning on uploading your Bella Sim Anytime soon? Love your content!
Bella is a queen, she’s a streamer in my game at the AH00B house. I don’t think I’m going to upload my Sims anymore though :( I have a ton of sliders and presets in my game and I have no idea which ones I use. I have 3 of the ones I know I use listed on my resource page but there are so many more and I don’t want to share them and they be broken in peoples games.
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Anonymous said: will there be an axa this year im in desperate need of new clothes for my sims :(
I got this a few days ago before the teaser came out which I thought was funny fvghb yes there will be one
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@lysssimpatico​ said: I was wondering if you might consider making the Elli hair have ombre accessory options. There aren't any cute curly ponytail ombres anywhere!
I think I tried making an ombre accessory for it when I made the hair and it didn’t fully work with the way I changed the UV maps. I’m sorry :(
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Anonymous said: why the HELL is your dog so cute lemme have her please
Right? She’s an angel omg my dad is watching her while my foot heals but I miss her so much fghvbj 
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Anonymous said: Your Daphne hair is so cute!!
thank you! 
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Anonymous said: I have the feeling everyone knows what kind of Supernatural they would be if they were one, so what's yours?
I think I would want to be a ghost so i could fuck with people ya
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Anonymous said: Does the Natilie hair need to be updated?
Nope, all the updated stuff is in my post that lists all the updated content off. Everything on my download page is up to date.
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Anonymous said: Hi im just submitting an idea if you want to - i love your melanie hair and i was wondering if its possible to remove the accessory on it? im sorry if im bothering you im new to all this hope you have a nice day!!
hey :) I am pretty sure someone had to have made a hair similar to that already as it’s just the university ponytail with new ponytail on it. If not I could look into doing it sometime in the future. 
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Anonymous said:I LOVE U 😍
and i love u
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Anonymous said: Do you know if there’s any hair accessories (like ones that change the color of it) that work with your Elli Hair? ❤️
It comes with an accessory that changes the elastic :)
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Anonymous said: Hellooo! first of all, how are you? how´s your day? i´m sorry but, do you know if someone makes maxis match hairs based in kpop videos? I´m searching for that bull all i can find is alpha hair and i´m not into alpha cc :( Thank you very much! have a great day!
I’m not sure if there are people that specifically only do that but I think there are a handful of creators that get inspired from kpop/music videos and make hairs similar to that. Cause we use EA meshes most of the time the hairs aren’t going to look exactly like the inspiration though. Like I have two hairs that are based off Go Won from loona (Go Won hair and Kelsey Hair) but i don’t think you can tell that just from looking at them. 
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Anonymous said: I downloaded the new version of the sydnie braids but my game says they're corrupted and won't let me play with them in my mods folder
try to redownload and they should work, I haven’t had any other issues. 
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Anonymous said: hey, i was just wondering whether you did or are thinking of doing eyelashes at any point
I am not lmao I don’t think I would be able to make my own eyelashes
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Anonymous said: you are incredibly prolific. constantly amazed and delighted by your high-quality work. have a good day king
thank you!!!!
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Anonymous said: aaaahh I know this is probably a long shot but I was wondering if you had the quartz eyes psd? I've been trying to find it but all of the links I've stumbled onto are dead :( thank you in advance!! ♥️ and no problem if you don't have it or can't share it :)
here is a link to a post that has the PSD
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Anonymous said: the mica hair looks so cute 🥺 you’re amazing
thank you! It’s named after the main singer from Magdalena Bay ;n; i love them
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@whendowestopcaring​ said: I love, love, love your work!! + your blog, aesthetic, etc. Keep it up!
thank you!!!! pink and blue all the way bb
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@marsupialmother​ said: Not an ask, just a comment. All you stuff is so beautiful. Thank you for being such an amazing creator!!!
no, thank you for sending me this! I appreciate it a ton <3 have a wonderful day
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Anonymous said: How long have you been creating CCs for?
I recolored a get together cardigan in Dec 2015 and started making hair in November of 2016 to promote Britney Spears lmao. So around 4-5 years. 
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Anonymous said: hi!! just wanted to say i love the item index download option! thank you for your awesome cc and organization :)
You’re welcome! item indexes make things so much easier I agree, happy to help simplify things for downloaders. also they look nice so that’s a plus for me. 
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Anonymous said: i love your cc, they are really beautiful but can you do more male hair cc? im just asking
I prefer doing female stuff tbh, I feel like I’m better at it and I get more ideas. But i did 4 male hairs in this upcoming AxA 2020 pack and a bunch of male clothes. I’m sorry I can’t do more :( I just don’t get inspired to make much male stuff personally.
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Anonymous said: what happened to Ayoshi???
he’s in the basement working on AxA, don’t ask.  he actually just doesn’t like being on Simblr anymore but still likes making CC with me, so we just make cc on call sometimes when we get bored of a game we’re playing. he sends his regards from the basement of AH00B studios <3
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Anonymous said: hello i love all your cc and you’re my favorite creator, i have a question, are you planning to make some more clothes anytime soon?
getting these while working on AxA was so funny because there are like 80 new clothes for male/female sims in it and i was like... these people don’t know what they have coming their way. thank you!
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Anonymous said: 💃 How you make all your item index for your pack and collab? 💃
I make mine in Word using tables and then save as PDF. Here’s a peak at the AxA 2020 one
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Anonymous said: am i on drugs or have u uploaded an eco lifestyle kids dress conversion? i remember seeing it so vividly, (the zip up kids dress), but maybe it was another creator... lol
I think that was from grimcookies! Here is a link to his eco lifestyle add on set that he made. 
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Anonymous said: would you happen to know how to get rid of the weird gloss that can be on some cc hairs?
if you download Sims4Studio and open the package you can make the specular blank but that could cause issues in your game if you play on certain graphic settings. So do it with caution. 
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Anonymous said: Awww we have very similar life aspirations, I just want a boring/calm life, settle down with a wife (I'm a lesbian) and become an lit teacher.
yup yup boring lifes are where it’s at. Like i just want something simple lmao if I wanted exciting I wouldn’t do teaching. 
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Anonymous said: hi! i hope youre doing well! could you please tell me wcif the two toned jeans on the sim in your eco lifestyle addon collection?
They’re in AxA 2020! We have had so much of the stuff done for a while so i’ve been using it in previews for a while lmao. 
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Anonymous said: WAIT is the Love Bomb palette named after the Fromis_9 song???
yessss ayoshi is their #1 fan
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murfeelee · 4 years
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TS4 Werewolves - Rant Alert
I got this one comment that sent me off on a whole tangent, so I decided to reply to it separately.
slade-the-neko replied to your photoset “The Wolves:This world is slowing down How can I fight it? How can I?...”
Dang Murf, that's very impressive! Really makes me wish Sims 4 had werewolves. I'll definitely try porting the Skyrim model to TS4 if they ever add them.                    
Y’all know TS4 is my trigger -- wtF is EA even doing over there? That Tiny Living Stuff Pack was a JOKE, like....seriously? o_O For as much money as they’re swindling y’all for TS4, EA’s Sims team is creatively BANKRUPT. ZERO innovation, intuition or inspiration.
EA just takes popular concepts/crazes like the Tiny House Movement, Baby Yoda, and Harry Potter, and waters it down to the barest of minimums: tiny homes with huge AF Murphy beds instead of bunk beds or convertible futons/sofa-beds; a decorative Baby Yoda you can’t even interact with; no school of magic sims can go to (and no magic for kids YET). I’m so tired of them!
People keep comparing RoM to TS1′s Makin Magic, and I keep going WHERE? I said in my initial trailer reaction for RoM that it made zero frikkin sense for the RoM magic land to have that perma-nighttime full moon, without even bothering to have werewolves in the so-called realm of magic.
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RoM would’ve been the PERFECT chance to add werewolves. What better way to have a magical pack than to also introduce werewolves as the local denizens of Glimmerbrook’s forests. Missed opportunity, EA. (-‸ლ) 
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They could’ve added a werewolf household living in the woods, that your sim either befriends or gets bitten by, so your sim goes to the Magical Realm to either find a cure for lycanthropy (for the werewolves or for THEMSELVES if they’re bitten and are gonna turn in a couple days), or wolfsbane poisoning if one of the wolves is made sick by the brand new harvestable Wolfsbane *cough cough!* (Wolfsbane comes in the Vampires GP, but they could‘ve totally made more types of Wild Wolfsbane, Yellow Aconite, Purple Monkshood, etc.).
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Either one would give your sim a REAL impetus and incentive to go learn magic and talk to the RoM residents and mess with potions & alchermy. Which is another reason I said (I’ve BEEN saying) I wanted HEDGE WITCHES, who could do HERBOLOGY. U_U
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The RoM Game Pack NEEDED to be its own Expansion -- it wasn’t a realm at all; it was a Diagon Alley ripoff and everybody knew it. HELLO, EA! Part of worldbuilding is creating a EFFING STORY that gives your game a FRIKKIN PURPOSE. EA didn’t go the distance at all; they did the mere basics of adding magic to TS4, with a lot of style but not much substance. But ironically they did the same with the mermaids, which did get their own EP, and everyone agrees that TS4′s Island Living was worse than TS3′s Island Paradise, so wtf. (-‸ლ) 
But I doubt werewolves would get their own Game Pack like the Vampires & Spellcasters -- EA would do Faeries/Elves before wolves, I suspect, cuz faeries are in a sense easier. Wings, mushrooms & flowers, glittery magic, LOTR-esque art nouveau inspired furniture, etc -- everyone knows the standard faery.
But if TS4 werewolves got a pack all to themselves it would force EA to effing give a crap about lycan culture & lore, and the complexities of things like pack dynamics (alphas, betas, omegas, etc), moon cycles, transformations, lupine physiology & locomotion; diet & hunting (adding new flora & fauna), etc.
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While heavy in gameplay expansion, with werewolf-specific abilities, interactions & animations, what other stuff could you stuff into a werewolf stuff pack? Y'all saw how in TS3 the Supernatural EP didn’t give wolves a single bloody thing other than their CAS stuff -- for build/buy mode wolves got ZILCH. We didn’t get busted furniture or shattered windows or blood splatters or more fur patterns -- NOTHING. Everything in build/buy mode was for witches & faeries--all wolves could do was tear the crap up with their claws.
And even their CAS stuff was lackluster - no hairy skins, makeup or tails, but we got body hair & face sliders, claws, fangs, etc.
I like TS1's werewolf design from Makin Magic the most, since their heads/skins looked like wolves.
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TS2′s was the biggest downgrade in terms of the LOOK of werewolves, in that it was just a skin.
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If EA does do wolves for TS4, I’d hope they make it so the werewolves look like effing WOLVES. At least let them turn into animals, like the ones in TS2 PETS. (WHY TF was TS2 the only time Sims had ACTUAL magical pets!? >_< TS3 has dogs! TS4 has dogs! DO IT ALREADY.)
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Considering the cartoony PG13 angle EA insists on keeping TS4, I don’t imagine they’d EVER make wolves look like @camkitty2​’s amazing werewolf mod at MTS:
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And certainly not the scary Skyrim werewolves that I converted.
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Or even the ones from EA’s other property, Dragon Age (which are effing ugly, IMO).
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(The ugly anthropomorphic bipedal version, btw, not the more wolf-like version.)
TBH, If TS4 did werewolves at all I BET YOU MONOPOLY MONEY the template EA’d use would be a lot like Bigby Wolf’s design from the Wolf Among Us video game:
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Bigby goes through 4 phases, from man to gradually being an actual wolf in his 4th phase/Final Form. His 3rd phase has a face that not really wolf-like so much as Jekyll/Hyde; beastly enough that you pretty much know Oh that’s a werewolf they’re doing, without it actually looking like any animal.
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It’s big and scary with muscles & claws & hair, but cartoony enough that it’s not drastically different from a regular sim. EA’s wack enough to pull something like that, rather than going the extra mile to give us the kind of Skyrim-esque werewolves many simmers want.
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Or the full-shift magical WOLF that I personally want.
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Don’t get me wrong; Bigby has a great design for Wolf Among Us, made by AA developers Telltale (who do The Walking Dead video games). But Electronic fArts is a AAA developer, with billion dollar budgets, massive teams & bookoo resources. But by god EA’s the laziest AAA company around; just the kind of twats to do AA level work with AAA finances, as we’ve seen in TS4 and TS3.
Bigby’s 2nd phase is basically what TS3 did for werewolves, with the scrunched up brow/nose, pointed ears, hairier face, etc.
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This kind of werewolf design is fine, but it leaves A LOT to be desired, especially if it’s the only form you see in certain werewolf franchises. It reminds me too much of how Teen Wolf makes werewolves -- basically as hairier vampires from Buffy (which makes sense). But come on EA, go the distance; go FULL WOLF SHIFT or go home.
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In Eastern Europe werewolves ARE vampires/witches -- they’re connected to nature magic, druids & wicca, neopaganism, etc: magic runes & symbols, stones & metals, scyring, bonfire festivals (having Celtic holidays would be so cool!), enchanted woods & nemetons & ley lines, the effect of moonlight on water #TuckEverlasting style, shamanistic sacred animal totemic power and such. Tap into that tribalistic Slavic, Norse & Celtic lore on werewolves, EA, you effing COWards!
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In TS1′s Makin Magic and TS3′s Supernatural, witches and werewolves came in the same pack, and had gameplay elements tied to each other -- in TS1 it’s the Beauty & the Beast charm that magical sims can use, and in TS3 werewolves can be used as witches’ assistants to Gather harvestables/collectables used in alchemy potions. So for TS4, having werewolves in RoM would’ve made SO MUCH sense. Hell, they could’ve fit into the Vampire GP, too -- why was wolfsbane even IN that pack? o_O
So if TS4 adds werewolves, I hope they add something NEW to the lifestate, and do more research into other portrayals & iterations of werewolves.
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Everyone knows about Norse Berserkers (were-bears), but less attention is given to the Wolves of Odin, the Ulfhednar/Ulfhedinn (werewolves). A lot of Nordic neopagans are into them nowadays.
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A werewolf GP would make it so EA would have to flesh out werewolves -- if they live in the woods, give them woodland build/buy mode CC. Let them live OFF THE GRID as technophobic naturists, cuz electronics like tvs, PCs & radios hurt their sensitive eyes & ears. They could be more modern, sure, but it would be so much cooler to have sims who only use well water and hot springs and compost toilets and woodfire ovens.
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Bring back hobbies/skills like bone/woodcarving, gem cutting, basket weaving & looms, soap/candle-making, pottery, horticulture, tree-cutting/tree-hugging, animal husbandry (could you imagine werewolf shepherds? XD), sparring, (arm) wrestling, boxing, hunting, bird watching and more. Basically: fullblown medieval-rustic hunting lodge aesthetics: animal pelts, antlers, mounted taxidermy, COME ON, EA, stop being boring!
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fuckyeahoutsidexbox · 7 years
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Show of the Week - Darksiders 2
Next one giffed and transcribed! Let me know if there are mistakes!
Also @outsidexboxofficial, is that Andy under that mask?
(Jane)
Hello and welcome to OutsideXbox’s Show of the Week. It’s a show, it’s weekly, and this time we’re all about Darksiders 2 and its hero, death.  
 (Andy)
Death, that reminds me, Mike died.
 (Jane)
What?
 (Andy)
Yeah, yeah, he died. He said that we should claim on his life insurance to use the money to build a better studio.
 (Jane)
But, how, how did that happen?
 (Andy)
Uh, that lighting rig. Remember from last week that fell on him.
 [Dramatic/sad music plays]
 (Jane)
Oh. Well I guess we’ll have to just try and move on and what better way than with our game of the week. The original Darksiders, released back in 2010, starred the first of its four horsemen of the apocalypse. That was War, who was framed for starting Armageddon too early. Now in Darksiders 2 you play as his bony brother, Death.
 (Death)
The tree of life is where I will find my brother’s absolution.
 (Jane)
As Death, you are out to clear War’s name and you’re going to do it with crunchy combat, nimble platforming and lot of lovely loot. Like the first game, Darksiders 2 does a great job of spicing God of War like action with a Zelda style hub and dungeon structure. New though is the Prince of Persia like platforming for clamboring around and the loot system for kitting out Skullface McNoMouth with ever better weapons and armour. As this grim reaper, you’ll be harvesting more random item drops than human skulls and among the rarest are possessed level weapons. These are weapons you can individually level up by permanently sacrificing other items to them. Very cool. And that’s all without delving into the skill trees that let you summon ghouls and crows or Death’s unholy winged reaper thorn. Darksiders 2 is an enormous adventure, with masses of variety but does credit to its many inspirations. For that, it’s out game of the week.
 (Mike)
So here I am, genuinely dead. In limbo, killed after the pilot. And waiting for death to come and claim me. Um, I should probably check out this handbook for the recently deceased and see what I’m up against. Turns out I can challenge death to the game of my choice for a chance to claim back my soul.
[Electronic music plays]
 (Mike)
How are you so good at this? You don’t even have ligaments!
 (Andy)
What are we going to do for content now that Mike’s dead? He was supposed to do this feature, what is the deal with FPS’s? I was looking forward to that.
 (Jane)
I, uh, guess we could contact him beyond the veil and see if he’s got any ideas for content.
 (Andy)
Yeah, good idea. Let me call the psychic hotline.
(On the Phone) Hello? Uh yes I’m looking to get in contact with my friend Mike. He’s dead you see. Yeah. About 5’10, curly hair, doesn’t wear hats. Yes, yes, that’s the one.
(To Jane) Apparently, he’s left a message for us.
 (Mike)
Alright guys sorry I can’t come to the phone. Currently locked in competition with the Grim Reaper in a selection of Xbox 360 games. Tell you what though, I had a snoop around his IMDB page while I waited for him to turn up. This guy is prolific. Turns out Death features heavily in video games and not just in the “I was repeatedly capped by a 12-year-old Call of Duty prodigy” sense either. The skeletal personification of Death, the Grim Reaper, must have a great agent because he’s more ubiquitous than Fearne Cotton. And very nearly as skinny too. Death might have a rare starring role in Darksiders 2 but arguably his most famous gaming appearance is in The Sims. Turning up like an unwelcome party guest to claim the souls of your neglected, malnourished, urine saturated virtual people. Previous games allowed other Sims to plead for the life of the victims but as of The Sims 3, the first in the series on Xbox 360, you have to beat him at Chess. If he’s not too busy playing Burnout Paradise, that is. Of course, when it comes to beating Death you can take a more hands on approach and thump him until he gives up. In Dante’s Inferno, the Reaper gets his bony arse handed to him within the first ten minutes of the game. Which begs the question, if his scythe isn’t powerful enough to kill a single puny poet, why does Dante bother to steal it and use it for the entire rest of the game? By and large, Paperboy was filled with pretty believable occupational hazards for a newspaper delivery boy. Dogs, skateboarders, the gradual decline of the print media, that sort of thing. Something of a surprise then to see Death turning up in suburban America with the express intention of clotheslining you off your BMX. Classic PC adventure game, Grim Fandango, featured an entire bureau of Grim Reapers of which hero Manny Calavera is one. In his role of Death, he acts as a sort of travel agent to the afterlife. Wonder how in competes with the ones offering a weekend call through with flights for less than 500 quid. Death’s a regular in Guitar Hero turning up as the “Grim Ripper” in no less than four of the games. Naturally, rather than a regular guitar he plays a heavily modified scythe. And it turns out you can perform fancy fretwork even if you have no flesh on your fingertips. Final Fantasy VII had a variety of weird and wonderful summons and while Hades shares a name with the Greek God of the Underworld, he’s the opposite of a strapping, bearded deity. With that hood and skull for a face, he’s clearly the Grim Reaper. Though he swapped his scythe for a more unwieldy cauldron. Perhaps he reaps souls with salmonella instead. Wouldn’t want to put money on which end it would come out though.
 (To Death) Ah, friendly reaper inbound, right? Yeah? You know? Reaper? It’s ironic, right?
 (Andy)
Well, I guess we should go through Mike’s will.
 (Jane)
Yeah, right. Um. Huh, it looks like it’s just instructions on getting an achievement in Darksiders 2.
 (Andy)
Weird, what does it say?
 (Jane)
To whom it may concern, how are you? I am fine. If you’re reading this, I’m already dead. If you knew me, Mike Channel, in life you know I was a selfless, thoughtful kind of guy. That’s why I want my Last Will and Testament to bequeath ten easy gamer score on everyone. Or at least everyone who is playing Darksiders 2. The Triple Lindy is an easy but secret achievement and unlike most of Darksiders 2 ‘chivos it’s not one you’ll pick up just by completing the main quests and collecting all the collectibles. A few hours into the game, when you’re on the Heart of the Mountain main quest, you get access to The Foundry. As you’re working your way through this dungeon, you’ll come to this enormous open area over a big pool of water. On this wall to your left, up high, are three balconies. Now, you’re going to take Death for a swim. Jump in the pool, climb up the wall using the vines and your death grip power, turn right at the top and take a high dive back down into the water below. Swim back to the wall with the stroke of your choice, climb back on up and take a left at the top. Find the next balcony and take another dive. Try a somersault on the way down. Then it’s rinse and repeat, literally ha ha, as you reclimb the wall, go left again at the top and go for a triple pike back down into the water where you’ll find ten sweet gamer score waiting for you. So, there you go, my final gift to the world. Remember me for that, okay? And not whatever you find in my flat.
 (Mike)
(singing) Never gonna give you up. Never gonna let you down. Never gonna run around and desert you.
 [Sounds of bells and whistling wind]
 (Mike)
HA! In your face Death! You should have rubbed it on your cloak, see ya!
 (To Andy) Ahhhh. I’ve defeated Death and managed to breach the barrier between the land of the living and the land of the dead. So, all I’ve gotta do now is finish my earthly business and then I can rest in peace.
 (Andy)
Well Jane’s gone for coffee, do you have time to do the feedback with me?
 (Mike)
Yeah, I’ve got five minutes.
 (Andy)
In this week’s comments, we hear what you make of subterranean bounty hunter adventure Star Wars 1313 which may or may not be the salvation of the floundering Star Wars franchise. On Facebook, James Chiswell-Carter said “As far as I’m concerned, it can’t be as bad as Star Wars Kinect or Episodes 1-3, sticky tongue out face”. While Paul Lawrence asks “What was wrong with Stars War Kinect? Hahaha, fooled you, yeah it was rubbish!”. Aw man, classic bait and switch there. He sent us one way than bam, went the other.
 (Mike)
Jedi mind trick. In a feedback for Andy’s preview of 1313, DivineJayBob says of the placeholder protagonist “stick a hipster beard on him and he looks a bit like Andy. Maybe Andy’s Boba Fett”.
 (Andy)
Yeah, I don’t see it.
 (Mike)
How do you feel about hunting bounties?
 (Andy)
Ambivalent at best
 (Mike)
Yeah, not a big fan of coconut either. Also on your Star Wars 1313 preview, Craig Dav… urgh, David Craig… [interrupted]
 (Andy)
Oh god, not this again.
 (Mike)
And John Brogan… [interrupted]
 (Andy)
Yeah I was doing a… [interrupted]
 (Mike)
And SpazzidNinjaDude all took issue with your pronunciation of coruscant.
 (Andy)
And that was the best take we got.
 [clip of Andy saying the word “Coruscant” in more increasingly bizarre ways ending with saying it as “Karen Carpenter”]
 (Jane)
Dear insurance agency, as you can see from this episode of Show of the Week, Mike is definitely definitely dead and that’s why we as his close friends and beneficiaries of his estate should receive his life insurance pay out in full.
 (Andy)
Thank you for watching.
 (On the phone) Mike? Yeah, they bought it.
 (Jane)
Camera’s still on.
 (Andy)
It went off without a hitch.
 (Jane)
Camera’s still on.
 (Andy)
Oh, sorry, sorry.
 (On the phone) Yeah, so we’ll split the money three ways.
 (Jane)
Still on!
 (Andy)
Oh, yeah sorry, sorry. Illegal things are the best!
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