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#SHES GOT KONGO JUNGLE 64 YOU CAN'T KILL HER OFF THE TOP
slime-stew ยท 9 months
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noone reads tumblr and noone cares abt melee drama but actually kongo jungle 64 is totally fine for doubles. nobody fucking watches doubles so having the chance to see a slightly different counterpick might actually make someone watch it. people were still running kongo jungle 64 when i was getting back into melee around 2015 and i'd argue that stage is far less wack than unfrozen stadium (which i also still love). the issues with kongo jungle are, as follows
circle camp. pinkshinobi rockcroc etc. this matters less in doubles bc you need to lose at MINIMUM 7 stocks to get to a theoretical circle camp - i.e wiping an entire player and getting their teammate to 1 stock. a teammate having two stocks is literally enough to "break" circle camping
shark. puff peach can do this yes. it also makes firefox recovery insane especially when combined with shine stall and...
da barrel. this one's just funny? as long as you learn the timing a la randall i am pretty sure you can't accidentally SD. it's otherwise pretty linear once you're shooting out of the barrel, just treat it as a new shitty recovery move
TO BE FAIR the stage is still pretty massive. the stage itself is p big but the blast zones are kinda nuts. i think it works fulfilling the same niche dreamland does in singles tho. more space means higher % team combos r viable esp for horizontal finishers (knee, tipper fsmash, sheik fair, puff bair). i think thats fine for doubles. spacies are like never going to pick it and even a spacie+floatie team probably won't? plus if you really hate trying "new" (read: old) things you could gentleman to not picking it. it really feels like a non issue like lowering the timer. royal flush didn't go to time. some nightclub lowered it to 6 and didn't go to time. fizzi had STATS and 98% of games ended before 5 minutes, with some 75% of the winners already being in the lead by then anyway. 0.5% of all games are not already decided by 5 minutes, and those are like samus dittos or something that the vocal haters don't care about anyway. just say you hate change and go
also since i never get to muse abt melee stages, mute city with no cars + better blastzones and brinstar with solid platform + no breakable parts would be. fun and not too far removed from the stages already. brawl had castle siege and rivals has treetop lodge, asymmetrical stages can totally work. mute city not having a ledge is actually fine by me but yeah you could make it a true solid main platform if you wanted. the custom green greens with no blocks and the stretched out jungle japes are kinda similar in my mind where the stage is almost fine if you remove hazards and make the blastzones more in line with the competitive stage list. i think its neat :) same with the custom shit like race to the finish warioware and icicle mountain smashville. i crave melee-accurate custom stages i dont want pm shit or animelee shit or whatever
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