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#Shadows Over Bogenhafen
oldschoolfrp · 1 year
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Welcome to Doctor Malthusius’ Zoocopeia  (Ian Miller, Shadows Over Bögenhafen, The Enemy Within campaign for Warhammer Fantasy Roleplay, Games Workshop, 1987)
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vintagerpg · 1 year
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I love the first three volumes (or four, depending on what editions you’re looking at) of the original Enemy Within campaign for Warhammer Fantasy Roleplay. The last two chapters, not so much — Kislev is fine, but a digression; Empire in Flames is a linear, ex machina mess. I’m lukewarm on the system for 4e WFRP from Cubicle 7 (too many meta currencies!) but I was extremely intrigued by their announcement that they were renovating Enemy Within for the modern era. 4E is its own thing in many ways, but I think it manages to bridge a gap to the sensibilities of 1E in regards to the presentation of the Old World. We’re never getting the early 1E-era back, but this is a good modern equivalent. If they can pull it off. Can they pull it off? What we have here is the collector’s edition of the first set of two books — the core campaign chapter and a companion expansion — of a gigantic ten-volume series. Holy wow. I am already impressed.
Enemy in Shadows (2020). The core book contains the set-up adventure “Mistaken Identity” and the entirety of Shadows Over Bogenhafen. The companion has the equivalent of the sourcebook material from the original Enemy Within, lots of road encounters and NPCs, a short adventure and another weird carnival (there is already one in Shadows). Nearly everything is useful. In sum, it feels like the original, just polished up to a modern standard, similar to Chaosium’s recent treatment of Masks of Nyarlathotep. Which boils down to this being a brilliant adventure made more so. We’re off to a good start here!
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skunts-own-truth · 1 year
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Finally getting around to play a bit of Total Warhammer 3. I like it better than 2 by far, the campaign is a lot of interesting off the rip- however, the “build your own daemon prince” feature in the campaign has truly gotten me jealous. I’d like to make my own “my dudes” for every faction! Me own warboss, my own general of the Empire, etc. Would be preeeetty neat. Couldn’t find any mods for that on a quick glance, either. 
Though, I have hit a few bugs, nothing has really ruined my fun. Can’t wait till Immortal Empires is outta beta, then I feel like this game will just be golden. 
This weekend my rp party is onto session two of part two in the Enemy Within. They just got a river boat and are sailing their way towards Nuln. One player is seeking a teacher of magic, while the others are out trying to make names for themselves in this cutthroat world. We all had a blast with Shadows Over Bogenhafen, and the second part of the campaign seems to be a total change of pace from the skulking around in trade town politics. Now the players are the traders themselves, and are about to sink their teeth into the game’s river trade rules. 
Sticking with my Warhammer Fantasy feast, I have also been reading the classic novel “Vermintide,” which has been a fun little read so far. The skaven are just a delight to read, as in the same book you get these guys going from laugh-out-loud funny to actually creepy in just a span of a few pages. Love me some Skaven. 
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zedecksiew · 3 years
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Kriegsmesser
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When I received Kriegsmesser in the mail I finally googled "kriegsmesser", and found out it meant "war knife". Which makes sense; Gregor Vuga's ZineQuest 2021 project is a tribute to "roleplaying games named after medieval weapons".
I love Warhammer Fantasy Roleplay's piss-renaissance Old World setting. I tend to pick up WFRP-a-likes sight unseen:
Warlock (quality);
Small But Vicious Dog (yesss);
Zweihander (which I have come to hate); etc.
Anyway: I backed Kriegsmesser without really knowing anything about it. So Kriegsmesser surprised me.
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Kriegsmesser grew out of a Troika! cutting. Its 36 backgrounds are compatible with that system: each come with a couple of lines of description; a list of skills and possessions; an a visual cameo cropped from actual 16th-Century woodcut art.
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Cohesive and competently flavourful. My favourite is the Labourer, who always starts with "an empty pine box":
"You've spent your life breaking your back, working hard for other people's profit. You have nothing to show for it but a spectre of the future."
(The obligatory ratcatcher-analogue , called the Vermin Snatcher, is here -- check that box!)
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Kriegsmesser also comes with its own ruleset. Hits all the notes it needs to, with lots of orientation and advice for how to run a game -- but ultimately super-simple, mechanically:
Roll d6s equal to the value in a relevant skill, look at the highest result. 6 means you get what you want; 5 or 4 means you get what you want, at a cost.
It's not quite a dice pool, since only the highest result matters. No opposed tests.
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Kriegsmesser intends to have this base mechanic handle fights, too. The combat rules - with armour, toughness and weapon values -- are nested in an optional section.
For a WFRP-a-like, this feels like a purposeful departure.
Many of WFRP's most celebrated adventures are celebrated for bits that their underlying ruleset does little to support: the investigative structure of "Shadows Over Bogenhafen"; the complicated timetable of "Rough Night At Three Feathers".
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Ludwig von Wittgenstein never needed a statblock to be memorable.
Not to say that lethal, hyper-detailed fights isn't super Warhammer-y. (Kriegsmesser includes an injury table, broken down by body-part -- check that box!)
But here it feels like Gregor is saying: "I'm not Games Workshop and Roleplay isn't an ancillary of Warhammer Fantasy Battle; we can evoke grim-and-perilous-ness even if we fork away from heavy combat rules."
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It has become ritual for me to read my partner Sharon to sleep.
Sometimes I read her RPG things. The other night, after I read her Kriegsmesser's introduction --
" The Empire wages an eternal war against Chaos. Its priests preach of Chaos as an intrusion, something unnatural ... These men see Chaos in anything that does not buttress their rule. They call it disorder, anarchy, corruption. They say that to rebel against their order is to rebel against god and nature. That the current arrangement is natural, rather than artificial.
" Meanwhile, the common people look to the Empire to deliver the justice that they were promised and they find none. They look to the Empire and do not see themselves reflected in it. They look around at what they were taught was right and good and see only misery.
" Their world begins to unravel. Chaos comes to reside in every heart and mind sound enough to look at the world and conclude it is broken. "
-- Sharon remarked: "Nice one."
The RPG things I read her generally leave Sharon lukewarm. She has enjoyed a couple -- but, yeah: for many of these books, text isn't their strong point.
Kriegsmesser is the only time I can recall Sharon praising the writing of an RPG book without my prompting.
Nice one.
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That introduction surprised me. It underlines Kriegsmesser's biggest departure from its WFRP-a-like pedigree: how it characterises Chaos.
Corruption, a mainstay of most grim-dark-y games, is made an optional rule, like combat. Explaining this, Gregor writes:
" Kriegsmesser partially subverts or deconstructs the traditional conceit of Warhammer where the characters are threatened by the forces of Chaos. In this game it is the player characters who are the agents of 'Chaos': they are likely to become the 'rats' under the streets, and the wild 'beast-men' in the woods bringing civilisation down. It's the Empire and its nobles and priests that are corrupt ... "
Describing the Empire, Gregor writes:
" The Empire encompasses the world yet is terrified of the without. It enforces itself with steel and fire yet considers itself benevolent. It consumes the labour of others with bottomless hunger yet calls its subalterns lazy, or wasteful, or greedy. "
Holy shit this is the first time I've seen the word "subaltern" in an RPG thing, I think?
I love this.
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Rant incoming:
With every passing decade Warhammer abridges its Moorcockian roots more and more; nowadays it is "Order = Good" and "Chaos = Evulz", pretty much.
Gone are the days when chaos berserkers are implied to grant safe passage to the helpless (because Khorne is as much a god of martial honour as he is a god of bloodletting); Or that the succor of Papa Nurgle is a genuine comfort to the downtrodden; Or that Tzeentch could unironically embody the principle of hope, of change for the better.
As Chaos is distilled into unequivocal villainy, Order goons get painted as Good Guys by default --
Giving rise to Warhammer's contemporary problem, wherein fans are no longer able to recognise satire.
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When I was introduced to 40K, it seemed pretty clear that the Imperium was a Brazil-esque absurdist-fascist bureaucratic state: planets are exterminatus-ed due to clerical error; the way it stamps out rebellions is the reason why rebellions begin in the first place.
Tragi-comic grimdarkness. That was the point.
Nowadays that tone has shifted -- and you're more likely than not going to encounter a 40K fan who argues that the Imperium's evils are a justified necessity, to prevent worse wrongs.
We went from:
"Space Nazis because insane dumbass fuckery, also chainswords vroom vroom rule of badass!"
To:
"Space Nazis because it makes sense actually, and also chainswords make sense because [insert convoluted rationalisation here]."
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Even Fantasy Flight's Black Crusade line, which ostensibly offers a look at 40K from the perspective of Chaos, never truly commits to its conceit.
With prep you could play a heroic band of mutant freedom fighters, resisting the tyranny of the Evil Imperium --
But I don't remember Black Crusade giving that kind of campaign any actual support. Its supplements service the relatively more conventional "You can play villains!" angle; the Screaming Vortex is a squarely Daemons-vs-Daemons setting.
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This tonal drift culminates, in my mind, with Age of Sigmar, Games Workshop's heroic-fantasy replacement of the old WFRP / WHFB setting.
Here's the framing narrative for AoS's recently-launched Third Edition. Let's see whether I've got things right:
A highly professionalised, technologically-superior tip-of-the-spear fighting force (the Stormcast Eternals);
Backed by an imperialist military-industrial complex (Azyrheim);
"Liberating" rich new territories (Ghur) for exploitation by a civilised settler culture (Settlers of Sig-- I mean, Free Cities);
Justified because the locals are irredeemable heathens (Chaos and Kruleboyz).
I mean, that's a sweet-ass Warhammer setting. It's contemporary, laser-guided lampoon. Except it is played totally straight.
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In AoS, a literal crusade is justified as the moral good.
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I think Kriegsmesser surprised me because its framing of Chaos -- as a promise, as the light of hope shining through cracks of a broken world --
It feels so fucking right.
Yes: its a subaltern deconstruction of the conventional moral universe of Warhammer -- but it is a take that is also already implied / all but supported in the various depictions of the setting: from WFRP to the modified title-crawl of Black Crusade.
I'm annoyed I didn't think of it, myself. Damn you, Gregor!
And I'm annoyed that more Warhammer fans aren't thinking it, also.
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lmagine if Kriegsmesser's perspective stood on equal standing as the GW orthodoxy. Imagine if, instead of simplifying stuff into "Order = Good" and "Chaos = Evulz", GW did a Gregor Vuga.
You'd have a Rashomon-ed Warhammer, where villainy depends on perspective:
You are fearful villagers, huddled around your priest, muttering prayers against the wild braying coming from the trees beyond your gates.
You are Aqshyian tribeswomen, defying the thunder warrior towering over you, the foreigner demanding you bow to his foreign god.
You are a Tzeentchian revolutionary cell, desperately trying to disrupt a Inquisitor's transmissions so your home planet isn't destroyed by fascist orbital fire.
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Get Kriegsmesser HERE.
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( Image sources: https://theenemywithinremixed.wordpress.com/2021/05/21/thoughts-on-the-4e-death-on-the-reik/ https://www.criterion.com/current/posts/59-brazil https://www.deviantart.com/faroldjo/art/Warhammer-40k-Black-Crusade-273596035 https://www.warhammer-community.com/2021/06/09/fancy-a-new-life-bringing-order-to-the-mortal-realms-join-a-dawnbringer-crusade-today/ https://www.nme.com/blogs/the-movies-blog/team-america-15-anniversary-south-park-2558750 https://commons.wikimedia.org/wiki/File:Palestinian_children_and_Israeli_wall.jpg )
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scalefantasy · 6 years
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I was looking for some informations about my new miniatures and that's what I've found:
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Ranlac the Black, Games Workshop 1986, a miniature from the game The Terror of the Lichemaster, a Warhammer 2nd edition campaign released in 1986.
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Ifan Bareshank, Warhammer 1986 Citadel
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Jagreen Lern Eternal Champion, Pan Tang army, 1984
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Johan Rowlocks Dassbut, Citadel, from The Enemy Within: Shadows over Bogenhafen, WFRPG.
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Grenadier Miniatures 1. picture Chrome Queen, 2. picture Rockergirl
Both from Cyberpunk 2020: The Roleplaying Game of the Dark Future" about 1992.
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A member of the Human Street Gang, Ral Partha, from the game Shadowrun.
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And this little squire is definitely a Games Workshop miniature from 1987, but I think he lost his knight...
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lazybyoutube · 5 years
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wildyoungboy · 5 years
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[Chrono.gg] Warhammer: Vermintide 2 ($11.99 / 60% off) | Shadows Over Bogenhafen DLC ($7.49 / 25% off) | Back to Ubersreik DLC ($7.49 / 25% off) | Warhammer: Vermintide 2 Combo Pack ($26.97 / 46% off)
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vonreuter · 5 years
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We're sending PC Gamer Club Legendary members a key for Vermintide 2 DLC
Sign up and get a key for Vermintide 2's Shadow Over Bogenhafen DLC.
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vgpimp-blog · 6 years
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Warhammer: Vermintide 2 Shadows Over Bogenhafen DLC Trailer
Warhammer: Vermintide 2 Shadows Over Bogenhafen DLC Trailer
Shadows over Bögenhafen brings two new levels, quests and challenges, as well as cosmetics including skins, illusions, portrait frames, and hats. The first DLC is available on Xbox.
Watch more trailers here!
Subscribe to IGN for more! http://www.youtube.com/user/IGNentertainment?sub_confirmation=1
——————————­—- Follow IGN for more!
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chibibits · 6 years
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Warhammer: Vermintide 2 - Shadows Over Bogenhafen DLC Trailer
Warhammer: Vermintide 2 – Shadows Over Bogenhafen DLC Trailer
Shadows over Bögenhafen brings two new levels, quests and challenges, as well as cosmetics including skins, illusions, portrait frames, and (more…)
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loopdotblog · 6 years
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Vermintide 2 fans are angry due to the new Shadows over Bogenhafen DLC
Many players of Warhammer: Vermintide 2 have become agitated due to issues with the Shadows over Bogenhafen DLC. Find out why. Vermintide 2 fans are angry due to the new Shadows over Bogenhafen DLC published first on https://medium.com/@CodexpcGames
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hooppy-ru · 6 years
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#тег1 #тег2 Fatshark анонсировала первое DLC для Warhammer: Vermintide 2 Независимая компания Fatshark анонсировала первое DLC под названием Shadows Over Bogenhafen для своей Warhammer: Vermintide 2 . Его релиз состоится уже 28 августа на PC и Xbox One. Разработчики пока не раскрывают подробностей, но намекают, что героям предстоит пройти «самые ужасные испытания Нургла» . Название дополнения, само собой, раскрывает место действия — это вольный портовый город Богенхафен, один из торговых центров мира Warhammer . Слухи о дополнении Shadows Over Bogenhafen появились ещё в начале месяца. Тем не менее, сами разработчики представили только название и три скриншота. Видимо, подробности Fatshark раскроет на gamescom 2018 . Vermintide 2 — сиквел одноимённого кооперативного боевика во вселенной Warhammer Fantasy . Игроки отправляются на задания группами по четыре, каждый выбирает одного из пяти героев. В отличие от первой части, у персонажей Vermintide 2 есть сразу по три специализации, определяющих точную роль игрока в бою.
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vintagerpg · 3 years
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Warhammer Campaign (1988) collects two books under its cover – The Enemy Within and Shadows over Bogenhafen. The first is essentially an in-depth sourcebook of the Empire – sort of a fantasy version of the Hapsburg Holy Roman Empire – primarily detailing its history and political and military factions. This is the foundation material for the multi-volume Enemy Within campaign, which starts with the brief scenario Mistaken Identity, in which a PC is unwittingly mistaken for an agent of a Chaos cult.
Mistaken Identity leads the players to Bogenhafen, where a diabolical plot is nearing completion (you can see the lovely cover art in yesterday’s post). A powerful local politician and merchant sold his soul to a demon and time is nearly up. He has bamboozled other powerful local merchants into performing a ritual. He thinks it will save his soul, they think it will make Bogenhafen the economic seat of the Empire. They’re both wrong and, hopefully, the players can figure things out and stop the plot before catastrophe strikes. It is an excellent yarn, full of Call of Cthulhu-style investigation and growing dread as Chaos exerts itself into the town.
I usually think of Warhammer as bombastic in its dourness, but Enemy Within is all about restraint. Death comes easy in WFRP, so there is not a ton of combat. Real world consequences for violence discourage derring-do. There’s also a surprising amount of humor. For instance, the big bad, through the influence of Chaos, has grown pointy canines and an aversion for daylight. He also loathes garlic, not because he’s a vampire, but because his demon companion is addicted to garlic bread and eats it constantly. What?
Lots of great art sells the whole thing, particularly the amazing Ian Miller. I also particularly like Will Rees’ terrifying grotesques in Bogenhafen (dig that manifestation of Tzeentch!). Other GW mainstays like John Blanche, Tony Ackland, Dace Andrews and Martin McKenna also have work inside.
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vovamayskiy · 6 years
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Обзоры компьютерных игр
New Post has been published on https://gamesup.ru/konsoli/video-anons-dopolneniia-shadows-over-bogenhafen-k-vermintide-2/
Видео: анонс дополнения Shadows over Bogenhafen к Vermintide 2
Разработчики из студии Fatshark представили первое загружаемое дополнение к кооперативному боевику Warhammer: Vermintide 2. Оно называется Shadows over Bogenhafen и выйдет уже 28 августа на ПК и Xbox One. Фэнтезийный экшен пока недоступен на PlayStation 4, но эта версия должна выйти уже в текущем году.
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Пока подробностей относительно Shadows over Bogenhafen практически нет. Выпущенный 30-секундный ролик под тревожную музыку демонстрирует почти исключительно небо с салютом, хотя под конец камера опускается на городские крыши. В заявлении для прессы разработчики при этом обещают, что дополнение испытает героев на прочность, как никогда ранее.
Злодей, стоящий за хаосом в игре — Нургл, одна из четырёх главных Разрушительных Сил в мире игры. Он носит титулы вроде Отца Чумы, Великого Осквернителя и тому подобных, повелевает заболеваниями, гнилью и разложением. Богенхафен — это вольный торговый городок в мире Warhammer. По-видимому, ситуация там теперь скверная, так что игрокам придётся заняться зачисткой.
Warhammer: Vermintide 2 вышла на ПК в марте, а в июле добралась до Xbox One. Разработчики сделали всё просто и изящно — сохранили всё, что игрокам понравилось в оригинале, расширив и приумножив это в новом проекте. Денис Щенников в нашем обзоре оценил игру на 9 балов из 10, похвалив атмосферность, разнообразие карт, захватывающие сражения, отличную работу системы создания неожиданных ситуаций, хороший визуальный ряд и настройки персонажей.
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serougy-llc-blog · 6 years
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FB URL goo.gl/856prs First Warhammer: Vermintide 2 DLC, Shadows over Bogenhafen, launches this month http://dlvr.it/QgBbbC LI URL goo.gl/Z6BLpX
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zenworldnews · 6 years
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Warhammer: Vermintide 2 DLC Coming August 28
Warhammer: Vermintide 2 DLC Coming August 28
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Developer Fatshark, the studio behind the entertaining Warhammer: Vermintide 2, has announced that the first DLC for the game is hitting later this month on Xbox One and PC. 
The addition is called Shadows Over Bogenhafen, and Fatshark has released a teaser trailer revealing the August 28 release date. However, that’s about all it reveals.
The trailer doesn’t give many hints regarding…
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