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#aldmer
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"Almeri Armor Set"
Concept art for The Elder Scrolls: Online
Art by Jeremy Fenske
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crungulus · 1 month
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To me, the Summerset Isles are just like Massachusetts. (caused the establishment of a bunch of other provinces when various groups said goddamn this place sucks, we NEED to get away from these assholes)
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alifelongpassed · 1 year
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We still do necromancy, right? Aww, even though he has not made an appearance in any of the dlc I hold a flicker of hope for the future. Old man has to wake up someday!
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Due to The Aldmeri Dominion taking the place of The World Government I think Spandam and The CP9 would be Altmer as would The Celestial Dragons
I also think that Arlong and all other fishmen would be Maormer
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kinseviing · 1 year
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More Elder Scrolls characters :D
Elessy Inarium, the Golden Girl, she's a grumpy, sarcastic yet actually caring aldmer, also my first roleplaying character ever alongside Srrikh the tsaesci :) I still love her so much.
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This is Srikkh (one of the original draws i have of him and a redraw from like 2-3 years ago)
He probably is officially my first roleplaying character ever! since at the time Elessy was trapped in the body of a white eagle and worked as a sidekick haha. Basically this man is your local huge snake furry himbo, it is what it is.
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giestnacht · 1 year
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Freaking Karthus moment
It's weird drawing him as a chibi and not a full grown man
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hermas-mora · 2 years
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Ok, hear me out, I don’t think Boethiah LITERALLY ate Trinimac and shat out Malacath. I know it’s a funny way to imagine it and also symbolic and whatnot, and who doesn’t love a little bit of one-on-one divine MMA? But I think that the idea could actually be more of a symbolic phrasing or metaphor of a historical event in ancient Tamriel that went unrecorded due to scholarly negligence, cataclysm, weathering of time, or some other reason so much of Tamriel’s history is so fucking spotty and vague.
(Loooooong justification under the break)
To elaborate on that idea, we know basically nothing about the specifics of how the Aldmer made their way through Tamriel, or where the Orcs specifically originate from besides the fact that they used to be Aldmer, and tend to hail from the northwestern mountain ranges of Tamriel (dragontail, wrothgar, etc). We know ayleids were settled all across central and southern Tamriel + high rock, and are maybe even tied to the falmer of the northeast, and they can all likewise be presumed Aldmer-descended (I’m too cowardly to try to touch the topic of the Dwemer’s origins, so I’m not counting them for now). On top of that we have the Velothi, Aldmer who specifically split off from all the others to follow their prophet, Veloth.
Based on the original “Boethiah ate Trinimac” myth, we already know the Aldmer clan who became the Orcs followed Trinimac, and were likely settled in the Wrothgar mountains or the surrounding ranges, and it can be assumed countless other Aldmer clans were doing the same under the guide of other gods and getting into fights over it.
Besides that, very little else is clearly stated or can be safely assumed about how the Aldmer colonizing Tamriel went down, so now I’m going to make wild assumptions to fill in the gaps. I think it’s likely that Aldmer went in waves over to Tamriel, instead of it being one big, unexplained mass migration. Considering just how culturally divided even the ancient mer cultures were from each other, it’s hard to think they all came from one monolithic culture fully developed and ready to define the society of an entire other continent after Aldmeris. I think the Aldmeri settlers who would become the defining mer cultures of Tamriel all touched down at different times, under their own cultural leaders (like Veloth), perhaps years of not centuries apart (with how undefined the merithic and 1st eras are, it’s not impossible for timescales that dramatic)
So walking across this rickety rope-bridge of assumptions and headcanon, let’s get back to the topic at hand. Boethiah voring Trinimac and shitting out Malacath. As I said, I don’t suppose that it’s a literal description of an event of gods clashing, but rather an allegory for a culture war between different Aldmer clans vying for land across Tamriel. We already know there was a Trinimac-worshiping clan presumably in the northwest mountains (I’m just gonna call them the “Wrothgari” since they aren’t orcs yet, for brevity), but where can we find a Boethiah-worshipping clan who could have been in the same area to wage war against them?
It’s widely understood that the Ayleids were a wildly diverse people in terms of theology and how they worshiped aedra and daedra seemingly indiscriminately within certain clans, so our Boethians who conquered the Wrothgari could easily have been some unnamed clan of Ayleids. But an unnamed and irrelevant Ayleid clan being the answer to my question is, like, really boring, why not go deeper? I propose that the Aldmer we’re actually looking for are the followers of the prophet Veloth as they made their pilgrimage across Tamriel. The Velothi are the only notable Aldmeri people who come to mind who 1: worship Boethiah (alongside Azura and Mephala), and 2: would have reason to be moving across the northern part of Tamriel, as they made their way to the promised land of Resdayn.
I think as Veloth and his followers were making their way through the mountains they encountered the Wrothgari, and in an act to display their righteousness, did battle against them to prove that might and cunning holds true power over pride and honor, and thus Veloth’s Boethiah holds superiority over the Wrothgari’s Trinimac. After the dust settled, the Velothi went back on the eastward path, their faith in their prophet and their gods emboldened by victory, while the surviving Wrothgari wept in their now ruined homes, before drying their eyes and forsaking Trinimac for his deception, and going to find a god who would guide them true, and thus they were taken in by Mauloch, who blessed them with stalwart figures and powerful visages to protect them forevermore from those who would seek to debase them again.
It also serves to mention that Trinimac being turned into a whole other god doesn’t make much sense considering he’s still avidly worshiped by other cultures, and the absolute Olympic mental gymnastics routines I’ve seen people do to explain this issue from the perspective of Trinimac = Malacath makes my convoluted history retcon look like 1st grade math.
Furthermore this theory gives more of a historical backing to why Malacath would be a corner of the Dunmer house of troubles, as he’s who their enemies would turn to when beaten by the superior guidance of The Good Daedra™️
It’s also absolutely worth noting that I do not have the patience to read through all the lore for these games and to find out what’s actually canon vs. what’s the ravings of former writers on long-lost forum sites that were taken and ran with by fans, so I have no idea if anything I’ve said is actually outright stated and redundant.
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omgkayplays · 9 months
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more eso au Aine because this outfit...
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Ondolemar: I am a Thalmor Justiciar of the Aldmeri Dominion
Timelost Dragonborn: Sorry, the what dominion?
Ondolemar: the Aldmeri Dominion.
Timelost Dragonborn: But you're of a race called Altmer.
Ondolemar: Yes, and?
Timelost Dragonborn: Are your people really so arrogant that they would claim the name of the Pure Elves?
Ondolemar: *laughing* is that not what High Elves are in the first place?
Kaidan: *reaching out to stop her before she sets dwarven spiders on him*
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falmerbrook · 2 months
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Ear Headcanons
So this was meant to be just my headcanon for the differences between the different mer races' ears (size, shape, if they can move on their own, etc.), but there's a tinge of just general visual differences between them in there too (because this ended up being really good face practice for me). I'll mostly talk about ears though. Obviously this is more meant to be general trends than hard and fast rules.
I'll start with the playable races.
Altmer
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Tall and skinny ears that can move out and back a bit (moderate range of motion). They mostly are close to the head but can also stick out a bit.
Dunmer
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They have a wide variety of how their ears can be shaped; small, tall, wide, big, straight up, curvy, etc. The typically stick out more than Altmer's and have a larger range of motion.
Bosmer
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The largest variety of any of the races. Their ears can look like just about anything any other race has (except maybe Maormer) from any mer ears, to more human ears, to more animal-like ones. They have a large range of motion regardless of how they look.
Orsimer
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Small, almost human-sized ears, but they stick out more from the head than humans and can be wider. The pointed end tends to stick out. They can rarely move.
Breton
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Breton basically just have human ears with a little point at the top. I thought it would be fun to draw a sort of comparison to your average Nede and average Breton to highlight the subtle more merish look that I think Bretons should have too.
Ok now for non-playable races
Snow elves/Falmer
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Ok so I have terminal Falmer brainrot so I have a lot of completely made up headcanons for these guys sorry lol.
Snow elves have the least variety. They are usually shorter and closer to the head than the other mer races (which evolved as an adaptation to counter frostbite in my headcanon) and can't move. Conversely, I like to headcanon that falmer are on their way to evolving rudimentary echolocation, and therefore have huge ears that stick out far from their head, and are very mobile (this is also why their faces are covered in wrinkles). They can look more traditionally merish, or some of them have real funky shapes.
Chimer
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Basically a mix between how the Altmer/Aldmer and current Dunmer look (both in their general appearance and ears). Think of it like the transition between the Aldmer look and Dunmer.
Dwemer
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Dwemer have relatively short ears (compared to other mer) and don't stick out much, but they can be wide along the side of the head. Their shape is usually pretty angular and have limited mobility.
Aldmer
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Your standard pointy fantasy elf ears. So I technically headcanon the Aldmer as many different (although similar) groups that are referred to as one group due to the nature of retelling history and some propaganda sprinkled in there, but in general, since the other mer of Tamriel descended from them, I see them as sort of generic. Nothing particularly notable in their ears. Minimal to moderate ability to move them.
Ayleid
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Curvy. They have Aldmer sized ears with twisting and curving in different directions. Limited movement, and not too much range in size (just shape). I have 0 reasons for thinking this, I just thought it would be fun and unique and maybe fit their aesthetics.
Maormer
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I like that canon Maormer ears look fin-like but I want to turn it up to 11. Large variety of shape and size, but usually large and fin-shaped as a general trend. Huge range of movement.
Ohmes/Ohmes-raht
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They aren't elves, but they are described as human/mer-like, so I figured I'd include the Ohmes. They usually have pointy, mer-esque ears, but less distinct than most mer. Despite being relatively small, they have a wide range of movement for their size (and move in similar ways to the way cats ears move for the rest of the Khajiit). They can be extra fuzzy or have little tufts at the end for Ohmes-raht.
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caliblorn · 21 days
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I promised to make this post months ago and completely forgot about it until the last few days (a classic!), so here I am now. Making it. And with silly art included. Yay!
As many of you know, Mannimarco and Vanus Galerion in Elder Scrolls Online are portrayed as 2E contemporaries who mirror each other journeys to leaders, out of the Psijic Order and into their own groups. ESO makes it clear that they're meant to be similar in age as well, and it does so both by de-aging Mannimarco's model for the "Half-Forming Understandings" quest, and by making it say by Vanus himself in Artaeum Lost.
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BUT! If you have played Morrowind or Oblivion, you might already be familiar with Where were you when the Dragon Broke?, an account of different people's experiences during the Middle Dawn, the 1E Dragon Break. And oh! Look who it is.
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(notice also he says God, not King) The Middle Dawn happened between 1E 1200 and 1E 2208. Time fuckeries as much as you want, but nonetheless, 1E ends in 2920, and we know FOR SURE that Vanus was born the first years of 2E and that he joined the Psijics as a 11 yo. So, even if we took into consideration ONLY the latest period of the Middle Dawn, Mannimarco would have been a... 700+ years old novice when he met Vanus. Very funny to think about, but an old mer having an intellectual rivalry with a teenager doesn't really scream "brilliant" to me.
I'd say the retconning of his age is also supported by Worm Saga, were he doesn't mention at all his period in the Maruhkati and makes it sound like he was either born or taken to Artaeum at a very young age.
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Plus, both in Worm Saga and in the Vault's flashbacks and in every other source ever (WRITTEN FOR ESO. AHEM.) we see that his "discovery" of necromancy happened on Artaeum. Like, it's screamed into our ears a couple of times or more in the game itself.
The problem with all of this? The book that implies he lived through the Middle Dawn is still present in ESO.
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Which is to me one little example of a bigger issue with ESO writers rewriting/retconning things without taking away/trying to somewhat link the original sources. But I digress, there are different ways to make this work but since some are too complicated to be discussed now, I'll just share with you what I usually go with;
Mannimarco is a great liar. Not only a liar, a politician. A sales man. A guru. He knows how to give himself prestige. What "Where were you when the dragon broke?" is to me is either fake accounts fabricated by the Cult themselves, or stolen accounts (probably from Artaeum's archives!) where his false experience was added and then sent around Tamriel.
If I had to make a TIMELINE for all the pieces cited, I would say the publication order would be "Where were you when the dragon broke" (used as propaganda by the Cult to make Mannimarco's figure important)-> "Artaeum Lost" (disproves what was fabricated about Mannimarco)-> "Worm Saga" (new attempt to give himself prestige with that "aldmer, scion of et'Ada").
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uesp · 1 month
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Did You Know: One of the primary reasons the Aldmer who became the Ayleids left the Summerset Isles was to avoid the restrictions of Aldmeri society, particularly in relation to Daedric worship?
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jag-rat · 2 months
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Merethic Era Falmer (snow elves)
I was thinking of doing a mini project about Merethic Tamriel and a documentation of the people that were living there in a sort of semi-historic way.
Of course most of it would probably not be entirely lore accurate and there will be a lot of headcanoning but it's fun regardless. So enjoy the first addition to this series.
Falmer: The falmer during the Merethic era were the tallest mer race on Nirn growing on average between 6 - 7 feet. They were also the hairiest and bulkiest on average due to the cold climate. Their culture and practices during this time were very similar to modern day nordic ones due to the cultural overlap and assimilation on the atmorans end when they first arrived to Skyrim.
They valued strength and honour. Their original gods are long lost now however historians speculate the modern nordic gods could share traits with the Falmer's old gods.
In the early Merethic era the snow elves invaded and seized what is currently the Summerset isles. This is how it is assumed Auri-El (An Altmeri/Aldmeri God) was introduced to Skyrim and later would become the primary god in the snow elven pantheon.
Furs, beards, and long hair was the norm in terms of falmer fashion for a long time due to the extreme weather however the shorter hair and beardless look though impractical in such weather was popularised in later years. Again influenced by the fashion trends on the much warmer summerset isles.
Generally speaking when the Falmer weren't invading distant lands or declaring wars with other clans they were a prospering civilisation and in the early days were much like the nords not particularly interested in magic. This was partly due to the fact Skyrim has large iron deposits meaning smithing and weaponry were the most practical but that didn't mean there was no magic at all.
Healers generally could manipulate the weave and tell or even change the future. But when Auri-el was popularised magic become a much larger part of the Falmers lives being combined and assimilated into what they already had. For example enchanting among smiths and manipulation of elements specific to Skyrim (Ice magic mostly).
These changes didn't come fast of course, the falmer were quite stubborn. But over time a cultural shift did happen going from axe-wielding barbarians (As the Aldmer called them) to a slightly more tame society that we know a little bit today.
This didn't come without its challenges however as while the falmer were changing the Atmorans living there were not and in fact had taken on a lot of the cultural aspects or even gods of the traditional falmer. This inevitably was the beginning of the end as tensions got higher with these cultural and religious differences it ended the only way it could, in a war. And well, you know the rest.
Currently the ancestors of the Merethic snow elves thrive in cave systems below ground. While the nords toil above ground, the nords frost resistance of course being a product of falmer and atmoran ancestors. Regardless both societies still hold the values the early Snow elves held. Strength and Honour.
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dylant-100 · 1 month
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Psydhora Direnni looks good in traveling mage robes but she also looks amazing in her aldmer armor
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pyronianmage · 9 months
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I’ve had this theory for a while now.
Altmer say they are the closest, the purest, the most direct descendants of the Aldmer. Maormer claim the same thing. We know both groups have an obsession with purity, and both likely practice some form of eugenics to obtain it. 
What if, in attempting to become more like their ancestors, they went to far?
The ancestors were portrayed as tall, so they gradually bred themselves into being taller. If they were simply preserving this trait, would more recent offshoots like the Chimer/Dunmer be shorter as they are? The only elves we know didn’t do this are the Bosmer, which can be half the height of a tall Altmer.
The Ancestors were portrayed as living statues of gold and silver, Auri-el literally being seen as a shining golden god. The Altmer range in appearance from having “human-like” skin tones to looking yellowish and slightly metallic. Maormer can be silver-blue, and they see this as reflective of their ancestors. Again, we see Bosmer have either none or a very slight amount of this trait. 
Elves have a reputation for being naturally gifted with magic, but the truth is that ability is strongest in the ruling and scholarly classes. If such a trait were innately bound to their genetics, why would it be more present in those whose bloodlines are more strictly controlled? Most Wood Elves have some level of magic, but is is closer to the level of humans than that of other Mer. They are seen as good fighters with bows and stealth, as opposed to magic.
Even the type of magic is suspect. While humans and Bosmer traditionally connected to nature magic, others, Especially Altmer, seem to disregard this as a valid form of magic at all. Instead, they opt for a more scientific type of magic. Not one felt and negotiated with, but one commander, programmed, forced, and predictable. In short, the magic that is natural to most is completely disregarded. If you were to find the oldest, most traditional form of magic, it would not be anything like what they teach mages today. The Ancestors, isn’t it more likely they used the wild magic of Nirn, instead of a “pure”, distilled, faraway magic harvested from stars and the sun? But no, the sun and stars are portals to the divine, and so further and further mages distance themselves from the earth. Except a few remaining descendants of the Nedes who still practice old ways, and of course, the Bosmer. 
TL;DR, The Altmer aren’t the “purest” descendants of the Ancestors, the Bosmer are. In their quest to become more like the First of their kind, they became more and more distant.
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What happens if you give a religious studies major and a creative writing major access to the elder scrolls metaplot? And they're both pathologic fans?
An out of context iceberg of myself and @sethos-diceking 's TES canon we've been working at for the past three months with no regard for what the games themselves actually imply. Have fun trying to untangle this one! I need to get more art commissioned of all three of those main characters soon.
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Alt text: An iceberg image meme, descending into the ocean through 8 layers.
Layer 1: The dragonborn is a dunmer (Dalhyr). The hero of Kvatch is a khajiit (Sunbeam). The nereverine is a dunmer (Servas). "In canon" is doing a lot of heavy lifting. Skyrim takes place 100 years earlier (this is in red, signifying it's a rewrite as opposed to possible). Sunbeam and Martin were lovers. Servas is Nerevar. Sunbeam and Servas were childhood friends. Dalhyr cured his vampirism.
Layer 2: Sunbeam was written over with an imperial hero in historical texts. Dalhyr is a direct descendant of Voryn Dagoth. Tim's argonian lore (rewrite). Sunbeam is a demigod. Deranged 3am AUs (flying guar bus of death). Vehk got very drunk and doesn't remember writing the sermons.
Layer 3: Where the tribunal's souls went. Sunbeam was blessed by Kyne, not Khenarthi. Sotha Sil brought back Dagoth Ur. The Mad Sun Cat and the Dragon Eating It's Tail (the world ends). Pelinal Whitestrake was blessed by Akatosh, not shor. The mythic dawn only recently resurfaced (rewrite). "The aedra do not care for the mer".
Layer 4: Nerevar resurrected Voryn (correctly) after the events of Morrowind. The hero that replaced Sunbeam was the guildmaster of the fighter's guild, and later mantled sheogorath. Tim's maormer lore (rewrite). Nerevar is Lorkhan.
Layer 5: The thalmor's ultimate plan is to become the aedra's favored children. Nerevar was testing the tribunal with godhood, they failed. The Mad Sun Cat is not Sheogorath.
Layer 6: Lorkhan planned everything, and the daedra know. The three faces of Lorkhan are Nerevar, Shor, and the Hist. Sunbeam went unwillingly into godhood and that is what turned him into the Mad Sun Cat. The tribunal almost accidentally mantled the aedra. 3 is the sacred number, everything comes in 3s.
Layer 7: The aelyids are the aldmer. Elves = daedric, men = aedric, beastfolk = magna ge. The dunmer translation for daedra is correct.
Layer 8: Elves are from Tamriel, Aldmeris never existed. Vehk knows this is a videogame (in very small text, at the very bottom).
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