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#Tom Clancy's Ghost Recon Wildlands
here4thegayships · 1 year
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The location is at the end
Tom Clancy's Ghost Recon Wildlands
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rancid-references · 1 year
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LA UNIDAD
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astarkey · 2 years
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D.J. Cotrona as Ricky Sandoval in Tom Clancy’s Ghost Recon Wildlands: War Within the Cartel (2017)
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mcphotovirtual · 6 months
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pedroam-bang · 7 months
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Nidia Flores “La Reina de la Belleza” - Tom Clancy’s Ghost Recon Wildlands (2017)
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rancid-filth · 1 year
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WILDLANDS
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byjmcv · 2 months
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Tom Clancy's Ghost Recon Wildlands AMAZON LUNA
Tom Clancy's Ghost Recon Wildlands - AMAZON LUNA
GEEKOM Mini IT 11 * Intel i7-11390H 32 Go DDR4 - M.2 (1 To) Intel® Iris® Xe USB-3 / USB-4 Windows 11 Pro 23H2
BYJMCV 2024/02
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leam1983 · 6 months
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Milsim Gaming
Found the only playthrough of Ghost Recon: Wildlands that makes any sense to me, and it's coming from the most self-obsessed and boring lot I've ever had the displeasure of observing as a viewer.
Watching former soldiers, SWAT officers and other Tacticool-focused players spout off jargon while tagging targets with robotic precision, I'm left realizing that the last few Ghost Recon titles were poorly managed and marketed. Wildlands and Breakpoint were sold to us as open sandboxes wherein Gamer Normies like myself could briefly pretend to be a grizzled combat veteran with massive pipes for arms and a thing for deniable ops, but looking at normal playthroughs, you realize the entire premise requires the kind of constant shorthand most of us never develop, much less learn. Otherwise, the stealth model gives up halfway, if a competent player isn't present, and you're quickly left with a less-forgiving third-person shooter that constantly says you're the problem.
So. Take out the problem - I.E. Ordinary middle-aged gamers like myself - and swap in someone with a handle on shorthand, on teamwork and support, and on maintaining a sense of control even in harrowing situations. You'd think the end-result would be a class-act in phlegm, right?
Well... No. Take four straight-edged guys in their early forties, all of them from various arms of the European SWAT and military corps, with two Brits, one German and one Australian. They spend twenty minutes roleplaying with Breakpoint's entirely cosmetic selection of tacwear, and then ten more at the bivouac, going into exhaustive detail of their planned avenue of approach for their target. This isn't a group of friends, it's professionals at keyboards and gaming peripherals.
Then comes the assault. It all works as planned - but there's no banter. No sense of fun. No poorly thought-out plan that blossoms into its own event. The enemy counts suggest something more reactive, and they seem designed to push players out of a more ordered state into something more chaotic - but it never sticks, in this group's case.
It ends as it's begun, with the target generator destroyed and the opposing force left partially decimated - and I'm left thinking that open-world games meant to have mass appeal only really come to life once you're looking at chucklefuck civilians mistiming their salvos and alerting the entire base three minutes in. If the Ghost Recon imprint were still synonymous with Milsim, I'd have an entirely different set of notes to voice out. The problem is, that etiquette now belongs to Escape from Tarkov and those two or three players who still care about Arma 2. Look back to Breakpoint's marketing, and it very solidly anchors the game as being for everyone with a hankering for a simple, sleek and individually boring power fantasy.
The last two Ghost Recon titles just shouldn't be played alone. It's just too bad that the only ones who seem to care push the mechanics so far past the games' own self-serious tones you're left with YouTube playthroughs that feel as bland as plain toast.
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wowfoolsite · 2 years
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Tom clancy's ghost recon wildlands review
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Nudity is no big deal in this game since there is only once a few pics shown of a woman in bikini.Īs a 15 year old id say that most of the things that appear in game were earlier expierienced in school (cursing) at the beach (woman in bikini) in movies that are rated 12+ (shooting/blood/corpses/blowing stuff up/woman in bikini/cursing). You arent directly confronted with drugs except from blowing up trucks that aparently transport cocaine. The game also contains cursing only including sh*tballs and f*ck. These however are as far i know only included in the higher grapghic settings since the game is a triple a title and requires a lot of power in your pc. Gore isnt really part of the game and isnt shown in direct action you can however see the remains of gore, such as puddles of blood or tortured corpses. Lethal ones feature blood but in a little dose. There are non lethal take downs and lethal ones. Shooting is the obvious part but isnt always the solution to complete a mission. You are a spec ops team in Bolivia and have to take out a drug cartel. The Campaign however can be played solo or with up to three friends. Starting with the PvP mode: no one really plays it, so dont bother about your kids talking to strangers. Ghost Recon Wildlands is a campaign and pvp game. Several sources say there is nudity, it's blink and you miss it, but excluding that there are a couple of moderately sexual scenes. Profanity is frequent, but nothing too excessive. Drugs material plays heavily into the story, but it's portrayed in a negative light.
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As for content, violence is mainly shooting with blood spurts, along with the occasional grisly corpse. Probably the most fun example of quantity over quality. If the game was even half the size it is but had more detailed gameplay and a tighter, more mature storyline, it would've been a much better experience. This includes outfits that decide your visibility (ghillie suits in grass, dark clothes at night, etc), enemies that are more or less accurate depending on what weapon they're using, improved driving mechanics for a game with this much vehicle extractions, smarter and more responsive AI teammates, less glitches/bugs, a visible change in the world the more provinces you liberate, and more. The world is absolutely massive, perhaps a bit too much to the point where its size could've been scaled down a bit so the devs could focus on fine-tuning the gameplay more. Gunplay is really slick and satisfying, even if it feels a little light. Wildlands is at it's best when you play on a higher difficulty (I would recommend advanced with enemy clouds turned off), playing stealthily and tactically with heavily kitted out weapons of your choice. It's far from perfect, but I always found myself coming back and seeing it to the end. This is probably my least favorite game that I have sunk the most amount of hours into, if that makes sense. So honestly a really fun game and I recommend it but please parents don't say no to your kid's if you read it has a lot of bad content and swearing. Now to my last but not least point A LOT of swearing but I want you to know that if you go to the settings menu and click volume or whatever there is an option to turn off voice's so you don't have listen to all that swearing. Now my third point they is a lot of drug and drinking use in the game (the whole point of the game to stop them from doing drugs) but if you know all the things that go on in other countries and even in America then your kid should be okay. Now my second point is that even I will say there is a lot of violence (point of the game) and there is some blood but if you don't mind seeing a little bit of not really real blood then you really don't need to worry cause it's all Fictional. So I have played this with my friend every time I go to his house and honestly I read on here that it shows pics of women's breasts briefly but after playing the game for a little while and raiding everyone of the base's you can't even see the pictures because they are all teared up.
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here4thegayships · 10 months
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Game: Tom Clancy's Ghost Recon Wildlands
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catgirlforeskin · 1 year
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There’s been a trend in games lately, especially among open-world and rpg titles, to never tell a player “no.” In Fallout: New Vegas, you have a specialized character who has strengths and weaknesses, you cannot do everything. In Fallout 4, all players will have all things, it’s only a matter of choosing which you want first, and in Fallout 76, it’s a matter of how long you want to grind or pay real money for it.
Today this design style is so ubiquitous that even Halo, a series known for focused campaigns built around tightly-balanced setpieces and challenges, has devolved into the same formula. You can at a whim get any vehicle or weapon you want and take them to any number of cookie-cutter bases.
Even the recent Doom games let you use any weapon you want all the time so every level is a repetitive arena because having variety would require asking the player to try something new, and god forbid. Might as well make it open world next year, we did it to dark souls, why not here too
While this is far from new, Skyrim was notorious for it at the time, it really feels like every year more and more is sacrificed at the altar of “player empowerment,” and for what? How many rough edges do we need to sand off before every game is the same inoffensive sludge that players can trudge through for hours to pad engagement numbers in investor reports or allow it to be stuffed with microtransactions promising to ease the dull pain
The thing that sparked this was me thinking about the recent Ghost Recon games (wildlands and breakpoint) and why they don’t feel as satisfying to me as the older Tom Clancy games. They have more guns and gadgets and ostensible tools for tactical play than ever, but even on the hardest difficulty, they never require tactical play.
The most emblematic symptom of this is the Breaching Torch. It allows you to cut a hole through a chain-link fence and slip through. It’s a great idea in theory, if you choose to carry it, you have more freedom in entering and enemy base, or you can give it up for another tool and go through more limited chokepoints.
However, in my dozens of hours in the newest ghost recon, I’ve used it maybe once, because the bases are almost always so open anyway that it would be faster to just walk to the nearest natural gap in the fence than to make my own. It’s also, crucially, not an item that I would equip in place of something else, but something I can have infinite of, along with every other piece of equipment, through grinding.
And it’s a shame to see so many interesting series’ get watered down into the most monetizable, broad appeal husks of their former selves
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mcphotovirtual · 6 months
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ssasakii · 1 year
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andy plays: Tom Clancy’s GHOST RECON® WILDLANDS [1/∞]
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punishermaxborn · 1 year
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Tainá Pereira Aka Caveira From Tom Clancy's Rainbow Six Siege And Tom Clancy's Ghost Recon Wildlands https://www.instagram.com/p/CpfSzoAuFx3/?igshid=NGJjMDIxMWI=
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neochannel · 1 year
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kryptonian-puppy · 2 years
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This one seems obvious but is it safe to say that _certian_ events from November 2019 to present day as of this ask (may 2022) that happened in our world didn't happen in the Tom Clancy universe
Yeah that’s pretty much a guaranteed thing you can assume since GR:Breakpoint takes place in 2025 and we know they’re linked as some of the ops are in it just like they were in Wildlands. Now if you take a look at the history of Ghost Recon, 2020/21/22 are already written up and populated with events. Obvs the games were developed before all the world went to shit (well, shittier), but it wouldn’t make a whole lot of sense to start mixing in real world events like the pandemic, and it would be in in poor taste too. I know Ubi do a shitty job with Clancy’s lore as is but I don’t think they’d fuck it up that badly.
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