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#Setting idea
probablybadrpgideas · 5 months
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Wizards make all those funny hand gestures because they're selecting the spell from a terrible UI
­The reason spell slots are so limited is because your wizard refuses to buy premium magic.
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theaggressivewriter · 3 months
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Pf2e Boss Monster Design
The tight math of Pf2e allows for encounters to be built swiftly and without worry, and the same goes for homebrew monster creation. One problem with the system, however, is the boss monster. Creatures with high level stats against a group of players can feel like a slog if the players are unable to reduce the creature's AC or saves enough for damage/cc to go through. It normally takes a lot of items and tactics for a normal group to take a creature down that's 4 levels higher than the party's level (or a +4 monster), and even creature's 3 levels higher (or +3) can still feel like a slog depending on their stat block. If you're designing a boss fight, consider this one trick I've learned over the past 2 years of GMing with the system:
Lie to your players.
For different systems this could mean a lot of things, DND 5e famously is known for its GMs secretly increasing the hp of a given monster behind the screens. But for Pf2e it's less a blatant lie and more of a performance. Rather than throwing a +4 or +5 monster, you could instead throw a +1 to +3 monster and accompany them with either other creatures or traps that you present to your players as that monsters abilities. Let's make an example.
Is your monster a fire breathing mutant bear that is killing other wildlife in the area?
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(Art by Deftspex)
Easy. Let's make it an Elite Black Bear (making it L3), then add a Fire Mephit (L1) to the initiative, making the combat a Severe encounter for 4 level 1 players. What does this do, and how can we make this convey what we want?
Mechanically, the Black Bear acts as the base monster that the players can target and kill and the Fire Mephit acts on its own initiative, but what you do is tell your players that it's the bear doing what the Fire Mephit is doing. The bear is the one moving and its base health is the health your party is trying to take down to 0, but the "Fire Mephit" acts on its turn as if attached to the bear. It still takes damage if hit by an aoe, but must otherwise be specifically targeted by an attack rather than the Bear itself (you should give your players some sort of heads up or a description of something that can be targeted in order to remove the ability from initiative, like pointing out that breaking its jaws would remove them on a successful recall knowledge).
What this does is a multitude of things, your solo boss monster technically has more action economy without breaking the math, your players have more tactical choices to make between getting rid of the Bear's fire related abilities, and it should make your players shit their pants from seeing a fire breathing bear.
I have a lot of other tips and tricks for boss monster design for pf2e, due to my notorious one shots being considered "Dark Souls" by many approving players. I'd like to one day turn my knowledge into a published book alongside templates, some homebrew monster designs, and some variant rules, but due to legal concerns will need to wait until I have a lawyer to assist me in understanding what I'm getting into.
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magicturtle · 7 months
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If I was writing a brand new setting, but with magical girl and/or super sentai-style themes, how important would it be to have colors/powers align with current tropes? Like if “blue” characters were big dummy bruisers would that give you whiplash?
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virovac · 8 months
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...I've been thinking and I think hulking huge werewolf and feminine clown girl could be one of the greatest hetero ship dynamics possible
Even better if have the time she manages to get herself out of danger by trickery, leaving boyfriend to wrap up
edit: building on this idea: clowns are in this setting are a secret society that act as wardens/guides in haunted/contaminated areas, helping those who get trapped in them escaped
Edit: or each warden is just an eccentric dresser and our heroine just chose clown
Ooh am I can bring in my wizard ideas to the setting
“Becoming a wizard means giving up something you can barely conceive. Biologically and mentally you are still human. But for all magical applications, no spell will recognize you as human.”
Not all wardens choose to become wizards because of this
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This is Maelle Forget, one of our more "docile" patient at the G.I.I's "Habilitation Centers". Although docile doesn't mean harmless, She's still a Vampire after all.
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Hi! This is a teaser for something I'm currently Working on. A Scifi Horror Setting, with scientifically explanable Vampires, Werewolfs, Zombies, and much much more... This Setting started out as a Blindsight AU but the addition I made to the world, the Vampire biology, neurology, etc and a general desire to have more then just Vampires made me make this a separated setting (Althouth, Alot of aspects of Vampire lore was kept from Peter Watts amazing work, so yes, technically this is very much A Blindsight AU) other inspiration are from Though Potato's channel, like the whole idea of scientists researching cryptids and creatures and explaining the science. I also wanted to make it into Analog Horror but I certainly doubt my skillsets would allow me.
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kirapackblog · 10 months
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Kira travels through the Underdale multiverse, but don't forget that her homeworld is Minecraft, which also deserves your attention.
In my Minecraft-based setting, elytra, connecting with a person, fuses with him, becomes part of him and completely adopts his facial expressions.
A person can fully gesticulate with wings, like two new limbs, but, unlike him, they do not know how to lie.
If a person hides his true emotions, his mood can be understood by the elytra he wears, which will shrink, straighten, tremble, etc.
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(Kira sees all the questions you have asked and reflects on the answer!)
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sleppycrluci · 2 months
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a character for a joint student setting
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tornioduva · 3 months
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An idea for a setting
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....So, i was thinking about wizards.
mean wizards
basically, in this alternative version of earth, the older you get, the more attuned with magic you are. only old people are able to do magic. not all of them, only some.
In older times, mages were few and far in between due to the lower lifespan. but nowadays are becoming a problem.
modern civilization has had to face the rising problem over the last two centuries of groups of old people roaming around doing whatever they want.
some are reasonable and like help around, some want to reenact old conflict they think are still going on, some just want a glass of water but summoned a dragon and don't know when they came here.
The pointy hats are required to know if someone go powers, because, as everyone knows, magic flows up, and so if you got magic, it will fill the hat and it will rise up.
Their powers are not infinite of course, and it strains them, plus no mage has been able to cure themselves of any illness or to become young again. also, there is very little knowledge of how to use magic due the users either dying out before learning or just being mentally unstable.
and that's it. i don't know, i'd like to see a story or play a game with completely deranged wizards ahah.
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Settlement/Culture brainstorm.
A barbaric tribe of warriors who wear the hide and fur of the mightiest beasts they've slayed. They have family clans, such as Ulfhednar (wolf, direwolf and kirin hides), Beowulf (bear hides), Thurketzar (felines).
A tribe of humans worshipping the Forge domain, experimenting with weaponry and mastering exotic blades and other harming stuff.
A tribe of humans living in caves inside a canyon. Each new family should carve their own home in stone.
A tribe who tattoo a family crest on the chest of their children, which changes and slowly mutates with each generation. The tribe's sages keep great stones with carved family crests on them and each family has one such stone on their territory.
A tribe living on a sand dune amidst the sea, fishing, hunting, and making a great living by hunting precious fish, pearls, shells, amber and obsidian near volcanoes.
A village which has a drastically different language from all other ones in the country due to isolation caused by a quarantine meant to save the kingdom from the plague that happened there.
A village populated by golems who revolted against their creators and wished for peace. They do a living by doing peaceful job and producing incredible amounts of vegetables and fruits - they don't have to eat so they can sell all stock at once.
A ruined library populated by memories entrapped in books, left by their authors. Herlock Sholmes really hates to meet Bames Jond every other morning as they pretend to sit at the bar.
A tribe consisting of four clans - Water, Earth, Fire and Air. It was all peaceful before the Fire Clan attacked...
A tribe who only have forenames and nothing else. They practice polygamy, have no marriage and are often pairing with people outside of the tribe.
Several tribes, all of which crippled by drought, try to keep peace by offering political marriages, weapons and livestock.
A tribe whose people have uniquely gray eyes. Legend has it they sold their eye colors to the fae in exchange for their territory never being home to catastrophies and them never being driven out of it.
A countryside which is surprisingly gifted with sorcerers due to some magical river floating not so far away yet hidden. The Enchanted House is where the royal family of the main town lives, and there is a kindergarten for the dangerous kids casting fireballs and other stuff.
A city with strange houses which appear to be made from literal 21st century rockets. Towers and churches with aluminum steel walls and tech no one can replicate - nor they can fix it. Who knows how this ended up in the medieval times aye?
Couple villages built on top of megalithic sigils made from stone on the ground, like those Nazca Lines. Streets are forming the outlines of the sigils, and each village has some strange power to be activated - may it be giving strength and mighty prowess to the villagers or summoning a great protection...
A city growing both up and down: Elves build the towers, Dwarves dig the ground. While the territory of the city isn't changing, the population skyrockets (or grounddrills?).
A village who think bears are sacred and somehow coexist with them, having them not domesticated but symbioting with them.
A village hidden inside an invisibly expanded house, say a tavern or roadhouse. Made by mages but now populated by simple folk.
A village which does not accept the orthography or writing system norms, instead using oonyouzhual szpellinh or an alternative and unique script, or even several.
A tribe of people who REALLY love piercings. Live in metal-rich territories and know the secret of body safe metals.
A clan of half elves who live separately from the kingdom and, as legend has it, were born from a family of an exiles human lord and an elven druid lady.
A tribe of wargs who practice their animal body possession constantly, possessing their horses (becoming great cavalry), mules (sitting in their house and letting the animal do the farming) and birds (to spy over the village and know if someone is coming).
Two houses in the middle of nowhere where two immortal beings live and are constantly arguing. Frenemies or something like that. Two elves perhaps.
A tribe which practices safe and ethical necromancy after the teachings of Pahl Pathene. Resurrecting people as clean and pretty skeletons who then work as a working force of the village and help everyone be happy.
An isolated village of monks who forgot their craft but still have power Ki talents.
A clan of werewolf druids who tamed their inner beasts and now use their wolf form as a wildshape.
A city which instead of growing started shrinking; People left, houses were made of good building materials such as high quality stone plates and stuff, so the mayor decided to start a business out of it, selling houses for scrap and making a living out of it.
A village surrounded by an unreasonably big circling wall. I mean 20ft tall and two miles in diameter just for a village of seventeen houses? Truth is an old king had bigger plans for the village but turns out those plans died out quickly after his death. Still, the wall got finished because hell why not.
A castle that got taken by revolt and now is part of the people of the town, inhabitated like a flat block or hotel with many lean-ons, add-ons and additional floors.
A tribe living inside a colossal being's skull half buried in the ground. Each family head has a weapon crafted from the skull bone while the chief of the tribe has the mantle of Bone Knight. Think Shao Khan with Black Panther's flavoring and Moon Knight style.
A tribe living on floating mountains.
A village completely populated by tulpas. Aka the town with fake people. Very creepy, get out of there as fast as possible once you realize where you are.
A village full of mimics. Thing is those people don't know they are mimics. Fake memories fill their heads as they think they are humans, living normal lives until at night they fall to their nature and devour travelers, without remembering a thing tomorrow or hallucinating that the travelers left the town already.
A city of winged humanoids. No ground floors, but many balconies and landing lines on buildings. No stairs (or almost no stairs) but large chimneys to fly up and down on, two per a building: one up and one down.
A city without windows. People use special crystals that make holograms of the sky inside their rooms, showing the weather and even letting them listen to rain noises :o Skylight too is transferable so really, what are windows for then?
A village which is technically one huge house made from smaller houses built sharing walls. Fireproof of course. Think Çatalhöyük but medieval.
A tribe stealing from aqueducts of a more advanced civilization and nomading here and there.
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cervinecomedy · 9 months
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Setting idea:
In the realm all businesses, in order to operate, must have their business license stamped by the god of industry and commerce. Not by a priest, by the god themselves. The god of industry is a big supporter of workers rights and if an employer exploits their workers in any way according to the very thorough terms of the license, they will quite literally be struck down by the hand of god.
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probablybadrpgideas · 7 months
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Vampire: The Masquerade but the clans are Edward Cullen, Count Von Count, Morbius, Strahd von Zarovich, Count Chocula and a completely normal leech.
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theaggressivewriter · 3 months
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Fungus Leshy (Boss Fight #001, 01/29/2024)
Welcome to Boss Fight, where every Monday I take a monster and make a unique boss fight out of official material. Today, we'll be making an official encounter for a L1-L2 party. I'll also be creating an upscaled version of the fight and a reimagining of the fight in the context of my personal setting in reblogs.
Have you ever wanted just a little guy to inspire fear into your players?
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(Art by Andrew McIntosh)
In this week's boss fight we bring out a Leshy to take on an entire group of 4 level 1 adventurers. Let's take a Fungus Leshy (L2), and two Vine Lashers (L0) to make a severe encounter. If your party is L2, modify each of these creatures with the Elite template.
How will this encounter go down? This Leshy has a particular connection to its surrounding and can command or use the environment around it to attack and slow down its targets. This making it easier to keep enemy groups together for its aoe ability to shoot spores in a 15 foot emanation. If it has a chance, it should be hiding in plain sight as a mushroom when the party first encounters the Leshy, if it can sense hostile intentions or hear any comments on if the party is looking for it, it will attack rolling stealth for initiative along side the Vine Lashers. The Vine Lashers should use its minor grabbing abilities to deincentivize people from moving so the Leshy can use its aoe or spore pod ability if you want the Leshy to kite the party with ranged attacks.
Plot hooks:
A farmer has been having trouble with its cattle being killed by something nearby, and can't herd anything until the situation is dealt with.
A Green Hag has been kidnapping children of the local village and has said to have a hut, but so far no one has gotten past the forest. Recent eye-witness report that vines attack anyone who get near where the hut is said to be.
A local druid has lost their Leshy familiar. They say that the two of them got into a heated argument, and the Leshy ran out into the forest in hiding.
Check the reblogs to look at some custom lore for my setting involving this little creature or to see how I upgrade it from a lil fungus into a medium sized Mushroom Knight with my step by step process into homebrewing it into creation.
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soup-prompts · 10 months
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The Library Train Station
You enter the seemingly endless library, the further you travel the more confused you become. There are branching pathways everywhere, but if you continue on your current course you'll come across a drop in the floorboards.
Within that drop is traintracks. No train. Just tracks.
Maybe there is a train, but it never stops to allow anyone to climb aboard. If it does, you'll never end up where you need to be.
However, if you walk along the tracks, you'll find yourself right back where you started.
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diet-dark · 2 years
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Boiling Point
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pixxiepink · 5 days
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Pixxie Prompt - 2
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My answer is a little on the short side and sort of a plot hook writing prompt in and of itself, but I couldn't really think of anything else. Hope you enjoy reading my little piece about forgotten gods below the cut!
Deep in the forest stands an unguarded temple.
History has long forgotten what deity was once worshipped here. The crumbling structure bares no iconography and has long been looted of any sacred relics that might have once filled its halls. Now it is only a tombstone of a people and their long dead faith.
But just because humanity has lost the name of the deity worshipped there, doesn’t mean the god no longer exists. And if one were to enter the temple, just as a sun’s brilliant light fades and twilight takes the sky, allowing the temple’s white marble to sparkle and reflect like gemstones, and leave an offering before a headless statue of a lost divine, they might find something more leaving with them.
A god’s power is relative to its worship, and its power spilt between every faithful. To bow before a god known to none is to become the sole follower of a divine who’s full attention is on you.
Those who pray at that forgotten temple, deep in the forest, will find themselves blessed with a gift never meant for human shoulders. The treasure of a divine’s love.
... Like what you read? Then check out my free-to-read webnovels!
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skyofnostars · 1 month
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Setting Prompts for use!
Feel free to use my prompts! If you create a story with them, please tag me so I can see what you’ve created!
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