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#Poppy playtime
caramelcove · 1 day
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Cat distribution system had a bit of a malfunction 😬
Stay tuned for the continuation 🥰💕💞
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moonbunscafe · 3 days
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Found them at a sale, what should i do with them?
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dragonfoxjun · 2 days
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V
Hoppy: You sure he’s the one?
Crafty: …Yeah. He is~! ♡
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m4morine · 3 days
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Over the moon
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shisabun-art · 2 days
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Smiling Critters ToyLand Au
Queen Poppy sometimes walks on thin ice. King CatNap doesn't like being told what to do.
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realizinau · 1 day
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DEAR LORD GUYS I FINALLY FIGURED OUT WHERE IM GOING
I was NOT dead, however I was the next best thing and that was being WRITERS BLOCKED. I'm good now, I know where im going with the next few comics PFF. Just took me a second holy shit
Anyway heres a random doodle I did to get back into the swing of things, for your troubles of course. You're fine Catnap just walk it off
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wafflecreamcat · 3 days
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The Moon and The Sun . . .
(Comic; page 1)
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eggritos · 2 days
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Do you think you could draw poppy and kissy missy
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(I drew Mommy Long Legs too)
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(and so sorry if I responded late. . . . I don't really use tumblr)
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awakardblob · 2 days
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Smiling Critters Emotes!
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angelxd-3303 · 3 days
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*jump scares you with lore art for my poppy playtime au*
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I've been a fan of Poppy Playtime for awhile now, and it's kinda been my most recent hyperfixation.
In this au, the player is a former employee of playtime Co. named Patrick Desmond. He worked in the Game Station, caring for the children as they arrived. About a year into his employment, Patrick met a teacher from the Playcare named Lilith. The pair started working more closely after Patrick was promoted to a position in her school, started dating, and got married two years after meeting. (A healthy hetero couple???Nani??)
Some time later, a boy named Daniel Harvey came into the factory. He was orphaned at five years old, and was taken in by Playtime Co. He was meant to become a test subject; they intended to use him to create DogDay, but he was one of the lucky few to escape when Patrick and Lilith adopted him at 7.
Lilith sadly wound up losing her job at Playtime Co., when Miss Delight was created. She was heartbroken at leaving her students, but made the most of it by focusing on her adopted son, and her new life as a mother.
Patrick stayed at Playtime Co. for another four years. As time passed, he became more suspicious. Why did kids keep disappearing? Why was no one answering any questions? Everything came to a head when a child he was watching dropped her Mommy Longlegs toy, and Patrick was mortified to see blood spilling from between the plastic.
Following that incident, Patrick began scrutinizing Playtime Co. more closely. In a risky move, he snuck into his manager's office to investigate. He wound up finding papers describing the requirements for experiment test subjects. With that, he realized that all the rumors he'd heard over the years were true, that this childcare program was nothing more than a way for the company to gather subjects for their sick experiments.
Patrick made up his mind; he put in his two weeks notice. His boss wasn't happy, but Patrick was determined to muscle through the last weeks and leave this pit of a factory.
Now, as is canon, he called in sick on August 8th, 1995. The Hour of Joy. Daniel brought a cold home from school, and Patrick caught it. The next day, despite still being ill, Patrick tried to go to work. When he saw a flood of cop cars outside the factory, Patrick figured they'd been exposed for their crimes, turned tail and went straight home.
The police asked questions, of course, but since Lilith hadn't been there for years and Patrick had missed work that day, they had little reason to ask much of them. They still cooperated insofar as they could.
Ten years went by, and though Patrick had gotten a new job at a grocery store, Playtime Co. was always on his mind. The couple agreed that Danny was the only good that came from the situation, but Patrick could never shake the guilt. He had no idea what happened in the factory, or why he never saw any former employees around. Still, the guilt of leaving when there was clearly something going on lingered.
So when he received a vintage Poppy Playtime advertisement and a messily written plea to return, Patrick hardly thought twice.
Daniel, 17 now, had grown up with a loving but guilt ridden Patrick as his dad. He didn't know what exactly went down in the factory, but had memories of Playcare and the way he and the other kids were treated. He knew his dad felt guilty about leaving the factory, so when Patrick ran off without warning Danny knew exactly where he went.
Danny would be damned if he let his Dad go trudge through the painful memories of the past alone, so he went in after Patrick, facing what could have been his fate in his quest to find his father.
Lilith has her own demons regarding that factory, so she always held her husband back from returning. Her worst nightmare came to fruition when both her husband and son charged headlong right into the belly of the beast. Not willing to stand by while her family went down the drain, Lilith put aside her fear of Playtime Co. and went in after them.
So we have a man riddled with survivors guilt, a boy facing what his fate was meant to be, and a woman who knows more than she lets on...
Mayyybe a fic upcoming?? I'm still working on my Mario one, I promise. I've just hit a creative roadblock, so I'm gonna try to redirect to a different project and revisit it later to see if the flow returns. Sorry to keep you waiting!🙏
Let the games begin.
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16 | 38
Finally got this done!
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vvileentityart · 2 days
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N and Dogday
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gabrielapazlima · 2 days
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what is the time? ITS ADVENTURE TIME!
i love @gartenofdondon 's adventure time crossover sm and i had to draw it...i took some creative freedom if you dont mind it- here is kickin the stretcher chicken and day the dog!
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nannibetelgeuse · 2 days
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DogDay design by MayApple [@shariSkuff] on Twitter (⁠◍⁠•⁠ᴗ⁠•⁠◍⁠)
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mintsuwu · 3 days
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Almost done with the Family Headcanons LET´S GOOO
Hoppy Hopscotch
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In the bustling town of Critterville, where every nook and cranny seemed to hold a tale of whimsy and wonder, lived a peculiar kangaroo named Krazyroo. With her head perpetually lost in the clouds of her own inventions and experiments, she was the local inventor, revered for her ingenuity yet often seen as an enigmatic figure by the townsfolk.
Krazyroo, with her penchant for solitude and her laboratory nestled on the outskirts near the Jolly Valley, was not one to mingle much with the denizens of Critterville. She preferred the company of her gadgets and gizmos to the chatter of the town square. Yet fate had a peculiar way of intervening in her solitary existence...
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One day, as she trudged along the dusty path towards the supplies emporium, she encountered a lone bunny. The sight of the solitary child tugged at her heartstrings, though her reclusive nature initially resisted the urge to intervene. But to her surprise, the bunny persisted, following her every step with unwavering determination. At first, Krazyroo brushed off the peculiar encounter, attributing it to mere coincidence.
Yet as the days passed, the bunny, whom she later learned was named Hoppy Hopscotch, continued to shadow her every move. Despite her initial reluctance, Krazyroo found herself gradually warming up to the young bunny's infectious energy and irrepressible spirit. Eventually, Krazyroo relented and allowed Hoppy into her secluded abode, where the young bunny's boundless curiosity and enthusiasm breathed new life into the quiet corners of her laboratory.
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Though Krazyroo professed her ineptitude with children, she couldn't deny the growing fondness she felt for Hoppy, whose presence brought a ray of sunshine into her solitary existence. As the days turned into weeks, Krazyroo began to recognize the potential in Hoppy's boundless energy, realizing that it could serve as a catalyst for her inventions. Together, they embarked on countless experiments, with Hoppy's zest for life complementing Krazyroo's meticulous craftsmanship.
However, amidst their newfound camaraderie, Krazyroo couldn't help but recognize the importance of Hoppy experiencing the joys of childhood beyond the confines of her laboratory. She understood that Hoppy needed to make friends and embrace the world outside their secluded haven.
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Yet Hoppy, plagued by a deep-seated fear of separation stemming from the loss of her parents, initially balked at the prospect of venturing beyond Krazyroo's side. It was a hurdle that both Krazyroo and Hoppy had to overcome together, navigating the delicate balance between companionship and independence. Through patience, understanding, and unwavering support, Krazyroo gently encouraged Hoppy to step out of her comfort zone, assuring her that she would always have a place to call home amidst the adventures that awaited her.
And as Hoppy gradually spread her wings and forged new friendships in the bustling streets of Critterville, Krazyroo found solace in the knowledge that their bond, forged amidst the whirlwind of invention and companionship, would endure the test of time.
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