Name: Ghost Pepper
Debut: Plants vs. Zombies 2
Ooh hoo hoo... this is no ordinary Funky Friday, for this close to Halloween, it has become a FRIGHTENING FRIDAY! Not only is the subject of this post a ghost, which are honestly pretty alarming things, but also a pepper. A pepper is a fruit. That means a pepper is a bit like a PUMPKIN! AAAAAAHH!
If you can bear to look upon Ghost Pepper, though, you will find that she is actually very cute! A fruit with a face is sort of innately cute, and the spooky hollow face holes are an especially cute choice. And she is wearing a sheet! At least, visually, since official sources conflict about whether that is an actual sheet. I like it either way!
You may be wondering, with such a cute and pleasant design, how could Ghost Pepper possib
WAUGH! Jumpscared by a still image that you scrolled toward at your own pace! Ghost Pepper is a temporary, single-use plant, but when placed, she will Haunt any zombies in the vicinity, which has always amused me with how vague that sounds, in gameplay terms. Would being haunted make a zombie slow down? Freeze entirely? Turn around and walk the other way? It turns out it hurts them by infesting them with little ghosts that swirl around them. Well ok!
Ghost Pepper also has a very fun little animation for being watered in the Zen Garden! She looks up happily, then realizes that being watered means nothing to a plant that floats. But it's ok if you floats, when you're am a ghots!
Now look at THIS! In the China-exclusive Plants vs. Zombies: Endless Edition, Ghost Pepper appears with similar mechanics, but an ENTIRELY different design! I love the design in 2, I've made that much clear, but I like this one even more! Much more spooky with her ooo mouth and green gradient and thinner, whispier body. The flower on top is a little strange, but I think it works. It makes the rest of her feel more "underground"! In a literal way, not in a 2010 hipster way. And still very cute overall! Both designs are great! I am happy to be able to behold two, both official!
That's the end of the post! I hope you liked it! But I'd like to remind you... this has been a SCARY post! BOO
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Any ideas what a yandere scardey shroom would act like :O
Yandere scardey shroom x reader fanfic pls /pos /nf
Mkay so MC is gonna be...a sun-shroom. Because yes.
Tw: implication of stalking, zombies are going to be dead, very cute
Scaredy Shroom is like the type to watch MC in secret whether it's on the lawn or in the nursery/greenhouse. It really likes watching you, the way you provide them sun at night. You're so precious to them.
Definitely a silent-type. Doesn't make little chitters or any sort of expression. Rather expresses affection through actions. Whether it's giving you a bump on your hat or staying close by to ensure you're protected.
Now on the field, Scaredy Shroom will beat the shit out of the zombies until the enemies come too close. Scaredy Shroom will turn into a sniper and learn how to head-shot.
Just make you provide Scaredy Shroom with sunlight. It feels lost without you nearby.
In the greenhouse, Scaredy Shroom will snuggle you. By which I mean Scaredy Shrooom likes to be touching hats or stems.
(Very wholesome but deadly to enemies. Perfect combination.)
- Celina
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Name: Scaredy-Shroom
Debut: Plants vs. Zombies
Here is Scaredy-Shroom! A very humble fellow, who I love very much. Scaredy-Shroom is scared, as you likely know. He is frightened, uncomfortable in the given situation. And as someone easily scared, I can relate to this! Especially when I was younger and even more easily scared! When I first heard about Plants vs. Zombies, I thought "Zombies? I don't want to see that!" and assumed it had to be a Scary Game. And now kids are growing up as Scary Freddy The Scare Bear fans. I would not have done well as an iPad Kid. BUT ANYWAY!
Scaredy-Shroom may be scared. But he is courageous! Arguably. I don't think he would be fighting zombies if he was not planted by the player. But he's here, and he does a good job, even if he is scared! I am proud of him. He has a low sun cost, respectable damage, and infinite range! He DOES cower under his cap if zombies are too close, but it is a small setback, and you owe it to him to keep him feeling safe, after all he's done for you!
While he does a good job at night, there is really no point to using Scaredy-Shroom during the day. He'll be asleep, so you'll need to use Coffee Bean to wake him up, and at that point you've spent as much as you would have on a Peashooter! And Peashooter does not cower and stop shooting at any point! I think this is okay, though. Scaredy-Schroom doesn't need to be a miracle worker. He is very stressed and needs his sleep. Look, his cap is even shaped like a pointed sleeping cap, a little! He is so cute.
Have you heard the news? It's part of why I'm making this post! Scaredy-Shroom was NOT in PvZ2 for a very long time, but just recently, after about 10 years, was added back! At first, I was hesitant about the slight redesign, specifically the cap. This is no longer a pointed hat, but instead has a jagged, seemingly broken bottom! I really do wonder if this was intentional, or a misinterpretation of the original design. Oh well! I have decided I like it, and looking kind of disheveled fits his character! He doesn't have arms to do it with, but it makes me think of him rubbing or picking at his cap when nervous, like I fiddle with my hair. He's just like me!
So? Was Scaredy-Shroom's big return worth the wait?
No, it was not! Scaredy-Shroom is, simply, just Not That Good. In the first game's night levels, he is good! He has his use and the game is built around that! But in 2, an unbalanced game with even more difficult zombies, as well as a steady stream of new and extremely powerful plants being added, he just does not have what it takes. They DID give him extra defense when hiding, but it's really not nearly enough. Indeed, Scaredy-Shroom in PvZ2 is not very good.
And I wouldn't have it any other way!
Like I've been saying, Scaredy-Shroom is, in the first game, useful in some levels, and nearly useless in others. He isn't SUPPOSED to be overpowered, or even strong! If he was, that wouldn't be Scaredy-Shroom! I can understand people being disappointed with his weakness in 2, but as someone who no longer plays it, I'm just happy to see him finally in a game again, and with a neat new design. Ideally, he would have been in the base game with campaign levels designed for his strengths, but it is too late for that.
In a way, it's good that he probably won't get used much. It gives him time to relax. I'll just let Scaredy-Shroom speak for himself here:
"How did I get talked into this? I wish I was at home."
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