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#Xak Tsaroth
skull-bearer · 11 months
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Chapters: 14/? Fandom: Dragonlance - Margaret Weis & Tracy Hickman Rating: Explicit Warnings: Graphic Depictions Of Violence Relationships: Dalamar the Dark/Raistlin Majere, Caramon Majere/Tika Waylan Majere, Goldmoon/Riverwind (Dragonlance) Characters: Raistlin Majere, Dalamar the Dark, Caramon Majere, Lemuel (Dragonlance), Horkin (Dragonlance), Scrounger (Dragonlance), Tanis Half-Elven, Flint Fireforge, Tasslehoff Burrfoot, Goldmoon (Dragonlance), Riverwind (Dragonlance), Tika Waylan Majere, Fizban (Dragonlance), Sturm Brightblade, Laurana Kanan, Gilthanas Kanan, you know the crew, Fistandantilus (Dragonlance) Additional Tags: Autumn Twilight AU, Alternate Universe - Canon Divergence, Established Relationship, War of the Lance, Supportive Relationship, Sleepy Cuddles, Investigations, Gods Being Dicks, Angst, Hurt/Comfort, Battle, Re-write, Draconians, Canon-Typical Violence, Intercrural Sex, Mystery, Missing Persons, Self-righteous dipshits, Fizban's very special brand of fuckery Series: Part 6 of Ivory, Blood and Ebony Summary:
Raistlin and Dalamar return to Solace, just in time for the War of the Lance.
Chapter 14: Of Terror The companions arrive at Xak Tsaroth, searching for relics. They find more than they expected.
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raistlin: happy wearing red sequinned robes, doing magic tricks
also raistlin: is the only person who likes the gully dwarves, gaudiest race on krynn
i'm connecting the dots!!!
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9mothsinspace · 17 days
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I found a BUNCH of ancient Dragonlance sketches I made as a kid. They made me giggle so here you go.
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The truly ancient ones from about 9 years ago.
Raistlin suffering his nightmare of footsteps in the sand.
Raistlin and Takhisis.
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Raistlin and Caramon entering the Inn of the Last Home to meet their friends.
Raistlin in Neraka, awaiting Caramon in the temple of Takhisis.
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One Sturm (how proud of the armor I was back then)
A bunch of Raistlins that are so funny to me now
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Skip a few years ahead.
Takhisis watching Raistlin on his way through the Abbeys.
The boat incident. Poor Flint.
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Raistlin and Caramon (makes me kinda cringe today)
Raistlin aiding Caramon after his fight with Steelfoot (legends)
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Raistlin calling out to Kitiara when she is about to attack them in the Bloodsea of Istar.
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Tasslehoff
Tasslehoff and Flint
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Tasslehoff and Fizban
Fizban's golden dragon with Laurana's ring
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Random draconians
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Raistlin and Caramon on a pegasus on their way to Xak Tsaroth.
Raistlin as a god, sitting on corpses of people he knew
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Raistlin and Crysania, both
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More random Raistlin sketches.
Wow. I can't even fit all of these in one post. I cringe a bit with some of these but overall they are such fond memories.
Part2
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dndhistory · 4 months
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288. Tracy Hickman - DL1: Dragons of Despair (1984)
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The first module in the Dragonlance campaign, Dragons of Despair is a completely new concept for an adventure module. Heavily focused on story it straddles the line between roleplaying game and interactive fiction, and where you fall in terms of opinion on the module completely depends on what experience you want from the game.
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The interactive fiction element of the module is underlined by the fact that the module strongly advises, right from the start, that the party uses the pre-rolled characters included in the module. If you are familiar with Dragonlance these aren't just any characters, these are Tanis, Raistlin, Caramon, Tasslehof, Flint, Goldmoon and so on, these are central pieces of the story being told. Most central of all is Goldmoon who carries her Staff of Mishakal, an artifact of the gods that are supposedly gone from the world of Krynn. The module's main objective is to take Goldmoon to the Disks of Mishakal with which she will be able to restore Clerical powers to a world long abandoned by the gods. 
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The story is essentially the basis for the first book in Dragons of Autumn Twilight, so if you know that novel, it's up to finding Khisanth or Onyx, the black dragon in Xak Tsaroth in whose hoard the Disks can be found.  With a beautiful and iconic cover by Clyde Caldwell and interior art by Jeff Easley, it's a revolutionary module, love it or hate it. Plenty more to come in the DL series!
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silverglass83 · 2 years
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Starting my Dragonlance reread before the new book comes out. Riverwind just got face-melted and after sleeping it off in the Temple of Mishakal, the party is now heading down into Xak Tsaroth.
The scene where Tanis is looking down into a dark stairway leading underground and Raistlin suddenly appearing with ominous whisperings made me think of this. So I made it a thing.
You’re welcome.
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vintagerpg · 5 years
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This is DL1 – Dragons of Despair (1984), the first Dragonlance module and the first appearance of Dragonlance in print in general (the first novel, Dragons of Autumn Twilight, wouldn’t appear for another half a year).
The idea for Dragonlance was to plot a grand story and tell it through a trilogy of novels while also giving players the chance to play through it using pre-generated characters. It is the first attempt, I believe, at a metaplot that spans multiple volumes (16, though only 13 or so actually handle the plot of the books). Overall, it is more interesting than good.
This module is probably the best of them, as it feels unhindered by the weight of the novels (it is still pretty on rails, but somehow feels more free than later installments). It also details my favorite locale from the first novel, the abandoned city of Xak Tsaroth, lair of the black dragon Khisanth (who is a rather overpowered for the party if they don’t have the magical Mcguffin that the scenario centers around). That well is a nicely evocative centerpiece and I think Jeff Easley does an excellent job of imbuing the place with an oversized atmosphere of ruin. Caldwell’s cover is one of my favorite bits of Dragonlance art, as well (though it also marks an odd anti-pants trend you’ll see a lot in Dragonlance).
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gamesmasternotes · 4 years
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Two Sessions In
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I'm quite pleased.
We're now two decent sessions in to ym Dragonlance 5e campaign and we've covered a good amount of ground. The players are successfully getting into the system, learning the background, etc, and I've been very pleased to see them react just right.
At this stage, having replaced the Innfellows entirely (those characters no longer existing in the timeline, the party have reunited after five years of wandering searching for evidence of the old gods still left in Ansalon. They reunite in Solace to discover not only they they have each found something. Each has a piece to a puzzle which leads them to Xak Tsaroth, fearful of approaching armies they have all heard are coming from the north. Armies of DRAGON-men.
Their first encounter with Draconians they found very interesting, and they were suitably very shocked when they started turning to stone or exploding! The party are now VERY concerned that those Draconians were pretty damn tanky to start with, and theres evidence of armies marching around.
Thankfully they were too amused by Fewmaster Toede, so he survives to annoy another day.
And they've now also managed to get to Xak Tsaroth and are in the middle levels now. So they've neatly chosen the path which sets up the rest of the immediate story. This is veryhandy. I've even managed to squeeze in a side-quest to hunt for the Spellbook of Fistandantilus, which I hope will open some interesting roleplay opportunities later, especially as they move south beyond Pax Tharkas.
In the catacombs of Xak Tsaroth, about half have fallen in love with the Gully Dwarves, and the others have started loathing them (but no Dwarves in my party!).
And they've been correctly bricking themselves after their first encounter with Onyx (Above ground)! Which is perfect.
They're making their way down in search of the Disks, and I've planted the seeds for needing to do something with the Blue Crystal thing (had to change it from a staff), but I'm not sure they know what to do with it. I'll see how that goes!
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The players have also been told that they will not be earning Inspiration automatically each session, but will instead gain it if they offer a short write-up of each session on our club’s Discord server.
Here is the first, from the meditations of Shep, the Kagonesti Scout.
It is very good, to be back together. I am so happy to again be with everyone. In the other place before, it was very quiet, very peaceful, but cold without friends. Five years, it is a long time alone. A lot of time to think. A lot of time for things to happen, too many things to say. Some days I think, this time, this day I die maybe. But then I remember that I must do this and come back to them. They asked this of me. I promised them.
And now, everyone is excited, happy to be together again. It is very good we find what we search for, or sign of it perhaps. Gods look like what, anyway? I thought of this when I looked all this time. If I see it, will it look like gods look? Who can say? But if you don't look you can't find. Everywhere I went, I ask people 'where are there no people? I am looking for something lost people cannot find.
It must be where there are no people, or they would find it', and they say 'go south, there is no one there'. So I go south, and I don't know what I find, but after a long time I see something strange, and everyone is very excited to hear it so perhaps I did find something good anyway.
I don't know what is happening next, but we will do it together anyway. We will see.
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The second session log, from the diary of Tedorock the human Barbarian:
Scrawled in a ragged leatherbound book in poor handwriting: What a day, after so long being apart from my friends we have already started a new adventure together, I was the first to arrive to the inn it was amazing to see Otik again and Tika got so big, I didn't recognise her but I'm glad they remembered me, I would have been very sad if they didn't.
Seeing Lily again was a shock, at first I didn't recognise her but when she pulled her disguise off it took me by surprise, she is properly grown up now and looked very tough made me feel proud! we got to eat lots of food and soon Robert arrived he hadn't changed at all just as fancy as ever! and soon after Shep, Sasha and Dastan all arrived, they said a Frog-man had bothered them on the way into town, I've never heard of a frog man before! I was so happy to see them all, I'm glad Shep hasn't changed a bit, Sasha has grown up so much too it so nice to see her doing well.
I told everyone about my adventures, and about my dreams that D'Argent told me were from the gods! I wish we could have stayed in the Inn I missed it so much but we got warned that the town Chief was coming for Lilys neckless her proof that there are still gods! So we had to run away, Robert and Dastan stayed behind to draw them off, they are strong warriors but I am very worried about them...
It was fun to be on the road with my friends again but I wish we were all here, I didn't get to see Gelbin or Tilda I hope they are ok too, we slept all together in a cave with delicious water in, but when we woke up there was a strange wizardy type man, he told us about some people that failed I think? he spoke so much and didn't make any sense all I could figure out was that we needed to go to the place in my dreams.
A new crumpled page in the book:
This day was less fun, We found an abandoned settlement, it seems like the people managed to escape, I hope they are ok...
There seems to be armies running around causing terror, Nightshade told us they attacked his home, it makes me so sad to hear about all these people we cant help. I don't remember the fight with scaled men I went to the bad place again and it was over fast.
The Stars are missing! I knew something was wrong with the sky, I woke everyone up cause they are all very smart, and they figured out it was the stars of Paladine and Takhisis gods who had a war in the past! I wonder if they are going to fight again?
A small note scrawled in the bottom of the book:
I can't sleep, that huge monster that tried to eat us has freaked me out I thought the old dwarf fort would be safe.
A hastily written page, the paper a bit damp from the moist underground air:
Its been another strange day, We found the place we needed to go! but it wasn't all good, fighting those lizard men again was scary, but not as scary as that DRAGON! I feel bad about running away but it just scared me so bad... That temple felt nice though it must have been Lilys mum Mishakal, shes a god I think? she made Lily all strange like too happy to be a person. I'm glad shes found what she has been looking for for so long. I can't believe I found some new friends here in the temple, those small guys are so nice that they told us lots of stuff and that they loved my pickles, no-one who likes pickles can be bad. They told us to speak to their boss Fudge-high-burper and that he was underground.
This underground place is a bit dangerous so many holes to fall into but making another friend was nice, I'm glad she likes pickles too Boopa is a good person, That slide she led us too was fun but I am a bit worried about her Tribe being led by ogres, they didnt sound very nice.
A small note written in a corner of the page:
*I'm scared to go fight the Dragon, I know I have to but I really dont want too. *
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idkrpg-ideas · 5 years
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If you guys haven’t, you really should read dragonlance. idk how many of you guys where around when it came out (1984), and I know I wouldn’t have read the books if my parents hadn’t given me any, but with the meteoric rise in popularity of critical role and how everyone seems to love the characters and the story in it, you very likely might like dragonlance.
It’s a series of novels (3 for the og trilogy) that are based on the author’s dnd game. If you like dragons, they’re the main focus of the series. If you like heroes over coming impossible odds, they got that too. If you wanted to see Gandalf with schizophrenia, they have that for ya werido (he’s the best character).
Ok, now I’m gonna hide me talking about why I love it behind a keep reading thing.
So, honestly, why I love it boils down to 2 big reasons.
Firstly, I’m not kidding when I say heroes overcoming impossible odds. Out of the group, there’s a half-elf fighter, 2 human fighters, a dwarf fighter, a human ranger/barbarian, a human who doesn’t really get a class till later in the books, a halfling rogue, and a human wizard. Later on they pick up 2 elf fighters, another human fighter, and that other human becomes a cleric. These are, essentially, regular people having to fight wizards, dragons, and a freakin god. And like, it’s inspiring to see these normal folk do it, giving life and the universe the middle finger.
The other reason is cause of setting. Dragonlance is a world that is no longer in its prime, and it’s barely had a hundred years to get back up. They get this across really well. The descriptive text when they go into Xak tsaroth alone is among my favorite ever. It really sells that this WAS a great city, but also how much it’s fallen to ruin. And then there’s Tarsis where, again, they convey the devastation this world has seen beautifully. 
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empire-of-thieves · 2 years
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Another underground city that influenced and inspired my creation of the Empire of Thieves is Xak Tsaroth from DL1: Dragons of Despair. It's a ruined city that has an upper part and a lower part. There is an upper part and you need to use a huge winch that carries people down to the lower city. The town itself is not super interesting in terms of shops or cool destinations. Despite that, the city was hugely influential for me.
For starters, cartographer Diesel created a gorgeous icosahedral map that you can see below. Second, the city OOZES history. I want the Empire of Thieves to have that much history. Waterfalls and winches appear in the Empire.
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kayawagner · 6 years
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Dragonlance Classics Volume I (2e)
Publisher: Wizards of the Coast
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?
Your journey, should you survive that far eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is know only to those who dwell within!
The immense, world-sweeping Dragonlancesaga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!
An epic adventure for 3rd- to 8th-level characters.
Price: $7.99 Dragonlance Classics Volume I (2e) published first on https://supergalaxyrom.tumblr.com
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skull-bearer · 1 year
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Chapters: 12/? Fandom: Dragonlance - Margaret Weis & Tracy Hickman Rating: Explicit Warnings: Graphic Depictions Of Violence Relationships: Dalamar the Dark/Raistlin Majere, Caramon Majere/Tika Waylan Majere, Goldmoon/Riverwind (Dragonlance) Characters: Raistlin Majere, Dalamar the Dark, Caramon Majere, Lemuel (Dragonlance), Horkin (Dragonlance), Scrounger (Dragonlance), Tanis Half-Elven, Flint Fireforge, Tasslehoff Burrfoot, Goldmoon (Dragonlance), Riverwind (Dragonlance), Tika Waylan Majere, Fizban (Dragonlance), Sturm Brightblade, Laurana Kanan, Gilthanas Kanan, you know the crew, Fistandantilus (Dragonlance) Additional Tags: Autumn Twilight AU, Alternate Universe - Canon Divergence, Established Relationship, War of the Lance, Supportive Relationship, Sleepy Cuddles, Investigations, Gods Being Dicks, Angst, Hurt/Comfort, Battle, Re-write, Draconians, Canon-Typical Violence, Intercrural Sex, Mystery, Missing Persons, Self-righteous dipshits, Fizban's very special brand of fuckery Series: Part 6 of Ivory, Blood and Ebony Summary:
Raistlin and Dalamar return to Solace, just in time for the War of the Lance. Chapter 12: of Ambush The companions reach the swamps of Xak Tsaroth, Raistlin plans a new fight against Fistandantilus, and Dalamar is no longer willing to wait for answers.
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dndhistory · 4 months
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307. Douglas Niles - DL2: Dragons of Flame (1984)
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The second module in the Dragonlance series, featuring some fantastic art by Jeff Easley, follows our heroes as they return from Xak Tsaroth in possession of the disks of Mishakal and the restoration of clerical powers to the world, starting with Goldmoon. 
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If you are not familiar with the modules, but are familiar with the very successful novels, this module basically covers the second half of Dragons of Autumn Twilight, up until the escape from Pax Tharkas and the defeat of Lord Verminaard. 
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As someone who knows the novels very well, having read them multiple times, it's fun to read here what was already established in the modules and what are innovations for the novels, and there is plenty that is different, although the broad strokes are similar. The novels are basically these modules played through which adds the randomness of the actions of the players to it, the world events are the same however. So it's hard not to see it as a bit of a railroady adventure, although there is plenty of space for player initiative which will change how this is played through, although the finale is pretty much fixed, which might make choice feel a bit illusory. Still, a truly classic adventure, with great art and maps. 
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gamesmasternotes · 4 years
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I’m getting all of my notes together, because come 2020 I will be running a D&D campaign which will likely be a long running one - Dragonlance!
THis is one of my favourite settings, as I remember reading the old novels by Margaret Weis and Tracy Hickman when I was very young. I can probably credit them with the first tiny spark in my soul which eventually became a fully fledged tabletop roleplay and D&D enthuasiast. So having the chance to go back to them and run the original Chronicles story - the opening trilogy in what became hundreds of novels in the setting - is fantastic.
This is the basic briefing on the world I’ve so far given my players:
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THE WAR OF THE LANCE takes place in ANSALON, a continent on the world of KRYNN. The world's major gods are the High God and his children: good Paladine, neutral Gilean, and evil Takhisis, opposed by Chaos, who seeks to destroy Krynn. Evil chromatic and the good metallic dragons are things of legend, and tied to the gods as divine beings. Humans are Krynn's most common humanoid race, but Elves, Dwarves, Kender, Gnomes, and Minotaurs occupy the world as well. Clerics derive magical powers from their gods, and wizards derive their power from the three moon gods.
At this point in history, it has been three hundred years since the Cataclysm obliterated the great empire of Istar and changes the entire surface of Krynn. The Age of Despair followed, during which the gods were entirely absent, having left behind the world they felt had abandoned and shunned them. The disrespect of the Kingpriest went on, ignoring the thirteen warnings sent, convinced by his own hubris that only he – a mortal – could defeat evil.
The gods sent a “fiery mountain” to completely destroy Istar and the Kingpriest, the impact shattering other areas of Ansalon, drowning some areas and raising new mountains. Following that, contact with the gods was cut off entirely.
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The group I’m running for are currently neck-deep in a long Call of Cthuluhu game, just stepping in to what I’ve been told is the third and final act of Horror on the Orient Express, which is why I’m making sure my notes are together now and ready to go next year. It gives me time to go over my plans and make sure of what I’ve got and what needs adapting. Anyone with Dragonlance experience is of course welcome to offer advise, but the crux here is that the last time the setting had rulkes was D&D 3rd edition. We want to play 5th. So some adaptations need to be made.
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If you’re actually one of my players, this is where you should STOP reading.
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As the narrative of Chronicles goes, five years ago a group of friends would frequent the Inn of the Last Home in the treetop city of Solace. Having adventured together for some time and grown weary of the actions of those serving the new religions since the Cataclysm, they made a pact to separate. Each would take a different path and travel Ansalon searching for some sign of the true gods, agreeing to meet back in that inn five years later.
I plan to start my party at Lv5, as brand new characters of their own devising. They will completely replace the Innfellows in the narrative of the War of the Lance, starting the game with their return to the Inn of the Last Home after their five year journey. My plan is that the world will exist as though the classic set of characters never existed. After their original encounters and the introduction of the Blue Gem Staff, the party will be visited by none other than Raistlinn Majere. He will explain that HE has erased his own cohort from history, because they FAILED to defeat the Darkness. As such, he has twisted time using forbidden magics to give another group of characters a chance to succeed.
Its quite a twisting of the ending of the Chronicles trilogy, and I should point out for those who have read other books in the series that I am basing this SOLELY on the mythology of the Chronicles trilogy (so assuming Legends, etc has not happened yet).
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In order to make it work of course, some changes need to be made. Dragonlance, the world of Krynn, the continent of Ansalon, are not the same as Faerun, Eberron, etc. Different races have prominance, others are more common than in other places, and some are outright unheard of (because they didn’t exist in D&D at the time Dragonlance was being written and developed). So in terms of races, these are the changes being made:
The most common races, those developed more in the stories, are Humans (Civilized and Nomadic, Elves (Qualinesti, Silvanesti and Kagonesti), Dwarves, Gnomes, Kender (Halflings), Centaurs and Minotaurs.
Rare but accessible races in clude Half-Elves and Half_Ogres (Firbolgs and Goliaths).
Very rare races, with my apporval only, include Kyrie (Aaracokra), Phaethons (Aasimar) and Thanoi (Loxodons).
Races I’ve banned outright, because they are to be used as purely evil or isolationist races, include Dargonesti  (Sea-Elves and Tritons), Ogres, Orcs, Half-Orcs, Goblins, and Hobgoblins.
I have also banned Dragonborn, Lizardfolk and Kobolds as player races, because there will exist only as the evil Draconian race.
Other races which are never mentioned in the Dragonlance stories (as far as I know) are a tricky question I haven’t addressed yet. I’ll probably base my decision on them on whether someone can come up with an interesting concept for them in the game world. These are of course the Tieflings, Gith, Genasi, Changelings, Kenku, Kalashtar, Tabaxi, Shifter, Yuan-Ti, Warforged and Tortles.
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Some alterations also need to be made to character classes before we begin, as some are represented very differently within the world of Dragonlance, and need addressing.
Mostly everything can stay the same, the key difference being however a complete lack of Divine Magic at the start of the story.
As Chronicles begins, the gods do not grant power to any beings on Krynn. The restoration of that link is part of what the Chronicles story is about - finding the old gods and trying to get them to come back, and dealing with the one or two who already have.
As such, I’m putting in the rule that as the story begins, no Cleric or Paladin has Spellcasting, or any other healing ability. The exception of course, will be if one characters WANTS to play a Cleric, then they will find themselves as the chosen wielder of the Blue Gem Staff, the first artifact of the gods to be seen on Krynn in three hundred years, which LETS them use their class spellcasting ability. This helps kick the party into the narrative too.
As part of this though, I’m making the world a little harsher. There is a point in the story at which Divine Magic does return should the party choose to do as the original Innfellows did and make it happen (at Xak Tsaroth). However I am ruling that no spellcaster can use any healing or divine-influenced spells until this event occurs (or something like it at least).
As part of that, seeing as there are no gods and no truly god-like beings on Krynn, I’m ruling that no levels can be taken in the Warlock class until this event occurs (because there are no beings around to be a Patron other than the central villain of the narrative!).
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The final note in my planning is based in Paladins, which I think need a full re-flavouring. My intention is that Paladins will stand-in as the Knightly Orders of Ansalon, very intentionally to allow something special should somoene wish to affiliate with the Knights of Solamnia (such as Sturm Brightblade in the novels). I think the concept stands well for them, and makes the Knights more than just Fighters. The spellcasting part of the class makes it a bit weird though, which is what I think needs adjusting to make it fit. I think the Healing restriction I already mentioned will help itigate it, but I will likely have to strip down the spell list for Paladins and maybe replace a few spells entirely with new ones. This way I can make every spell they have more of a martial ability than an explicit spell, which would work nicely for the Knights of Solamnia. I might even be able to flavour each new rank in a Paladin’s Oath as rising to a new Order within the Knights.
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I’m very interested to know what other people think, and waht advice they’d give based on this framework. People with better knowledge than I might be able to offer new ways to address a few of the alterations I’ve made, and hopefully I’ll have it all organized in a good, structured way and ready for when the game begins next year.
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gamesmasternotes · 4 years
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Prepping Basic Enemies
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Continuing to put my notes together for my upcoming Dragonlance game, and I turned my attention to the basic enemies for at least the first few chapters of the story.
As I explained previously, the party will be playing new original characters, but taking the place of the Innfellows in the main narrative. The Innfellows (Tanis, Raislin, etc) will be gone, entirely removed from history, and new heroes will play their parts in history.
What I need from the start then is a simple collection of creatures - Goblins, Hobgoblins and Draconians.
Goblins and Hobgoblins at least ar eeasy, because 5e already has them. I can just use those.
The basic Hobgoblin also has a few variations available, so I took the Captain and make a few adjustments so that I had the character of Fewmaster Toede ready early on. Should he manage to survive, I’ll likely upgrade him a bit for later appearances.
For the Draconians I had to be a bit more creative, but still took a few shortcuts. At a base level, I’ll just be using basic NPC stats such as the Knight or Mage, and adding some additional elemtns. In a few places I've changed weapons, added claws more fitting to Draconians, and to each type added their special mode of death.
Draconians of course don’t just die, they have t make a spectacle of it. Baaz for example turn to stone, whereas Bozak have exploding bones.
Another thing of course is that Draconians, unlike Dragonborn who I thought to use as a base originally, have wings (though most can only glide rather than fly). To the best of my knowledge Draconians also lack breath weapons like Dragonborn, but this might be due to a misstep in research, so I may change if I discover otherwise.
Anyway, these are the basic stats I’ve prepared for the basic enemies to be faced in the opening chapters. I think, based on the core narrative, that the only other things to think about are whether the party choose to fight the spectres of Daarken Woods, and how quickly they come across Onyx at Xak Tsaroth.
All of the images below I’ve printed and made into sleeved cards for easy reference during the game.
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kayawagner · 6 years
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Dragonlance Classics Volume I (2e)
Publisher: Wizards of the Coast
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga!
Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?
Your journey, should you survive that far eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is know only to those who dwell within!
The immense, world-sweeping Dragonlancesaga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!
An epic adventure for 3rd- to 8th-level characters.
Price: $7.99 Dragonlance Classics Volume I (2e) published first on https://supergalaxyrom.tumblr.com
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