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#Unity tactical
officialrailscales · 1 year
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Old vs New
RSB® Grip | Carbon Black
QTR™ Stop | Carbon Black
4-Slot G10 RailScales® | MiniDot Texture
3-Slot G10 RailScales® | MiniDot Texture
1.5-Slot Solo’s™ | MiniDot Texture
MCX CSMR® Mag Button | Terra Bronze
- RS
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adamjagger · 1 year
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One week of night vision
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Hi guys, so this weeks post is going to be about my thoughts after owning my night vision for a week. So ever since I got the night vision, I have taken it out every single night since getting it from Brownells and there are a handful of things I feel like I should mention in this post. Things being stuff that I thought was going to be true that I found out we’re not and things that I, just happen to notice while using it. That being said, let’s get into it.
First things first, I didn’t realize how much the weather played a role in using a vision. The day that I got my PVS 14 we just so happen to be in a new moon phase so there was absolutely no moon visible. That being said, I was still blown away the first time I use this, even though it was the worst night to be using night vision. Things like ambient light from more populated locations or even just the moon make a huge difference in using night vision. One more thing to consider is cloud coverage, so I’ve been using mine primarily in the woods where it’s already darker, but then you add no moon and cloud coverage, and it’s very dark, but yet I was still amazed by the performance of this nightvision device.
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The second thing I want to talk about is movement under night vision. Initially, I thought this was going to be a very hard task from everything I’ve ever heard before but to my surprise it was actually very easy. Walking through the woods and on trails and even walking around in my pole barn with a bunch of junk all over the place , I didn’t have any issues with doing that. I think the main thing to keep in mind when you’re doing this is remember that you’re wearing a night vision device and remember that your senses are a little bit decreased and then you should be fine. I do think it’s very important though to get out and walk around and move and do things with your night vision before you expect to be some high tier operator with it.
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Next up is going to be the night vision accessories that I have mounted on my rifle and pistol. Initially, I didn’t really know what to expect with this. When using the sionyx camera and looking at my IR output, I wasn’t blown away with the performance of any of the items that I chose. But once having proper night vision in hand, they work far better than what they look like on the camera. Obviously, just like with all civilian illuminator devices I wish the illuminator on my holosun had a little bit more power behind it. But the laser itself has been fantastic. The Modlite ir850 light head is ridiculously powerful, and will basically light up the woods for as far as you can see, and then that brings me to the streamlight vir2 that I have mounted on the Glock 44. Overall, I’m very happy with that for the price and it comes in that I think it’s a fantastic option. It throws a fair amount of flood which is nice for a pistol and the laser itself is very easy to pick up as well. I’ve been very happy with all the choices that I had made in the IR department.
Overall, the biggest hurdle with us is just getting the night vision itself. Once you do that, then you can figure the rest out very easily. Like I mentioned earlier in this, I got mine from brownells, which I will have links down below to check them out. Along with all of my IR devices as well You can use code BOP10 to save a bunch of money over there on this stuff.
Anyways, if you made it here, thanks for reading night vision is super cool, and I highly recommend trying to get some for yourself because being able to see in the dark is an amazing feeling.
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attackcopterblog · 11 days
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UNITY TACTICAL DEBUTS THE CTM COMBAT THERMAL MOUNT
Unity Tactical has debuted their latest optic mounting solution with the new CTM or Combat Thermal Mount. Unity Tactical states “The compact and lightweight Combat Thermal Mount™ brings the thermal to an absolute co-witness height of a 1.54″ optical centerline from the rail. With two models, the CTM™ can be employed for either the Trijicon® SkeetIR™x or the Pixels on Target™ VooDoo-S™ (models…
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tiradoresprecision · 11 days
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UNITY Tactical lanza un soporte de combate para VooDoo-S
UNITY™ Tactical, un diseñador de componentes que integran sistemas tácticos y optimizan el factor humano, anunció el lanzamiento del segundo modelo de su Combat Thermal Mount™, que ahora se puede emplear para los Pixels on Target™ VooDoo-S™. El primer modelo del CTM™ se lanzó en enero de 2022 para el Trijicon® SkeetIR™x. Los dos modelos no son intercambiables. El CTM compacto y ligero lleva a una…
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rexscanonwife · 3 months
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Did u guys know that in animation tests of Barb's original model her head was too big for the rig to function properly so it had to be scaled down 10%?
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linuxgamenews · 14 days
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Discover the World of Children of the Sun: A Vengeance-Fueled Journey
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Children of the Sun tactical puzzle-shooter game is coming Verified for Steam Deck and Linux via Windows PC. Thanks to the skilled developer René Rother who is bringing this title to life. Due to make its way onto both Steam and Humble Store. So, we've got something exciting brewing on the horizon - the upcoming release of Children of the Sun by Berlin's own indie developer René Rother. Set your calendars for April 9th because this isn't just another title coming Verified for Steam Deck and Linux. It's also shaping up to be a genuine release. Stepping into the shoes of THE GIRL, a character who's had a tough upbringing under the oppressive control of THE CULT. But now, she's breaking free and turning the tables. This isn't your typical revenge story; it's a wild journey fueled by vengeance. Doing so against the dark powers of the cult and their mysterious leader, THE LEADER. What sets Children of the Sun apart is its core gameplay mechanic. Each level, you've got just one bullet. Sounds challenging, right? But here's where it gets wild. THE GIRL isn't your average character - she's got telekinetic powers. That means you can bend that single bullet and curving it around obstacles. Due to take out cultists in ways you've never imagined in other titles.
Children of the Sun Trailer
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This blend of tactical sniping and puzzle-solving is what makes Children of the Sun so intriguing. It's not just about taking aim and shooting; it's about thinking strategically, solving puzzles, and employing stealth to make that one bullet count. The gameplay encourages you to break through armor, curve around barriers, and maximize your impact with every shot. But it's not just about the action. There's a deep, dark story unfolding here, a tale of revenge and mystery. As you progress, you'll unravel more about THE GIRL's past and her relentless pursuit of THE LEADER. Now, for those who like to master their skills and show off, Children of the Sun is a dream. The levels are designed for replayability, pushing you to find creative solutions and aim for high scores. And who doesn't love a bit of friendly competition? The online leaderboards are the perfect place to see how you stack up against friends and players worldwide. Children of the Sun isn't just about shooting; it's a tactical puzzle-shooter game. Due to combines strategy, skill, and storytelling in a unique package. It challenges you to think differently, to be creative with that single bullet, and to dive into a rich, immersive world. Mark your calendars for April 9th, and get ready to join THE GIRL on her quest for revenge in a game that's set to redefine the genre. Coming to both Steam and Humble Store. Verified for Steam Deck and Linux via Windows PC. Priced at $14.99 USD / £12.79 / 14,79€.
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spockvarietyhour · 7 months
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ahb-writes · 1 year
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Book Review: ‘The Saga of Tanya the Evil’ #10
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The Saga of Tanya the Evil, Vol. 10: Viribus Unitis by Carlo Zen My rating: 5 of 5 stars Pursuing victory without ever exerting the most casual glance toward the consequences of one's efforts invariably blinds the nation-state to the political, economic, and cultural deficiencies and failures sure to creep into the shadow of one's willful ignorance. THE SAGA OF TANYA THE EVIL v10 unites the prophesiers of the Empire's impending demise around the one or two flickering candles of hope. And so, knowing the tiniest gasp or the sharpest exhale may snuff out these last lingering insights, Tanya takes a deep breath and pushes ahead. The previous volume of this novel series was the author's most prudent intellectualization of the war, and yet, somehow, the current volume goes one step further. THE SAGA OF TANYA THE EVIL v10 yields to the intellectual superstructure of the previous volume and focuses almost entirely on witnessing the emotional and physical consequences of adhering to the wayward truths that infrequently muscle their way through the din of bureaucracy the and fog of military conflict. For her part, Lieutenant Colonel Tanya von Degurechaff contemplates the efficacy of desertion, worries over the narrow viability of the General Staff's tentative false-flag operation, and feverishly ridicules her colleagues for their shortsightedness and inability to properly contextualize war as an extension of politics ("In the absence of problems that require heroic intervention, there simply is no need for a hero," page 003). The Empire is no longer losing the war; the Empire has lost. The only pragmatic observation available to the war's contributors concerns how quickly or how slowly the country will succumb to its varied wounds. The multifront conflict is bleeding the nation dry. Will the Empire simply wither until it runs out of human and technological resources? The diplomats at the Foreign Office have been sitting on their hands for years. Will the bureaucrats pull through and negotiate an armistice of some kind? Victory is no longer probable, and the military and the Foreign Office's prerogative has become to convince the greater government that a negotiated resolution is the Empire's only option for continued survival. Tanya spies these intertwining challenges not unlike negotiating with a three-headed chimera (i.e., the army, the government, the people). But a nation drunk on the presumption of total victory as a natural extension of total war won't sober up anytime soon. Solutions exist. Shocks to the system are possible. But it appears the Empire's communications codes have been decrypted, and it appears the eastern front is set to crumble (again), and it appears nobody truly knows what's going to happen next because nobody's been in this (losing) position before. "Even the mere idea of retreating provoked reactions of contempt… Whether or not there was precedence for retreating, from a military standpoint, the masses had no appreciation for that kind of logical thinking." (page 044) THE SAGA OF TANYA THE EVIL v10 is a compelling book because Tanya fights to validate the war's most dismal truths just as she pushes back against its many, conniving, socio-political constraints. For example, Tanya and the 203rd Aerial Mage Battalion are assigned to the western front, under Lieutenant General Romel. But first, a pitstop, as Tanya must deliver a message from Lieutenant General von Rudersdorf to the newly promoted General von Zettour on the frontlines. Tanya-as-courier is a funny, squirrely shift in plans, as Zettour conspires to execute a magnificent tactical shift that could revitalize the eastern front for the Empire. But there are consequences. If Zettour's Operation Mini-Revolving Door fails, then the Federation will have the opportunity to bludgeon its way deep into Empire-held territories, and the Empire's soldiers will have lost their mettle. If the operation succeeds, with no small help from Tanya and her trusty adjutant, Serebryakov, then Zettour will have extended the Empire's lifeline on the eastern front for several tenuous months. The operation's failure and success both reek of desperation, and anyone with a brain can see Zettour has put his neck on the line to sustain a war effort that is slowly crumbling before his eyes. This volume doesn't disappoint when it comes to articulating Tanya in the field of battle. The first of the book's two battles, which occurs in the east, is a marvelous reminder of the dangers of maneuver warfare. This novel series is strong when it comes to field strategy, and war games more broadly, but on the tactical level, Zettour's brilliance is a highlight of the novel's first half. Zettour is an animal and a schemer. Everyone knows this. And yet, nobody can stop him. "It was at the same moment when the con artist across the table, who they expected to show his hand at any moment, kicked the entire table out from in front of them." (page 098) Another highlight? Tanya's face-to-face encounter with Commonwealth Lieutenant Colonel Drake, second-in-command of the multinational mage unit. Drake is an entertaining character because of his grudging compliance. However, THE SAGA OF TANYA THE EVIL v10 spares the man no peace, as Drake almost gets his arm sliced off and is nearly blown to smithereens during Tanya's recon-in-force feint. On the plus side, for readers, Tanya hilariously outsmarts First Lieutenant Mary Sue into blind fratricide. But the twisting and turning violence and deception of the eastern front soon gives way to the frail insecurities of the west. The gears of war grind on, but the oil and grease that keep the machine running are continuously diluted. Back at the capitol, Colonel Lergen meets with an official of the Empire's Foreign Office (the notably snooty Counselor Conrad), and together they plot to convince the hydra to end the war through bloody-nose posturing. That is to say, to strike at the enemy's doorstep and surreptitiously convince foreign citizenry of the threat the Empire poses, and thus spark sincere negotiations at the highest level. The western front is the focus of this effort, and Operation Doorknocker is quickly, hurriedly underway. The events on the western front are similar to the eastern front, but bloodier and less fortuitous. Tanya's 203rd Aerial Mage Battalion is up against a whole brigade of the Commonwealth's marine mages. THE SAGA OF TANYA THE EVIL v10 queries readers as to how invincible the 203rd really is, particularly when the political deliberations forcing the battalion's movements are weak, inexperienced, and absent conviction. How does one fight a war when the bureaucrats are too stupid to follow suit? How does one fight a war when one's communications have been compromised? How does one fight a war when an unspoken "Plan B" keeps resurfacing when one least expects it? Tanya emerges from Operation Doorknocker in one piece, but ultimately a failure; the Empire's hydra is increasingly to blame for getting in its own way. THE SAGA OF TANYA THE EVIL v10 frames the Empire's imminent decline around Lieutenant General von Rudersdorf's dangerously practical view of power politics. In the previous volume, he floated the idea of a false-flag operation; he postulated that staging an attack in Berun, the capitol, would spur negotiations for peace. Rudersdorf knows that the integrity of a bureaucrat at war is not equivalent to the integrity of a soldier at war. But Rudersdorf's "Plan B" is increasingly problematic. For one, soldiers who acquiesce to hasten the demise of the Empire risk becoming traitors, if on the ironic pretense of overvaluing their patriotism. Lieutenant General Romel, for example, playacts the reckless leader, but his legitimate shrewdness could easily be misperceived as a stress-test gone too far. Second, the issue of hastening the Empire's demise is itself a query prone to bifurcation. Rudersdorf plies Colonel Lergen for reliability, successfully arguing that a false-flag operation grows more feasible as the war itself grows less winnable. Readers would be apt to explore this foreshadowing. If "Plan B" were to go into effect, where would Rudersdorf find such a group of willing soldiers? Obviously, he'd use the 203rd. Further, what would be the legal ramifications of doing so? Tanya's fate would be sealed. And what, then, of the political consequences? Rudersdorf ponders what would happen if he slayed the hydra himself, creating a Supreme Army Command that superseded (if not eliminated) the other heads of government. "I can't let my imagination get too out of hand." (page 276) When Rudersdorf not-so-jokingly asks Lergen to oversee the contingency plan, which he calls the Counter-Insurrection Plan, Lergen balks, but with only the smallest granule of confidence. Third, calling the false-flag operation a "contingency plan" means it's a viable and actionable plan should certain conditions be met. At present, nobody really knows what those conditions are or how much time is left until the trigger is pulled. Well, almost nobody. In the novel's closing pages, Lergen makes a startling discovery that recontextualizes the final months of the war and his role in it. THE SAGA OF TANYA THE EVIL v10 exposes the myriad ironies embedded in war's purposeful violence. Tanya lives up to her reputation as a ghost or a devil set to drive others to their fiery graves, but she's not without a conscience on the matter ("I know I'm fighting for the losing side," p. 219). Zettour calmly marks up his topographical map of the eastern front, lamenting how his skill compels extending a losing affair ("This wickedness of his was a sort of emergency measure, but he had to accept that it was becoming the norm for him," p. 284). Rudersdorf aims to redefine the boundaries of the war machine's obligations. And Lergen, angry with the Empire's "superfluous bureaucracy," becomes a political animal, though he loathes the necessity. "War was just an extension of politics, after all. Though it was conducted through force of arms and open warfare, the fact that it was humans who were doing the fighting meant that politics would always be a part of the fundamental equation." (page 296)
Light-Novel Reviews || ahb writes on Good Reads
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averagecygnet-blog · 1 month
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emma is the villain of tgwdlm
I need to talk about this oh my god
because it's told from the hive's perspective. paul is the protagonist because he is the one who resists them but must ultimately come to accept that they're right. emma is the one who must be beaten through force.
the difference between the hero and the villain is that the hero must change, while the villain cannot. (I'm not speaking in universals here, just generalizations of how the narrative structures work that tgwdlm uses in parody.) the hero and the villain both hold a belief that represents the thematic evil; by the end of the story, the hero must undergo apotheosis, which is to say, ultimate unity with the thematic good. once this is achieved, he can defeat the villain, who represents the thematic evil completely and is incapable of change.
to the hive, "good" is unquestioning conformity to the group's ideals, specifically, singing and dancing in sync with everybody else. "evil" is refusing to sing and dance along when, clearly, you want to.
paul is the perfect protagonist because he resists song and dance, but largely because it makes him uncomfortable. getting out of your comfort zone is necessary for change! it's a good thing to let yourself go through something uncomfortable in order to come out the other side better and stronger for it. (that much is true; however, sometimes discomfort is a legitimate sign that you should stay away from something.) paul has never really tried singing or dancing, and deep down, is afraid that if he tried it, he might like it. exactly the sort of person who can be converted and used as a shining example of the hive's righteousness.
emma must be the villain because her refusal to fall in line is a choice. she can sing, she can dance, she was in brigadoon in high school and she fuckin killed it, she is even taught a whole ass song with choreography by the hive on their first morning in hatchetfield (emma's comment about how they have to sing "all the time, apparently!" and zoey's implied presence at the theater when the meteor hit - because she was with sam, and sam was there - strongly suggests that nora and zoey were zombified all morning and she had no idea). it's stated by hidgens and suggested by nora and zoey that getting a human to sing/dance along with them is supposed to be a sort of mesmerizing tactic that the hive uses to start synchronizing a person to the hive mind, but emma refuses. she sings and she dances, just like they want, but she chooses to actively hate it the whole time, on principle. she can't be convinced; they have to swarm her, surround her on all sides. let it out is meant to win paul to their side; inevitable is just to gloat.
in the bar scene in hidgens' bunker, emma says that she must be the villain to paul's hero because she was in the musical that got him to hate musicals. on the one hand, she had it backwards; she's the villain because according to the hive, the all-encompassing narrative power, he's not supposed to hate musicals. on the other hand, she's kind of right: paul is the protagonist because he is the guy who didn't like musicals, while emma is the villain because she has the capacity to like musicals as well as experience in them, but has chosen to reject them.
who is the hero and who is the villain all depends on who is telling the story. and the hive is telling this story. don't forget that.
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bimboficationblues · 5 months
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how is "nationalism of the oppressed" mythological
In a dual sense - 1) like all nationalisms, it relies on central myths, and 2) the idea of an innately revolutionary "nationalism of the oppressed" is itself mythical, not a useful analytical or political tool but basically a way of handwaving difficult tactical questions.
All nationalism is in some sense myth-making - it posits an underlying, intangible unity among a group of people with highly diverse and divergent interests and traits. This is part of the reason why nationalists so often talk in the abstract language of "national spirit" - abstraction is kind of the point. This intangible unity doesn't *have* to be ethnicity, it's frequently (for example) the highly nebulous concept of "culture." But the inevitable slide towards ethnicity - and I do think it is inevitable - is unsurprising.
If you identify the unifying force of a people, the thing that makes it a "nation," with something like language/religion/culture, those things are fairly fluid both in space (taking a variety of different forms across different places) and time (changing over time for any number of reasons). This is especially the case because those traits are basically "open," at least theoretically: other people can move in, learn a language, convert to a local religion, and/or learn the techniques and style of local cultural production (and in the process change the character of the culture). So the supposed unity of "culture" is very obviously made up. (It's also worth noting that, insofar as nationalism is coextensive with statecraft, we often see efforts to preserve or create a "national culture" or "national unity" that leaves out or represses certain groups and practices; figuring out what constitutes "the nation" is a highly arbitrary process.)
Ethnicity is also fake - it is a "myth of common descent" - but that quality counterintuitively makes it a more stable foundation for a nationalist political project, because it is 1) derived from something in the past, making it harder to contest or observe, and 2) an immutable trait within the myth's context. You can't identify or convert or learn your way into being a part of the ethnos, you either are or you aren't. This makes for a much more stable boundary line around who is included or prioritized within the polity and who isn't.
As for why "nationalism of the oppressed" is mythological: it is not a meaningful historical category. When people invoke it they are collapsing a bunch of different projects and movements, some of which are conservative and some of which are revolutionary. I also reject the idea that nationalism's goodness is contingent on whether it is practice by an oppressed or oppressor group and nothing else - lest we forget that Zionism was once considered a kind of "nationalism of the oppressed."
For the socialist or the revolutionary, nationalism should be considered a kind of tactic; it is not a good in itself. Any revolutionary or liberatory movement is going to have to make decisions about what they want the movement to look like - its positions, rhetoric, propaganda, goals, etc. Nationalism is a historically popular means for doing things like rallying people to your cause, establishing basic principles for statecraft, cultivating a new political and social culture, etc. This is basically Frantz Fanon's argument in Wretched of the Earth - consistent with his arguments in his previous book, Fanon rejects the notion of a prepolitical national unity. He does not want to wade around in the primordial soup for a "true history" for colonized countries to return to or emulate. But nor does he reject nationalism as a strategy for combating colonialism on the field or in the body. Rather, he wants a class-driven national culture that is emergent from within the process of anti-colonial resistance and that ultimately gives way to an internationalist, universalist humanism once its purposes have been achieved. It's an extremely qualified kind of argument. I don't totally agree with it, but it's an argument that I can wrap my head around and endorse in the broad strokes, because above all it is talking about nationalism as a means towards something.
The kind of people who bastardize Fanon and try and recuperate him into their insipid microwaved politics have this entirely fictional idea of nationalism as an innately revolutionary end, that if you put nationalism in the hands of the right people it will automatically gravitate towards liberation and will not introduce the same kind of problems that the nationalism of colonial powers or capitalist countries has. This is just demonstrably not true (*gestures vaguely at cross-pollination between black nationalisms and black conservatisms, the historical relationship between nationalism and liberal statecraft, the success of right-wing religious or ethnic nationalist movements like Hindutva or Ba’athism in post-colonial countries, etc.*), and is basically just weird, idealist nonsense about how being oppressed makes you morally virtuous.
It also has the effect of obfuscating class politics - ironic, since the people that most frequently utter this line are ML(M)s. There are quite a few "nationalisms of the oppressed" that presume the working-class of a country or a group has more in common with its local bourgeoisie or professional-class counterparts (frequently the spearheads of nationalist movements, if we wanna talk about "class character") rather than the working classes and oppressed groups of other countries.
What the "nationalism of the oppressed" myth does is effectively evade hard strategic questions. Instead of asking "how will this help the cause? what problems might it introduce? does this conflict with long-term goals and are the short-term victories going to be worth it?" it just assumes from the outset that none of those questions are worth asking. It assumes that nationalism is an automatically better foundation for a movement than humanism, or cosmopolitanism, or internationalism.
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tallfroggieart · 4 months
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The World
A secret santa gift I made for the lovely, wonderful @liesmyth ! So excited to get to finally share it!!! :D
(Tarot meanings for the World card and some extra ramblings beneath the cut for those who are interested)
The World
Upright: Success, achievement, accomplishment, travel, completion, fulfilment, sense of belonging, wholeness
Reversed: Shortcuts, delays, seeking closure, incompletion, emptiness
"To encounter the World in your cards is to encounter a great unity and wholeness. It symbolizes the moment when the inner and the outer worlds - self and other - become a single entity. In some traditions, this state is described as enlightenment, or nirvana. There is a recognition that the individual self is profoundly linked with all other things, and that we all dance and sway along the flow of life to one rhythm. Not only do you hear this rhythm, but you participate in it - following the dips and the rises, the joys and the sorrows.
The meaning of the World card is fulfillment, achievement, and completion. This shows that all the efforts that you have been putting in place are starting to pay off. It reflects that you have completed a major milestone in your life and you have built the resilience to withstand challenges. The World may indicate completion of a long-term project, study or any other major event in your life. It may also mean the birth of a child, marriage, graduation or any other thing that you have accomplished.
The World card shows that you have a desire to give back to the community in various ways. You have a commitment to make the world a better place because you understand that everything is connected."
- Labyrinthos, The World
Ok and now for my unhinged rambling about Jamie motherfucking Tartt. Ahem.
Like. GUYS HES LITERALLY THIS CARD IN HIS S3 ERA AND IM NOT KIDDING. he’s the central cog!!! He’s the fulcrum of the triangle!! He’s total football! He’s the world’s most specialest puppydog-coded central attacking midfielder!! He’s the conductor, the playmaker, the literal heart and soul of AFC Richmond’s whole tactic!!!!! He means soooo fucking much to me you don’t even understand.
Yes I did take the bisexual Fibonacci spiral from Sunflowers and make it a key part of this card. If the universe didn’t want me to do that then it would have killed Jason Sudeikis before he could make that scene because my molecules have been forever altered.
(ps: ahem. stay tuned for some more AFC Richmond tarot! I’ve got a Roy in the works and plans for the rest of the main cast, though idk how far I’d follow it through. you could follow me and see what happens if you want 👉👈)
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adamjagger · 1 year
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Carbine course prep
All right guys so this weeks post I wanted to make about what I’m doing to prepare for a carbine course that I am taking this month. This post isn’t meant to be a exact formula for what you should do. It is more meant to be a way to show what I’m doing and maybe to get an idea of what would work for you.
The first step is to head over to brownells and grab yourself a case of rifle ammo, and use code BOP10 to save some money on that. I grabbed a case which was perfect. They gave me 500 rounds to train with over the couple weekends that I have before the class. And then it gives me 500 rounds to take to the class.
The course that I’m taking is through MDFI which is a local company here in Michigan to me that offers a ton of really cool firearms training at various locations in Michigan. The class and I’m gonna take us their foundation carbine. Luckily, I was able to find a foundation qualifier PDF file on their website so I can get a little bit of a Headstart on that.
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Overall, I really like this, because all four of the shooting drills in my opinion are very useful even outside of just preparing for this class. Next weeks post is going to be about another very good training aid that I highly recommend picking up. All four of the shooting drills have a par time of six seconds, which is very easily achievable, even while taking your time And making good well-placed shots. There is also a qualifier target that is printable in the same PDF file that prints on just a single sheet of paper. It is supposed to be shot from 15 yards which seems like it is very close but you can easily shoot outside of the box from this distance.
For me, I have found this very useful to do as a preparation for this class. I’m sure there is tons of things that I’m going to learn in this class that will make this even easier to do. But I think this is a very good start for anyone that wants to just be prepared to go to their first rifle course.
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As always big thank you to brownells for being such an awesome company and helping out tons of people like myself. They carry tons of awesome parts optics, complete firearms, etc. and as always the links will be down below to them along with the coupon codes to save you some money.
Thanks for reading.
Adam Jagger gun blog #30 4-9-23
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ultrace · 7 months
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Unity pricing change.
Unity Technologies, maker of the game development engine Unity, announced today that they will be changing the pricing structure for the engine in the near future. Among the other changes involved, developers using the Unity engine will be charged for their use of the engine on a per-install basis, with uninstalls and reinstalls from the same user counting as multiple installs.
If I had the time I could spend an hour telling you why this is, economically, a ridiculous decision given the nature of game distribution. However, suffice to say this means that game demos, bundles, free copies, and games on subscription services are all dangerous to developers using Unity, as they could result in installations that cause them financial harm while potentially not bringing in enough (or any) money to compensate for that.
You can't really do anything about those as players, but another impact you'll want to consider is that DRM free games are also dangerous to developers; any game which can be passed around for free and installed on multiple systems could be a financial drain. This means there is the potential for games on GOG (which features no DRM) to be removed from the system, or patched. I am, as always, a large proponent of DRM-free games since circa 1987, so I feel this is relevant information to pass along here.
The list of Unity games on GOG is potentially large. A lack of interface-able data prevents me from putting together anything comprehensive, but I know it includes titles like Elder Scrolls V: Skyrim, The Legend of Heroes, Layers of Fear, Pathfinder: Wrath of the Righteous, Children of Morta, Shadow Tactics: Blades of the Shogun and other popular titles. If you have some favorite games on GOG and are concerned about any impacts, I recommend checking to see if they run under Unity and downloading an executable now as a DRM-free backup in case any complications occur in the future.
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tiradoresprecision · 3 months
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Unity Tactical presenta una lupa integrada FAST™ FTC 4X
UNITY™ Tactical, un diseñador de componentes que integran sistemas tácticos y optimizan el factor humano, dio a conocer La FAST™ FTC 4X es la primera lupa integrada disponible en el mercado, que lleva la lupa a una línea central óptica de 2,26 pulgadas desde el riel. La integración de la montura con la óptica , aumenta la resistencia y garantiza una funcionalidad optimizada sin oclusión de la…
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mommyclaws · 1 month
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darkstripe for your tigerclaw mentor au?
I hope to do alot with Darkstripe, I want to explore how he’s the ideal example of what Redpaw, Longtail, or even Ravenpaw might have become if things had gone just alittle differently… Tigerclaw is cunning and manipulative, he’s very purposeful and strategic with the tactics he uses to get into younger cats heads, whether through a fake sense of unity or targetted insults. It’s what he uses to try and manipulate Redtail and Ravenpaw, except both of them were able to see Tigerclaw for who he is, whether by their own conclusions or fear of him. Darkpaw didn’t have that realization until much, much later in his life, when he was already set in his ways.
I want the narrative to be sympathetic towards Darkstripe as a genuine victim of what he’s been taught, but still acknowledge him as a bad person. He was raised to act and think in the hateful way that he does, but when given the option to make decisions for himself, he still actively chooses to do the wrong thing. He’s a sort of parallel to Fireheart.
Personality wise, he is very bitter, stoical, and lonely.
Darkstripe was taken into the clan as a rogue kitten, he has no biological kin and joined the clan at a time when hostility towards outsiders was extremely high due to Pinestar’s leave moons ago. He made very few relationships while he was young in favor of focusing on his training and soley trying to please his mentor for praise and a sense of acceptance. He’s rarely seen spending time with anyone who isn’t Tigerclaw, Leopardfoot (<- His adoptive mother) or a former apprentice.
Despite this, he is still generally respected as a warrior and known to be a great teacher. (Based on the fact he received three apprentices in a short span on time) I think mentoring cats is one of the only ways Darkstripe knows how to form lasting bonds because his most important relationship, with his step-brother, Tigerclaw, is based on Tiger being “above” or in command of him. So he keeps that sort of dynamic with Longtail and Dustpelt even after they’re warriors. Unknowingly repeating the cycle that’s turned him into such a lonely person.
When Firepaw joins the clan, he is VERY desperate to impress and ingrain himself into Tigerclaw’s social circle. Because Tigerclaw has begun to normalize xenophobia in his head, instead of wanting to avoid the group that seems to hate his heritage the most, it actually makes him more eager to be seen by them. Firepaw feels like being “one of them” would be his ticket to being “accepted” into the clan, but in reality he’s cluelessly and willingly falling victim into being manipulated into the very same views and ideals that ostracized him in the first place. Just like Darkpaw.
On a lighter note, out of all of Tigerclaw’s circle, Darkstripe takes the longest to start tolerating Fire, from a genuine dislike and a bit of discomfort from how much of himself he sees in him… Firepaw is very upset about it! He and Graypaw came up with all sorts of silly attempts to get his attention.
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linuxgamenews · 10 days
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Discover the Engaging Gameplay of Tetra Tactics
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Tetra Tactics roguelike deckbuilder game is ready for its full launch on Linux, Mac, and Windows PC. Thanks to the creative trio – Jabari Alii, Adrian Marple, and Manadream. Available on Steam Early Access and Humble Store with 86% Positive reviews. Jabari Alii, the lead developer, is finally releasing Tetra Tactics on Linux, Mac, and Windows. This title, after a year and a half in early access, with an official full launch tomorrow, April 9th. What's Tetra Tactics about, you ask? You play a single-player experience, drawing heavily from those minigames in Final Fantasy, specifically Triple Triad and Tetra Master. But here's the twist – it's also full of layers of progression and tons of chances to play it over and over. Due to find something new each time. You're not just playing cards; you're diving into a 4x4 grid where strategy is king. It's all about traveling across the map, fine tuning your cards, and combining skills to craft an unbeatable deck. The learning curve? Just right. You'll get the hang of it fast, but mastering Tetra Tactics is a whole other level. As you get more experienced, you'll start thinking several moves ahead. Due to set up those satisfying chain reactions. Beyond the number 1 through 9 there are also symbols with unique properties. You've got Swords that trump numbers and Magic that takes down Swords but can't defend. There's also the sacred Shield, and Bows for ranged attacks. The way these elements interact creates a complex and endlessly engaging challenge.
Tetra Tactics | Roguelike Deckbuilder - full launch Trailer
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Every run through Tetra Tactics is a fresh adventure. Due to get a new deck and a series of balanced yet procedurally generated challenges that change each time. Earn shards to unlock lasting perks and new heroes. Each with their own set of skills. Your cards get stronger too. They gain experience, and with enough of it, you can pick permanent additions to supercharge them. These range from Cleave, which lets you attack multiple adjacent foes, to Backstab, where you swap places with the defending card. All the way to Shieldbreaker – the only way to beat a Shield symbol. As you progress, you can swap out and upgrade cards. While you fine-tuning your deck as the challenges ramp up. Jabari Alii, based in Oakland, California, is not just a game designer; he's also a musician and a mentor, educating young black men in game development through the Hidden Genius Project. He started Tetra Tactics as a side job in 2022. Realizing its potential, he teamed up with local indie developers from the Bay Area to expand it into this rich, customizable roguelite world. Originally named Card Craft, they switched to Tetra Tactics early this year to steer clear of trademark issues. In Jabari's words, the goal was to create a minimalist strategy game – think of it as a souped-up, grid-based rock-paper-scissors. So, tomorrow Tetra Tactics roguelike deckbuilder is making the big leap to version 1.0. While keeping true to Linux, Mac, and Windows PC support on Steam and Humble Store. Priced at $14.99 USD / £12.79 / 14,79€.
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